All Is Dust
Each player sacrifices all permanents they control that are one or more colors.
"The emergence of the Eldrazi isn't necessarily a bad thing, as long as you've already lived a fulfilling and complete life without regrets."
—Javad Nasrin, Ondu relic hunter
Artisan of Kozilek
When you cast this spell, you may return target creature card from your graveyard to the battlefield.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Eldrazi Conscription
Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)
The barest taste of Eldrazi power shatters both realms and identities.
Emrakul, the Aeons Torn
This spell can't be countered.
When you cast this spell, take an extra turn after this one.
Flying, protection from spells that are one or more colors, annihilator 6
When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Hand of Emrakul
You may sacrifice four Eldrazi Spawn rather than pay this spell's mana cost.
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)
"I believed in a beautiful god. But this is the true face of the divine."
—Ayli, Kamsa cleric
Kozilek, Butcher of Truth
When you cast this spell, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
It That Betrays
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
Your pleas for death shall go unheard.
Not of This World
Counter target spell or ability that targets a permanent you control.
This spell costs {7} less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.
Pathrazer of Ulamog
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.)
Pathrazer of Ulamog can't be blocked except by three or more creatures.
No thought but hunger. No strategy but destruction.
Skittering Invasion
Create five 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
"The brood spread far faster than we could kill it. I fear the worst is yet to come."
—*The War Diaries*
Spawnsire of Ulamog
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)
{4}: Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
{20}: Cast any number of Eldrazi spells from among cards you own outside the game without paying their mana costs.
Ulamog, the Infinite Gyre
When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Ulamog's Crusher
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Ulamog's Crusher attacks each combat if able.
"Whatever the Eldrazi's purpose is, it has nothing to do with something so insignificant as us."
—Nirthu, lone missionary
Affa Guard Hound
Flash (You may cast this spell any time you could cast an instant.)
When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
Once a welcoming hub for explorers, Affa became a place of guarded tongues and quick defenses.
Caravan Escort
Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
2/2
LEVEL 5+
5/5
First strike
Dawnglare Invoker
Flying
{8}: Tap all creatures target player controls.
"What we knew as Emeria, Ula, and Cosi were not divine beings at all, but a cruel trick, and a grave error."
—*The Invokers' Tales*
Deathless Angel
Flying
{W}{W}: Target creature gains indestructible until end of turn.
"I should have died that day, but I suffered not a scratch. I awoke in a lake of blood, none of it apparently my own."
—*The War Diaries*
Demystify
Destroy target enchantment.
The Singing City was silent, the pathway stones were still, and the winds of the Howling Spire ceased.
Eland Umbra
Enchant creature
Enchanted creature gets +0/+4.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Emerge Unscathed
Target creature you control gains protection from the color of your choice until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Gideon Jura
+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.
−2: Destroy target tapped creature.
0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
Glory Seeker
"There's no contract to sign, no oath to swear. The enlistment procedure is to unsheathe your sword and point it at the enemy."
Guard Duty
Enchant creature
Enchanted creature has defender.
"I was told these were standard issue. Do I look standard to you?"
Harmless Assault
Prevent all combat damage that would be dealt this turn by attacking creatures.
After encasing it in a paralyzing beam of light, the angel studied the Eldrazi as a child would study a bug, curiously and without fear.
Hedron-Field Purists
Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
1/4
If a source would deal damage to you or a creature you control, prevent 1 of that damage.
LEVEL 5+
2/5
If a source would deal damage to you or a creature you control, prevent 2 of that damage.
Hyena Umbra
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Ikiral Outrider
Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-3
2/6
Vigilance
LEVEL 4+
3/10
Vigilance
Kabira Vindicator
Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-4
3/6
Other creatures you control get +1/+1.
LEVEL 5+
4/8
Other creatures you control get +2/+2.
Knight of Cliffhaven
Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-3
2/3
Flying
LEVEL 4+
4/4
Flying, vigilance
Kor Line-Slinger
{T}: Tap target creature with power 3 or less.
"I tried to tell her to stay behind, that this fight was too dangerous. I spent the next hour tied to the rafters."
—Zahr Gada, Halimar expedition leader
Kor Spiritdancer
Kor Spiritdancer gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
She reaches beyond the physical realm, touching the ideals from which all creatures draw their power.
Lightmine Field
Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
If you want to kill a lot of goblins, just make sure your defenses look like fun.
Linvala, Keeper of Silence
Flying
Activated abilities of creatures your opponents control can't be activated.
Those who seek to disturb the harmony of life will see their instruments taken from them.
Lone Missionary
When Lone Missionary enters the battlefield, you gain 4 life.
His mission has become a grim pilgrimage, a tour of the Eldrazi-stricken outposts across Zendikar. But he marches on alone, stubborn as the daily dawn.
Luminous Wake
Enchant creature
Whenever enchanted creature attacks or blocks, you gain 4 life.
"If destiny's champions have arisen to fight the Ancient Ones, then let me, too, do my part."
—Ravuel of Graypelt
Makindi Griffin
Flying
As the hedrons began to coalesce into colossal Eldrazi superstructures, the griffins were forced to seek new territory lest their aeries be crushed between the massive stone monoliths.
Mammoth Umbra
Enchant creature
Enchanted creature gets +3/+3 and has vigilance.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Near-Death Experience
At the beginning of your upkeep, if you have exactly 1 life, you win the game.
Lands ravaged, cities in ruins, so many lives sacrificed, and yet there was no other word for it but victory.
Nomads' Assembly
Create a 1/1 white Kor Soldier creature token for each creature you control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Oust
Put target creature into its owner's library second from the top. Its controller gains 3 life.
"'Invincible' is just a word."
—Gideon Jura
Puncturing Light
Destroy target attacking or blocking creature with power 3 or less.
"The vampires knew what was coming. I know it. And they did nothing. They deserve to feel the same agony they've caused all of us."
—Anitan, Ondu cleric
Repel the Darkness
Tap up to two target creatures.
Draw a card.
A boon to those who cannot see in the dark. A bane to those who live in it.
Smite
Destroy target blocked creature.
"The mighty rely solely on their strength. They are shocked when we do the same."
—Tars Olan, kor world-gift
Soul's Attendant
Whenever another creature enters the battlefield, you may gain 1 life.
In truth, her own faith was gone, trodden in Ulamog's wake. She pantomimed the blessing in the hope that it would inspire others to continue to struggle.
Soulbound Guardians
Defender, flying
The kor's most righteous dead are given the greatest reward: an eternity tied to the land they so cherish.
Stalwart Shield-Bearers
Defender
Other creatures you control with defender get +0/+2.
"Hold fast the line! Either we stop them here or we wake up in their guts!"
—Tala Vertan, Makindi shieldmate
Student of Warfare
Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-6
3/3
First strike
LEVEL 7+
4/4
Double strike
Survival Cache
You gain 2 life. Then if you have more life than an opponent, draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)