259 Card Expansion Set
Release Date: Jan 25th 2019
«»
Showing cards 1 - 48 of 273.

Angel of Grace

Angel of Grace
Angel of Grace
Creature — Angel

Flash

Flying

When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

{4}{W}{W}, Exile Angel of Grace from your graveyard: Your life total becomes 10.

5/4

Angelic Exaltation

Angelic Exaltation
Angelic Exaltation
Enchantment

Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.

"If we cannot have peace, we will have justice."

—Aurelia

Archway Angel

Archway Angel
Archway Angel
Creature — Angel

Flying

When Archway Angel enters the battlefield, you gain 2 life for each Gate you control.

A ray of hope breaks through the shroud of rain.

3/4

Arrester's Zeal

Arrester's Zeal
Arrester's Zeal
Instant

Target creature gets +2/+2 until end of turn.

Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.

Law is the light of civilization.

Bring to Trial

Bring to Trial
Bring to Trial
Sorcery

Exile target creature with power 4 or greater.

"In you go, big guy. Watch your head."

Civic Stalwart

Civic Stalwart
Civic Stalwart
Creature — Elephant Soldier

When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn.

"These are your streets. Defend them! This is your neighborhood. Honor it! This is your city. Save it!"

3/3

Concordia Pegasus

Concordia Pegasus
Concordia Pegasus
Creature — Pegasus

Flying

"What makes a frog lizard any worse than a bird horse? Prejudice against the Simic, that's what. It's unfair!"

—Thados Arquef,

Guardian Project biomancer

1/3

Expose to Daylight

Expose to Daylight
Expose to Daylight
Instant

Destroy target artifact or enchantment. Scry 1.

"Lies cannot long withstand the harsh light of day."

—Lavinia

Forbidding Spirit

Forbidding Spirit
Forbidding Spirit
Creature — Spirit Cleric

When Forbidding Spirit enters the battlefield, until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays {2} for each of those creatures.

"You will respect the dead."

3/3

Haazda Officer

Haazda Officer
Haazda Officer
Creature — Human Soldier

When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn.

"You two, cover the alley! You, with me! Eyes on windows, balconies, and rooftops. Who knows what a fish-octopus-crab can do!"

3/2

Hero of Precinct One

Hero of Precinct One
Hero of Precinct One
Creature — Human Warrior

Whenever you cast a multicolored spell, create a 1/1 white Human creature token.

When the established order falters, what remains are ordinary people and their struggle to survive.

2/2

Impassioned Orator

Impassioned Orator
Impassioned Orator
Creature — Human Cleric

Whenever another creature enters the battlefield under your control, you gain 1 life.

In times of unrest, the crowd is eager for the comfort of strong convictions.

2/2

Justiciar's Portal

Justiciar's Portal
Justiciar's Portal
Instant

Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.

With the new guildmaster's innovations, arresters can arrive on the scene moments before a crime is committed.

Knight of Sorrows

Knight of Sorrows
Knight of Sorrows
Creature — Human Knight

Knight of Sorrows can block an additional creature each combat.

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

The helmet reveals no eyes to witness your penance, no mouth to offer absolution.

3/3

Lumbering Battlement

Lumbering Battlement
Lumbering Battlement
Creature — Beast

Vigilance

When Lumbering Battlement enters the battlefield, exile any number of other nontoken creatures you control until it leaves the battlefield.

Lumbering Battlement gets +2/+2 for each card exiled with it.

4/5

Ministrant of Obligation

Ministrant of Obligation
Ministrant of Obligation
Creature — Human Cleric

Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

When the price of your sins comes due, the Church of Deals is there to collect.

2/1

Prowling Caracal

Prowling Caracal
Prowling Caracal
Creature — Cat

A hunter in the city requires the utmost cunning to survive. It must pounce only if the kill is certain, and leave the remains where no one will see.

3/1

Rally to Battle

Rally to Battle
Rally to Battle
Instant

Creatures you control get +1/+3 until end of turn. Untap them.

The guildmasters loom large in the political sphere, but in the end, the rulers of Ravnica are its people.

Resolute Watchdog

Resolute Watchdog
Resolute Watchdog
Creature — Dog

Defender

{1}, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

A friend in good times, a guardian in bad times, and a savior when all else fails.

1/3

Sentinel's Mark

Sentinel's Mark
Sentinel's Mark
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +1/+2 and has vigilance.

Addendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.

Sky Tether

Sky Tether
Sky Tether
Enchantment — Aura

Enchant creature

Enchanted creature has defender and loses flying.

"If you can't control your mount, I will control it for you."

—Mirela, Azorius hussar

Smothering Tithe

Smothering Tithe
Smothering Tithe
Enchantment

Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

"I await your donation."

—Dasha, Orzhov priest

Spirit of the Spires

Spirit of the Spires
Spirit of the Spires
Creature — Spirit

Flying

Other creatures you control with flying get +0/+1.

She breathes fair winds to tired griffins and lifts songbirds beyond the reach of stalking cats.

2/4

Summary Judgment

Summary Judgment
Summary Judgment
Instant

Summary Judgment deals 3 damage to target tapped creature.

Addendum — If you cast this spell during your main phase, it deals 5 damage instead.

Any challenge to Azorius authority is met with swift and potent retribution.

Syndicate Messenger

Syndicate Messenger
Syndicate Messenger
Creature — Bird

Flying

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

"Many wings haunt the skies these days. Few of them bear good tidings."

—Lavinia

2/3

Tenth District Veteran

Tenth District Veteran
Tenth District Veteran
Creature — Human Soldier

Vigilance

Whenever Tenth District Veteran attacks, untap another target creature you control.

"I keep reminding myself we do this because others can't, because we love this city. If we don't save it, no one will."

2/3

Tithe Taker

Tithe Taker
Tithe Taker
Creature — Human Soldier

During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities.

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

2/1

Twilight Panther

Twilight Panther
Twilight Panther
Creature — Cat Spirit

{B}: Twilight Panther gains deathtouch until end of turn.

A pet that can hunt both flesh and spirit is precious in a place where smiling assassins keep company with ghostly shadows.

1/2

Unbreakable Formation

Unbreakable Formation
Unbreakable Formation
Instant

Creatures you control gain indestructible until end of turn.

Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Watchful Giant

Watchful Giant
Watchful Giant
Creature — Giant Soldier

When Watchful Giant enters the battlefield, create a 1/1 white Human creature token.

Loitering is not only illegal but unwise, since those who stay too long in one place are apt to be stepped on.

3/6

Arrester's Admonition

Arrester's Admonition
Arrester's Admonition
Instant

Return target creature to its owner's hand.

Addendum — If you cast this spell during your main phase, draw a card.

Law is the voice of reason.

Benthic Biomancer

Benthic Biomancer
Benthic Biomancer
Creature — Merfolk Wizard Mutant

{1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.

"I am my life's work."

1/1

Chillbringer

Chillbringer
Chillbringer
Creature — Elemental

Flying

When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.

If you can see your breath, it's too late to run.

3/3

Clear the Mind

Clear the Mind
Clear the Mind
Sorcery

Target player shuffles their graveyard into their library.

Draw a card.

"The best way to keep a secret is to forget it."

—Lazav

Code of Constraint

Code of Constraint
Code of Constraint
Instant

Target creature gets -4/-0 until end of turn.

Draw a card.

Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.

Coral Commando

Coral Commando
Coral Commando
Creature — Merfolk Warrior

Few Ravnicans are aware of the vast reefs in their world's hidden ocean. Far beneath the great sinkholes, where the light is blue and dim, merfolk tend the coral labyrinths that feed the benthic ecosystem.

3/2

Essence Capture

Essence Capture
Essence Capture
Instant

Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.

"It's not enough to defeat our foes. We must learn from them, too."

—Vannifar

Eyes Everywhere

Eyes Everywhere
Eyes Everywhere
Enchantment

At the beginning of your upkeep, scry 1.

{5}{U}: Exchange control of Eyes Everywhere and target nonland permanent. Activate only as a sorcery.

"They've got eyes inside my head!"

Faerie Duelist

Faerie Duelist
Faerie Duelist
Creature — Faerie Rogue

Flash

Flying

When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.

Faeries are easily offended and quick to exact a quirky revenge.

1/2

Gateway Sneak

Gateway Sneak
Gateway Sneak
Creature — Vedalken Rogue

Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn.

Whenever Gateway Sneak deals combat damage to a player, draw a card.

"I've been through every guildgate in this city, and no one sees me come or go."

1/3

Humongulus

Humongulus
Humongulus
Creature — Homunculus

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Searching the city for Fblthp felt like sifting the rain for a single drop of blood.

2/5

Mass Manipulation

Mass Manipulation
Mass Manipulation
Sorcery

Gain control of X target creatures and/or planeswalkers.

Those who cross the Dimir find enemies everywhere they turn.

Mesmerizing Benthid

Mesmerizing Benthid
Mesmerizing Benthid
Creature — Octopus

When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step."

Mesmerizing Benthid has hexproof as long as you control an Illusion.

4/5

Persistent Petitioners

Persistent Petitioners
Persistent Petitioners
Creature — Human Advisor

{1}, {T}: Target player mills a card. (They put the top card of their library into their graveyard.)

Tap four untapped Advisors you control: Target player mills twelve cards.

A deck can have any number of cards named Persistent Petitioners.

1/3

Precognitive Perception

Precognitive Perception
Precognitive Perception
Instant

Draw three cards.

Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.

"To control the present we must master the future."

Prying Eyes

Prying Eyes
Prying Eyes
Instant

Draw four cards, then discard two cards.

"Citizen! Your crime has been recorded. Cease movement and await arrest, or further penalties will be immediately imposed."

Pteramander

Pteramander
Pteramander
Creature — Salamander Drake

Flying

{7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)

1/1

Quench

Quench
Quench
Instant

Counter target spell unless its controller pays {2}.

"When properly invoked, the plasma globule encloses the offensive spell with a satisfying slurp."

Showing cards 1 - 48 of 273.
«»