Rivals of Ixalan Promos

97 Card Promo Set
Release Date: Jan 19th 2018
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Showing cards 1 - 48 of 97.

Bishop of Binding

Bishop of Binding
Bishop of Binding
Creature — Vampire Cleric

When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield.

Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.

1/1

Paladin of Atonement

Paladin of Atonement
Paladin of Atonement
Creature — Vampire Knight

At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement.

When Paladin of Atonement dies, you gain life equal to its toughness.

For every wound there is a blessing; for every death, a reckoning.

1/1

Radiant Destiny

Radiant Destiny
Radiant Destiny
Enchantment

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

As Radiant Destiny enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.

Radiant Destiny

Radiant Destiny
Radiant Destiny
Enchantment

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

As Radiant Destiny enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.

Slaughter the Strong

Slaughter the Strong
Slaughter the Strong
Sorcery

Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

"Cut the beasts out from under them and their strength is nothing."

—Vona of Iedo, Butcher of Magan

Slaughter the Strong

Slaughter the Strong
Slaughter the Strong
Sorcery

Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

"Cut the beasts out from under them and their strength is nothing."

—Vona of Iedo, Butcher of Magan

Sphinx's Decree

Sphinx's Decree
Sphinx's Decree
Sorcery

Each opponent can't cast instant or sorcery spells during that player's next turn.

"Be still."

—Azor

Temple Altisaur

Temple Altisaur
Temple Altisaur
Creature — Dinosaur

If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.

"Kinjalli sculpted humans from clay, but the dinosaurs were carved from unyielding stone."

—Itzama the Crested

3/4

Trapjaw Tyrant

Trapjaw Tyrant
Trapjaw Tyrant
Creature — Dinosaur

Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.

"I would advise you not to struggle."

—Huatli

5/5

Zetalpa, Primal Dawn

Zetalpa, Primal Dawn
Zetalpa, Primal Dawn
Legendary Creature — Elder Dinosaur

Flying, double strike, vigilance, trample, indestructible

The sky takes flight and the earth trembles.

4/8

Zetalpa, Primal Dawn

Zetalpa, Primal Dawn
Zetalpa, Primal Dawn
Legendary Creature — Elder Dinosaur

Flying, double strike, vigilance, trample, indestructible

The sky takes flight and the earth trembles.

4/8

Admiral's Order

Admiral's Order
Admiral's Order
Instant

Raid — If you attacked this turn, you may pay {U} rather than pay this spell's mana cost.

Counter target spell.

"Damn the cannons, mates. Charge!"

Admiral's Order

Admiral's Order
Admiral's Order
Instant

Raid — If you attacked this turn, you may pay {U} rather than pay this spell's mana cost.

Counter target spell.

"Damn the cannons, mates. Charge!"

Crafty Cutpurse

Crafty Cutpurse
Crafty Cutpurse
Creature — Human Pirate

Flash

When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead.

Possession is eleven-tenths of the pirate code.

2/2

Induced Amnesia

Induced Amnesia
Induced Amnesia
Enchantment

When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards.

When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.

Kumena's Awakening

Kumena's Awakening
Kumena's Awakening
Enchantment

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.

Nezahal, Primal Tide

Nezahal, Primal Tide
Nezahal, Primal Tide
Legendary Creature — Elder Dinosaur

This spell can't be countered.

You have no maximum hand size.

Whenever an opponent casts a noncreature spell, draw a card.

Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.

7/7

Nezahal, Primal Tide

Nezahal, Primal Tide
Nezahal, Primal Tide
Legendary Creature — Elder Dinosaur

This spell can't be countered.

You have no maximum hand size.

Whenever an opponent casts a noncreature spell, draw a card.

Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.

7/7

Release to the Wind

Release to the Wind
Release to the Wind
Instant

Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.

"Here and gone like a fleeting breeze."

Seafloor Oracle

Seafloor Oracle
Seafloor Oracle
Creature — Merfolk Wizard

Whenever a Merfolk you control deals combat damage to a player, draw a card.

Where the light falls dim and blue on broken ships, secrets lie unclaimed.

2/3

Seafloor Oracle

Seafloor Oracle
Seafloor Oracle
Creature — Merfolk Wizard

Whenever a Merfolk you control deals combat damage to a player, draw a card.

Where the light falls dim and blue on broken ships, secrets lie unclaimed.

2/3

Silvergill Adept

Silvergill Adept
Silvergill Adept
Creature — Merfolk Wizard

As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}.

When Silvergill Adept enters the battlefield, draw a card.

2/1

Timestream Navigator

Timestream Navigator
Timestream Navigator
Creature — Human Pirate Wizard

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

{2}{U}{U}, {T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.

1/1

Warkite Marauder

Warkite Marauder
Warkite Marauder
Creature — Human Pirate

Flying

Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.

2/1

Warkite Marauder

Warkite Marauder
Warkite Marauder
Creature — Human Pirate

Flying

Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.

2/1

Champion of Dusk

Champion of Dusk
Champion of Dusk
Creature — Vampire Knight

When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.

"Drench these golden streets in the blood of our enemies."

4/4

Dead Man's Chest

Dead Man's Chest
Dead Man's Chest
Enchantment — Aura

Enchant creature an opponent controls

When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.

Dire Fleet Poisoner

Dire Fleet Poisoner
Dire Fleet Poisoner
Creature — Human Pirate

Flash

Deathtouch

When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.

2/2

Dire Fleet Poisoner

Dire Fleet Poisoner
Dire Fleet Poisoner
Creature — Human Pirate

Flash

Deathtouch

When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.

2/2

Mastermind's Acquisition

Mastermind's Acquisition
Mastermind's Acquisition
Sorcery

Choose one —

• Search your library for a card, put it into your hand, then shuffle.

• Put a card you own from outside the game into your hand.

Another piece of a nefarious puzzle.

Mastermind's Acquisition

Mastermind's Acquisition
Mastermind's Acquisition
Sorcery

Choose one —

• Search your library for a card, put it into your hand, then shuffle.

• Put a card you own from outside the game into your hand.

Another piece of a nefarious puzzle.

Tetzimoc, Primal Death

Tetzimoc, Primal Death
Tetzimoc, Primal Death
Legendary Creature — Elder Dinosaur

Deathtouch

{B}, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate only during your turn.

When Tetzimoc enters the battlefield, destroy each creature your opponents control with a prey counter on it.

6/6

Tetzimoc, Primal Death

Tetzimoc, Primal Death
Tetzimoc, Primal Death
Legendary Creature — Elder Dinosaur

Deathtouch

{B}, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate only during your turn.

When Tetzimoc enters the battlefield, destroy each creature your opponents control with a prey counter on it.

6/6

Tomb Robber

Tomb Robber
Tomb Robber
Creature — Human Pirate

Menace

{1}, Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

1/1

Twilight Prophet

Twilight Prophet
Twilight Prophet
Creature — Vampire Cleric

Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.

2/4

Twilight Prophet

Twilight Prophet
Twilight Prophet
Creature — Vampire Cleric

Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.

2/4

Vona's Hunger

Vona's Hunger
Vona's Hunger
Instant

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures they control, rounded up.

Vona's Hunger

Vona's Hunger
Vona's Hunger
Instant

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures they control, rounded up.

Blood Sun

Blood Sun
Blood Sun
Enchantment

When Blood Sun enters the battlefield, draw a card.

All lands lose all abilities except mana abilities.

As the struggle raged for control of the Immortal Sun, the world grew dark under a blood-red sky.

Blood Sun

Blood Sun
Blood Sun
Enchantment

When Blood Sun enters the battlefield, draw a card.

All lands lose all abilities except mana abilities.

As the struggle raged for control of the Immortal Sun, the world grew dark under a blood-red sky.

Brass's Bounty

Brass's Bounty
Brass's Bounty
Sorcery

For each land you control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

"Why squabble for trinkets when we could be living large off all this gold?"

—Admiral Beckett Brass

Brass's Bounty

Brass's Bounty
Brass's Bounty
Sorcery

For each land you control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

"Why squabble for trinkets when we could be living large off all this gold?"

—Admiral Beckett Brass

Brass's Bounty

Brass's Bounty
Brass's Bounty
Sorcery

For each land you control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

"Why squabble for trinkets when we could be living large off all this gold?"

—Admiral Beckett Brass

Dire Fleet Daredevil

Dire Fleet Daredevil
Dire Fleet Daredevil
Creature — Human Pirate

First strike

When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.

2/1

Dire Fleet Daredevil

Dire Fleet Daredevil
Dire Fleet Daredevil
Creature — Human Pirate

First strike

When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.

2/1

Etali, Primal Storm

Etali, Primal Storm
Etali, Primal Storm
Legendary Creature — Elder Dinosaur

Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.

The storm rages and the earth breaks.

6/6

Etali, Primal Storm

Etali, Primal Storm
Etali, Primal Storm
Legendary Creature — Elder Dinosaur

Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.

The storm rages and the earth breaks.

6/6

Form of the Dinosaur

Form of the Dinosaur
Form of the Dinosaur
Enchantment

When Form of the Dinosaur enters the battlefield, your life total becomes 15.

At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.

Showing cards 1 - 48 of 97.
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