259 Card Expansion Set
Release Date: Jan 25th 2019
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Showing cards 241 - 273 of 273.

Sphinx of the Guildpact

Sphinx of the Guildpact
Sphinx of the Guildpact
Artifact Creature — Sphinx

Sphinx of the Guildpact is all colors.

Flying

Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.)

5/5

Tome of the Guildpact

Tome of the Guildpact
Tome of the Guildpact
Artifact

Whenever you cast a multicolored spell, draw a card.

{T}: Add one mana of any color.

"Reading it has given me a glimpse of what makes this deeply flawed city so very magnificent."

—Dovin Baan

Azorius Guildgate

Azorius Guildgate
Azorius Guildgate
Land — Gate

Azorius Guildgate enters the battlefield tapped.

{T}: Add {W} or {U}.

"If the populace fears our authority, then I'd say we have an appropriately sensible populace."

—Dovin Baan

Azorius Guildgate

Azorius Guildgate
Azorius Guildgate
Land — Gate

Azorius Guildgate enters the battlefield tapped.

{T}: Add {W} or {U}.

"If you want to know what's really going on in any building, you don't walk in the front door. You stake out the back."

—Lavinia

Blood Crypt

Blood Crypt
Blood Crypt
Land — Swamp Mountain

({T}: Add {B} or {R}.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Life is a show, and death its final performance.

Breeding Pool

Breeding Pool
Breeding Pool
Land — Forest Island

({T}: Add {G} or {U}.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

"One beginning, many paths."

—Vannifar

Gateway Plaza

Gateway Plaza
Gateway Plaza
Land — Gate

Gateway Plaza enters the battlefield tapped.

When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.

The Chamber of the Guildpact has fallen silent, its bright promise broken.

Godless Shrine

Godless Shrine
Godless Shrine
Land — Plains Swamp

({T}: Add {W} or {B}.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Sin is debt, and absolution is paid in tithes of gold and blood.

Gruul Guildgate

Gruul Guildgate
Gruul Guildgate
Land — Gate

Gruul Guildgate enters the battlefield tapped.

{T}: Add {R} or {G}.

"Beyond this gate there are no citizens, only predators and prey."

—Domri Rade

Gruul Guildgate

Gruul Guildgate
Gruul Guildgate
Land — Gate

Gruul Guildgate enters the battlefield tapped.

{T}: Add {R} or {G}.

"Old turf. Powerful turf. Much good blood spilled here."

—Ruric Thar

Hallowed Fountain

Hallowed Fountain
Hallowed Fountain
Land — Plains Island

({T}: Add {W} or {U}.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

The ever-watchful center of a growing web of eyes.

Orzhov Guildgate

Orzhov Guildgate
Orzhov Guildgate
Land — Gate

Orzhov Guildgate enters the battlefield tapped.

{T}: Add {W} or {B}.

"So much wealth. So much splendor. So much temptation to believe the gilded lie."

—Kaya

Orzhov Guildgate

Orzhov Guildgate
Orzhov Guildgate
Land — Gate

Orzhov Guildgate enters the battlefield tapped.

{T}: Add {W} or {B}.

"If you think the cathedral is impressive, you should see what's down below."

—Teysa

Plaza of Harmony

Plaza of Harmony
Plaza of Harmony
Land

When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life.

{T}: Add {C}.

{T}: Add one mana of any type that a Gate you control could produce.

Rakdos Guildgate

Rakdos Guildgate
Rakdos Guildgate
Land — Gate

Rakdos Guildgate enters the battlefield tapped.

{T}: Add {B} or {R}.

"My servants take pains for your pleasure, and take pleasure in your pain!"

—Rakdos

Rakdos Guildgate

Rakdos Guildgate
Rakdos Guildgate
Land — Gate

Rakdos Guildgate enters the battlefield tapped.

{T}: Add {B} or {R}.

"Slip in the back if you don't want to be recognized. Don't worry—we'll make sure you're never found!"

—Judith

Simic Guildgate

Simic Guildgate
Simic Guildgate
Land — Gate

Simic Guildgate enters the battlefield tapped.

{T}: Add {G} or {U}.

"Mystery is beauty. Within the unknown we plumb revelation."

—Vannifar

Simic Guildgate

Simic Guildgate
Simic Guildgate
Land — Gate

Simic Guildgate enters the battlefield tapped.

{T}: Add {G} or {U}.

"When the Prime Speaker goes too far, I will be here in the safety of the deeps to correct her."

—Zegana

Stomping Ground

Stomping Ground
Stomping Ground
Land — Mountain Forest

({T}: Add {R} or {G}.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

"What we begin, the End-Raze will finish. Then we will dance in Ravnica's rubble."

—Nikya of the Old Ways

Plains

Plains
Plains
Basic Land — Plains

({T}: Add {W}.)

Island

Island
Island
Basic Land — Island

({T}: Add {U}.)

Swamp

Swamp
Swamp
Basic Land — Swamp

({T}: Add {B}.)

Mountain

Mountain
Mountain
Basic Land — Mountain

({T}: Add {R}.)

Forest

Forest
Forest
Basic Land — Forest

({T}: Add {G}.)

Dovin, Architect of Law

Dovin, Architect of Law
Dovin, Architect of Law
Legendary Planeswalker — Dovin

+1: You gain 2 life and draw a card.

−1: Tap target creature. It doesn't untap during its controller's next untap step.

−9: Tap all permanents target opponent controls. That player skips their next untap step.

Loyalty: 5

Elite Arrester

Elite Arrester
Elite Arrester
Creature — Human Soldier

{1}{U}, {T}: Tap target creature.

"Hold it! I need to see your papers."

0/3

Dovin's Dismissal

Dovin's Dismissal
Dovin's Dismissal
Instant

Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle.

"We're finished here."

Dovin's Automaton

Dovin's Automaton
Dovin's Automaton
Artifact Creature — Homunculus

As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)

It was made for battle, but that doesn't mean it's unsophisticated.

3/3

Domri, City Smasher

Domri, City Smasher
Domri, City Smasher
Legendary Planeswalker — Domri

+2: Creatures you control get +1/+1 and gain haste until end of turn.

−3: Domri, City Smasher deals 3 damage to any target.

−8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.

Loyalty: 4

Ragefire

Ragefire
Ragefire
Sorcery

Ragefire deals 3 damage to target creature.

"Your precious laws can't save you now!"

Charging War Boar

Charging War Boar
Charging War Boar
Creature — Boar

Haste (This creature can attack and {T} as soon as it comes under your control.)

As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.)

3/1

Domri's Nodorog

Domri's Nodorog
Domri's Nodorog
Creature — Beast

Trample

When Domri's Nodorog enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle.

"Good girl."

5/2

The Haunt of Hightower

The Haunt of Hightower
The Haunt of Hightower
Legendary Creature — Vampire

Flying, lifelink

Whenever The Haunt of Hightower attacks, defending player discards a card.

Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.

It drains vitality from those it touches.

3/3
Showing cards 241 - 273 of 273.
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