228 Card Expansion Set
Release Date: Apr 19th 2024
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Showing cards 49 - 96 of 364.

Fleeting Reflection

Fleeting Reflection
Fleeting Reflection
Instant

Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature.

"You're not mad I pulled a little prank. You're just mad you fell for it."

—Oko, to Annie Flash

Geralf, the Fleshwright

Geralf, the Fleshwright
Geralf, the Fleshwright
Legendary Creature — Human Warlock

Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token.

Whenever a Zombie enters the battlefield under your control, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.

2/3

Geyser Drake

Geyser Drake
Geyser Drake
Creature — Drake

Flying

As long as it's not your turn, spells you cast cost {1} less to cast.

As mating season approaches, drakes dive through scalding geysers, revealing the brightly colored scales hidden beneath layers of dust.

2/3

Harrier Strix

Harrier Strix
Harrier Strix
Creature — Bird

Flying

When Harrier Strix enters the battlefield, tap target permanent.

{2}{U}: Draw a card, then discard a card.

It can see in both darkness and daylight, but it hunts best when thunder growls in the sky.

1/1

Jailbreak Scheme

Jailbreak Scheme
Jailbreak Scheme
Sorcery

Spree (Choose one or more additional costs.)

+ {3} — Put a +1/+1 counter on target creature. It can't be blocked this turn.

+ {2} — Target artifact or creature's owner puts it on the top or bottom of their library.

Satoru insisted he was just about to free himself.

The Key to the Vault

The Key to the Vault
The Key to the Vault
Legendary Artifact — Equipment

Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.

Equip {2}{U}

Loan Shark

Loan Shark
Loan Shark
Creature — Shark Rogue

When Loan Shark enters the battlefield, if you've cast two or more spells this turn, draw a card.

Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

3/4

Marauding Sphinx

Marauding Sphinx
Marauding Sphinx
Creature — Sphinx Rogue

Flying, vigilance, ward {2}

Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

She poses a riddle to each mark, allowing them a chance to keep their goods. Thus far, none have succeeded.

3/5

Metamorphic Blast

Metamorphic Blast
Metamorphic Blast
Instant

Spree (Choose one or more additional costs.)

+ {1} — Until end of turn, target creature becomes a white Rabbit with base power and toughness 0/1.

+ {3} — Target player draws two cards.

Rundo's craving for revenge was replaced by a craving for vegetables.

Nimble Brigand

Nimble Brigand
Nimble Brigand
Creature — Human Rogue

Nimble Brigand can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Whenever Nimble Brigand deals combat damage to a player, draw a card.

The hard part wasn't sneaking aboard. It was safely exiting with Slickshot flair.

1/3

Outlaw Stitcher

Outlaw Stitcher
Outlaw Stitcher
Creature — Human Warlock

When Outlaw Stitcher enters the battlefield, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first.

Plot {4}{U} (You may pay {4}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

1/4

Peerless Ropemaster

Peerless Ropemaster
Peerless Ropemaster
Creature — Human Rogue

When Peerless Ropemaster enters the battlefield, return up to one target tapped creature to its owner's hand.

"Murder someone and you'll have a gaggle of folks lining up for revenge. Humiliate them, and they won't dare bother you again."

4/4

Phantom Interference

Phantom Interference
Phantom Interference
Instant

Spree (Choose one or more additional costs.)

+ {3} — Create a 2/2 white Spirit creature token with flying.

+ {1} — Counter target spell unless its controller pays {2}.

To his enemies' chagrin, Winston was every bit as meddlesome dead as he had been alive.

Plan the Heist

Plan the Heist
Plan the Heist
Sorcery

Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Razzle-Dazzler

Razzle-Dazzler
Razzle-Dazzler
Creature — Human Wizard

Whenever you cast your second spell each turn, put a +1/+1 counter on Razzle-Dazzler. It can't be blocked this turn.

"Now you see me, now you—"

1/2

Seize the Secrets

Seize the Secrets
Seize the Secrets
Sorcery

This spell costs {1} less to cast if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Draw two cards.

Nolan refused to give up the vault's location. The strange figure simply smiled and reached into his mind.

Shackle Slinger

Shackle Slinger
Shackle Slinger
Creature — Human Soldier

Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Even when he missed the wrists, a pair of thundercuffs to the head got the job done.

3/2

Shifting Grift

Shifting Grift
Shifting Grift
Sorcery

Spree (Choose one or more additional costs.)

+ {2} — Exchange control of two target creatures.

+ {1} — Exchange control of two target artifacts.

+ {1} — Exchange control of two target enchantments.

Slickshot Lockpicker

Slickshot Lockpicker
Slickshot Lockpicker
Creature — Human Rogue

When Slickshot Lockpicker enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Plot {2}{U} (You may pay {2}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

2/3

Slickshot Vault-Buster

Slickshot Vault-Buster
Slickshot Vault-Buster
Creature — Human Rogue

Vigilance

Slickshot Vault-Buster gets +2/+0 as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

"Sure it's risky, but that's what makes it fun! That and the money. And the bankers' faces."

1/4

Spring Splasher

Spring Splasher
Spring Splasher
Creature — Frog Beast

Whenever Spring Splasher attacks, target creature defending player controls gets -3/-0 until end of turn.

It once escaped a cook's pot. Now it fears neither heat nor human.

2/1

Step Between Worlds

Step Between Worlds
Step Between Worlds
Sorcery

Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.

Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Stoic Sphinx

Stoic Sphinx
Stoic Sphinx
Creature — Sphinx

Flash

Flying

Stoic Sphinx has hexproof as long as you haven't cast a spell this turn.

Lucky travelers reported a mighty winged creature among the geysers. Unlucky ones didn't make it back.

5/3

Stop Cold

Stop Cold
Stop Cold
Enchantment — Aura

Flash

Enchant artifact or creature

When Stop Cold enters the battlefield, tap enchanted permanent.

Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.

Take the Fall

Take the Fall
Take the Fall
Instant

Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Draw a card.

Dewey had been briefed on every aspect of the plan... except the bit where he was left holding the bag.

This Town Ain't Big Enough

This Town Ain't Big Enough
This Town Ain't Big Enough
Instant

This spell costs {3} less to cast if it targets a permanent you control.

Return up to two target nonland permanents to their owners' hands.

"All that fancy footwork, and you can't even dodge one silly little rope? Cryin' shame, that is."

Three Steps Ahead

Three Steps Ahead
Three Steps Ahead
Instant

Spree (Choose one or more additional costs.)

+ {1}{U} — Counter target spell.

+ {3} — Create a token that's a copy of target artifact or creature you control.

+ {2} — Draw two cards, then discard a card.

She'd planned for every eventuality, with the obvious exception of failure.

Visage Bandit

Visage Bandit
Visage Bandit
Creature — Shapeshifter Rogue

You may have Visage Bandit enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.

Plot {2}{U} (You may pay {2}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

2/2

Ambush Gigapede

Ambush Gigapede
Ambush Gigapede
Creature — Insect

Flash

When Ambush Gigapede enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn.

"First rule of crossing Blacksnag Bog: if you can't see the bottom, don't."

—Chance Mulligan, wilderness guide

6/2

Binding Negotiation

Binding Negotiation
Binding Negotiation
Sorcery

Target opponent reveals their hand. You may choose a nonland card from it. If you do, they discard it. Otherwise, you may put a face-up exiled card they own into their graveyard.

"The tighter I bind them, the looser their tongues become."

Blacksnag Buzzard

Blacksnag Buzzard
Blacksnag Buzzard
Creature — Bird

Flying

Blacksnag Buzzard enters the battlefield with a +1/+1 counter on it if a creature died this turn.

Plot {1}{B} (You may pay {1}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

2/1

Blood Hustler

Blood Hustler
Blood Hustler
Creature — Vampire Rogue

Whenever you commit a crime, put a +1/+1 counter on Blood Hustler. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

{3}{B}: Target opponent loses 1 life and you gain 1 life.

1/1

Boneyard Desecrator

Boneyard Desecrator
Boneyard Desecrator
Creature — Zombie Mercenary

Menace

{1}{B}, Sacrifice another creature: Put a +1/+1 counter on Boneyard Desecrator. If an outlaw was sacrificed this way, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

It's never too late to start an afterlife of crime.

3/4

Caustic Bronco

Caustic Bronco
Caustic Bronco
Creature — Snake Horse Mount

Whenever Caustic Bronco attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if Caustic Bronco isn't saddled. Otherwise, each opponent loses that much life.

Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

2/2

Consuming Ashes

Consuming Ashes
Consuming Ashes
Instant

Exile target creature. If it had mana value 3 or less, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

The enforcer only got halfway through the arrest warrant before it—and he—went up in smoke.

Corrupted Conviction

Corrupted Conviction
Corrupted Conviction
Instant

As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.

Every moving carriage is an accident waiting to happen, and the Hellspurs hate waiting.

Desert's Due

Desert's Due
Desert's Due
Instant

Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control.

He was glad when the mirages appeared. At least he wouldn't die alone.

Desperate Bloodseeker

Desperate Bloodseeker
Desperate Bloodseeker
Creature — Vampire

Lifelink

When Desperate Bloodseeker enters the battlefield, target player mills two cards. (They put the top two cards of their library into their graveyard.)

With no mammals around, some vampires tried to feed on cactusfolk, with horrible results for everyone involved.

2/2

Fake Your Own Death

Fake Your Own Death
Fake Your Own Death
Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

"Oh, he's done bothering us. Trust me."

—Dwayne, Hellspur guard

Forsaken Miner

Forsaken Miner
Forsaken Miner
Creature — Skeleton Rogue

Forsaken Miner can't block.

Whenever you commit a crime, you may pay {B}. If you do, return Forsaken Miner from your graveyard to the battlefield. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

2/2

Gisa, the Hellraiser

Gisa, the Hellraiser
Gisa, the Hellraiser
Legendary Creature — Human Warlock

Ward—{2}, Pay 2 life.

Skeletons and Zombies you control get +1/+1 and have menace.

Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

4/4

Hollow Marauder

Hollow Marauder
Hollow Marauder
Creature — Specter Rogue

This spell costs {1} less to cast for each creature card in your graveyard.

Flying

When Hollow Marauder enters the battlefield, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card.

4/2

Insatiable Avarice

Insatiable Avarice
Insatiable Avarice
Sorcery

Spree (Choose one or more additional costs.)

+ {2} — Search your library for a card, then shuffle and put that card on top.

+ {B}{B} — Target player draws three cards and loses 3 life.

Akul didn't know what lay inside Tarnation's great vault, but the mystery fueled his obsession.

Kaervek, the Punisher

Kaervek, the Punisher
Kaervek, the Punisher
Legendary Creature — Human Warlock

Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.)

3/3

Lively Dirge

Lively Dirge
Lively Dirge
Sorcery

Spree (Choose one or more additional costs.)

+ {1} — Search your library for a card, put it into your graveyard, then shuffle.

+ {2} — Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.

"Now rip your partner from the grave, and form an undead killing wave!"

Mourner's Surprise

Mourner's Surprise
Mourner's Surprise
Sorcery

Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

"Y'all should've known better than to buy me a coffin!"

Neutralize the Guards

Neutralize the Guards
Neutralize the Guards
Instant

Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

"Don't bother getting up. I'll see myself in."

Nezumi Linkbreaker

Nezumi Linkbreaker
Nezumi Linkbreaker
Creature — Rat Warlock

When Nezumi Linkbreaker dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

"If they want to get to Prosperity so badly, they can walk there."

1/1
Showing cards 49 - 96 of 364.
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