38 Card Non-Pack Supplemental Set
Release Date: Feb 18th 2022
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Showing cards 1 - 48 of 180.

Chishiro, the Shattered Blade

Chishiro, the Shattered Blade
Chishiro, the Shattered Blade
Legendary Creature — Snake Samurai

Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace.

At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)

4/4

Kotori, Pilot Prodigy

Kotori, Pilot Prodigy
Kotori, Pilot Prodigy
Legendary Creature — Moonfolk Pilot

Vehicles you control have crew 2.

At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn.

"Some people test limits. I prefer to demolish them."

2/4

Kaima, the Fractured Calm

Kaima, the Fractured Calm
Kaima, the Fractured Calm
Legendary Creature — Spirit

At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way. (Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.)

3/3

Shorikai, Genesis Engine

Shorikai, Genesis Engine
Shorikai, Genesis Engine
Legendary Artifact — Vehicle

{1}, {T}: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."

Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)

Shorikai, Genesis Engine can be your commander.

8/8

Aerial Surveyor

Aerial Surveyor
Aerial Surveyor
Artifact — Vehicle

Flying

Whenever Aerial Surveyor attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Crew 2

3/4

Drumbellower

Drumbellower
Drumbellower
Creature — Spirit

Flying

Untap all creatures you control during each other player's untap step.

By the second night after the kami had drifted into town, the local general store was completely sold out of earplugs.

2/1

Ironsoul Enforcer

Ironsoul Enforcer
Ironsoul Enforcer
Artifact Creature — Human Samurai

Whenever Ironsoul Enforcer or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.

"You break it, you buy it. You steal it, I find it."

4/4

Organic Extinction

Organic Extinction
Organic Extinction
Sorcery

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Destroy all nonartifact creatures.

"Technology evolves faster than a blade can swing."

—Arima, lead inventor of the Futurists

Release to Memory

Release to Memory
Release to Memory
Instant

Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.

"Those who have passed are beyond war, beyond suffering. Mourn them, envy them, but above all, remember them."

—Light-Paws, Imperial advisor

Swift Reconfiguration

Swift Reconfiguration
Swift Reconfiguration
Enchantment — Aura

Flash

Enchant creature or Vehicle

Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)

On the bright side, the bear now had cupholders.

Access Denied

Access Denied
Access Denied
Instant

Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.

The Saiba Futurists guard their secret experiments with ever-evolving networks of cutting-edge defensive technology.

Cyberdrive Awakener

Cyberdrive Awakener
Cyberdrive Awakener
Artifact Creature — Construct

Flying

Other artifact creatures you control have flying.

When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.

4/4

Imposter Mech

Imposter Mech
Imposter Mech
Artifact — Vehicle

You may have Imposter Mech enter the battlefield as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types.

Crew 3

The best way to fight evil is with its own weapons.

3/1

Kappa Cannoneer

Kappa Cannoneer
Kappa Cannoneer
Artifact Creature — Turtle Warrior

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Ward {4}

Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn.

4/4

Katsumasa, the Animator

Katsumasa, the Animator
Katsumasa, the Animator
Legendary Creature — Moonfolk Artificer

Flying

{2}{U}: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn.

At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.

3/3

Research Thief

Research Thief
Research Thief
Artifact Creature — Moonfolk Wizard

Flash

Flying

Whenever an artifact creature you control deals combat damage to a player, draw a card.

The Futurists eagerly supplement their research with their rivals' closely guarded secrets.

3/3

Universal Surveillance

Universal Surveillance
Universal Surveillance
Sorcery

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Draw X cards.

Few outside the Saiba Futurists know the true extent of their data-extraction network.

Akki Battle Squad

Akki Battle Squad
Akki Battle Squad
Creature — Goblin Samurai

Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this combat phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)

6/6

Collision of Realms

Collision of Realms
Collision of Realms
Sorcery

Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order.

Kami of Celebration

Kami of Celebration
Kami of Celebration
Creature — Spirit

Whenever a modified creature you control attacks, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)

Whenever you cast a spell from exile, put a +1/+1 counter on target creature you control.

3/3

Komainu Battle Armor

Komainu Battle Armor
Komainu Battle Armor
Artifact Creature — Equipment Dog

Menace

Equipped creature gets +2/+2 and has menace.

Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls.

Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

2/2

Smoke Spirits' Aid

Smoke Spirits' Aid
Smoke Spirits' Aid
Sorcery

For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token."

Unquenchable Fury

Unquenchable Fury
Unquenchable Fury
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, it deals X damage to defending player, where X is the number of cards in their hand."

When Unquenchable Fury is put into your graveyard from the battlefield, return it to your hand.

Ascendant Acolyte

Ascendant Acolyte
Ascendant Acolyte
Creature — Human Monk

Ascendant Acolyte enters the battlefield with a +1/+1 counter on it for each +1/+1 counter among other creatures you control.

At the beginning of your upkeep, double the number of +1/+1 counters on Ascendant Acolyte.

"Limits exist solely to test the will."

1/1

Concord with the Kami

Concord with the Kami
Concord with the Kami
Enchantment

At the beginning of your end step, choose one or more —

• Put a +1/+1 counter on target creature with a counter on it.

• Draw a card if you control an enchanted creature.

• Create a 1/1 colorless Spirit creature token if you control an equipped creature.

Kosei, Penitent Warlord

Kosei, Penitent Warlord
Kosei, Penitent Warlord
Legendary Creature — Ogre Samurai

As long as Kosei, Penitent Warlord is enchanted, equipped, and has a counter on it, Kosei has "Whenever Kosei, Penitent Warlord deals combat damage to an opponent, you draw that many cards and Kosei deals that much damage to each other opponent."

0/5

One with the Kami

One with the Kami
One with the Kami
Enchantment — Aura

Flash

Enchant creature you control

Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.)

Rampant Rejuvenator

Rampant Rejuvenator
Rampant Rejuvenator
Creature — Plant Hydra

Rampant Rejuvenator enters the battlefield with two +1/+1 counters on it.

When Rampant Rejuvenator dies, search your library for up to X basic land cards, where X is Rampant Rejuvenator's power, put them onto the battlefield, then shuffle.

0/0

Silkguard

Silkguard
Silkguard
Instant

Put a +1/+1 counter on each of up to X target creatures you control.

Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)

Tanuki Transplanter

Tanuki Transplanter
Tanuki Transplanter
Artifact Creature — Equipment Dog

Whenever Tanuki Transplanter or equipped creature attacks, add an amount of {G} equal to its power. Until end of turn, you don't lose this mana as steps and phases end.

Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

2/4

Myojin of Blooming Dawn

Myojin of Blooming Dawn
Myojin of Blooming Dawn
Legendary Creature — Spirit

Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand.

Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.

4/6

Yoshimaru, Ever Faithful

Yoshimaru, Ever Faithful
Yoshimaru, Ever Faithful
Legendary Creature — Dog

Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful.

Partner (You can have two commanders if both have partner.)

Day after day he sat there, knowing that the Wanderer would soon be back for him.

1/1

Myojin of Cryptic Dreams

Myojin of Cryptic Dreams
Myojin of Cryptic Dreams
Legendary Creature — Spirit

Myojin of Cryptic Dreams enters the battlefield with an indestructible counter on it if you cast it from your hand.

Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.)

3/3

Myojin of Grim Betrayal

Myojin of Grim Betrayal
Myojin of Grim Betrayal
Legendary Creature — Spirit

Myojin of Grim Betrayal enters the battlefield with an indestructible counter on it if you cast it from your hand.

Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.

5/2

Ruthless Technomancer

Ruthless Technomancer
Ruthless Technomancer
Creature — Human Wizard

When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.

{2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.

2/4

Myojin of Roaring Blades

Myojin of Roaring Blades
Myojin of Roaring Blades
Legendary Creature — Spirit

Myojin of Roaring Blades enters the battlefield with an indestructible counter on it if you cast it from your hand.

Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets.

7/4

Go-Shintai of Life's Origin

Go-Shintai of Life's Origin
Go-Shintai of Life's Origin
Legendary Enchantment Creature — Shrine

{W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield.

Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token.

3/4

Myojin of Towering Might

Myojin of Towering Might
Myojin of Towering Might
Legendary Creature — Spirit

Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand.

Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.

8/8

Aerial Surveyor

Aerial Surveyor
Aerial Surveyor
Artifact — Vehicle

Flying

Whenever Aerial Surveyor attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Crew 2

3/4

Drumbellower

Drumbellower
Drumbellower
Creature — Spirit

Flying

Untap all creatures you control during each other player's untap step.

2/1

Ironsoul Enforcer

Ironsoul Enforcer
Ironsoul Enforcer
Artifact Creature — Human Samurai

Whenever Ironsoul Enforcer or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.

4/4

Myojin of Blooming Dawn

Myojin of Blooming Dawn
Myojin of Blooming Dawn
Legendary Creature — Spirit

Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand.

Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.

4/6

Organic Extinction

Organic Extinction
Organic Extinction
Sorcery

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Destroy all nonartifact creatures.

Release to Memory

Release to Memory
Release to Memory
Instant

Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.

Swift Reconfiguration

Swift Reconfiguration
Swift Reconfiguration
Enchantment — Aura

Flash

Enchant creature or Vehicle

Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)

Yoshimaru, Ever Faithful

Yoshimaru, Ever Faithful
Yoshimaru, Ever Faithful
Legendary Creature — Dog

Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful.

Partner (You can have two commanders if both have partner.)

1/1

Access Denied

Access Denied
Access Denied
Instant

Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.

Cyberdrive Awakener

Cyberdrive Awakener
Cyberdrive Awakener
Artifact Creature — Construct

Flying

Other artifact creatures you control have flying.

When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.

4/4
Showing cards 1 - 48 of 180.
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