248 Card Expansion Set
Release Date: Apr 23rd 2010
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Showing cards 49 - 96 of 248.

Time of Heroes

Time of Heroes
Time of Heroes
Enchantment

Each creature you control with a level counter on it gets +2/+2.

No one spoke. There was no need. The threat of the Eldrazi presented a simple choice: lay down your weapons and die for nothing, or hold them fast and die for something.

Totem-Guide Hartebeest

Totem-Guide Hartebeest
Totem-Guide Hartebeest
Creature — Antelope

When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.

The kor track hartebeests in hopes of finding magic to help fight the Eldrazi.

2/5

Transcendent Master

Transcendent Master
Transcendent Master
Creature — Human Cleric Avatar

Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 6-11

6/6

Lifelink

LEVEL 12+

9/9

Lifelink, indestructible

3/3

Umbra Mystic

Umbra Mystic
Umbra Mystic
Creature — Human Wizard

Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)

"I have found the courage to face death—twice, if I must."

2/2

Wall of Omens

Wall of Omens
Wall of Omens
Creature — Wall

Defender

When Wall of Omens enters the battlefield, draw a card.

"I search for a vision of Zendikar that does not include the Eldrazi."

—Expedition journal entry

0/4

Aura Finesse

Aura Finesse
Aura Finesse
Instant

Attach target Aura you control to target creature.

Draw a card.

"Although armor and auras can be similar, the brains required to use them are worlds apart."

—Zilan, Makindi auramancer

Cast Through Time

Cast Through Time
Cast Through Time
Enchantment

Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)

Champion's Drake

Champion's Drake
Champion's Drake
Creature — Drake

Flying

Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.

"'Fraid of heights? Ride a horse. 'Fraid of missing out? Rein up a drake."

—Trinda, Hada spy patrol

1/1

Coralhelm Commander

Coralhelm Commander
Coralhelm Commander
Creature — Merfolk Soldier

Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-3

3/3

Flying

LEVEL 4+

4/4

Flying

Other Merfolk creatures you control get +1/+1.

2/2

Crab Umbra

Crab Umbra
Crab Umbra
Enchantment — Aura

Enchant creature

{2}{U}: Untap enchanted creature.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Deprive

Deprive
Deprive
Instant

As an additional cost to cast this spell, return a land you control to its owner's hand.

Counter target spell.

"That would have brought shame to you as a mage. Tell you what—I'll keep your secret."

—Noyan Dar, Tazeem lullmage

Distortion Strike

Distortion Strike
Distortion Strike
Sorcery

Target creature gets +1/+0 until end of turn and can't be blocked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Domestication

Domestication
Domestication
Enchantment — Aura

Enchant creature

You control enchanted creature.

At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.

Dormant Gomazoa

Dormant Gomazoa
Dormant Gomazoa
Creature — Jellyfish

Flying

Dormant Gomazoa enters the battlefield tapped.

Dormant Gomazoa doesn't untap during your untap step.

Whenever you become the target of a spell, you may untap Dormant Gomazoa.

5/5

Drake Umbra

Drake Umbra
Drake Umbra
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and has flying.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Echo Mage

Echo Mage
Echo Mage
Creature — Human Wizard

Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-3

2/4

{U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy.

LEVEL 4+

2/5

{U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.

2/3

Eel Umbra

Eel Umbra
Eel Umbra
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +1/+1.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enclave Cryptologist

Enclave Cryptologist
Enclave Cryptologist
Creature — Merfolk Wizard

Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

0/1

{T}: Draw a card, then discard a card.

LEVEL 3+

0/1

{T}: Draw a card.

0/1

Fleeting Distraction

Fleeting Distraction
Fleeting Distraction
Instant

Target creature gets -1/-0 until end of turn.

Draw a card.

"To distract an archmage would take incredible power. But for a simpleton, something sparkly will do."

—Noyan Dar, Tazeem lullmage

Frostwind Invoker

Frostwind Invoker
Frostwind Invoker
Creature — Merfolk Wizard

Flying

{8}: Creatures you control gain flying until end of turn.

"We thought Zendikar's rage was kindled by its explorers and plunderers. But the world had sensed the stirrings of the Eldrazi."

—*The Invokers' Tales*

3/3

Gravitational Shift

Gravitational Shift
Gravitational Shift
Enchantment

Creatures with flying get +2/+0.

Creatures without flying get -2/-0.

As they awakened, the Eldrazi reasserted their mastery over all of Zendikar's natural forces.

Guard Gomazoa

Guard Gomazoa
Guard Gomazoa
Creature — Jellyfish

Defender, flying

Prevent all combat damage that would be dealt to Guard Gomazoa.

It lingers near the outposts of the Makindi Trenches, inadvertently granting another layer of defense.

1/3

Hada Spy Patrol

Hada Spy Patrol
Hada Spy Patrol
Creature — Human Rogue

Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

2/2

Hada Spy Patrol can't be blocked.

LEVEL 3+

3/3

Shroud (This creature can't be the target of spells or abilities.)

Hada Spy Patrol can't be blocked.

1/1

Halimar Wavewatch

Halimar Wavewatch
Halimar Wavewatch
Creature — Merfolk Soldier

Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

0/6

LEVEL 5+

6/6

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

0/3

Jwari Scuttler

Jwari Scuttler
Jwari Scuttler
Creature — Crab

"Yeah, they've got a lot of meat. The only downside to eating 'em is that you often find human bones and body parts inside."

—Jaby, Silundi Sea nomad

2/3

Lay Bare

Lay Bare
Lay Bare
Instant

Counter target spell. Look at its controller's hand.

"It's good to learn from your failures, but I prefer to learn from the failures of others."

—Jace Beleren

Lighthouse Chronologist

Lighthouse Chronologist
Lighthouse Chronologist
Creature — Human Wizard

Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 4-6

2/4

LEVEL 7+

3/5

At the beginning of each end step, if it's not your turn, take an extra turn after this one.

1/3

Merfolk Observer

Merfolk Observer
Merfolk Observer
Creature — Merfolk Rogue

When Merfolk Observer enters the battlefield, look at the top card of target player's library.

"The structure gets bigger every hour, with hedrons coalescing even deep under the surface. If I could only get inside . . . ."

2/1

Merfolk Skyscout

Merfolk Skyscout
Merfolk Skyscout
Creature — Merfolk Scout

Flying

Whenever Merfolk Skyscout attacks or blocks, untap target permanent.

"Emeria is a pleasant lie, a figment to hide Emrakul's hideous face. I can only hope to uncover a truth that lies deeper still."

2/3

Mnemonic Wall

Mnemonic Wall
Mnemonic Wall
Creature — Wall

Defender

When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.

"I'd build an entire fortress of them if I could."

—Mzali, Lighthouse archmage

0/4

Narcolepsy

Narcolepsy
Narcolepsy
Enchantment — Aura

Enchant creature

At the beginning of each upkeep, if enchanted creature is untapped, tap it.

"It's so cute when it's sleeping, isn't it? Actually, it's still as abhorrent as ever, but at least it's not trying to kill us."

—Noyan Dar, Tazeem lullmage

Phantasmal Abomination

Phantasmal Abomination
Phantasmal Abomination
Creature — Illusion

Defender

When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it.

Create an illusion so strong that it becomes another's reality, and you can become the master of all.

5/5

Reality Spasm

Reality Spasm
Reality Spasm
Instant

Choose one —

• Tap X target permanents.

• Untap X target permanents.

From the moment the first Eldrazi spawn squirmed free, everything on Zendikar took on an adjusted meaning, a new slant toward or away from the waking giants.

Recurring Insight

Recurring Insight
Recurring Insight
Sorcery

Draw cards equal to the number of cards in target opponent's hand.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Regress

Regress
Regress
Instant

Return target permanent to its owner's hand.

"Never look too deep, where the waters turn dark. What the sea has hidden there may not stay down forever."

—Jaby, Silundi Sea nomad

Renegade Doppelganger

Renegade Doppelganger
Renegade Doppelganger
Creature — Shapeshifter

Whenever another creature enters the battlefield under your control, you may have Renegade Doppelganger become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.)

To truly know a creature, slither a mile in its tentacles.

0/1

Sea Gate Oracle

Sea Gate Oracle
Sea Gate Oracle
Creature — Human Wizard

When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

"The secret entrance should be near."

1/3

See Beyond

See Beyond
See Beyond
Sorcery

Draw two cards, then shuffle a card from your hand into your library.

Ancient lore locked in a mind driven mad is just as safe as when it was locked deep underground.

Shared Discovery

Shared Discovery
Shared Discovery
Sorcery

As an additional cost to cast this spell, tap four untapped creatures you control.

Draw three cards.

Riches must be divided, but real wealth can be shared.

Skywatcher Adept

Skywatcher Adept
Skywatcher Adept
Creature — Merfolk Wizard

Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

2/2

Flying

LEVEL 3+

4/2

Flying

1/1

Sphinx of Magosi

Sphinx of Magosi
Sphinx of Magosi
Creature — Sphinx

Flying

{2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.

"A riddle is nothing more than a trap for small minds, baited with the promise of understanding."

6/6

Surrakar Spellblade

Surrakar Spellblade
Surrakar Spellblade
Creature — Surrakar

Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.

Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.

2/1

Training Grounds

Training Grounds
Training Grounds
Enchantment

Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

Under the master's eye, skills are honed sharper and spells cut deeper.

Unified Will

Unified Will
Unified Will
Instant

Counter target spell if you control more creatures than that spell's controller.

"We're glad to be of service—to be an audience to your failure."

—Maizah Shere, Tazeem lullmage

Venerated Teacher

Venerated Teacher
Venerated Teacher
Creature — Human Wizard

When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up.

"The unfathomable is upon us, students. I have no doubt you will rise to the occasion."

2/2

Arrogant Bloodlord

Arrogant Bloodlord
Arrogant Bloodlord
Creature — Vampire Knight

Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.

"I would rather take my own head than be thwarted by a presumptuous wretch with a shield and a dream."

4/4

Bala Ged Scorpion

Bala Ged Scorpion
Bala Ged Scorpion
Creature — Scorpion

When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.

Fast and lethal, with a penchant for the weak and infirm.

2/3

Baneful Omen

Baneful Omen
Baneful Omen
Enchantment

At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's mana value.

"Ah, again it does not bode well for you."

Showing cards 49 - 96 of 248.
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