Sphinx of the Guildpact
Sphinx of the Guildpact is all colors.
Flying
Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.)
Tome of the Guildpact
Whenever you cast a multicolored spell, draw a card.
{T}: Add one mana of any color.
"Reading it has given me a glimpse of what makes this deeply flawed city so very magnificent."
—Dovin Baan
Azorius Guildgate
Azorius Guildgate enters the battlefield tapped.
{T}: Add {W} or {U}.
"If the populace fears our authority, then I'd say we have an appropriately sensible populace."
—Dovin Baan
Azorius Guildgate
Azorius Guildgate enters the battlefield tapped.
{T}: Add {W} or {U}.
"If you want to know what's really going on in any building, you don't walk in the front door. You stake out the back."
—Lavinia
Blood Crypt
({T}: Add {B} or {R}.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Life is a show, and death its final performance.
Breeding Pool
({T}: Add {G} or {U}.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
"One beginning, many paths."
—Vannifar
Gateway Plaza
Gateway Plaza enters the battlefield tapped.
When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
The Chamber of the Guildpact has fallen silent, its bright promise broken.
Godless Shrine
({T}: Add {W} or {B}.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Sin is debt, and absolution is paid in tithes of gold and blood.
Gruul Guildgate
Gruul Guildgate enters the battlefield tapped.
{T}: Add {R} or {G}.
"Beyond this gate there are no citizens, only predators and prey."
—Domri Rade
Gruul Guildgate
Gruul Guildgate enters the battlefield tapped.
{T}: Add {R} or {G}.
"Old turf. Powerful turf. Much good blood spilled here."
—Ruric Thar
Hallowed Fountain
({T}: Add {W} or {U}.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
The ever-watchful center of a growing web of eyes.
Orzhov Guildgate
Orzhov Guildgate enters the battlefield tapped.
{T}: Add {W} or {B}.
"So much wealth. So much splendor. So much temptation to believe the gilded lie."
—Kaya
Orzhov Guildgate
Orzhov Guildgate enters the battlefield tapped.
{T}: Add {W} or {B}.
"If you think the cathedral is impressive, you should see what's down below."
—Teysa
Plaza of Harmony
When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life.
{T}: Add {C}.
{T}: Add one mana of any type that a Gate you control could produce.
Rakdos Guildgate
Rakdos Guildgate enters the battlefield tapped.
{T}: Add {B} or {R}.
"My servants take pains for your pleasure, and take pleasure in your pain!"
—Rakdos
Rakdos Guildgate
Rakdos Guildgate enters the battlefield tapped.
{T}: Add {B} or {R}.
"Slip in the back if you don't want to be recognized. Don't worry—we'll make sure you're never found!"
—Judith
Simic Guildgate
Simic Guildgate enters the battlefield tapped.
{T}: Add {G} or {U}.
"Mystery is beauty. Within the unknown we plumb revelation."
—Vannifar
Simic Guildgate
Simic Guildgate enters the battlefield tapped.
{T}: Add {G} or {U}.
"When the Prime Speaker goes too far, I will be here in the safety of the deeps to correct her."
—Zegana
Stomping Ground
({T}: Add {R} or {G}.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
"What we begin, the End-Raze will finish. Then we will dance in Ravnica's rubble."
—Nikya of the Old Ways
Plains
({T}: Add {W}.)
Island
({T}: Add {U}.)
Swamp
({T}: Add {B}.)
Mountain
({T}: Add {R}.)
Forest
({T}: Add {G}.)
Dovin, Architect of Law
+1: You gain 2 life and draw a card.
−1: Tap target creature. It doesn't untap during its controller's next untap step.
−9: Tap all permanents target opponent controls. That player skips their next untap step.
Elite Arrester
{1}{U}, {T}: Tap target creature.
"Hold it! I need to see your papers."
Dovin's Dismissal
Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle.
"We're finished here."
Dovin's Automaton
As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
It was made for battle, but that doesn't mean it's unsophisticated.
Domri, City Smasher
+2: Creatures you control get +1/+1 and gain haste until end of turn.
−3: Domri, City Smasher deals 3 damage to any target.
−8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.
Ragefire
Ragefire deals 3 damage to target creature.
"Your precious laws can't save you now!"
Charging War Boar
Haste (This creature can attack and {T} as soon as it comes under your control.)
As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.)
Domri's Nodorog
Trample
When Domri's Nodorog enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle.
"Good girl."
The Haunt of Hightower
Flying, lifelink
Whenever The Haunt of Hightower attacks, defending player discards a card.
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.
It drains vitality from those it touches.