359 Card Core Set
Release Date: Jul 29th 2005
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Showing cards 49 - 96 of 709.

Honor Guard

Honor Guard
Honor Guard
Creature — Human Soldier

{W}: Honor Guard gets +0/+1 until end of turn.

The strength of one. The courage of ten.

1/1

Infantry Veteran

Infantry Veteran
Infantry Veteran
Creature — Human Soldier

{T}: Target attacking creature gets +1/+1 until end of turn.

"This scar? From a zombie's teeth. This scar? From a barbarian's axe. That scar? I don't talk about that one."

1/1

Infantry Veteran

Infantry Veteran
Infantry Veteran
Creature — Human Soldier

{T}: Target attacking creature gets +1/+1 until end of turn.

"This scar? From a zombie's teeth. This scar? From a barbarian's axe. That scar? I don't talk about that one."

1/1

Inspirit

Inspirit
Inspirit
Instant

Untap target creature. It gets +2/+4 until end of turn.

"The hour of your redemption is here. . . . Rally to me. . . . rise and strike. Strike at every favorable opportunity. For your homes and hearths, strike!"

—General Douglas MacArthur, to the people of the Philippines

Inspirit

Inspirit
Inspirit
Instant

Untap target creature. It gets +2/+4 until end of turn.

"The hour of your redemption is here. . . . Rally to me. . . . rise and strike. Strike at every favorable opportunity. For your homes and hearths, strike!"

—General Douglas MacArthur, to the people of the Philippines

Ivory Mask

Ivory Mask
Ivory Mask
Enchantment

You have shroud. (You can't be the target of spells or abilities.)

Made from its wearer's hopes, the mask ensures that those hopes will be fulfilled.

Ivory Mask

Ivory Mask
Ivory Mask
Enchantment

You have shroud. (You can't be the target of spells or abilities.)

Made from its wearer's hopes, the mask ensures that those hopes will be fulfilled.

Kami of Old Stone

Kami of Old Stone
Kami of Old Stone
Creature — Spirit

"There was a wall here. Now it is dust. A tower rose here. Now it is fallen. An army fought here. Now it is dead. A spirit was here. It is all that remains."

—Snow-Fur, kitsune poet

1/7

Kami of Old Stone

Kami of Old Stone
Kami of Old Stone
Creature — Spirit

"There was a wall here. Now it is dust. A tower rose here. Now it is fallen. An army fought here. Now it is dead. A spirit was here. It is all that remains."

—Snow-Fur, kitsune poet

1/7

Leonin Skyhunter

Leonin Skyhunter
Leonin Skyhunter
Creature — Cat Knight

Flying

The skyhunters were born when the first leonin gazed at the heavens and wished to hunt the birds overhead.

2/2

Leonin Skyhunter

Leonin Skyhunter
Leonin Skyhunter
Creature — Cat Knight

Flying

The skyhunters were born when the first leonin gazed at the heavens and wished to hunt the birds overhead.

2/2

Marble Titan

Marble Titan
Marble Titan
Creature — Giant

Creatures with power 3 or greater don't untap during their controllers' untap steps.

It entered the temple with all the pomp and decorum of a rock hitting a goblin's skull.

3/3

Marble Titan

Marble Titan
Marble Titan
Creature — Giant

Creatures with power 3 or greater don't untap during their controllers' untap steps.

It entered the temple with all the pomp and decorum of a rock hitting a goblin's skull.

3/3

Master Decoy

Master Decoy
Master Decoy
Creature — Human Soldier

{W}, {T}: Tap target creature.

A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again.

1/2

Master Decoy

Master Decoy
Master Decoy
Creature — Human Soldier

{W}, {T}: Tap target creature.

A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again.

1/2

Master Healer

Master Healer
Master Healer
Creature — Human Cleric

{T}: Prevent the next 4 damage that would be dealt to any target this turn.

Behind his eyes is the pain of every soldier his hands have healed.

1/4

Master Healer

Master Healer
Master Healer
Creature — Human Cleric

{T}: Prevent the next 4 damage that would be dealt to any target this turn.

Behind his eyes is the pain of every soldier his hands have healed.

1/4

Mending Hands

Mending Hands
Mending Hands
Instant

Prevent the next 4 damage that would be dealt to any target this turn.

"I can staunch their blood, mend their flesh, and knit their bones. But I cannot restore their hope."

—Tender-Hand, kitsune healer

Mending Hands

Mending Hands
Mending Hands
Instant

Prevent the next 4 damage that would be dealt to any target this turn.

"I can staunch their blood, mend their flesh, and knit their bones. But I cannot restore their hope."

—Tender-Hand, kitsune healer

Oracle's Attendants

Oracle's Attendants
Oracle's Attendants
Creature — Human Soldier

{T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.

They follow the prophecy to each new prophet, guarding the future from the present.

1/5

Oracle's Attendants

Oracle's Attendants
Oracle's Attendants
Creature — Human Soldier

{T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.

They follow the prophecy to each new prophet, guarding the future from the present.

1/5

Pacifism

Pacifism
Pacifism
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.

Pacifism

Pacifism
Pacifism
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.

Paladin en-Vec

Paladin en-Vec
Paladin en-Vec
Creature — Human Knight

First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

2/2

Paladin en-Vec

Paladin en-Vec
Paladin en-Vec
Creature — Human Knight

First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

2/2

Peace of Mind

Peace of Mind
Peace of Mind
Enchantment

{W}, Discard a card: You gain 3 life.

"What can a peasant get for free that an emperor can never buy?"

—Dal riddle

Peace of Mind

Peace of Mind
Peace of Mind
Enchantment

{W}, Discard a card: You gain 3 life.

"What can a peasant get for free that an emperor can never buy?"

—Dal riddle

Pegasus Charger

Pegasus Charger
Pegasus Charger
Creature — Pegasus

Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)

2/1

Pegasus Charger

Pegasus Charger
Pegasus Charger
Creature — Pegasus

Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)

2/1

Reverse Damage

Reverse Damage
Reverse Damage
Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

"My enemy's hatred is his weakness. My enemy's anger is my strength."

—Remin, venerable monk

Reverse Damage

Reverse Damage
Reverse Damage
Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

"My enemy's hatred is his weakness. My enemy's anger is my strength."

—Remin, venerable monk

Righteousness

Righteousness
Righteousness
Instant

Target blocking creature gets +7/+7 until end of turn.

Sometimes the greatest strength is the strength of conviction.

Righteousness

Righteousness
Righteousness
Instant

Target blocking creature gets +7/+7 until end of turn.

Sometimes the greatest strength is the strength of conviction.

Sacred Ground

Sacred Ground
Sacred Ground
Enchantment

Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.

The knight knelt and prayed, first for the sanctity of his land and second for the strength to repel its invaders.

Sacred Ground

Sacred Ground
Sacred Ground
Enchantment

Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.

The knight knelt and prayed, first for the sanctity of his land and second for the strength to repel its invaders.

Sacred Nectar

Sacred Nectar
Sacred Nectar
Sorcery

You gain 4 life.

"Over the silver mountains,

Where spring the nectar fountains,

There will I kiss

The bowl of bliss;

And drink my everlasting fill. . . ."

—Sir Walter Raleigh, "The Pilgrimage"

Sacred Nectar

Sacred Nectar
Sacred Nectar
Sorcery

You gain 4 life.

"Over the silver mountains,

Where spring the nectar fountains,

There will I kiss

The bowl of bliss;

And drink my everlasting fill. . . ."

—Sir Walter Raleigh, "The Pilgrimage"

Samite Healer

Samite Healer
Samite Healer
Creature — Human Cleric

{T}: Prevent the next 1 damage that would be dealt to any target this turn.

Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.

1/1

Samite Healer

Samite Healer
Samite Healer
Creature — Human Cleric

{T}: Prevent the next 1 damage that would be dealt to any target this turn.

Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.

1/1

Sanctum Guardian

Sanctum Guardian
Sanctum Guardian
Creature — Human Cleric

Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.

1/4

Sanctum Guardian

Sanctum Guardian
Sanctum Guardian
Creature — Human Cleric

Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.

1/4

Savannah Lions

Savannah Lions
Savannah Lions
Creature — Cat

Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face.

—Somali proverb

2/1

Savannah Lions

Savannah Lions
Savannah Lions
Creature — Cat

Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face.

—Somali proverb

2/1

Seasoned Marshal

Seasoned Marshal
Seasoned Marshal
Creature — Human Soldier

Whenever Seasoned Marshal attacks, you may tap target creature.

"We are not interested in the possibilities of defeat."

—Queen Victoria

2/2

Seasoned Marshal

Seasoned Marshal
Seasoned Marshal
Creature — Human Soldier

Whenever Seasoned Marshal attacks, you may tap target creature.

"We are not interested in the possibilities of defeat."

—Queen Victoria

2/2

Serra Angel

Serra Angel
Serra Angel
Creature — Angel

Flying, vigilance

When she flies above the good, they consider themselves blessed. When she flies above the wicked, they consider themselves dead.

4/4

Serra Angel

Serra Angel
Serra Angel
Creature — Angel

Flying, vigilance

When she flies above the good, they consider themselves blessed. When she flies above the wicked, they consider themselves dead.

4/4

Serra's Blessing

Serra's Blessing
Serra's Blessing
Enchantment

Creatures you control have vigilance. (Attacking doesn't cause them to tap.)

"Rise, and I will show you how to run without flagging, fight without raging, and fly without wings."

Showing cards 49 - 96 of 709.
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