Kozilek's Predator
When Kozilek's Predator enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
It's difficult to outwit something that doesn't speak, strategize, or even think.
Leaf Arrow
Leaf Arrow deals 3 damage to target creature with flying.
"Those who think the trees shall remain bystanders throughout this conflict shall be sorely mistaken."
—Sutina, Speaker of the Tajuru
Living Destiny
As an additional cost to cast this spell, reveal a creature card from your hand.
You gain life equal to the revealed card's mana value.
"That our enemies are great only brings us greater hope."
Might of the Masses
Target creature gets +1/+1 until end of turn for each creature you control.
The Joraga elves never need ask a troll to leave their territory. They merely grant it their combined strength, and it can't resist embarking on a merry rampage.
Momentous Fall
As an additional cost to cast this spell, sacrifice a creature.
You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
It wasn't long until the elves had developed a use for every part of the Eldrazi.
Mul Daya Channelers
Play with the top card of your library revealed.
As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.
As long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color."
Naturalize
Destroy target artifact or enchantment.
"The scholars wept when we destroyed the hedron. I had no such pity. What would this world be like had we done so sooner?"
—*The War Diaries*
Nema Siltlurker
In one gargantuan bite, it will swallow not only you but also the riverbank you were standing on.
Nest Invader
When Nest Invader enters the battlefield, create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
It nurtures its masters' glorious future.
Ondu Giant
When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Some druids nurture gardens. Others nurture continents.
Overgrown Battlement
Defender
{T}: Add {G} for each creature you control with defender.
"Our enemy is nothing less than the end of all life. We shall not want for allies."
—*The War Diaries*
Pelakka Wurm
Trample
When Pelakka Wurm enters the battlefield, you gain 7 life.
When Pelakka Wurm dies, draw a card.
It eats what it wants to eat—which is anything that moves.
Prey's Vengeance
Target creature gets +2/+2 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Realms Uncharted
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Snake Umbra
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Spider Umbra
Enchant creature
Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Sporecap Spider
Reach
"They don't move much, but then again, if you get caught in its web, it has all the time in the world to get to you."
—Saidah, Joraga hunter
Stomper Cub
Trample
"This one is only a yearling, but it would be wise to move away before we provide it with excellent hunting practice."
—Samila, Murasa Expeditionary House
Tajuru Preserver
Spells and abilities your opponents control can't cause you to sacrifice permanents.
"No more blood shall be spilled to satisfy another's deluded lust for power."
Vengevine
Haste
Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
Leave but a shred of root and it will return, bursting with vigor.
Wildheart Invoker
{8}: Target creature gets +5/+5 and gains trample until end of turn.
"Life as we know it dangles on the brink of extinction. We must show the strength they would steal from us."
—*The Invokers' Tales*
Sarkhan the Mad
0: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's mana value.
−2: Target creature's controller sacrifices it, then that player creates a 5/5 red Dragon creature token with flying.
−4: Each Dragon creature you control deals damage equal to its power to target player or planeswalker.
Angelheart Vial
Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.
{2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.
It holds a whisper from Iona: "Persevere."
Dreamstone Hedron
{T}: Add {C}{C}{C}.
{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.
Only the Eldrazi mind thinks in the warped paths required to open the hedrons and tap the power within.
Enatu Golem
When Enatu Golem dies, you gain 4 life.
Golems conjured from the debris of Enatu Temple provided a sturdy but expendable first line of defense against the Eldrazi.
Hedron Matrix
Equipped creature gets +X/+X, where X is its mana value.
Equip {4}
The hedrons awoke along with the Eldrazi, forming superstructures that radiated overwhelming magic.
Keening Stone
{5}, {T}: Target player mills X cards, where X is the number of cards in that player's graveyard.
As it spins, dead voices shriek in an ever-increasing cacophony, rending the mind asunder.
Ogre's Cleaver
Equipped creature gets +5/+0.
Equip {5}
She adopted the weapon of the slave-lord Kazuul, and with it, all his cruelty.
Pennon Blade
Equipped creature gets +1/+1 for each creature you control.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Draped with the pennon of a fallen outpost, the sword came to symbolize the peoples of Zendikar becoming one.
Prophetic Prism
When Prophetic Prism enters the battlefield, draw a card.
{1}, {T}: Add one mana of any color.
"The explorer who found it got a bad deal when he sold it. He merely got rich."
Reinforced Bulwark
Defender
{T}: Prevent the next 1 damage that would be dealt to you this turn.
Built of wood and iron. Held together by hope and prayer.
Runed Servitor
When Runed Servitor dies, each player draws a card.
Scholars had puzzled for centuries over the ruins at Tal Terig. Its secrets had always lived within one rune-carved head.
Sphinx-Bone Wand
Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to any target.
Its host's final curse lies captured within.
Warmonger's Chariot
Equipped creature gets +2/+2.
As long as equipped creature has defender, it can attack as though it didn't have defender.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
The best defense is a good offense.
Eldrazi Temple
{T}: Add {C}.
{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
Each temple is a door to a horrible future.
Evolving Wilds
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Every world is an organism, able to grow new lands. Some just do it faster than others.
Plains
({T}: Add {W}.)
Plains
({T}: Add {W}.)
Plains
({T}: Add {W}.)
Plains
({T}: Add {W}.)
Island
({T}: Add {U}.)
Island
({T}: Add {U}.)
Island
({T}: Add {U}.)
Island
({T}: Add {U}.)
Swamp
({T}: Add {B}.)
Swamp
({T}: Add {B}.)
Swamp
({T}: Add {B}.)
Swamp
({T}: Add {B}.)