248 Card Expansion Set
Release Date: Apr 23rd 2010
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Showing cards 193 - 240 of 248.

Kozilek's Predator

Kozilek's Predator
Kozilek's Predator
Creature — Eldrazi Drone

When Kozilek's Predator enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."

It's difficult to outwit something that doesn't speak, strategize, or even think.

3/3

Leaf Arrow

Leaf Arrow
Leaf Arrow
Instant

Leaf Arrow deals 3 damage to target creature with flying.

"Those who think the trees shall remain bystanders throughout this conflict shall be sorely mistaken."

—Sutina, Speaker of the Tajuru

Living Destiny

Living Destiny
Living Destiny
Instant

As an additional cost to cast this spell, reveal a creature card from your hand.

You gain life equal to the revealed card's mana value.

"That our enemies are great only brings us greater hope."

Might of the Masses

Might of the Masses
Might of the Masses
Instant

Target creature gets +1/+1 until end of turn for each creature you control.

The Joraga elves never need ask a troll to leave their territory. They merely grant it their combined strength, and it can't resist embarking on a merry rampage.

Momentous Fall

Momentous Fall
Momentous Fall
Instant

As an additional cost to cast this spell, sacrifice a creature.

You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.

It wasn't long until the elves had developed a use for every part of the Eldrazi.

Mul Daya Channelers

Mul Daya Channelers
Mul Daya Channelers
Creature — Elf Druid Shaman

Play with the top card of your library revealed.

As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.

As long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color."

2/2

Naturalize

Naturalize
Naturalize
Instant

Destroy target artifact or enchantment.

"The scholars wept when we destroyed the hedron. I had no such pity. What would this world be like had we done so sooner?"

—*The War Diaries*

Nema Siltlurker

Nema Siltlurker
Nema Siltlurker
Creature — Lizard

In one gargantuan bite, it will swallow not only you but also the riverbank you were standing on.

3/5

Nest Invader

Nest Invader
Nest Invader
Creature — Eldrazi Drone

When Nest Invader enters the battlefield, create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."

It nurtures its masters' glorious future.

2/2

Ondu Giant

Ondu Giant
Ondu Giant
Creature — Giant Druid

When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Some druids nurture gardens. Others nurture continents.

2/4

Overgrown Battlement

Overgrown Battlement
Overgrown Battlement
Creature — Wall

Defender

{T}: Add {G} for each creature you control with defender.

"Our enemy is nothing less than the end of all life. We shall not want for allies."

—*The War Diaries*

0/4

Pelakka Wurm

Pelakka Wurm
Pelakka Wurm
Creature — Wurm

Trample

When Pelakka Wurm enters the battlefield, you gain 7 life.

When Pelakka Wurm dies, draw a card.

It eats what it wants to eat—which is anything that moves.

7/7

Prey's Vengeance

Prey's Vengeance
Prey's Vengeance
Instant

Target creature gets +2/+2 until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Realms Uncharted

Realms Uncharted
Realms Uncharted
Instant

Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.

Snake Umbra

Snake Umbra
Snake Umbra
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."

Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Spider Umbra

Spider Umbra
Spider Umbra
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)

Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Sporecap Spider

Sporecap Spider
Sporecap Spider
Creature — Spider

Reach

"They don't move much, but then again, if you get caught in its web, it has all the time in the world to get to you."

—Saidah, Joraga hunter

1/5

Stomper Cub

Stomper Cub
Stomper Cub
Creature — Beast

Trample

"This one is only a yearling, but it would be wise to move away before we provide it with excellent hunting practice."

—Samila, Murasa Expeditionary House

5/3

Tajuru Preserver

Tajuru Preserver
Tajuru Preserver
Creature — Elf Shaman

Spells and abilities your opponents control can't cause you to sacrifice permanents.

"No more blood shall be spilled to satisfy another's deluded lust for power."

2/1

Vengevine

Vengevine
Vengevine
Creature — Elemental

Haste

Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.

Leave but a shred of root and it will return, bursting with vigor.

4/3

Wildheart Invoker

Wildheart Invoker
Wildheart Invoker
Creature — Elf Shaman

{8}: Target creature gets +5/+5 and gains trample until end of turn.

"Life as we know it dangles on the brink of extinction. We must show the strength they would steal from us."

—*The Invokers' Tales*

4/3

Sarkhan the Mad

Sarkhan the Mad
Sarkhan the Mad
Legendary Planeswalker — Sarkhan

0: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's mana value.

−2: Target creature's controller sacrifices it, then that player creates a 5/5 red Dragon creature token with flying.

−4: Each Dragon creature you control deals damage equal to its power to target player or planeswalker.

Loyalty: 7

Angelheart Vial

Angelheart Vial
Angelheart Vial
Artifact

Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.

{2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.

It holds a whisper from Iona: "Persevere."

Dreamstone Hedron

Dreamstone Hedron
Dreamstone Hedron
Artifact

{T}: Add {C}{C}{C}.

{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.

Only the Eldrazi mind thinks in the warped paths required to open the hedrons and tap the power within.

Enatu Golem

Enatu Golem
Enatu Golem
Artifact Creature — Golem

When Enatu Golem dies, you gain 4 life.

Golems conjured from the debris of Enatu Temple provided a sturdy but expendable first line of defense against the Eldrazi.

3/5

Hedron Matrix

Hedron Matrix
Hedron Matrix
Artifact — Equipment

Equipped creature gets +X/+X, where X is its mana value.

Equip {4}

The hedrons awoke along with the Eldrazi, forming superstructures that radiated overwhelming magic.

Keening Stone

Keening Stone
Keening Stone
Artifact

{5}, {T}: Target player mills X cards, where X is the number of cards in that player's graveyard.

As it spins, dead voices shriek in an ever-increasing cacophony, rending the mind asunder.

Ogre's Cleaver

Ogre's Cleaver
Ogre's Cleaver
Artifact — Equipment

Equipped creature gets +5/+0.

Equip {5}

She adopted the weapon of the slave-lord Kazuul, and with it, all his cruelty.

Pennon Blade

Pennon Blade
Pennon Blade
Artifact — Equipment

Equipped creature gets +1/+1 for each creature you control.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Draped with the pennon of a fallen outpost, the sword came to symbolize the peoples of Zendikar becoming one.

Prophetic Prism

Prophetic Prism
Prophetic Prism
Artifact

When Prophetic Prism enters the battlefield, draw a card.

{1}, {T}: Add one mana of any color.

"The explorer who found it got a bad deal when he sold it. He merely got rich."

Reinforced Bulwark

Reinforced Bulwark
Reinforced Bulwark
Artifact Creature — Wall

Defender

{T}: Prevent the next 1 damage that would be dealt to you this turn.

Built of wood and iron. Held together by hope and prayer.

0/4

Runed Servitor

Runed Servitor
Runed Servitor
Artifact Creature — Construct

When Runed Servitor dies, each player draws a card.

Scholars had puzzled for centuries over the ruins at Tal Terig. Its secrets had always lived within one rune-carved head.

2/2

Sphinx-Bone Wand

Sphinx-Bone Wand
Sphinx-Bone Wand
Artifact

Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to any target.

Its host's final curse lies captured within.

Warmonger's Chariot

Warmonger's Chariot
Warmonger's Chariot
Artifact — Equipment

Equipped creature gets +2/+2.

As long as equipped creature has defender, it can attack as though it didn't have defender.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

The best defense is a good offense.

Eldrazi Temple

Eldrazi Temple
Eldrazi Temple
Land

{T}: Add {C}.

{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.

Each temple is a door to a horrible future.

Evolving Wilds

Evolving Wilds
Evolving Wilds
Land

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Every world is an organism, able to grow new lands. Some just do it faster than others.

Plains

Plains
Plains
Basic Land — Plains

({T}: Add {W}.)

Plains

Plains
Plains
Basic Land — Plains

({T}: Add {W}.)

Plains

Plains
Plains
Basic Land — Plains

({T}: Add {W}.)

Plains

Plains
Plains
Basic Land — Plains

({T}: Add {W}.)

Island

Island
Island
Basic Land — Island

({T}: Add {U}.)

Island

Island
Island
Basic Land — Island

({T}: Add {U}.)

Island

Island
Island
Basic Land — Island

({T}: Add {U}.)

Island

Island
Island
Basic Land — Island

({T}: Add {U}.)

Swamp

Swamp
Swamp
Basic Land — Swamp

({T}: Add {B}.)

Swamp

Swamp
Swamp
Basic Land — Swamp

({T}: Add {B}.)

Swamp

Swamp
Swamp
Basic Land — Swamp

({T}: Add {B}.)

Swamp

Swamp
Swamp
Basic Land — Swamp

({T}: Add {B}.)

Showing cards 193 - 240 of 248.
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