Alaborn Cavalier
Whenever Alaborn Cavalier attacks, you may tap target creature.
"Course he ran! *I* wouldn't want to stare down that barrel, either!"
—Alaborn soldier
Alaborn Grenadier
Vigilance
"Ever proud, ever vigilant."
—Grenadier motto
Alaborn Musketeer
Reach (This creature can block creatures with flying.)
Muskets gave the Alaborn army an advantage it had long lacked—air defense.
Alaborn Trooper
"I dedicate my body to my country And my life to my King."
—Alaborn Soldier's Oath
Alaborn Veteran
{T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.
Alaborn Zealot
When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.
Angel of Fury
Flying
When Angel of Fury dies, you may shuffle it into its owner's library.
Angel of Mercy
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
Angelic Blessing
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
The man who rose up to fight was not the same man knocked down.
Angelic Wall
Defender (This creature can't attack.)
Flying
Be at peace, and observe its beauty. Be at war, and feel its justice.
Archangel
Flying, vigilance
Armageddon
Destroy all lands.
War destroys more than just the land. War destroys hope.
Armored Griffin
Flying, vigilance
Bargain
Target opponent draws a card.
You gain 7 life.
Bargaining with a goblin is like trading with a child; both believe they already own everything.
Breath of Life
Return target creature card from your graveyard to the battlefield.
Festival of Trokin
You gain 2 life for each creature you control.
Everyone loves a good sale.
Just Fate
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Destroy target attacking creature.
Path of Peace
Destroy target creature. Its owner gains 4 life.
"You could die famous or you could die old. I chose old."
—Former soldier
Rally the Troops
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Untap all creatures you control.
Righteous Charge
Creatures you control get +2/+2 until end of turn.
"Bravery shines brightest in a pure soul."
—Restela, Alaborn marshal
Righteous Fury
Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
Steam Catapult
{T}: Destroy target tapped creature. Activate only during your turn, before attackers are declared.
"You idiots! Turn it around! Turn it around!"
Temple Acolyte
When Temple Acolyte enters the battlefield, you gain 3 life.
Young, yes. Inexperienced, yes. Weak? Don't count on it.
Temple Elder
{T}: You gain 1 life. Activate only during your turn, before attackers are declared.
"Give us breath. Give us life. Prepare us for the day we make."
—The Alaborn "Rite of Battle"
Town Sentry
Whenever Town Sentry blocks, it gets +0/+2 until end of turn.
"So he gots a sword. Big deal."
"Yeah, it's a big deal—it's a big sword!"
—Two goblins outside the gates of Trokin
Trokin High Guard
Battle tempers soldiers as fire tempers steel.
Vengeance
Destroy target tapped creature.
A bullet renders all sizes equal.
Volunteer Militia
People fight hardest on their own soil.
Warrior's Stand
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Creatures you control get +2/+2 until end of turn.
Wild Griffin
Flying
Two little goblins, out in the sun. Down came a griffin, and then there was one.
Air Elemental
Flying
As insubstantial, and as powerful, as the wind that carries it.
Apprentice Sorcerer
{T}: Apprentice Sorcerer deals 1 damage to any target. Activate only during your turn, before attackers are declared.
Armored Galleon
Armored Galleon can't attack unless defending player controls an Island.
"Information equals profits. Our merchants sell it, or our pirates use it."
—Jefan, Talas ship captain
Coastal Wizard
{T}: Return Coastal Wizard and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.
Denizen of the Deep
When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.
Déjà Vu
Return target sorcery card from your graveyard to your hand.
History is the study of repetition.
Exhaustion
Creatures and lands target opponent controls don't untap during their next untap step.
Extinguish
Counter target sorcery spell.
Eye Spy
Look at the top card of target player's library. You may put that card into their graveyard.
False Summoning
Counter target creature spell.
Mystic Denial
Counter target creature or sorcery spell.
Piracy
Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.
The sea gives, and the sea takes. Some just help with the taking.
Remove
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Return target attacking creature to its owner's hand.
Screeching Drake
Flying
When Screeching Drake enters the battlefield, draw a card, then discard a card.
Sea Drake
Flying
When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.
Sleight of Hand
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Steam Frigate
Steam Frigate can't attack unless defending player controls an Island.
"Is it merchants or is it pirates?"
"It's Talas—there's no difference."
Talas Air Ship
Flying
"Their ships pollute our air as they themselves pollute our forest."
—Arathel, elvish queen