A-Dragon's Rage Channeler
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+0, has flying, and attacks each combat if able.
Aether Channeler
When Aether Channeler enters the battlefield, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
Aether Channeler
When Aether Channeler enters the battlefield, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
Aether Channeler
When Aether Channeler enters the battlefield, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
Aether Channeler
When Aether Channeler enters the battlefield, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
Aether Channeler
When Aether Channeler enters the battlefield, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
Aether Channeler
When Aether Channeler enters the battlefield, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
Barkchannel Pathway // Tidechannel Pathway
{T}: Add {G}.
"Listen! The trees tell tales of their ancestors in the whisper-song of leaves."
—Inga Rune-Eyes
{T}: Add {U}.
"Trust in the path, and it will bear you to safety."
—Inga Rune-Eyes
Barkchannel Pathway // Tidechannel Pathway
{T}: Add {G}.
{T}: Add {U}.
Barkchannel Pathway // Tidechannel Pathway
{T}: Add {G}.
"Listen! The trees tell tales of their ancestors in the whisper-song of leaves."
—Inga Rune-Eyes
{T}: Add {U}.
"Trust in the path, and it will bear you to safety."
—Inga Rune-Eyes
Barkchannel Pathway // Tidechannel Pathway
{T}: Add {G}.
{T}: Add {U}.
Barkchannel Pathway // Tidechannel Pathway
{T}: Add {G}.
"Listen! The trees tell tales of their ancestors in the whisper-song of leaves."
—Inga Rune-Eyes
{T}: Add {U}.
"Trust in the path, and it will bear you to safety."
—Inga Rune-Eyes
Barkchannel Pathway // Tidechannel Pathway
{T}: Add {G}.
{T}: Add {U}.
Channel
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
Channel
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
Channel
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
Channel
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
Channel
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
Channel
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
Channel
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
Channel
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
To some mages, the meaning of life is less important than how much is left.
Channel
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
Channel
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
Channel
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
To some mages, the meaning of life is less important than how much is left.
Channel
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
Channel
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
"As long as you are breathing, you always have something more to give."
—Valentin, Witherbloom dean
Channel
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
「呼吸しているかぎり、お前にはまだ貢献できるものがある。」
—-ウィザーブルームの学部長、ヴァレンティン
Channel
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
"As long as you are breathing, you always have something more to give."
—Valentin, Witherbloom dean
Channel
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
Channel Harm
Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.
Channel the Suns
Add {W}{U}{B}{R}{G}.
To some the birth of the fifth sun was a sign of doom. To others it was a sign of salvation. But to all it was a sign.
Channeled Force
As an additional cost to cast this spell, discard X cards.
Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker.
Few monsters challenged Narset after they sensed her power.
Channeler Initiate
When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control.
{T}, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color.
Channeler Initiate
When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control.
{T}, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color.
Chaos Channeler
Wild Magic Surge — Whenever Chaos Channeler attacks, roll a d20.
1—9 | Exile the top card of your library. You may play it this turn.
10—19 | Exile the top two cards of your library. You may play them this turn.
20 | Exile the top three cards of your library. You may play them this turn.
Deepchannel Mentor
Blue creatures you control can't be blocked.
The rivers can no longer provide safe passage for travelers and commerce. They serve only as highways for raiders and channels for blood and woe.
Dragon's Rage Channeler
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able.
Dragon's Rage Channeler
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able.
Dragon's Rage Channeler
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able.
Eternal Weekend Legacy Championship 2023
Dragon's Rage Channeler
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able.