306 Card Expansion Set
Release Date: Oct 07th 2005
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Showing cards 49 - 96 of 306.

Flight of Fancy

Flight of Fancy
Flight of Fancy
Enchantment — Aura

Enchant creature

When Flight of Fancy enters the battlefield, draw two cards.

Enchanted creature has flying.

The view from above is an inspiration to the newly winged.

Flow of Ideas

Flow of Ideas
Flow of Ideas
Sorcery

Draw a card for each Island you control.

"A system to direct the flow of Ravnica's entire water supply? Thinking a bit small, aren't we?"

—Trivaz, Izzet mage

Followed Footsteps

Followed Footsteps
Followed Footsteps
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, create a token that's a copy of enchanted creature.

Æther can turn a footprint into a blueprint.

Grayscaled Gharial

Grayscaled Gharial
Grayscaled Gharial
Creature — Crocodile

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Each tooth carries enough bacteria to kill a person in a day or two. But then, gharials do have 138 teeth.

1/1

Grozoth

Grozoth
Grozoth
Creature — Leviathan

Defender (This creature can't attack.)

When Grozoth enters the battlefield, you may search your library for any number of cards that have mana value 9, reveal them, put them into your hand, then shuffle.

{4}: Grozoth loses defender until end of turn.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

9/9

Halcyon Glaze

Halcyon Glaze
Halcyon Glaze
Enchantment

Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying in addition to its other types until end of turn.

"Earth to æther, window to wonder, stillness to the sky."

—Glazing incantation

Hunted Phantasm

Hunted Phantasm
Hunted Phantasm
Creature — Spirit

Hunted Phantasm can't be blocked.

When Hunted Phantasm enters the battlefield, target opponent creates five 1/1 red Goblin creature tokens.

4/6

Induce Paranoia

Induce Paranoia
Induce Paranoia
Instant

Counter target spell. If {B} was spent to cast this spell, that spell's controller mills X cards, where X is the spell's mana value.

Lore Broker

Lore Broker
Lore Broker
Creature — Human Rogue

{T}: Each player draws a card, then discards a card.

Lies are sold as often as truths—and used just as effectively.

1/2

Mark of Eviction

Mark of Eviction
Mark of Eviction
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.

Tharashk the Bold suddenly wasn't himself. Or anyone else, for that matter.

Mnemonic Nexus

Mnemonic Nexus
Mnemonic Nexus
Instant

Each player shuffles their graveyard into their library.

True enlightenment comes not with a new thought, but with understanding of all the old ones.

Muddle the Mixture

Muddle the Mixture
Muddle the Mixture
Instant

Counter target instant or sorcery spell.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Peel from Reality

Peel from Reality
Peel from Reality
Instant

Return target creature you control and target creature you don't control to their owners' hands.

When House Dimir's secrets are in danger of exposure, the guild takes drastic measures to cover its tracks.

Quickchange

Quickchange
Quickchange
Instant

Target creature becomes the color or colors of your choice until end of turn.

Draw a card.

Most Ravnicans lead lives of desperate survival. Those who thrive are malleable enough to change with the ever-shifting politics of the guilds.

Remand

Remand
Remand
Instant

Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.

Draw a card.

"Well, at least all of that arm-waving and arcane babbling you did was impressive."

Snapping Drake

Snapping Drake
Snapping Drake
Creature — Drake

Flying (This creature can't be blocked except by creatures with flying or reach.)

The irritable drakes are solitary nesters. Even brooding females barely contain the urge to attack their own young.

3/2

Spawnbroker

Spawnbroker
Spawnbroker
Creature — Human Wizard

When Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.

"The trick isn't setting up the bad trade. It's making each side think it got the better deal."

1/1

Stasis Cell

Stasis Cell
Stasis Cell
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

{3}{U}: Attach Stasis Cell to target creature.

The Simic created the cells to preserve their experiments. The Azorius put the cells to use on the guilty.

Surveilling Sprite

Surveilling Sprite
Surveilling Sprite
Creature — Faerie Rogue

Flying

When Surveilling Sprite dies, you may draw a card.

Their natural curiosity, combined with a knack for trespassing, makes sprites excellent spies.

1/1

Tattered Drake

Tattered Drake
Tattered Drake
Creature — Zombie Drake

Flying

{B}: Regenerate Tattered Drake.

"Drakes embody the worst of Ravnica: great potential, twisted by selfishness and greed."

—Razia

2/2

Telling Time

Telling Time
Telling Time
Instant

Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

Mastery is achieved when "telling time" becomes "telling time what to do."

Terraformer

Terraformer
Terraformer
Creature — Human Wizard

{1}: Choose a basic land type. Each land you control becomes that type until end of turn.

"This feels a little more like home."

2/2

Tidewater Minion

Tidewater Minion
Tidewater Minion
Creature — Elemental Minion

Defender (This creature can't attack.)

{4}: Tidewater Minion loses defender until end of turn.

{T}: Untap target permanent.

4/4

Tunnel Vision

Tunnel Vision
Tunnel Vision
Sorcery

Choose a card name. Target player reveals cards from the top of their library until a card with that name is revealed. If it is, that player puts the rest of the revealed cards into their graveyard and puts the card with the chosen name on top of their library. Otherwise, the player shuffles.

Vedalken Dismisser

Vedalken Dismisser
Vedalken Dismisser
Creature — Vedalken Wizard

When Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library.

"I crept up on him, quiet as a guttermouse. And then suddenly I found myself facedown in a latrine pit behind Tin Street Market."

—Sirislav, Dimir spy

2/2

Vedalken Entrancer

Vedalken Entrancer
Vedalken Entrancer
Creature — Vedalken Wizard

{U}, {T}: Target player mills two cards.

Their denial reaches far into your future.

1/4

Wizened Snitches

Wizened Snitches
Wizened Snitches
Creature — Faerie Rogue

Flying

Players play with the top card of their libraries revealed.

"Be careful what information you ask them to find, for it will likely be the subject of tale time at the alehouse."

—Sirislav, Dimir spy

1/3

Zephyr Spirit

Zephyr Spirit
Zephyr Spirit
Creature — Spirit

When Zephyr Spirit blocks, return it to its owner's hand.

A spiteful force exists on Ravnica that binds these ghosts to the land of the living but forbids them to touch it.

0/6

Blood Funnel

Blood Funnel
Blood Funnel
Enchantment

Noncreature spells you cast cost {2} less to cast.

Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature.

Brainspoil

Brainspoil
Brainspoil
Sorcery

Destroy target creature that isn't enchanted. It can't be regenerated.

Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Carrion Howler

Carrion Howler
Carrion Howler
Creature — Zombie Wolf

Pay 1 life: Carrion Howler gets +2/-1 until end of turn.

They chase tirelessly after the bone-carts that speed along the streets of the Plague Quarter.

2/2

Clinging Darkness

Clinging Darkness
Clinging Darkness
Enchantment — Aura

Enchant creature

Enchanted creature gets -4/-1.

There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see.

Dark Confidant

Dark Confidant
Dark Confidant
Creature — Human Wizard

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

Greatness, at any cost.

2/1

Darkblast

Darkblast
Darkblast
Instant

Target creature gets -1/-1 until end of turn.

Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

Dimir House Guard

Dimir House Guard
Dimir House Guard
Creature — Skeleton

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Sacrifice a creature: Regenerate Dimir House Guard.

Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

2/3

Dimir Machinations

Dimir Machinations
Dimir Machinations
Sorcery

Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.

Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Disembowel

Disembowel
Disembowel
Instant

Destroy target creature with mana value X.

"We thought we found the victim's clothes lumped in the street. As it turned out, it *was* the victim, insides sucked out—just a sack of skin and robes."

—Agrus Kos

Empty the Catacombs

Empty the Catacombs
Empty the Catacombs
Sorcery

Each player returns all creature cards from their graveyard to their hand.

When the dead are laid to rest in Ravnica, it's usually just a nap.

Golgari Thug

Golgari Thug
Golgari Thug
Creature — Human Warrior

When Golgari Thug dies, put target creature card from your graveyard on top of your library.

Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.)

1/1

Helldozer

Helldozer
Helldozer
Creature — Zombie Giant

{B}{B}{B}, {T}: Destroy target land. If that land was nonbasic, untap Helldozer.

Sometimes you go to hell, and sometimes hell comes to you.

6/5

Hex

Hex
Hex
Sorcery

Destroy six target creatures.

When killing five just isn't enough.

Hunted Horror

Hunted Horror
Hunted Horror
Creature — Horror

Trample

When Hunted Horror enters the battlefield, target opponent creates two 3/3 green Centaur creature tokens with protection from black.

7/7

Infectious Host

Infectious Host
Infectious Host
Creature — Zombie

When Infectious Host dies, target player loses 2 life.

"Lost man, dead man, knocking on the door. Cankerman, soreman, knock no more."

—Ravnican children's rhyme

1/1

Keening Banshee

Keening Banshee
Keening Banshee
Creature — Spirit

Flying

When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn.

Her cold wail echoes in the alleys and under-eaves, finding the unfortunate and turning their blood to ice.

2/2

Last Gasp

Last Gasp
Last Gasp
Instant

Target creature gets -3/-3 until end of turn.

"Allow me a moment to catch your breath."

Mausoleum Turnkey

Mausoleum Turnkey
Mausoleum Turnkey
Creature — Ogre Rogue

When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand.

When he reaches for his key ring, you should be running for the exit.

3/2

Moonlight Bargain

Moonlight Bargain
Moonlight Bargain
Instant

Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.

At every fifth full moon, the Moon Market convenes to peddle Ravnica's most forbidden wares.

Mortipede

Mortipede
Mortipede
Creature — Insect

{2}{G}: All creatures able to block Mortipede this turn do so.

Mortipede pheromones choke the streets with sickly sweetness, luring the rash and unwary into its waiting jaws.

4/1
Showing cards 49 - 96 of 306.
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