184 Card Expansion Set
Release Date: Jan 22nd 2016
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Showing cards 145 - 186 of 186.

Tajuru Pathwarden

Tajuru Pathwarden
Tajuru Pathwarden
Creature — Elf Warrior Ally

Vigilance, trample

"My people blazed these pathways long ago, before the Eldrazi came. We will ride them long after the Eldrazi are gone."

5/4

Vines of the Recluse

Vines of the Recluse
Vines of the Recluse
Instant

Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)

"The most elegant solutions are found in nature. You just have to know where to look."

Zendikar Resurgent

Zendikar Resurgent
Zendikar Resurgent
Enchantment

Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)

Whenever you cast a creature spell, draw a card.

Flayer Drone

Flayer Drone
Flayer Drone
Creature — Eldrazi Drone

Devoid (This card has no color.)

First strike

Whenever another colorless creature enters the battlefield under your control, target opponent loses 1 life.

3/1

Mindmelter

Mindmelter
Mindmelter
Creature — Eldrazi Drone

Devoid (This card has no color.)

Mindmelter can't be blocked.

{3}{C}: Target opponent exiles a card from their hand. Activate only as a sorcery. ({C} represents colorless mana.)

2/2

Void Grafter

Void Grafter
Void Grafter
Creature — Eldrazi Drone

Devoid (This card has no color.)

Flash (You may cast this spell any time you could cast an instant.)

When Void Grafter enters the battlefield, another target creature you control gains hexproof until end of turn.

2/4

Ayli, Eternal Pilgrim

Ayli, Eternal Pilgrim
Ayli, Eternal Pilgrim
Legendary Creature — Kor Cleric

Deathtouch

{1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.

{1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.

2/3

Baloth Null

Baloth Null
Baloth Null
Creature — Zombie Beast

When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand.

"Humans use pigs to hunt for mushrooms, don't they? It's like that."

—Harak, Malakir bloodwitch

4/5

Cliffhaven Vampire

Cliffhaven Vampire
Cliffhaven Vampire
Creature — Vampire Warrior Ally

Flying

Whenever you gain life, each opponent loses 1 life.

"My people are no longer slaves to the Eldrazi, beholden to the past. We will determine our own future."

2/4

Joraga Auxiliary

Joraga Auxiliary
Joraga Auxiliary
Creature — Elf Soldier Ally

{4}{G}{W}: Support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

"Before the battle, I heard them take an oath near the ruins of Sea Gate. I hope they inspire others to keep watch."

2/3

Jori En, Ruin Diver

Jori En, Ruin Diver
Jori En, Ruin Diver
Legendary Creature — Merfolk Wizard

Whenever you cast your second spell each turn, draw a card.

"Some relic hunters have given up exploring and gone to fight the Eldrazi. But I know our work is more important than ever. The secrets we uncover could lead to the world's salvation."

2/3

Mina and Denn, Wildborn

Mina and Denn, Wildborn
Mina and Denn, Wildborn
Legendary Creature — Elf Ally

You may play an additional land on each of your turns.

{R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.

Greenweaver Mina and her twin brother Denn lead the last of the Mul Daya into an uncertain future.

4/4

Reflector Mage

Reflector Mage
Reflector Mage
Creature — Human Wizard

When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.

2/3

Relentless Hunter

Relentless Hunter
Relentless Hunter
Creature — Human Warrior

{1}{R}{G}: Relentless Hunter gets +1/+1 and gains trample until end of turn.

"I swore to take one head for each member of my family they killed. My task is nowhere near its end."

3/3

Stormchaser Mage

Stormchaser Mage
Stormchaser Mage
Creature — Human Wizard

Flying, haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Roilmages' tactics are as chaotic as the energies they channel.

1/3

Weapons Trainer

Weapons Trainer
Weapons Trainer
Creature — Human Soldier Ally

Other creatures you control get +1/+0 as long as you control an Equipment.

"When I'm done training you, anything will be a deadly weapon."

3/2

Bone Saw

Bone Saw
Bone Saw
Artifact — Equipment

Equipped creature gets +1/+0.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Once a simple tool, it—like everything else on Zendikar—has been turned into a weapon against the Eldrazi.

Captain's Claws

Captain's Claws
Captain's Claws
Artifact — Equipment

Equipped creature gets +1/+0.

Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that's tapped and attacking.

Equip {1}

Forged for victory in a time of despair.

Chitinous Cloak

Chitinous Cloak
Chitinous Cloak
Artifact — Equipment

Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)

Equip {3}

"If we're going to survive, we have to use every tool at our disposal. Especially the disgusting ones."

—Ryza, Oran-Rief scout

Hedron Crawler

Hedron Crawler
Hedron Crawler
Artifact Creature — Construct

{T}: Add {C}. ({C} represents colorless mana.)

"It's endearing, in a mystical, pointy sort of way."

—General Tazri, allied commander

0/1

Seer's Lantern

Seer's Lantern
Seer's Lantern
Artifact

{T}: Add {C}.

{2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

A light to bring hope in dark times.

Stoneforge Masterwork

Stoneforge Masterwork
Stoneforge Masterwork
Artifact — Equipment

Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.

Equip {2}

The nomadic kor carry only necessities on their long treks. The coming of the Eldrazi redefined "necessities."

Strider Harness

Strider Harness
Strider Harness
Artifact — Equipment

Equipped creature gets +1/+1 and has haste.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

"Sometimes being fast is as important as being smart."

—Ryza, Oran-Rief scout

Cinder Barrens

Cinder Barrens
Cinder Barrens
Land

Cinder Barrens enters the battlefield tapped.

{T}: Add {B} or {R}.

A mudflow swallowed the lowlands years ago. All that remains are a bottomless mire and an endless rain of ash.

Corrupted Crossroads

Corrupted Crossroads
Corrupted Crossroads
Land

{T}: Add {C}. ({C} represents colorless mana.)

{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a spell with devoid.

"Look, and see the future."

—Ayli, high priest of the Eternal Pilgrims

Crumbling Vestige

Crumbling Vestige
Crumbling Vestige
Land

Crumbling Vestige enters the battlefield tapped.

When Crumbling Vestige enters the battlefield, add one mana of any color.

{T}: Add {C}. ({C} represents colorless mana.)

Hissing Quagmire

Hissing Quagmire
Hissing Quagmire
Land

Hissing Quagmire enters the battlefield tapped.

{T}: Add {B} or {G}.

{1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.

Holdout Settlement

Holdout Settlement
Holdout Settlement
Land

{T}: Add {C}. ({C} represents colorless mana.)

{T}, Tap an untapped creature you control: Add one mana of any color.

Even in areas of profound devastation, the hedrons remained intact.

Meandering River

Meandering River
Meandering River
Land

Meandering River enters the battlefield tapped.

{T}: Add {W} or {U}.

The river split into many channels as it flowed to the Halimar Sea. Few travelers could follow the same one twice.

Mirrorpool

Mirrorpool
Mirrorpool
Land

Mirrorpool enters the battlefield tapped.

{T}: Add {C}.

{2}{C}, {T}, Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

{4}{C}, {T}, Sacrifice Mirrorpool: Create a token that's a copy of target creature you control.

Needle Spires

Needle Spires
Needle Spires
Land

Needle Spires enters the battlefield tapped.

{T}: Add {R} or {W}.

{2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.

Ruins of Oran-Rief

Ruins of Oran-Rief
Ruins of Oran-Rief
Land

Ruins of Oran-Rief enters the battlefield tapped.

{T}: Add {C}. ({C} represents colorless mana.)

{T}: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn.

Sea Gate Wreckage

Sea Gate Wreckage
Sea Gate Wreckage
Land

{T}: Add {C}. ({C} represents colorless mana.)

{2}{C}, {T}: Draw a card. Activate only if you have no cards in hand.

Once a center for knowledge, Sea Gate now serves as a reminder of what was lost.

Submerged Boneyard

Submerged Boneyard
Submerged Boneyard
Land

Submerged Boneyard enters the battlefield tapped.

{T}: Add {U} or {B}.

"Long after the land has given up the last of its secrets, there will still be mysteries in the depths of the sea."

—Kiora

Timber Gorge

Timber Gorge
Timber Gorge
Land

Timber Gorge enters the battlefield tapped.

{T}: Add {R} or {G}.

Tazeem's embrace is harsh, but for those that call it home, nothing else will do.

Tranquil Expanse

Tranquil Expanse
Tranquil Expanse
Land

Tranquil Expanse enters the battlefield tapped.

{T}: Add {G} or {W}.

Despite the chaos of the Roil and the devastation of the Eldrazi, Zendikar is a world of breathtaking beauty.

Unknown Shores

Unknown Shores
Unknown Shores
Land

{T}: Add {C}.

{1}, {T}: Add one mana of any color.

Kozilek's presence warped the land, stripping away layer after layer.

Wandering Fumarole

Wandering Fumarole
Wandering Fumarole
Land

Wandering Fumarole enters the battlefield tapped.

{T}: Add {U} or {R}.

{2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.

Wastes

Wastes
Wastes
Basic Land

{T}: Add {C}.

Wastes

Wastes
Wastes
Basic Land

{T}: Add {C}.

Wastes

Wastes
Wastes
Basic Land

{T}: Add {C}.

Wastes

Wastes
Wastes
Basic Land

{T}: Add {C}.

Showing cards 145 - 186 of 186.
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