Odyssey

350 Card Expansion Set
Release Date: Oct 01st 2001
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Showing cards 49 - 96 of 350.

Sphere of Grace

Sphere of Grace
Sphere of Grace
Enchantment

If a black source would deal damage to you, prevent 2 of that damage.

Grace repels darkness.

Sphere of Law

Sphere of Law
Sphere of Law
Enchantment

If a red source would deal damage to you, prevent 2 of that damage.

Law smothers anarchy.

Sphere of Reason

Sphere of Reason
Sphere of Reason
Enchantment

If a blue source would deal damage to you, prevent 2 of that damage.

Reason exposes deception.

Sphere of Truth

Sphere of Truth
Sphere of Truth
Enchantment

If a white source would deal damage to you, prevent 2 of that damage.

Truth tempers fanaticism.

Spiritualize

Spiritualize
Spiritualize
Instant

Until end of turn, whenever target creature deals damage, you gain that much life.

Draw a card.

"There is purity in all things. Even hatred."

—Lieutenant Kirtar

Tattoo Ward

Tattoo Ward
Tattoo Ward
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward.

Sacrifice Tattoo Ward: Destroy target enchantment.

Testament of Faith

Testament of Faith
Testament of Faith
Enchantment

{X}: Testament of Faith becomes an X/X Wall creature with defender in addition to its other types until end of turn.

"Belief in the Ancestor is admirable, but our enemies often demand something more . . . tangible."

—Pianna, nomad captain

Tireless Tribe

Tireless Tribe
Tireless Tribe
Creature — Human Nomad

Discard a card: Tireless Tribe gets +0/+4 until end of turn.

"We've survived starvation, dwarf attacks, and heatstroke. Why should a little sandstorm bother us?"

1/1

Wayward Angel

Wayward Angel
Wayward Angel
Creature — Angel Horror

Flying, vigilance

Threshold — As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."

4/4

Aboshan, Cephalid Emperor

Aboshan, Cephalid Emperor
Aboshan, Cephalid Emperor
Legendary Creature — Octopus Noble

Tap an untapped Octopus you control: Tap target permanent.

{U}{U}{U}: Tap all creatures without flying.

"No one can fight the tide forever."

3/3

Aboshan's Desire

Aboshan's Desire
Aboshan's Desire
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)

Aether Burst

Aether Burst
Aether Burst
Instant

Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast this spell.

As fleeting as a cephalid's promise.

Amugaba

Amugaba
Amugaba
Creature — Illusion

Flying

{2}{U}, Discard a card: Return Amugaba to its owner's hand.

The aven claim it feeds on thunder and rainbows.

6/6

Aura Graft

Aura Graft
Aura Graft
Instant

Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.

"It's not really stealing. It's more like extended borrowing."

Aven Fisher

Aven Fisher
Aven Fisher
Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aven Fisher dies, you may draw a card.

The same spears that catch their food today will defend their homes tomorrow.

2/2

Aven Smokeweaver

Aven Smokeweaver
Aven Smokeweaver
Creature — Bird Soldier

Flying, protection from red

In a world still pained from burns, some are born already scarred.

2/3

Aven Windreader

Aven Windreader
Aven Windreader
Creature — Bird Soldier Wizard

Flying (This creature can't be blocked except by creatures with flying or reach.)

{1}{U}: Target player reveals the top card of their library.

"The tiniest ripple tells a story ten fathoms deep."

3/3

Balshan Beguiler

Balshan Beguiler
Balshan Beguiler
Creature — Human Wizard

Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of their library. You choose one of those cards and put it into their graveyard.

1/1

Balshan Griffin

Balshan Griffin
Balshan Griffin
Creature — Griffin

Flying

{1}{U}, Discard a card: Return Balshan Griffin to its owner's hand.

It helps to have an extra direction in which to run.

3/2

Bamboozle

Bamboozle
Bamboozle
Sorcery

Target player reveals the top four cards of their library. You choose two of those cards and put them into that player's graveyard. Put the rest on top of their library in any order.

Battle of Wits

Battle of Wits
Battle of Wits
Enchantment

At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

The wizard who reads a thousand books is powerful. The wizard who memorizes a thousand books is insane.

Careful Study

Careful Study
Careful Study
Sorcery

Draw two cards, then discard two cards.

Books are like crops—they must be thinned for best yield.

Cephalid Broker

Cephalid Broker
Cephalid Broker
Creature — Octopus

{T}: Target player draws two cards, then discards two cards.

Cephalids value the free exchange of ideas—except for the "free" part.

2/2

Cephalid Looter

Cephalid Looter
Cephalid Looter
Creature — Octopus Rogue

{T}: Target player draws a card, then discards a card.

"Amazing, isn't it, what humans will throw away when they're drowning?"

2/1

Cephalid Retainer

Cephalid Retainer
Cephalid Retainer
Creature — Octopus

{U}{U}: Tap target creature without flying.

Cephalids whisper flattery in your ear, put jewels in your hand, spin dreams in your head, and stick knives in your back.

2/3

Cephalid Scout

Cephalid Scout
Cephalid Scout
Creature — Octopus Wizard Scout

Flying

{2}{U}, Sacrifice a land: Draw a card.

The more they survey the dreadful dry expanses, the more the cephalids thirst to tame them.

1/1

Cephalid Shrine

Cephalid Shrine
Cephalid Shrine
Enchantment

Whenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell.

Chamber of Manipulation

Chamber of Manipulation
Chamber of Manipulation
Enchantment — Aura

Enchant land

Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn."

Politics is just a subtle form of mind control—and cephalids are master politicians.

Cognivore

Cognivore
Cognivore
Creature — Lhurgoyf

Flying

Cognivore's power and toughness are each equal to the number of instant cards in all graveyards.

*/*

Concentrate

Concentrate
Concentrate
Sorcery

Draw three cards.

"The treasure in my mind is greater than any worldly glory."

Cultural Exchange

Cultural Exchange
Cultural Exchange
Sorcery

Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)

Deluge

Deluge
Deluge
Instant

Tap all creatures without flying.

"From the sea came all life, and to the sea it will return. The sooner the better."

—Emperor Aboshan

Dematerialize

Dematerialize
Dematerialize
Sorcery

Return target permanent to its owner's hand.

Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Divert

Divert
Divert
Instant

Change the target of target spell with a single target unless that spell's controller pays {2}.

"What's the fun of being a wizard if you can't mess with people's heads?"

Dreamwinder

Dreamwinder
Dreamwinder
Creature — Serpent

Dreamwinder can't attack unless defending player controls an Island.

{U}, Sacrifice an Island: Target land becomes an Island until end of turn.

4/3

Escape Artist

Escape Artist
Escape Artist
Creature — Human Wizard

Escape Artist can't be blocked.

{U}, Discard a card: Return Escape Artist to its owner's hand.

"Not even my shadow knows where I am."

1/1

Extract

Extract
Extract
Sorcery

Search target player's library for a card and exile it. Then that player shuffles.

To say Nixar had a splitting headache would be a bit of an understatement.

Fervent Denial

Fervent Denial
Fervent Denial
Instant

Counter target spell.

Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Your tenacity is admirable. And futile."

—Emperor Aboshan

Immobilizing Ink

Immobilizing Ink
Immobilizing Ink
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

Enchanted creature has "{1}, Discard a card: Untap this creature."

Laquatus's Creativity

Laquatus's Creativity
Laquatus's Creativity
Sorcery

Target player draws cards equal to the number of cards in their hand, then discards that many cards.

One never knows when inspiration will bubble up.

Patron Wizard

Patron Wizard
Patron Wizard
Creature — Human Wizard

Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}.

"The best way to teach is by example."

2/2

Pedantic Learning

Pedantic Learning
Pedantic Learning
Enchantment

Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card.

Even the trivial can inspire.

Peek

Peek
Peek
Instant

Look at target player's hand.

Draw a card.

Sometimes you have to read between the minds.

Persuasion

Persuasion
Persuasion
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

You control enchanted creature.

"Protocol demands that you bow down before me. I always stand on protocol."

Phantom Whelp

Phantom Whelp
Phantom Whelp
Creature — Illusion Dog

When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

It lurks in the mist, waiting for stragglers to fall behind. When the fog clears, nothing remains but footprints.

2/2

Predict

Predict
Predict
Instant

Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.

Psionic Gift

Psionic Gift
Psionic Gift
Enchantment — Aura

Enchant creature

Enchanted creature has "{T}: This creature deals 1 damage to any target."

For sale: Complete wizard's library. Rare scrolls, grimoires, and works of ancient spellcrafting! Slightly abridged.

Pulsating Illusion

Pulsating Illusion
Pulsating Illusion
Creature — Illusion

Flying

Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate only once each turn.

0/1
Showing cards 49 - 96 of 350.
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