143 Card Expansion Set
Release Date: Feb 14th 2000
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Showing cards 97 - 143 of 143.

Rupture

Rupture
Rupture
Sorcery

Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.

All creatures have an inner fire. Releasing it can be dangerous.

Seal of Fire

Seal of Fire
Seal of Fire
Enchantment

Sacrifice Seal of Fire: It deals 2 damage to any target.

"I am the romancer, the passion that consumes the flesh."

—Seal inscription

Shrieking Mogg

Shrieking Mogg
Shrieking Mogg
Creature — Goblin

Haste

When Shrieking Mogg enters the battlefield, tap all other creatures.

You have to admire its enthusiasm.

1/1

Stronghold Gambit

Stronghold Gambit
Stronghold Gambit
Sorcery

Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield.

Animate Land

Animate Land
Animate Land
Instant

Until end of turn, target land becomes a 3/3 creature that's still a land.

Irony is getting walked on by the earth instead of the other way around.

Blastoderm

Blastoderm
Blastoderm
Creature — Beast

Shroud (This creature can't be the target of spells or abilities.)

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

5/5

Coiling Woodworm

Coiling Woodworm
Coiling Woodworm
Creature — Insect Worm

Coiling Woodworm's power is equal to the number of Forests on the battlefield.

Only the elves know where the woods end and the woodworm begins.

*/1

Fog Patch

Fog Patch
Fog Patch
Instant

Cast this spell only during the declare blockers step.

Attacking creatures become blocked. (This spell works on creatures that can't be blocked.)

Realizing they weren't getting past the fog, the elves did the only thing they could do: wait.

Harvest Mage

Harvest Mage
Harvest Mage
Creature — Human Spellshaper

{G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.

"Why should one limit oneself to the resources at hand?"

1/1

Mossdog

Mossdog
Mossdog
Creature — Plant Dog

Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.

The more you look at it, the more dangerous it becomes.

1/1

Nesting Wurm

Nesting Wurm
Nesting Wurm
Creature — Wurm

Trample

When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, put them into your hand, then shuffle.

4/3

Overlaid Terrain

Overlaid Terrain
Overlaid Terrain
Enchantment

As Overlaid Terrain enters the battlefield, sacrifice all lands you control.

Lands you control have "{T}: Add two mana of any one color."

One must reap before one can sow.

Pack Hunt

Pack Hunt
Pack Hunt
Sorcery

Search your library for up to three cards with the same name as target creature, reveal them, put them into your hand, then shuffle.

The one you see is just a diversion.

Refreshing Rain

Refreshing Rain
Refreshing Rain
Instant

If an opponent controls a Swamp and you control a Forest, you may cast this spell without paying its mana cost.

Target player gains 6 life.

Reverent Silence

Reverent Silence
Reverent Silence
Sorcery

If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life.

Destroy all enchantments.

Rhox

Rhox
Rhox
Creature — Rhino Beast

You may have Rhox assign its combat damage as though it weren't blocked.

{2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

5/5

Saproling Burst

Saproling Burst
Saproling Burst
Enchantment

Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Saproling Burst: Create a green Saproling creature token. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."

When Saproling Burst leaves the battlefield, destroy all tokens created with Saproling Burst. They can't be regenerated.

Saproling Cluster

Saproling Cluster
Saproling Cluster
Enchantment

{1}, Discard a card: Create a 1/1 green Saproling creature token. Any player may activate this ability.

Seal of Strength

Seal of Strength
Seal of Strength
Enchantment

Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.

"I am the feeder, the morsel that revives the starving."

—Seal inscription

Skyshroud Behemoth

Skyshroud Behemoth
Skyshroud Behemoth
Creature — Beast

Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Skyshroud Behemoth enters the battlefield tapped.

10/10

Skyshroud Claim

Skyshroud Claim
Skyshroud Claim
Sorcery

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

The forest's constant struggle is to keep the spreading flowstone at bay.

Skyshroud Cutter

Skyshroud Cutter
Skyshroud Cutter
Creature — Beast

If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.

2/2

Skyshroud Poacher

Skyshroud Poacher
Skyshroud Poacher
Creature — Human Rebel

{3}, {T}: Search your library for an Elf permanent card, put it onto the battlefield, then shuffle.

"It's OK. They're just elves."

2/2

Skyshroud Ridgeback

Skyshroud Ridgeback
Skyshroud Ridgeback
Creature — Beast

Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

2/3

Skyshroud Sentinel

Skyshroud Sentinel
Skyshroud Sentinel
Creature — Elf

When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.

1/1

Stampede Driver

Stampede Driver
Stampede Driver
Creature — Human Spellshaper

{1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.

"The thunder of hooves is music to my ears."

1/1

Treetop Bracers

Treetop Bracers
Treetop Bracers
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.

Gravity is truly what you make of it.

Wild Mammoth

Wild Mammoth
Wild Mammoth
Creature — Elephant

At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.

"Sit. Heel! Down! HELP!"

3/4

Woodripper

Woodripper
Woodripper
Creature — Beast

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

{1}, Remove a fade counter from Woodripper: Destroy target artifact.

4/6

Belbe's Armor

Belbe's Armor
Belbe's Armor
Artifact

{X}, {T}: Target creature gets -X/+X until end of turn.

It protects her from the ravages of Phyrexia and the savages of Rath.

Belbe's Portal

Belbe's Portal
Belbe's Portal
Artifact

As Belbe's Portal enters the battlefield, choose a creature type.

{3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield.

The fight will continue on a new battlefield.

Complex Automaton

Complex Automaton
Complex Automaton
Artifact Creature — Golem

At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.

"This wasteful design cannot possibly be Phyrexian."

—Belbe

4/4

Eye of Yawgmoth

Eye of Yawgmoth
Eye of Yawgmoth
Artifact

{3}, {T}, Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.

Flint Golem

Flint Golem
Flint Golem
Artifact Creature — Golem

Whenever Flint Golem becomes blocked, defending player mills three cards.

2/3

Flowstone Armor

Flowstone Armor
Flowstone Armor
Artifact

You may choose not to untap Flowstone Armor during your untap step.

{3}, {T}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.

Flowstone Thopter

Flowstone Thopter
Flowstone Thopter
Artifact Creature — Thopter

{1}: Flowstone Thopter gets +1/-1 and gains flying until end of turn.

Airborne flowstone isn't less dangerous, only less common.

4/4

Kill Switch

Kill Switch
Kill Switch
Artifact

{2}, {T}: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped.

Success is largely a matter of knowing which lever to pull.

Parallax Inhibitor

Parallax Inhibitor
Parallax Inhibitor
Artifact

{1}, {T}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.

"The best I can offer is a temporary reprieve."

—Belbe

Predator, Flagship

Predator, Flagship
Predator, Flagship
Legendary Artifact

{2}: Target creature gains flying until end of turn.

{5}, {T}: Destroy target creature with flying.

"The scourge of Skyshroud is airborne once more."

—Oracle *en*-Vec

Rackling

Rackling
Rackling
Artifact Creature — Phyrexian Construct

At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in their hand.

"This may hurt a little."

2/2

Rejuvenation Chamber

Rejuvenation Chamber
Rejuvenation Chamber
Artifact

Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

{T}: You gain 2 life.

Rusting Golem

Rusting Golem
Rusting Golem
Artifact Creature — Golem

Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Rusting Golem's power and toughness are each equal to the number of fade counters on it.

*/*

Tangle Wire

Tangle Wire
Tangle Wire
Artifact

Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire.

Viseling

Viseling
Viseling
Artifact Creature — Phyrexian Construct

At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in their hand minus 4.

"This may hurt a lot."

2/2

Kor Haven

Kor Haven
Kor Haven
Legendary Land

{T}: Add {C}.

{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.

Rath's Edge

Rath's Edge
Rath's Edge
Legendary Land

{T}: Add {C}.

{4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to any target.

Terrain Generator

Terrain Generator
Terrain Generator
Land

{T}: Add {C}.

{2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.

Showing cards 97 - 143 of 143.
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