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Castle

Castle
Castle
Enchantment

Untapped creatures you control get +0/+2.

Castle

Castle
Castle
Enchantment

Untapped creatures you control get +0/+2.

Castle

Castle
Castle
Enchantment

Untapped creatures you control get +0/+2.

Castle

Castle
Castle
Enchantment

Untapped creatures you control get +0/+2.

Castle

Castle
Castle
Enchantment

Untapped creatures you control get +0/+2.

Castle

Castle
Castle
Enchantment

Untapped creatures you control get +0/+2.

Castle

Castle
Castle
Enchantment

Untapped creatures you control get +0/+2.

Castle

Castle
Castle
Enchantment

Untapped creatures you control get +0/+2.

"Hang out our banners on the outward walls; / The cry is still, 'They come'; our castle's strength / Will laugh a siege to scorn."

—William Shakespeare, *Macbeth*

Castle

Castle
Castle
Enchantment

Untapped creatures you control get +0/+2.

"Hang out our banners on the outward walls; / The cry is still, 'They come'; our castle's strength / Will laugh a siege to scorn."

—William Shakespeare, *Macbeth*

Castle

Castle
Castle
Enchantment

Untapped creatures you control get +0/+2.

". . . Our castle's strength

Will laugh a siege to scorn."

—William Shakespeare,

*Macbeth*

Castle

Castle
Castle
Enchantment

Untapped creatures you control get +0/+2.

Castle

Castle
Castle
Enchantment

Untapped creatures you control get +0/+2.

". . . Our castle's strength

Will laugh a siege to scorn."

—William Shakespeare,

*Macbeth*

Castle Ardenvale

Castle Ardenvale
Castle Ardenvale
Land

Castle Ardenvale enters the battlefield tapped unless you control a Plains.

{T}: Add {W}.

{2}{W}{W}, {T}: Create a 1/1 white Human creature token.

Without Ardenvale's loyalty, the realm would greedily devour itself.

Castle Ardenvale

Castle Ardenvale
Castle Ardenvale
Land

Castle Ardenvale enters the battlefield tapped unless you control a Plains.

{T}: Add {W}.

{2}{W}{W}, {T}: Create a 1/1 white Human creature token.

Castle Ardenvale

Castle Ardenvale
Castle Ardenvale
Land

Castle Ardenvale enters the battlefield tapped unless you control a Plains.

{T}: Add {W}.

{2}{W}{W}, {T}: Create a 1/1 white Human creature token.

Without Ardenvale's loyalty, the realm would greedily devour itself.

Castle Ardenvale

Castle Ardenvale
Castle Ardenvale
Land

Castle Ardenvale enters the battlefield tapped unless you control a Plains.

{T}: Add {W}.

{2}{W}{W}, {T}: Create a 1/1 white Human creature token.

Without Ardenvale's loyalty, the realm would greedily devour itself.

Castle Ardenvale

Castle Ardenvale
Castle Ardenvale
Land

Castle Ardenvale enters the battlefield tapped unless you control a Plains.

{T}: Add {W}.

{2}{W}{W}, {T}: Create a 1/1 white Human creature token.

Without Ardenvale's loyalty, the realm would greedily devour itself.

Castle Ardenvale

Castle Ardenvale
Castle Ardenvale
Land

Castle Ardenvale enters the battlefield tapped unless you control a Plains.

{T}: Add {W}.

{2}{W}{W}, {T}: Create a 1/1 white Human creature token.

Without Ardenvale's loyalty, the realm would greedily devour itself.

Castle Ardenvale

Castle Ardenvale
Castle Ardenvale
Land

Castle Ardenvale enters the battlefield tapped unless you control a Plains.

{T}: Add {W}.

{2}{W}{W}, {T}: Create a 1/1 white Human creature token.

The hall was long and wide and filled with shadows. Mighty pillars upheld its lofty roof.

Castle Ardenvale

Castle Ardenvale
Castle Ardenvale
Land

Castle Ardenvale enters the battlefield tapped unless you control a Plains.

{T}: Add {W}.

{2}{W}{W}, {T}: Create a 1/1 white Human creature token.

The hall was long and wide and filled with shadows. Mighty pillars upheld its lofty roof.

Castle Ardenvale

Castle Ardenvale
Castle Ardenvale
Land

Castle Ardenvale enters the battlefield tapped unless you control a Plains.

{T}: Add {W}.

{2}{W}{W}, {T}: Create a 1/1 white Human creature token.

Without Ardenvale's loyalty, the realm would greedily devour itself.

Castle Ardenvale

Castle Ardenvale
Castle Ardenvale
Land

Castle Ardenvale enters the battlefield tapped unless you control a Plains.

{T}: Add {W}.

{2}{W}{W}, {T}: Create a 1/1 white Human creature token.

The hall was long and wide and filled with shadows. Mighty pillars upheld its lofty roof.

Castle Embereth

Castle Embereth
Castle Embereth
Land

Castle Embereth enters the battlefield tapped unless you control a Mountain.

{T}: Add {R}.

{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.

Without Embereth's courage, the realm would falter and fall.

Castle Embereth

Castle Embereth
Castle Embereth
Land

Castle Embereth enters the battlefield tapped unless you control a Mountain.

{T}: Add {R}.

{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.

Castle Embereth

Castle Embereth
Castle Embereth
Land

Castle Embereth enters the battlefield tapped unless you control a Mountain.

{T}: Add {R}.

{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.

Without Embereth's courage, the realm would falter and fall.

Castle Embereth

Castle Embereth
Castle Embereth
Land

Castle Embereth enters the battlefield tapped unless you control a Mountain.

{T}: Add {R}.

{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.

Without Embereth's courage, the realm would falter and fall.

Castle Embereth

Castle Embereth
Castle Embereth
Land

Castle Embereth enters the battlefield tapped unless you control a Mountain.

{T}: Add {R}.

{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.

Without Embereth's courage, the realm would falter and fall.

Castle Embereth

Castle Embereth
Castle Embereth
Land

Castle Embereth enters the battlefield tapped unless you control a Mountain.

{T}: Add {R}.

{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.

Without Embereth's courage, the realm would falter and fall.

Castle Embereth

Castle Embereth
Castle Embereth
Land

Castle Embereth enters the battlefield tapped unless you control a Mountain.

{T}: Add {R}.

{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.

Without Embereth's courage, the realm would falter and fall.

Castle Garenbrig

Castle Garenbrig
Castle Garenbrig
Land

Castle Garenbrig enters the battlefield tapped unless you control a Forest.

{T}: Add {G}.

{2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.

Without Garenbrig's strength, the realm would succumb to the wilds.

Castle Garenbrig

Castle Garenbrig
Castle Garenbrig
Land

Castle Garenbrig enters the battlefield tapped unless you control a Forest.

{T}: Add {G}.

{2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.

Castle Garenbrig

Castle Garenbrig
Castle Garenbrig
Land

Castle Garenbrig enters the battlefield tapped unless you control a Forest.

{T}: Add {G}.

{2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.

Without Garenbrig's strength, the realm would succumb to the wilds.

Castle Garenbrig

Castle Garenbrig
Castle Garenbrig
Land

Castle Garenbrig enters the battlefield tapped unless you control a Forest.

{T}: Add {G}.

{2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.

Without Garenbrig's strength, the realm would succumb to the wilds.

Castle Garenbrig

Castle Garenbrig
Castle Garenbrig
Land

Castle Garenbrig enters the battlefield tapped unless you control a Forest.

{T}: Add {G}.

{2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.

Without Garenbrig's strength, the realm would succumb to the wilds.

Castle Locthwain

Castle Locthwain
Castle Locthwain
Land

Castle Locthwain enters the battlefield tapped unless you control a Swamp.

{T}: Add {B}.

{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.

Without Locthwain's persistence, the realm would stagnate and die.

Castle Locthwain

Castle Locthwain
Castle Locthwain
Land

Castle Locthwain enters the battlefield tapped unless you control a Swamp.

{T}: Add {B}.

{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.

Castle Locthwain

Castle Locthwain
Castle Locthwain
Land

Castle Locthwain enters the battlefield tapped unless you control a Swamp.

{T}: Add {B}.

{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.

Without Locthwain's persistence, the realm would stagnate and die.

Castle Locthwain

Castle Locthwain
Castle Locthwain
Land

Castle Locthwain enters the battlefield tapped unless you control a Swamp.

{T}: Add {B}.

{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.

Without Locthwain's persistence, the realm would stagnate and die.

Castle Locthwain

Castle Locthwain
Castle Locthwain
Land

Castle Locthwain enters the battlefield tapped unless you control a Swamp.

{T}: Add {B}.

{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.

Without Locthwain's persistence, the realm would stagnate and die.

Castle Raptors

Castle Raptors
Castle Raptors
Creature — Bird Soldier

Flying

As long as Castle Raptors is untapped, it gets +0/+2.

"Each place we see is as ruined and lifeless as the last. So here we stay, because this ruin is *ours*."

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Releases Jul 5th