Rivals of Ixalan Promos

97 Card Promo Set
Release Date: Jan 19th 2018
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Showing cards 49 - 96 of 97.

Rekindling Phoenix

Rekindling Phoenix
Rekindling Phoenix
Creature — Phoenix

Flying

When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."

4/3

Rekindling Phoenix

Rekindling Phoenix
Rekindling Phoenix
Creature — Phoenix

Flying

When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."

4/3

Silverclad Ferocidons

Silverclad Ferocidons
Silverclad Ferocidons
Creature — Dinosaur

Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent.

"Control them? No. I gird them in armor and let them loose."

—Yacha, Otepec huntmaster

8/5

Silverclad Ferocidons

Silverclad Ferocidons
Silverclad Ferocidons
Creature — Dinosaur

Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent.

"Control them? No. I gird them in armor and let them loose."

—Yacha, Otepec huntmaster

8/5

Tilonalli's Summoner

Tilonalli's Summoner
Tilonalli's Summoner
Creature — Human Shaman

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever Tilonalli's Summoner attacks, you may pay {X}{R}. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.

1/1

Tilonalli's Summoner

Tilonalli's Summoner
Tilonalli's Summoner
Creature — Human Shaman

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever Tilonalli's Summoner attacks, you may pay {X}{R}. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.

1/1

Deeproot Elite

Deeproot Elite
Deeproot Elite
Creature — Merfolk Warrior

Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.

"You think I stand alone? I have the forest at my call, the waters at my back. I outnumber you."

1/1

Deeproot Elite

Deeproot Elite
Deeproot Elite
Creature — Merfolk Warrior

Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.

"You think I stand alone? I have the forest at my call, the waters at my back. I outnumber you."

1/1

Ghalta, Primal Hunger

Ghalta, Primal Hunger
Ghalta, Primal Hunger
Legendary Creature — Elder Dinosaur

This spell costs {X} less to cast, where X is the total power of creatures you control.

Trample

12/12

Ghalta, Primal Hunger

Ghalta, Primal Hunger
Ghalta, Primal Hunger
Legendary Creature — Elder Dinosaur

This spell costs {X} less to cast, where X is the total power of creatures you control.

Trample

The earth walks, strongest of all.

12/12

Ghalta, Primal Hunger

Ghalta, Primal Hunger
Ghalta, Primal Hunger
Legendary Creature — Elder Dinosaur

This spell costs {X} less to cast, where X is the total power of creatures you control.

Trample

The earth walks, strongest of all.

12/12

Jadelight Ranger

Jadelight Ranger
Jadelight Ranger
Creature — Merfolk Scout Ranger

When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)

2/1

Jadelight Ranger

Jadelight Ranger
Jadelight Ranger
Creature — Merfolk Scout Ranger

When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)

2/1

Path of Discovery

Path of Discovery
Path of Discovery
Enchantment

Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

Path of Discovery

Path of Discovery
Path of Discovery
Enchantment

Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

Polyraptor

Polyraptor
Polyraptor
Creature — Dinosaur

Enrage — Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor.

An innumerable pack is concealed in a single reflection.

5/5

Tendershoot Dryad

Tendershoot Dryad
Tendershoot Dryad
Creature — Dryad

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

Saprolings you control get +2/+2 as long as you have the city's blessing.

2/2

Tendershoot Dryad

Tendershoot Dryad
Tendershoot Dryad
Creature — Dryad

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

Saprolings you control get +2/+2 as long as you have the city's blessing.

2/2

Wayward Swordtooth

Wayward Swordtooth
Wayward Swordtooth
Creature — Dinosaur

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

You may play an additional land on each of your turns.

Wayward Swordtooth can't attack or block unless you have the city's blessing.

5/5

Wayward Swordtooth

Wayward Swordtooth
Wayward Swordtooth
Creature — Dinosaur

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

You may play an additional land on each of your turns.

Wayward Swordtooth can't attack or block unless you have the city's blessing.

5/5

World Shaper

World Shaper
World Shaper
Creature — Merfolk Shaman

Whenever World Shaper attacks, you may mill three cards.

When World Shaper dies, return all land cards from your graveyard to the battlefield tapped.

"The Great River will not be tamed."

3/3

World Shaper

World Shaper
World Shaper
Creature — Merfolk Shaman

Whenever World Shaper attacks, you may mill three cards.

When World Shaper dies, return all land cards from your graveyard to the battlefield tapped.

"The Great River will not be tamed."

3/3

Angrath, the Flame-Chained

Angrath, the Flame-Chained
Angrath, the Flame-Chained
Legendary Planeswalker — Angrath

+1: Each opponent discards a card and loses 2 life.

−3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has mana value 3 or less.

−8: Each opponent loses life equal to the number of cards in their graveyard.

Loyalty: 4

Azor, the Lawbringer

Azor, the Lawbringer
Azor, the Lawbringer
Legendary Creature — Sphinx

Flying

When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn.

Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards.

6/6

Elenda, the Dusk Rose

Elenda, the Dusk Rose
Elenda, the Dusk Rose
Legendary Creature — Vampire Knight

Lifelink

Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.

When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.

Her centuries-long search is ended.

1/1

Hadana's Climb // Winged Temple of Orazca

Hadana's Climb
Winged Temple of Orazca
Transform
Hadana's Climb
Legendary Enchantment

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.

Hadana seeks power in the service of peace.

Winged Temple of Orazca
Legendary Land

(Transforms from Hadana's Climb.)

{T}: Add one mana of any color.

{1}{G}{U}, {T}: Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.

Huatli, Radiant Champion

Huatli, Radiant Champion
Huatli, Radiant Champion
Legendary Planeswalker — Huatli

+1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control.

−1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.

−8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card."

Loyalty: 3

Journey to Eternity // Atzal, Cave of Eternity

Journey to Eternity
Atzal, Cave of Eternity
Transform
Journey to Eternity
Legendary Enchantment — Aura

Enchant creature you control

When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.

Every journey has its inevitable end . . .

Atzal, Cave of Eternity
Legendary Land

(Transforms from Journey to Eternity.)

{T}: Add one mana of any color.

{3}{B}{G}, {T}: Return target creature card from your graveyard to the battlefield.

. . . but every end is a new beginning.

Kumena, Tyrant of Orazca

Kumena, Tyrant of Orazca
Kumena, Tyrant of Orazca
Legendary Creature — Merfolk Shaman

Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn.

Tap three untapped Merfolk you control: Draw a card.

Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.

2/4

Path of Mettle // Metzali, Tower of Triumph

Path of Mettle
Metzali, Tower of Triumph
Transform
Path of Mettle
Legendary Enchantment

When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.

Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.

Metzali, Tower of Triumph
Legendary Land

(Transforms from Path of Mettle.)

{T}: Add one mana of any color.

{1}{R}, {T}: Metzali, Tower of Triumph deals 2 damage to each opponent.

{2}{W}, {T}: Choose a creature at random that attacked this turn. Destroy that creature.

Profane Procession // Tomb of the Dusk Rose

Profane Procession
Tomb of the Dusk Rose
Transform
Profane Procession
Legendary Enchantment

{3}{W}{B}: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it.

Vona sought a conqueror. Mavren sought a savior. Both found what they sought . . .

Tomb of the Dusk Rose
Legendary Land

(Transforms from Profane Procession.)

{T}: Add one mana of any color.

{2}{W}{B}, {T}: Put a creature card exiled with this permanent onto the battlefield under your control.

. . . resting in the splendor of the dead.

Protean Raider

Protean Raider
Protean Raider
Creature — Shapeshifter Pirate

Raid — If you attacked this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield.

Imitation is the sincerest form of piracy.

2/2

Siegehorn Ceratops

Siegehorn Ceratops
Siegehorn Ceratops
Creature — Dinosaur

Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)

To a siegehorn, there is no such thing as a dead end.

2/2

Siegehorn Ceratops

Siegehorn Ceratops
Siegehorn Ceratops
Creature — Dinosaur

Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)

To a siegehorn, there is no such thing as a dead end.

2/2

Storm the Vault // Vault of Catlacan

Storm the Vault
Vault of Catlacan
Transform
Storm the Vault
Legendary Enchantment

Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.

Vault of Catlacan
Legendary Land

(Transforms from Storm the Vault.)

{T}: Add one mana of any color.

{T}: Add {U} for each artifact you control.

Swimming in coins proved harder than they'd hoped, but dancing was a jingling delight.

Zacama, Primal Calamity

Zacama, Primal Calamity
Zacama, Primal Calamity
Legendary Creature — Elder Dinosaur

Vigilance, reach, trample

When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.

{2}{R}: Zacama deals 3 damage to target creature.

{2}{G}: Destroy target artifact or enchantment.

{2}{W}: You gain 3 life.

9/9

Zacama, Primal Calamity

Zacama, Primal Calamity
Zacama, Primal Calamity
Legendary Creature — Elder Dinosaur

Vigilance, reach, trample

When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.

{2}{R}: Zacama deals 3 damage to target creature.

{2}{G}: Destroy target artifact or enchantment.

{2}{W}: You gain 3 life.

9/9

Awakened Amalgam

Awakened Amalgam
Awakened Amalgam
Artifact Creature — Golem

Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.

"The fools have done it."

—Tishana

*/*

Azor's Gateway // Sanctum of the Sun

Azor's Gateway
Sanctum of the Sun
Transform
Azor's Gateway
Legendary Artifact

{1}, {T}: Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.

Sanctum of the Sun
Legendary Land

(Transforms from Azor's Gateway.)

{T}: Add X mana of any one color, where X is your life total.

As soon as Jace laid eyes on the great sphinx's chamber, the shards of memory began sliding into place.

Captain's Hook

Captain's Hook
Captain's Hook
Artifact — Equipment

Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.

Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent.

Equip {1}

Captain's Hook

Captain's Hook
Captain's Hook
Artifact — Equipment

Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.

Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent.

Equip {1}

Golden Guardian // Gold-Forge Garrison

Golden Guardian
Gold-Forge Garrison
Transform
Golden Guardian
Artifact Creature — Golem

Defender

{2}: Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control.

4/4
Gold-Forge Garrison
Land

(Transforms from Golden Guardian.)

{T}: Add two mana of any one color.

{4}, {T}: Create a 4/4 colorless Golem artifact creature token.

An army of living gold for the golden city.

The Immortal Sun

The Immortal Sun
The Immortal Sun
Legendary Artifact

Players can't activate planeswalkers' loyalty abilities.

At the beginning of your draw step, draw an additional card.

Spells you cast cost {1} less to cast.

Creatures you control get +1/+1.

The Immortal Sun

The Immortal Sun
The Immortal Sun
Legendary Artifact

Players can't activate planeswalkers' loyalty abilities.

At the beginning of your draw step, draw an additional card.

Spells you cast cost {1} less to cast.

Creatures you control get +1/+1.

Silent Gravestone

Silent Gravestone
Silent Gravestone
Artifact

Cards in graveyards can't be the targets of spells or abilities.

{4}, {T}: Exile Silent Gravestone and all cards from all graveyards. Draw a card.

Made to ward off the Grim Captain and silence the lure of undeath.

Silent Gravestone

Silent Gravestone
Silent Gravestone
Artifact

Cards in graveyards can't be the targets of spells or abilities.

{4}, {T}: Exile Silent Gravestone and all cards from all graveyards. Draw a card.

Made to ward off the Grim Captain and silence the lure of undeath.

Arch of Orazca

Arch of Orazca
Arch of Orazca
Land

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

{T}: Add {C}.

{5}, {T}: Draw a card. Activate only if you have the city's blessing.

Arch of Orazca

Arch of Orazca
Arch of Orazca
Land

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

{T}: Add {C}.

{5}, {T}: Draw a card. Activate only if you have the city's blessing.

Showing cards 49 - 96 of 97.
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