248 Card Expansion Set
Release Date: Apr 23rd 2010
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Showing cards 1 - 48 of 248.

All Is Dust

All Is Dust
All Is Dust
Tribal Sorcery — Eldrazi

Each player sacrifices all permanents they control that are one or more colors.

"The emergence of the Eldrazi isn't necessarily a bad thing, as long as you've already lived a fulfilling and complete life without regrets."

—Javad Nasrin, Ondu relic hunter

Artisan of Kozilek

Artisan of Kozilek
Artisan of Kozilek
Creature — Eldrazi

When you cast this spell, you may return target creature card from your graveyard to the battlefield.

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

10/9

Eldrazi Conscription

Eldrazi Conscription
Eldrazi Conscription
Tribal Enchantment — Eldrazi Aura

Enchant creature

Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)

The barest taste of Eldrazi power shatters both realms and identities.

Emrakul, the Aeons Torn

Emrakul, the Aeons Torn
Emrakul, the Aeons Torn
Legendary Creature — Eldrazi

This spell can't be countered.

When you cast this spell, take an extra turn after this one.

Flying, protection from spells that are one or more colors, annihilator 6

When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

15/15

Hand of Emrakul

Hand of Emrakul
Hand of Emrakul
Creature — Eldrazi

You may sacrifice four Eldrazi Spawn rather than pay this spell's mana cost.

Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)

"I believed in a beautiful god. But this is the true face of the divine."

—Ayli, Kamsa cleric

7/7

Kozilek, Butcher of Truth

Kozilek, Butcher of Truth
Kozilek, Butcher of Truth
Legendary Creature — Eldrazi

When you cast this spell, draw four cards.

Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)

When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

12/12

It That Betrays

It That Betrays
It That Betrays
Creature — Eldrazi

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.

Your pleas for death shall go unheard.

11/11

Not of This World

Not of This World
Not of This World
Tribal Instant — Eldrazi

Counter target spell or ability that targets a permanent you control.

This spell costs {7} less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.

Pathrazer of Ulamog

Pathrazer of Ulamog
Pathrazer of Ulamog
Creature — Eldrazi

Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.)

Pathrazer of Ulamog can't be blocked except by three or more creatures.

No thought but hunger. No strategy but destruction.

9/9

Skittering Invasion

Skittering Invasion
Skittering Invasion
Tribal Sorcery — Eldrazi

Create five 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."

"The brood spread far faster than we could kill it. I fear the worst is yet to come."

—*The War Diaries*

Spawnsire of Ulamog

Spawnsire of Ulamog
Spawnsire of Ulamog
Creature — Eldrazi

Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)

{4}: Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."

{20}: Cast any number of Eldrazi spells from among cards you own outside the game without paying their mana costs.

7/11

Ulamog, the Infinite Gyre

Ulamog, the Infinite Gyre
Ulamog, the Infinite Gyre
Legendary Creature — Eldrazi

When you cast this spell, destroy target permanent.

Indestructible

Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)

When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

10/10

Ulamog's Crusher

Ulamog's Crusher
Ulamog's Crusher
Creature — Eldrazi

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Ulamog's Crusher attacks each combat if able.

"Whatever the Eldrazi's purpose is, it has nothing to do with something so insignificant as us."

—Nirthu, lone missionary

8/8

Affa Guard Hound

Affa Guard Hound
Affa Guard Hound
Creature — Dog

Flash (You may cast this spell any time you could cast an instant.)

When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.

Once a welcoming hub for explorers, Affa became a place of guarded tongues and quick defenses.

2/2

Caravan Escort

Caravan Escort
Caravan Escort
Creature — Human Knight

Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

2/2

LEVEL 5+

5/5

First strike

1/1

Dawnglare Invoker

Dawnglare Invoker
Dawnglare Invoker
Creature — Kor Wizard

Flying

{8}: Tap all creatures target player controls.

"What we knew as Emeria, Ula, and Cosi were not divine beings at all, but a cruel trick, and a grave error."

—*The Invokers' Tales*

2/1

Deathless Angel

Deathless Angel
Deathless Angel
Creature — Angel

Flying

{W}{W}: Target creature gains indestructible until end of turn.

"I should have died that day, but I suffered not a scratch. I awoke in a lake of blood, none of it apparently my own."

—*The War Diaries*

5/7

Demystify

Demystify
Demystify
Instant

Destroy target enchantment.

The Singing City was silent, the pathway stones were still, and the winds of the Howling Spire ceased.

Eland Umbra

Eland Umbra
Eland Umbra
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+4.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Emerge Unscathed

Emerge Unscathed
Emerge Unscathed
Instant

Target creature you control gains protection from the color of your choice until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Gideon Jura

Gideon Jura
Gideon Jura
Legendary Planeswalker — Gideon

+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.

−2: Destroy target tapped creature.

0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

Loyalty: 6

Glory Seeker

Glory Seeker
Glory Seeker
Creature — Human Soldier

"There's no contract to sign, no oath to swear. The enlistment procedure is to unsheathe your sword and point it at the enemy."

2/2

Guard Duty

Guard Duty
Guard Duty
Enchantment — Aura

Enchant creature

Enchanted creature has defender.

"I was told these were standard issue. Do I look standard to you?"

Harmless Assault

Harmless Assault
Harmless Assault
Instant

Prevent all combat damage that would be dealt this turn by attacking creatures.

After encasing it in a paralyzing beam of light, the angel studied the Eldrazi as a child would study a bug, curiously and without fear.

Hedron-Field Purists

Hedron-Field Purists
Hedron-Field Purists
Creature — Human Cleric

Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

1/4

If a source would deal damage to you or a creature you control, prevent 1 of that damage.

LEVEL 5+

2/5

If a source would deal damage to you or a creature you control, prevent 2 of that damage.

0/3

Hyena Umbra

Hyena Umbra
Hyena Umbra
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has first strike.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Ikiral Outrider

Ikiral Outrider
Ikiral Outrider
Creature — Human Soldier

Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

2/6

Vigilance

LEVEL 4+

3/10

Vigilance

1/2

Kabira Vindicator

Kabira Vindicator
Kabira Vindicator
Creature — Human Knight

Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-4

3/6

Other creatures you control get +1/+1.

LEVEL 5+

4/8

Other creatures you control get +2/+2.

2/4

Knight of Cliffhaven

Knight of Cliffhaven
Knight of Cliffhaven
Creature — Kor Knight

Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

2/3

Flying

LEVEL 4+

4/4

Flying, vigilance

2/2

Kor Line-Slinger

Kor Line-Slinger
Kor Line-Slinger
Creature — Kor Scout

{T}: Tap target creature with power 3 or less.

"I tried to tell her to stay behind, that this fight was too dangerous. I spent the next hour tied to the rafters."

—Zahr Gada, Halimar expedition leader

0/1

Kor Spiritdancer

Kor Spiritdancer
Kor Spiritdancer
Creature — Kor Wizard

Kor Spiritdancer gets +2/+2 for each Aura attached to it.

Whenever you cast an Aura spell, you may draw a card.

She reaches beyond the physical realm, touching the ideals from which all creatures draw their power.

0/2

Lightmine Field

Lightmine Field
Lightmine Field
Enchantment

Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.

If you want to kill a lot of goblins, just make sure your defenses look like fun.

Linvala, Keeper of Silence

Linvala, Keeper of Silence
Linvala, Keeper of Silence
Legendary Creature — Angel

Flying

Activated abilities of creatures your opponents control can't be activated.

Those who seek to disturb the harmony of life will see their instruments taken from them.

3/4

Lone Missionary

Lone Missionary
Lone Missionary
Creature — Kor Monk

When Lone Missionary enters the battlefield, you gain 4 life.

His mission has become a grim pilgrimage, a tour of the Eldrazi-stricken outposts across Zendikar. But he marches on alone, stubborn as the daily dawn.

2/1

Luminous Wake

Luminous Wake
Luminous Wake
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks or blocks, you gain 4 life.

"If destiny's champions have arisen to fight the Ancient Ones, then let me, too, do my part."

—Ravuel of Graypelt

Makindi Griffin

Makindi Griffin
Makindi Griffin
Creature — Griffin

Flying

As the hedrons began to coalesce into colossal Eldrazi superstructures, the griffins were forced to seek new territory lest their aeries be crushed between the massive stone monoliths.

2/4

Mammoth Umbra

Mammoth Umbra
Mammoth Umbra
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and has vigilance.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Near-Death Experience

Near-Death Experience
Near-Death Experience
Enchantment

At the beginning of your upkeep, if you have exactly 1 life, you win the game.

Lands ravaged, cities in ruins, so many lives sacrificed, and yet there was no other word for it but victory.

Nomads' Assembly

Nomads' Assembly
Nomads' Assembly
Sorcery

Create a 1/1 white Kor Soldier creature token for each creature you control.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Oust

Oust
Oust
Sorcery

Put target creature into its owner's library second from the top. Its controller gains 3 life.

"'Invincible' is just a word."

—Gideon Jura

Puncturing Light

Puncturing Light
Puncturing Light
Instant

Destroy target attacking or blocking creature with power 3 or less.

"The vampires knew what was coming. I know it. And they did nothing. They deserve to feel the same agony they've caused all of us."

—Anitan, Ondu cleric

Repel the Darkness

Repel the Darkness
Repel the Darkness
Instant

Tap up to two target creatures.

Draw a card.

A boon to those who cannot see in the dark. A bane to those who live in it.

Smite

Smite
Smite
Instant

Destroy target blocked creature.

"The mighty rely solely on their strength. They are shocked when we do the same."

—Tars Olan, kor world-gift

Soul's Attendant

Soul's Attendant
Soul's Attendant
Creature — Human Cleric

Whenever another creature enters the battlefield, you may gain 1 life.

In truth, her own faith was gone, trodden in Ulamog's wake. She pantomimed the blessing in the hope that it would inspire others to continue to struggle.

1/1

Soulbound Guardians

Soulbound Guardians
Soulbound Guardians
Creature — Kor Spirit

Defender, flying

The kor's most righteous dead are given the greatest reward: an eternity tied to the land they so cherish.

4/5

Stalwart Shield-Bearers

Stalwart Shield-Bearers
Stalwart Shield-Bearers
Creature — Human Soldier

Defender

Other creatures you control with defender get +0/+2.

"Hold fast the line! Either we stop them here or we wake up in their guts!"

—Tala Vertan, Makindi shieldmate

0/3

Student of Warfare

Student of Warfare
Student of Warfare
Creature — Human Knight

Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-6

3/3

First strike

LEVEL 7+

4/4

Double strike

1/1

Survival Cache

Survival Cache
Survival Cache
Sorcery

You gain 2 life. Then if you have more life than an opponent, draw a card.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Showing cards 1 - 48 of 248.
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