Honor Guard
{W}: Honor Guard gets +0/+1 until end of turn.
The strength of one. The courage of ten.
Infantry Veteran
{T}: Target attacking creature gets +1/+1 until end of turn.
"This scar? From a zombie's teeth. This scar? From a barbarian's axe. That scar? I don't talk about that one."
Infantry Veteran
{T}: Target attacking creature gets +1/+1 until end of turn.
"This scar? From a zombie's teeth. This scar? From a barbarian's axe. That scar? I don't talk about that one."
Inspirit
Untap target creature. It gets +2/+4 until end of turn.
"The hour of your redemption is here. . . . Rally to me. . . . rise and strike. Strike at every favorable opportunity. For your homes and hearths, strike!"
—General Douglas MacArthur, to the people of the Philippines
Inspirit
Untap target creature. It gets +2/+4 until end of turn.
"The hour of your redemption is here. . . . Rally to me. . . . rise and strike. Strike at every favorable opportunity. For your homes and hearths, strike!"
—General Douglas MacArthur, to the people of the Philippines
Ivory Mask
You have shroud. (You can't be the target of spells or abilities.)
Made from its wearer's hopes, the mask ensures that those hopes will be fulfilled.
Ivory Mask
You have shroud. (You can't be the target of spells or abilities.)
Made from its wearer's hopes, the mask ensures that those hopes will be fulfilled.
Kami of Old Stone
"There was a wall here. Now it is dust. A tower rose here. Now it is fallen. An army fought here. Now it is dead. A spirit was here. It is all that remains."
—Snow-Fur, kitsune poet
Kami of Old Stone
"There was a wall here. Now it is dust. A tower rose here. Now it is fallen. An army fought here. Now it is dead. A spirit was here. It is all that remains."
—Snow-Fur, kitsune poet
Leonin Skyhunter
Flying
The skyhunters were born when the first leonin gazed at the heavens and wished to hunt the birds overhead.
Leonin Skyhunter
Flying
The skyhunters were born when the first leonin gazed at the heavens and wished to hunt the birds overhead.
Marble Titan
Creatures with power 3 or greater don't untap during their controllers' untap steps.
It entered the temple with all the pomp and decorum of a rock hitting a goblin's skull.
Marble Titan
Creatures with power 3 or greater don't untap during their controllers' untap steps.
It entered the temple with all the pomp and decorum of a rock hitting a goblin's skull.
Master Decoy
{W}, {T}: Tap target creature.
A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again.
Master Decoy
{W}, {T}: Tap target creature.
A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again.
Master Healer
{T}: Prevent the next 4 damage that would be dealt to any target this turn.
Behind his eyes is the pain of every soldier his hands have healed.
Master Healer
{T}: Prevent the next 4 damage that would be dealt to any target this turn.
Behind his eyes is the pain of every soldier his hands have healed.
Mending Hands
Prevent the next 4 damage that would be dealt to any target this turn.
"I can staunch their blood, mend their flesh, and knit their bones. But I cannot restore their hope."
—Tender-Hand, kitsune healer
Mending Hands
Prevent the next 4 damage that would be dealt to any target this turn.
"I can staunch their blood, mend their flesh, and knit their bones. But I cannot restore their hope."
—Tender-Hand, kitsune healer
Oracle's Attendants
{T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.
They follow the prophecy to each new prophet, guarding the future from the present.
Oracle's Attendants
{T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.
They follow the prophecy to each new prophet, guarding the future from the present.
Pacifism
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
Pacifism
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
Paladin en-Vec
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
Paladin en-Vec
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
Peace of Mind
{W}, Discard a card: You gain 3 life.
"What can a peasant get for free that an emperor can never buy?"
—Dal riddle
Peace of Mind
{W}, Discard a card: You gain 3 life.
"What can a peasant get for free that an emperor can never buy?"
—Dal riddle
Pegasus Charger
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
Pegasus Charger
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
Reverse Damage
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
"My enemy's hatred is his weakness. My enemy's anger is my strength."
—Remin, venerable monk
Reverse Damage
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
"My enemy's hatred is his weakness. My enemy's anger is my strength."
—Remin, venerable monk
Righteousness
Target blocking creature gets +7/+7 until end of turn.
Sometimes the greatest strength is the strength of conviction.
Righteousness
Target blocking creature gets +7/+7 until end of turn.
Sometimes the greatest strength is the strength of conviction.
Sacred Ground
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
The knight knelt and prayed, first for the sanctity of his land and second for the strength to repel its invaders.
Sacred Ground
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
The knight knelt and prayed, first for the sanctity of his land and second for the strength to repel its invaders.
Sacred Nectar
You gain 4 life.
"Over the silver mountains,
Where spring the nectar fountains,
There will I kiss
The bowl of bliss;
And drink my everlasting fill. . . ."
—Sir Walter Raleigh, "The Pilgrimage"
Sacred Nectar
You gain 4 life.
"Over the silver mountains,
Where spring the nectar fountains,
There will I kiss
The bowl of bliss;
And drink my everlasting fill. . . ."
—Sir Walter Raleigh, "The Pilgrimage"
Samite Healer
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.
Samite Healer
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.
Sanctum Guardian
Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Sanctum Guardian
Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Savannah Lions
Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face.
—Somali proverb
Savannah Lions
Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face.
—Somali proverb
Seasoned Marshal
Whenever Seasoned Marshal attacks, you may tap target creature.
"We are not interested in the possibilities of defeat."
—Queen Victoria
Seasoned Marshal
Whenever Seasoned Marshal attacks, you may tap target creature.
"We are not interested in the possibilities of defeat."
—Queen Victoria
Serra Angel
Flying, vigilance
When she flies above the good, they consider themselves blessed. When she flies above the wicked, they consider themselves dead.
Serra Angel
Flying, vigilance
When she flies above the good, they consider themselves blessed. When she flies above the wicked, they consider themselves dead.
Serra's Blessing
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
"Rise, and I will show you how to run without flagging, fight without raging, and fly without wings."