Oversized League Prizes
Plains
({T}: Add {W}.)
Island
({T}: Add {U}.)
Swamp
({T}: Add {B}.)
Mountain
({T}: Add {R}.)
Forest
({T}: Add {G}.)
Icy Manipulator
{1}, {T}: Tap target artifact, creature, or land.
Wheel of Fortune
Each player discards their hand, then draws seven cards.
Erhnam Djinn
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
Erhnam Djinn
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
Balduvian Horde
When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.
"Peace will come only when we have taken Varchild's head."
—Lovisa Coldeyes, Balduvian Chieftain
Library of Alexandria
{T}: Add {C}.
{T}: Draw a card. Activate only if you have exactly seven cards in hand.
Vesuvan Doppelganger
You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."
Fallen Angel
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
Fallen Angel
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
Sol'kanar the Swamp King
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Whenever a player casts a black spell, you gain 1 life.
Mirror Universe
{T}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate only during your upkeep.
Balance
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
City of Brass
Whenever City of Brass becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color.
City of Brass
Whenever City of Brass becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color.
Autumn Willow
Shroud (This creature can't be the target of spells or abilities.)
{G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
"We must shake her limbs and rattle her brains."
—Grandmother Sengir
Necropotence
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Ivory Tower
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Valuing scholarship above all else, the inhabitants of the Ivory Tower reward those who sacrifice power for knowledge.
Guardian Beast
As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.
Guardian Beast
As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.
Lhurgoyf
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
"Ach! Hans, run! It's the Lhurgoyf!"
—Saffi Eriksdotter, last words
Adarkar Wastes
{T}: Add {C}.
{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.
Blinking Spirit
{0}: Return Blinking Spirit to its owner's hand.
"Don't look at it! Maybe it'll go away!"
—Ib Halfheart, goblin tactician
Zuran Orb
Sacrifice a land: You gain 2 life.
"I will go to any length to achieve my goal. Eternal life is worth any sacrifice."
—Zur the Enchanter
Deflection
Change the target of target spell with a single target.
Up and down,
over and through,
back around—
the joke's on you.
Deflection
Change the target of target spell with a single target.
Up and down,
over and through,
back around—
the joke's on you.
Black Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
Earthquake
Earthquake deals X damage to each creature without flying and each player.
Personal Incarnation
{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability.
When Personal Incarnation dies, its owner loses half their life, rounded up.
Nether Shadow
Haste
At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.
Nether Shadow
Haste
At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.
Recall
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
Baron Sengir
Flying
Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.
{T}: Regenerate another target Vampire.
"Beast. Defiler. The source of all my pain."
—Ihsan's Shade
Greater Realm of Preservation
{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
Enduring Renewal
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
That which lasts longest serves best.
Enduring Renewal
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
That which lasts longest serves best.