![Neon Dynasty Commander Logo](/stasis/43616/sets/1752l--neon-dynasty-commander--set_logo.png)
Azorius Signet
![Azorius Signet Azorius Signet](/img/cards/2193/nec/71250-azorius-signet-full.jpg)
{1}, {T}: Add {W}{U}.
The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.
Blackblade Reforged
![Blackblade Reforged Blackblade Reforged](/img/cards/2194/nec/71251-blackblade-reforged-full.jpg)
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature {3}
Equip {7}
It spilled the blood of one elder dragon. In Gideon's hands, it may yet taste another's.
Bonehoard
![Bonehoard Bonehoard](/img/cards/2195/nec/71252-bonehoard-full.jpg)
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.
Equip {2}
Colossal Plow
![Colossal Plow Colossal Plow](/img/cards/2195/nec/71253-colossal-plow-full.jpg)
Whenever Colossal Plow attacks, add {W}{W}{W} and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end.
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
Cultivator's Caravan
![Cultivator's Caravan Cultivator's Caravan](/img/cards/2196/nec/71254-cultivator-s-caravan-full.jpg)
{T}: Add one mana of any color.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Fellwar Stone
![Fellwar Stone Fellwar Stone](/img/cards/2197/nec/71255-fellwar-stone-full.jpg)
{T}: Add one mana of any color that a land an opponent controls could produce.
"What do you have that I cannot obtain?"
—Mairsil, the Pretender
Fireshrieker
![Fireshrieker Fireshrieker](/img/cards/2197/nec/71256-fireshrieker-full.jpg)
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Foundry Inspector
![Foundry Inspector Foundry Inspector](/img/cards/2198/nec/71257-foundry-inspector-full.jpg)
Artifact spells you cast cost {1} less to cast.
Automaton inspectors ensure that the Consulate's stringent standards for mass production are upheld.
Gold Myr
![Gold Myr Gold Myr](/img/cards/2199/nec/71258-gold-myr-full.jpg)
{T}: Add {W}.
The leonin thought of the myr as omens, never imagining the sinister fate they foretold.
Mirage Mirror
![Mirage Mirror Mirage Mirror](/img/cards/2199/nec/71259-mirage-mirror-full.jpg)
{2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.
Most mirrors show your reflection. Others show your potential.
Peacewalker Colossus
![Peacewalker Colossus Peacewalker Colossus](/img/cards/2200/nec/71260-peacewalker-colossus-full.jpg)
{1}{W}: Another target Vehicle you control becomes an artifact creature until end of turn.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
"Peace? Its sole purpose is fear."
—Saheeli Rai
Raiders' Karve
![Raiders' Karve Raiders' Karve](/img/cards/2201/nec/71261-raiders-karve-full.jpg)
Whenever Raiders' Karve attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Shimmer Myr
![Shimmer Myr Shimmer Myr](/img/cards/2202/nec/71262-shimmer-myr-full.jpg)
Flash
You may cast artifact spells as though they had flash.
It evades Phyrexians by hiding in the spaces between seconds.
Silver Myr
![Silver Myr Silver Myr](/img/cards/2203/nec/71263-silver-myr-full.jpg)
{T}: Add {U}.
The vedalken saw the myr as toys, unaware of the intelligence lurking behind their empty eyes.
Skysovereign, Consul Flagship
![Skysovereign, Consul Flagship Skysovereign, Consul Flagship](/img/cards/2203/nec/71264-skysovereign-consul-flagship-full.jpg)
Flying
Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Smuggler's Copter
![Smuggler's Copter Smuggler's Copter](/img/cards/2204/nec/71265-smuggler-s-copter-full.jpg)
Flying
Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Sol Ring
![Sol Ring Sol Ring](/img/cards/2205/nec/71266-sol-ring-full.jpg)
{T}: Add {C}{C}.
Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.
Solemn Simulacrum
![Solemn Simulacrum Solemn Simulacrum](/img/cards/2205/nec/71267-solemn-simulacrum-full.jpg)
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When Solemn Simulacrum dies, you may draw a card.
Swiftfoot Boots
![Swiftfoot Boots Swiftfoot Boots](/img/cards/2206/nec/71268-swiftfoot-boots-full.jpg)
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
Equip {1}
"There is great wisdom in rushing headlong into combat . . . if you're prepared."
—Kenjek, captain of the Thousand Swords
Sword of Vengeance
![Sword of Vengeance Sword of Vengeance](/img/cards/2207/nec/71269-sword-of-vengeance-full.jpg)
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip {3}
When wielded by a true believer, it matters little whether the sword is a relic or a replica.
Weatherlight
![Weatherlight Weatherlight](/img/cards/2207/nec/71270-weatherlight-full.jpg)
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Cinder Glade
![Cinder Glade Cinder Glade](/img/cards/2208/nec/71271-cinder-glade-full.jpg)
({T}: Add {R} or {G}.)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.
Command Tower
![Command Tower Command Tower](/img/cards/2209/nec/71272-command-tower-full.jpg)
{T}: Add one mana of any color in your commander's color identity.
When defeat is near and guidance is scarce, all eyes look in one direction.
Exotic Orchard
![Exotic Orchard Exotic Orchard](/img/cards/2210/nec/71273-exotic-orchard-full.jpg)
{T}: Add one mana of any color that a land an opponent controls could produce.
"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."
—Pulan, Bant orchardist
Game Trail
![Game Trail Game Trail](/img/cards/2210/nec/71274-game-trail-full.jpg)
As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.
{T}: Add {R} or {G}.
Gruul Turf
![Gruul Turf Gruul Turf](/img/cards/2211/nec/71275-gruul-turf-full.jpg)
Gruul Turf enters the battlefield tapped.
When Gruul Turf enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{G}.
Mossfire Valley
![Mossfire Valley Mossfire Valley](/img/cards/2212/nec/71276-mossfire-valley-full.jpg)
{1}, {T}: Add {R}{G}.
The battle at Ganzan Pass left the land so saturated with blood and twisted kami magic that it was a century before a single blade of grass could take root.
Opal Palace
![Opal Palace Opal Palace](/img/cards/2212/nec/71277-opal-palace-full.jpg)
{T}: Add {C}.
{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Oran-Rief, the Vastwood
![Oran-Rief, the Vastwood Oran-Rief, the Vastwood](/img/cards/2213/nec/71278-oran-rief-the-vastwood-full.jpg)
Oran-Rief, the Vastwood enters the battlefield tapped.
{T}: Add {G}.
{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
Port Town
![Port Town Port Town](/img/cards/2214/nec/71279-port-town-full.jpg)
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
{T}: Add {W} or {U}.
A haunted fog known as the Nebelgast shrouds the cities along Nephalia's coast.
Prairie Stream
![Prairie Stream Prairie Stream](/img/cards/2214/nec/71280-prairie-stream-full.jpg)
({T}: Add {W} or {U}.)
Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers.
Raging Ravine
![Raging Ravine Raging Ravine](/img/cards/2215/nec/71281-raging-ravine-full.jpg)
Raging Ravine enters the battlefield tapped.
{T}: Add {R} or {G}.
{2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
Skycloud Expanse
![Skycloud Expanse Skycloud Expanse](/img/cards/2216/nec/71282-skycloud-expanse-full.jpg)
{1}, {T}: Add {W}{U}.
Remote but always watching, the soaring city of Otawara moves over Kamigawa with a purpose that few understand.
Spire of Industry
![Spire of Industry Spire of Industry](/img/cards/2216/nec/71283-spire-of-industry-full.jpg)
{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
A beacon of prosperity to some, a shadow of oppression to others.
Temple of Abandon
![Temple of Abandon Temple of Abandon](/img/cards/2217/nec/71284-temple-of-abandon-full.jpg)
Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1.
{T}: Add {R} or {G}.
Temple of Enlightenment
![Temple of Enlightenment Temple of Enlightenment](/img/cards/2218/nec/71285-temple-of-enlightenment-full.jpg)
Temple of Enlightenment enters the battlefield tapped.
When Temple of Enlightenment enters the battlefield, scry 1.
{T}: Add {W} or {U}.