Aven Trailblazer
Flying
Domain — Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.
"The bird wore the form of a man, bereft of filigree. Why do the Texts not speak of it?"
—Belator of Esper
Blaze
Blaze deals X damage to any target.
Fire never dies alone.
Blaze
Blaze deals X damage to any target.
"This isn't what I meant by 'facing the heat of battle!'"
—Jefan, Talas ship captain
Blaze
Blaze deals X damage to any target.
Fire never dies alone.
Blaze
Blaze deals X damage to any target.
"Spreading flames illumined cloud and sea: Cao Cao went down; 'twas Zhou Yu's victory."
Blaze
Blaze deals X damage to any target.
Fire never dies alone.
Blaze
Blaze deals X damage to any target.
Fire never dies alone.
Blaze
Blaze deals X damage to any target.
Blaze
Blaze deals X damage to any target.
Fire never dies alone.
Blaze
Blaze deals X damage to any target.
Fire never dies alone.
Blaze
Blaze deals X damage to any target.
Blaze
Blaze deals X damage to any target.
Fire never dies alone.
Blaze
Blaze deals X damage to any target.
Fire never dies alone.
Blaze
Blaze deals X damage to any target.
Blaze
Blaze deals X damage to any target.
Fire never dies alone.
Blaze
Blaze deals X damage to any target.
Fire never dies alone.
Blaze
Blaze deals X damage to any target.
Fire never dies alone.
Blaze
Blaze deals X damage to any target.
Blaze
Blaze deals X damage to any target.
Fire never dies alone.
Blaze
Blaze deals X damage to any target.
Fire never dies alone.
Blaze Commando
Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.
A true Boros commando only calls for reinforcements so they can clean up the mess.
Blaze of Glory
Cast this spell only during combat before blockers are declared.
Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
Blaze of Glory
Cast this spell only during combat before blockers are declared.
Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
Blaze of Glory
Cast this spell only during combat before blockers are declared.
Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
Blaze of Glory
Cast this spell only during combat before blockers are declared.
Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
Blazethorn Scarecrow
Blazethorn Scarecrow has haste as long as you control a red creature.
Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
Chandra Ablaze
+1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to any target.
−2: Each player discards their hand, then draws three cards.
−7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.
Cloudblazer
Flying
When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.
All the aether charts in the world can't compete with the trained eye of a talented scout.
Cloudblazer
Flying
When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.
All the aether charts in the world can't compete with the trained eye of a talented scout.
Cloudblazer
Flying
When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.
Cloudblazer
Flying
When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.
All the aether charts in the world can't compete with the trained eye of a talented scout.
Cloudblazer
Flying
When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.
All the aether charts in the world can't compete with the trained eye of a talented scout.
Cloudblazer
Flying
When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.
All the aether charts in the world can't compete with the trained eye of a talented scout.
Creeping Trailblazer
Other Elementals you control get +1/+0.
{2}{R}{G}: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control.
The destruction of a wildfire with the tenacity of a jungle vine.
Embereth Skyblazer
As long as it's your turn, Embereth Skyblazer has flying.
Whenever Embereth Skyblazer attacks, you may pay {2}{R}. If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have.
"We fight with valor in our hearts and fire in our veins!"
Gates Ablaze
Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
When the Izzet's spirit of invention extends to the city's infrastructure, the results are sometimes explosive.
Goblin Trailblazer
Menace (This creature can't be blocked except by two or more creatures.)
"Why are we following the goblin? Can he even read that map?"
—Daphne Vail, *Diremore* first mate
Goblin Trailblazer
Menace (This creature can't be blocked except by two or more creatures.)
"Why are we following the goblin? Can he even read that map?"
—Daphne Vail, *Diremore* first mate
Goblin Trailblazer
Menace (This creature can't be blocked except by two or more creatures.)
"Why are we following the goblin? Can he even read that map?"
—Daphne Vail, *Diremore* first mate
Inescapable Blaze
This spell can't be countered.
Inescapable Blaze deals 6 damage to any target.
"The Izzet are blamed for every little disaster, which is unfair because we only cause most of them."
—Mizzix of the Izmagnus