306 Card Expansion Set
Release Date: Oct 07th 2005
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Showing cards 1 - 48 of 306.

Auratouched Mage

Auratouched Mage
Auratouched Mage
Creature — Human Wizard

When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.

3/3

Bathe in Light

Bathe in Light
Bathe in Light
Instant

Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.

"Truth shines even in darkness. Those who march on the side of truth walk always in righteous light."

Benevolent Ancestor

Benevolent Ancestor
Benevolent Ancestor
Creature — Spirit

Defender (This creature can't attack.)

{T}: Prevent the next 1 damage that would be dealt to any target this turn.

Although the door is flimsy and the lock pathetically small, Josuri's family never fears the night outside.

0/4

Blazing Archon

Blazing Archon
Blazing Archon
Creature — Archon

Flying

Creatures can't attack you.

"Through the haze of battle I saw the glint of sun on golden mane, the sheen of glory clad in mail, and I dropped my sword and wept at the idiocy of war."

—Dravin, Gruul deserter

5/6

Boros Fury-Shield

Boros Fury-Shield
Boros Fury-Shield
Instant

Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast this spell, Boros Fury-Shield deals damage to that creature's controller equal to the creature's power.

Caregiver

Caregiver
Caregiver
Creature — Human Cleric

{W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn.

"The guilds each believe its way is right, but their ways only bring blood to Ravnica's streets and tears to Ravnica's families."

1/1

Chant of Vitu-Ghazi

Chant of Vitu-Ghazi
Chant of Vitu-Ghazi
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.

Concerted Effort

Concerted Effort
Concerted Effort
Enchantment

At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

Conclave Equenaut

Conclave Equenaut
Conclave Equenaut
Creature — Human Soldier

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Flying

Equenauts are the seeds of the Conclave, scattered on the four winds, searching for new places to take root.

3/3

Conclave Phalanx

Conclave Phalanx
Conclave Phalanx
Creature — Human Soldier

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.

2/4

Conclave's Blessing

Conclave's Blessing
Conclave's Blessing
Enchantment — Aura

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Enchant creature

Enchanted creature gets +0/+2 for each other creature you control.

Courier Hawk

Courier Hawk
Courier Hawk
Creature — Bird

Flying, vigilance

The Orzhov started using hawks as messengers in order to bypass the many toll roads and bridges that dot Ravnica. Soon the service became one of their most profitable businesses.

1/2

Devouring Light

Devouring Light
Devouring Light
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Exile target attacking or blocking creature.

Into the light the good are welcomed, and with the light the evil are banished.

Divebomber Griffin

Divebomber Griffin
Divebomber Griffin
Creature — Griffin

Flying

{T}, Sacrifice Divebomber Griffin: It deals 3 damage to target attacking or blocking creature.

Justice flies swiftly on angry wings.

3/2

Dromad Purebred

Dromad Purebred
Dromad Purebred
Creature — Camel Beast

Whenever Dromad Purebred is dealt damage, you gain 1 life.

"I have seen much from the back of my dromad, most of it terribly wrong. The more I see, the more I am convinced of the rightness of my path."

—Heruj, Selesnya initiate

1/5

Faith's Fetters

Faith's Fetters
Faith's Fetters
Enchantment — Aura

Enchant permanent

When Faith's Fetters enters the battlefield, you gain 4 life.

Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

Festival of the Guildpact

Festival of the Guildpact
Festival of the Guildpact
Instant

Prevent the next X damage that would be dealt to you this turn.

Draw a card.

Everyone knows that violence at the Festival brings the worst of luck, so for at least one day a year arms are laid down in favor of brimming goblets.

Flickerform

Flickerform
Flickerform
Enchantment — Aura

Enchant creature

{2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.

Gate Hound

Gate Hound
Gate Hound
Creature — Dog

Creatures you control have vigilance as long as Gate Hound is enchanted.

"Ditri, I leave this checkpoint in your capable teeth."

—Kitov, nightguard patrol

1/1

Ghosts of the Innocent

Ghosts of the Innocent
Ghosts of the Innocent
Creature — Spirit

If a source would deal damage to a permanent or player, it deals half that damage, rounded down, to that permanent or player instead.

"Ma said we should offer up blini-cakes and salt to the good ones, but I get that chill up my spine and just shut the door."

—Otak, Tin Street shopkeep

4/5

Hour of Reckoning

Hour of Reckoning
Hour of Reckoning
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Destroy all nontoken creatures.

"Ravnica, like a hedge, must be pruned, leaving only leaves of verdant uniformity."

—Niszka, Selesnya evangel

Hunted Lammasu

Hunted Lammasu
Hunted Lammasu
Creature — Lammasu

Flying

When Hunted Lammasu enters the battlefield, target opponent creates a 4/4 black Horror creature token.

The lammasu ruled the velds before the city grew. Now they roam Ravnica's skies, but their ancient enemies have not forgotten them.

5/5

Leave No Trace

Leave No Trace
Leave No Trace
Instant

Radiance — Destroy target enchantment and each other enchantment that shares a color with it.

The magic of the Boros patrols the streets even when their soldiers do not.

Light of Sanction

Light of Sanction
Light of Sanction
Enchantment

Prevent all damage that would be dealt to creatures you control by sources you control.

The Legion looks after its own.

Loxodon Gatekeeper

Loxodon Gatekeeper
Loxodon Gatekeeper
Creature — Elephant Soldier

Artifacts, creatures, and lands your opponents control enter the battlefield tapped.

The gatekeepers are so fastidious that even the winds must wait to pass.

2/3

Nightguard Patrol

Nightguard Patrol
Nightguard Patrol
Creature — Human Soldier

First strike, vigilance

"The Wojek defend the laws. We defend the people."

2/1

Oathsworn Giant

Oathsworn Giant
Oathsworn Giant
Creature — Giant Soldier

Vigilance

Other creatures you control get +0/+2 and have vigilance.

The town stands on his ancestors' former burial grounds. Even with the graves long gone, he continues his determined vigil.

3/4

Sandsower

Sandsower
Sandsower
Creature — Spirit

Tap three untapped creatures you control: Tap target creature.

It drifts through the streets as a breeze of collective sighs, wilting the bustle with dreams and heavy eyelids.

1/3

Screeching Griffin

Screeching Griffin
Screeching Griffin
Creature — Griffin

Flying

{R}: Target creature can't block Screeching Griffin this turn.

They were master fishers, but their seas are now the streets and their catch, the goblins that run pell-mell from the screeching in the sky.

2/2

Seed Spark

Seed Spark
Seed Spark
Instant

Destroy target artifact or enchantment. If {G} was spent to cast this spell, create two 1/1 green Saproling creature tokens.

"If you ask me, those root-lovers value mindless dogma over progress."

—Trivaz, Izzet mage

Suppression Field

Suppression Field
Suppression Field
Enchantment

Activated abilities cost {2} more to activate unless they're mana abilities.

The most feared of Azorius punishments is to be freed—sent back out into the world, stripped of all magical defenses.

Three Dreams

Three Dreams
Three Dreams
Sorcery

Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.

"Choose one to heal, one to harm, and one to grant you the prudence to use them."

—Miotri, auratouched mage

Twilight Drover

Twilight Drover
Twilight Drover
Creature — Spirit

Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.

{2}{W}, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying.

1/1

Veteran Armorer

Veteran Armorer
Veteran Armorer
Creature — Human Soldier

Other creatures you control get +0/+1.

"Give me a sword and I'll kill a few enemies. But give me a hammer and a fiery forge, and I'll turn the tide of battle."

2/2

Votary of the Conclave

Votary of the Conclave
Votary of the Conclave
Creature — Human Soldier

{2}{G}: Regenerate Votary of the Conclave.

An ageless order, the votaries receive the gift of rejuvenation from the temple gardens they guard.

1/1

Wojek Apothecary

Wojek Apothecary
Wojek Apothecary
Creature — Human Cleric

Radiance — {T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.

"A few arrows aren't enough to pierce your faith, soldier. You'll be back on the battlefield by sun's dawn."

1/1

Wojek Siren

Wojek Siren
Wojek Siren
Instant

Radiance — Target creature and each other creature that shares a color with it get +1/+1 until end of turn.

It is the call to arms, the call to fury, the call to blood.

Belltower Sphinx

Belltower Sphinx
Belltower Sphinx
Creature — Sphinx

Flying

Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.

2/5

Cerulean Sphinx

Cerulean Sphinx
Cerulean Sphinx
Creature — Sphinx

Flying

{U}: Cerulean Sphinx's owner shuffles it into their library.

"About the sphinx, I have mixed feelings. Their wisdom I crave, but their secrecy I can't tolerate."

—Szadek

5/5

Compulsive Research

Compulsive Research
Compulsive Research
Sorcery

Target player draws three cards. Then that player discards two cards unless they discard a land card.

"Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?"

Convolute

Convolute
Convolute
Instant

Counter target spell unless its controller pays {4}.

The words came to the sorcerer's lips but refused to budge any further.

Copy Enchantment

Copy Enchantment
Copy Enchantment
Enchantment

You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.

Simic mages create redundant backups of their experiments to reduce the consequences of catastrophe.

Dizzy Spell

Dizzy Spell
Dizzy Spell
Instant

Target creature gets -3/-0 until end of turn.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Drake Familiar

Drake Familiar
Drake Familiar
Creature — Drake

Flying

When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.

"Falconry? A fine sport I suppose, if you're attracted to the frailty of birds."

—Trivaz, Izzet mage

2/1

Dream Leash

Dream Leash
Dream Leash
Enchantment — Aura

Enchant permanent

You can't choose an untapped permanent as this spell's target as you cast it.

You control enchanted permanent.

The tendrils of sorcery find easy purchase on the soft underbelly of dreams.

Drift of Phantasms

Drift of Phantasms
Drift of Phantasms
Creature — Spirit

Defender (This creature can't attack.)

Flying

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

0/5

Ethereal Usher

Ethereal Usher
Ethereal Usher
Creature — Spirit

{U}, {T}: Target creature can't be blocked this turn.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

2/3

Eye of the Storm

Eye of the Storm
Eye of the Storm
Enchantment

Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost.

Showing cards 1 - 48 of 306.
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