Tajuru Pathwarden
Vigilance, trample
"My people blazed these pathways long ago, before the Eldrazi came. We will ride them long after the Eldrazi are gone."
Vines of the Recluse
Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)
"The most elegant solutions are found in nature. You just have to know where to look."
Zendikar Resurgent
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)
Whenever you cast a creature spell, draw a card.
Flayer Drone
Devoid (This card has no color.)
First strike
Whenever another colorless creature enters the battlefield under your control, target opponent loses 1 life.
Mindmelter
Devoid (This card has no color.)
Mindmelter can't be blocked.
{3}{C}: Target opponent exiles a card from their hand. Activate only as a sorcery. ({C} represents colorless mana.)
Void Grafter
Devoid (This card has no color.)
Flash (You may cast this spell any time you could cast an instant.)
When Void Grafter enters the battlefield, another target creature you control gains hexproof until end of turn.
Ayli, Eternal Pilgrim
Deathtouch
{1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
{1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
Baloth Null
When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand.
"Humans use pigs to hunt for mushrooms, don't they? It's like that."
—Harak, Malakir bloodwitch
Cliffhaven Vampire
Flying
Whenever you gain life, each opponent loses 1 life.
"My people are no longer slaves to the Eldrazi, beholden to the past. We will determine our own future."
Joraga Auxiliary
{4}{G}{W}: Support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
"Before the battle, I heard them take an oath near the ruins of Sea Gate. I hope they inspire others to keep watch."
Jori En, Ruin Diver
Whenever you cast your second spell each turn, draw a card.
"Some relic hunters have given up exploring and gone to fight the Eldrazi. But I know our work is more important than ever. The secrets we uncover could lead to the world's salvation."
Mina and Denn, Wildborn
You may play an additional land on each of your turns.
{R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
Greenweaver Mina and her twin brother Denn lead the last of the Mul Daya into an uncertain future.
Reflector Mage
When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
Relentless Hunter
{1}{R}{G}: Relentless Hunter gets +1/+1 and gains trample until end of turn.
"I swore to take one head for each member of my family they killed. My task is nowhere near its end."
Stormchaser Mage
Flying, haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Roilmages' tactics are as chaotic as the energies they channel.
Weapons Trainer
Other creatures you control get +1/+0 as long as you control an Equipment.
"When I'm done training you, anything will be a deadly weapon."
Bone Saw
Equipped creature gets +1/+0.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Once a simple tool, it—like everything else on Zendikar—has been turned into a weapon against the Eldrazi.
Captain's Claws
Equipped creature gets +1/+0.
Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that's tapped and attacking.
Equip {1}
Forged for victory in a time of despair.
Chitinous Cloak
Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)
Equip {3}
"If we're going to survive, we have to use every tool at our disposal. Especially the disgusting ones."
—Ryza, Oran-Rief scout
Hedron Crawler
{T}: Add {C}. ({C} represents colorless mana.)
"It's endearing, in a mystical, pointy sort of way."
—General Tazri, allied commander
Seer's Lantern
{T}: Add {C}.
{2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
A light to bring hope in dark times.
Stoneforge Masterwork
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.
Equip {2}
The nomadic kor carry only necessities on their long treks. The coming of the Eldrazi redefined "necessities."
Strider Harness
Equipped creature gets +1/+1 and has haste.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
"Sometimes being fast is as important as being smart."
—Ryza, Oran-Rief scout
Cinder Barrens
Cinder Barrens enters the battlefield tapped.
{T}: Add {B} or {R}.
A mudflow swallowed the lowlands years ago. All that remains are a bottomless mire and an endless rain of ash.
Corrupted Crossroads
{T}: Add {C}. ({C} represents colorless mana.)
{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a spell with devoid.
"Look, and see the future."
—Ayli, high priest of the Eternal Pilgrims
Crumbling Vestige
Crumbling Vestige enters the battlefield tapped.
When Crumbling Vestige enters the battlefield, add one mana of any color.
{T}: Add {C}. ({C} represents colorless mana.)
Hissing Quagmire
Hissing Quagmire enters the battlefield tapped.
{T}: Add {B} or {G}.
{1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
Holdout Settlement
{T}: Add {C}. ({C} represents colorless mana.)
{T}, Tap an untapped creature you control: Add one mana of any color.
Even in areas of profound devastation, the hedrons remained intact.
Meandering River
Meandering River enters the battlefield tapped.
{T}: Add {W} or {U}.
The river split into many channels as it flowed to the Halimar Sea. Few travelers could follow the same one twice.
Mirrorpool
Mirrorpool enters the battlefield tapped.
{T}: Add {C}.
{2}{C}, {T}, Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
{4}{C}, {T}, Sacrifice Mirrorpool: Create a token that's a copy of target creature you control.
Needle Spires
Needle Spires enters the battlefield tapped.
{T}: Add {R} or {W}.
{2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.
Ruins of Oran-Rief
Ruins of Oran-Rief enters the battlefield tapped.
{T}: Add {C}. ({C} represents colorless mana.)
{T}: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn.
Sea Gate Wreckage
{T}: Add {C}. ({C} represents colorless mana.)
{2}{C}, {T}: Draw a card. Activate only if you have no cards in hand.
Once a center for knowledge, Sea Gate now serves as a reminder of what was lost.
Submerged Boneyard
Submerged Boneyard enters the battlefield tapped.
{T}: Add {U} or {B}.
"Long after the land has given up the last of its secrets, there will still be mysteries in the depths of the sea."
—Kiora
Timber Gorge
Timber Gorge enters the battlefield tapped.
{T}: Add {R} or {G}.
Tazeem's embrace is harsh, but for those that call it home, nothing else will do.
Tranquil Expanse
Tranquil Expanse enters the battlefield tapped.
{T}: Add {G} or {W}.
Despite the chaos of the Roil and the devastation of the Eldrazi, Zendikar is a world of breathtaking beauty.
Unknown Shores
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Kozilek's presence warped the land, stripping away layer after layer.
Wandering Fumarole
Wandering Fumarole enters the battlefield tapped.
{T}: Add {U} or {R}.
{2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
Wastes
{T}: Add {C}.
Wastes
{T}: Add {C}.
Wastes
{T}: Add {C}.
Wastes
{T}: Add {C}.