Odyssey
Sphere of Grace
If a black source would deal damage to you, prevent 2 of that damage.
Grace repels darkness.
Sphere of Law
If a red source would deal damage to you, prevent 2 of that damage.
Law smothers anarchy.
Sphere of Reason
If a blue source would deal damage to you, prevent 2 of that damage.
Reason exposes deception.
Sphere of Truth
If a white source would deal damage to you, prevent 2 of that damage.
Truth tempers fanaticism.
Spiritualize
Until end of turn, whenever target creature deals damage, you gain that much life.
Draw a card.
"There is purity in all things. Even hatred."
—Lieutenant Kirtar
Tattoo Ward
Enchant creature
Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward.
Sacrifice Tattoo Ward: Destroy target enchantment.
Testament of Faith
{X}: Testament of Faith becomes an X/X Wall creature with defender in addition to its other types until end of turn.
"Belief in the Ancestor is admirable, but our enemies often demand something more . . . tangible."
—Pianna, nomad captain
Tireless Tribe
Discard a card: Tireless Tribe gets +0/+4 until end of turn.
"We've survived starvation, dwarf attacks, and heatstroke. Why should a little sandstorm bother us?"
Wayward Angel
Flying, vigilance
Threshold — As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."
Aboshan, Cephalid Emperor
Tap an untapped Octopus you control: Tap target permanent.
{U}{U}{U}: Tap all creatures without flying.
"No one can fight the tide forever."
Aboshan's Desire
Enchant creature
Enchanted creature has flying.
Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)
Aether Burst
Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast this spell.
As fleeting as a cephalid's promise.
Amugaba
Flying
{2}{U}, Discard a card: Return Amugaba to its owner's hand.
The aven claim it feeds on thunder and rainbows.
Aura Graft
Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
"It's not really stealing. It's more like extended borrowing."
Aven Fisher
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Fisher dies, you may draw a card.
The same spears that catch their food today will defend their homes tomorrow.
Aven Smokeweaver
Flying, protection from red
In a world still pained from burns, some are born already scarred.
Aven Windreader
Flying (This creature can't be blocked except by creatures with flying or reach.)
{1}{U}: Target player reveals the top card of their library.
"The tiniest ripple tells a story ten fathoms deep."
Balshan Beguiler
Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of their library. You choose one of those cards and put it into their graveyard.
Balshan Griffin
Flying
{1}{U}, Discard a card: Return Balshan Griffin to its owner's hand.
It helps to have an extra direction in which to run.
Bamboozle
Target player reveals the top four cards of their library. You choose two of those cards and put them into that player's graveyard. Put the rest on top of their library in any order.
Battle of Wits
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
The wizard who reads a thousand books is powerful. The wizard who memorizes a thousand books is insane.
Careful Study
Draw two cards, then discard two cards.
Books are like crops—they must be thinned for best yield.
Cephalid Broker
{T}: Target player draws two cards, then discards two cards.
Cephalids value the free exchange of ideas—except for the "free" part.
Cephalid Looter
{T}: Target player draws a card, then discards a card.
"Amazing, isn't it, what humans will throw away when they're drowning?"
Cephalid Retainer
{U}{U}: Tap target creature without flying.
Cephalids whisper flattery in your ear, put jewels in your hand, spin dreams in your head, and stick knives in your back.
Cephalid Scout
Flying
{2}{U}, Sacrifice a land: Draw a card.
The more they survey the dreadful dry expanses, the more the cephalids thirst to tame them.
Cephalid Shrine
Whenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell.
Chamber of Manipulation
Enchant land
Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn."
Politics is just a subtle form of mind control—and cephalids are master politicians.
Cognivore
Flying
Cognivore's power and toughness are each equal to the number of instant cards in all graveyards.
Concentrate
Draw three cards.
"The treasure in my mind is greater than any worldly glory."
Cultural Exchange
Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)
Deluge
Tap all creatures without flying.
"From the sea came all life, and to the sea it will return. The sooner the better."
—Emperor Aboshan
Dematerialize
Return target permanent to its owner's hand.
Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Divert
Change the target of target spell with a single target unless that spell's controller pays {2}.
"What's the fun of being a wizard if you can't mess with people's heads?"
Dreamwinder
Dreamwinder can't attack unless defending player controls an Island.
{U}, Sacrifice an Island: Target land becomes an Island until end of turn.
Escape Artist
Escape Artist can't be blocked.
{U}, Discard a card: Return Escape Artist to its owner's hand.
"Not even my shadow knows where I am."
Extract
Search target player's library for a card and exile it. Then that player shuffles.
To say Nixar had a splitting headache would be a bit of an understatement.
Fervent Denial
Counter target spell.
Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"Your tenacity is admirable. And futile."
—Emperor Aboshan
Immobilizing Ink
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{1}, Discard a card: Untap this creature."
Laquatus's Creativity
Target player draws cards equal to the number of cards in their hand, then discards that many cards.
One never knows when inspiration will bubble up.
Patron Wizard
Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}.
"The best way to teach is by example."
Pedantic Learning
Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card.
Even the trivial can inspire.
Peek
Look at target player's hand.
Draw a card.
Sometimes you have to read between the minds.
Persuasion
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
You control enchanted creature.
"Protocol demands that you bow down before me. I always stand on protocol."
Phantom Whelp
When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
It lurks in the mist, waiting for stragglers to fall behind. When the fog clears, nothing remains but footprints.
Predict
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.
Psionic Gift
Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to any target."
For sale: Complete wizard's library. Rare scrolls, grimoires, and works of ancient spellcrafting! Slightly abridged.
Pulsating Illusion
Flying
Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate only once each turn.