Angel of Grace
Flash
Flying
When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
{4}{W}{W}, Exile Angel of Grace from your graveyard: Your life total becomes 10.
Angelic Exaltation
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
"If we cannot have peace, we will have justice."
—Aurelia
Archway Angel
Flying
When Archway Angel enters the battlefield, you gain 2 life for each Gate you control.
A ray of hope breaks through the shroud of rain.
Arrester's Zeal
Target creature gets +2/+2 until end of turn.
Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.
Law is the light of civilization.
Bring to Trial
Exile target creature with power 4 or greater.
"In you go, big guy. Watch your head."
Civic Stalwart
When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn.
"These are your streets. Defend them! This is your neighborhood. Honor it! This is your city. Save it!"
Concordia Pegasus
Flying
"What makes a frog lizard any worse than a bird horse? Prejudice against the Simic, that's what. It's unfair!"
—Thados Arquef,
Guardian Project biomancer
Expose to Daylight
Destroy target artifact or enchantment. Scry 1.
"Lies cannot long withstand the harsh light of day."
—Lavinia
Forbidding Spirit
When Forbidding Spirit enters the battlefield, until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays {2} for each of those creatures.
"You will respect the dead."
Haazda Officer
When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn.
"You two, cover the alley! You, with me! Eyes on windows, balconies, and rooftops. Who knows what a fish-octopus-crab can do!"
Hero of Precinct One
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
When the established order falters, what remains are ordinary people and their struggle to survive.
Impassioned Orator
Whenever another creature enters the battlefield under your control, you gain 1 life.
In times of unrest, the crowd is eager for the comfort of strong convictions.
Justiciar's Portal
Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
With the new guildmaster's innovations, arresters can arrive on the scene moments before a crime is committed.
Knight of Sorrows
Knight of Sorrows can block an additional creature each combat.
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
The helmet reveals no eyes to witness your penance, no mouth to offer absolution.
Lumbering Battlement
Vigilance
When Lumbering Battlement enters the battlefield, exile any number of other nontoken creatures you control until it leaves the battlefield.
Lumbering Battlement gets +2/+2 for each card exiled with it.
Ministrant of Obligation
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
When the price of your sins comes due, the Church of Deals is there to collect.
Prowling Caracal
A hunter in the city requires the utmost cunning to survive. It must pounce only if the kill is certain, and leave the remains where no one will see.
Rally to Battle
Creatures you control get +1/+3 until end of turn. Untap them.
The guildmasters loom large in the political sphere, but in the end, the rulers of Ravnica are its people.
Resolute Watchdog
Defender
{1}, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
A friend in good times, a guardian in bad times, and a savior when all else fails.
Sentinel's Mark
Flash
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Addendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.
Sky Tether
Enchant creature
Enchanted creature has defender and loses flying.
"If you can't control your mount, I will control it for you."
—Mirela, Azorius hussar
Smothering Tithe
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
"I await your donation."
—Dasha, Orzhov priest
Spirit of the Spires
Flying
Other creatures you control with flying get +0/+1.
She breathes fair winds to tired griffins and lifts songbirds beyond the reach of stalking cats.
Summary Judgment
Summary Judgment deals 3 damage to target tapped creature.
Addendum — If you cast this spell during your main phase, it deals 5 damage instead.
Any challenge to Azorius authority is met with swift and potent retribution.
Syndicate Messenger
Flying
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
"Many wings haunt the skies these days. Few of them bear good tidings."
—Lavinia
Tenth District Veteran
Vigilance
Whenever Tenth District Veteran attacks, untap another target creature you control.
"I keep reminding myself we do this because others can't, because we love this city. If we don't save it, no one will."
Tithe Taker
During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities.
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Twilight Panther
{B}: Twilight Panther gains deathtouch until end of turn.
A pet that can hunt both flesh and spirit is precious in a place where smiling assassins keep company with ghostly shadows.
Unbreakable Formation
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Watchful Giant
When Watchful Giant enters the battlefield, create a 1/1 white Human creature token.
Loitering is not only illegal but unwise, since those who stay too long in one place are apt to be stepped on.
Arrester's Admonition
Return target creature to its owner's hand.
Addendum — If you cast this spell during your main phase, draw a card.
Law is the voice of reason.
Benthic Biomancer
{1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.
"I am my life's work."
Chillbringer
Flying
When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
If you can see your breath, it's too late to run.
Clear the Mind
Target player shuffles their graveyard into their library.
Draw a card.
"The best way to keep a secret is to forget it."
—Lazav
Code of Constraint
Target creature gets -4/-0 until end of turn.
Draw a card.
Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.
Coral Commando
Few Ravnicans are aware of the vast reefs in their world's hidden ocean. Far beneath the great sinkholes, where the light is blue and dim, merfolk tend the coral labyrinths that feed the benthic ecosystem.
Essence Capture
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
"It's not enough to defeat our foes. We must learn from them, too."
—Vannifar
Eyes Everywhere
At the beginning of your upkeep, scry 1.
{5}{U}: Exchange control of Eyes Everywhere and target nonland permanent. Activate only as a sorcery.
"They've got eyes inside my head!"
Faerie Duelist
Flash
Flying
When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
Faeries are easily offended and quick to exact a quirky revenge.
Gateway Sneak
Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn.
Whenever Gateway Sneak deals combat damage to a player, draw a card.
"I've been through every guildgate in this city, and no one sees me come or go."
Humongulus
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Searching the city for Fblthp felt like sifting the rain for a single drop of blood.
Mass Manipulation
Gain control of X target creatures and/or planeswalkers.
Those who cross the Dimir find enemies everywhere they turn.
Mesmerizing Benthid
When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step."
Mesmerizing Benthid has hexproof as long as you control an Illusion.
Persistent Petitioners
{1}, {T}: Target player mills a card. (They put the top card of their library into their graveyard.)
Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.
Precognitive Perception
Draw three cards.
Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.
"To control the present we must master the future."
Prying Eyes
Draw four cards, then discard two cards.
"Citizen! Your crime has been recorded. Cease movement and await arrest, or further penalties will be immediately imposed."
Pteramander
Flying
{7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Quench
Counter target spell unless its controller pays {2}.
"When properly invoked, the plasma globule encloses the offensive spell with a satisfying slurp."