Mystery Booster Playtest Cards 2021

121 Card Token Set
Release Date: Aug 20th 2021
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Showing extras 1 - 40 of 121.

Ral's Vanguard

Ral's Vanguard
Vanguard

Requirement — Your starting deck contains only instant, sorcery, and land cards.

Starting hand size +1 Starting life total -5

If an instant or sorcery spell you cast would cause you to draw one or more cards, draw an additional card. If an instant or sorcery spell you cast would deal damage to a permanent or player, it deals 1 additional damage to that permanent or player.

Banding Sliver

Banding Sliver
Creature — Sliver

All Slivers have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

3/3

Baneslayer Aspirant

Baneslayer Aspirant
Creature — Human Soldier

Baneslayer Aspirant gets +3/+3 and has flying, first strike, and lifelink as long as you have one or more emblems.

2/2

Enroll in the Coalition

Enroll in the Coalition
Enchantment

You are a Flagbearer.

While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer if able.

Five Kids in a Trenchcoat

Five Kids in a Trenchcoat
Creature — Human Citizen

Five Kids in a Trenchcoat counts as five creatures for spells and effects that count the number of creatures you control.

1/5

Frontier Explorer

Frontier Explorer
Creature — Cat Scout

{3}, {T}: Until end of turn, you may play one basic Plains card from outside the game.

2/1

Imaginary Friends

Imaginary Friends
Sorcery — Arcane

Create three 0/0 white Spirit creature tokens with flying.

Metagamer

Metagamer
Creature — Human Advisor

Cards in the winning deck(s) of the latest Mythic Championship cost {1} more to cast.

2/2

Priority Avenger

Priority Avenger
Creature — Bird Wizard

Flying

Players can't cast instant spells unless a spell or ability is on the stack.

3/4

Ruff, Underdog Champ

Ruff, Underdog Champ
Legendary Creature — Dog Soldier

All Hounds are Dogs. (We'll errata this to be true.)

First strike, lifelink

Underdog — If you've lost a game this match, Ruff, Underdog Champ and other Dogs you control get +1/+1.

3/2

Sarah's Wings

Sarah's Wings
Tribal Instant — Angel

Target creature or player gains flying until end of turn. (Players with flying can't be dealt damage by creatures without flying.)

Scaled Destruction

Scaled Destruction
Sorcery

Choose one or more —

• Destroy all small creatures.

• Destroy all medium creatures.

• Destroy all large creatures.

(A small creature has total power and toughness 4 or less, medium is 5—8, and large is 9 or more.)

Stack of Paperwork

Stack of Paperwork
Enchantment

When Stack of Paperwork enters the battlefield, draw a card.

Combat damage uses the stack. (Combat damage assignment can be responded to before damage is dealt.)

Wizened Arbiter

Wizened Arbiter
Creature — Human Soldier Wizard

When Wizened Arbiter enters the battlefield, you may reveal a white card you own from outside the game. If you do, exchange that card with a card in your hand.

2/1

You're in Command

You're in Command
Sorcery

Choose target creature you own and control. That creature becomes your commander. Any other commanders you have are no longer your commander. (That creature starts with a commander tax of {0}.)

Animate Spell

Animate Spell
Enchantment — Aura

Flash

Enchant instant or sorcery spell on the stack

When Animate Spell becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its converted mana cost.

When Animate Spell leaves the battlefield, enchanted card's owner sacrifices it unless they cast it.

Biting Remark

Biting Remark
Creature — Elemental

Scrycast {0} (If you see this card while scrying, you may reveal it and cast it by paying {0}.)

Flying

3/3

Command the Chaff

Command the Chaff
Instant

Look at target opponent's sideboard. You may cast a card from that sideboard without paying its mana cost.

Exile Command the Chaff.

Control Win Condition

Control Win Condition
Creature — Whale

This spell can't be countered.

Shroud

Control Win Condition's power and toughness are each equal to the number of turns you've taken this game. (If this is in your deck, please keep track of your turns. This means you, Mark.)

*/*

Do-Over

Do-Over
Instant

Restart the turn, except with Do-Over in exile. (First, return all cards to where they were as the turn began. For information from hidden zones like the hand, reconstruct as best you can, and do the rest at random.)

Enchantmentize

Enchantmentize
Enchantment — Aura

Enchant creature or enchantment

Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)

Form of the Mulldrifter

Form of the Mulldrifter
Tribal Enchantment — Elemental

When Form of the Mulldrifter enters the battlefield, draw two cards.

You may cast creature cards from your hand as though they were the card Mulldrifter. (You can still evoke this way. They're Mulldrifters.)

Innocuous Insect

Innocuous Insect
Creature — Eldrazi Insect

Buyback {1}{U} (You may pay an additional {1}{U} as you cast this spell. If you do, put this card into your hand as it resolves.)

Flash

Flying

When you cast this spell, draw a card.

2/1

Khod, Etlan Shiis Envoy

Khod, Etlan Shiis Envoy
Legendary Creature — Homarid Warrior

All lands are Islands in addition to their other types.

Other Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1.

2/3

Learned Learner

Learned Learner
Creature — Cephalid Wizard

As long as you have a maximum hand size other than 7, Learned Learner has "{T}: Draw a card."

0/3

Loopy Lobster

Loopy Lobster
Creature — Lobster

Four-faced (Whenever this becomes tapped, move it to the next stage, or to stage 1 if it's at stage 4.)

Stage 1 — (1/4)

Stage 2 — (4/1) Evolve

Stage 3 — (2/4) {U}: Loopy Lobster gets +1/-1 until end of turn.

Stage 4 — (4/4) Vigilance. {T}: Draw 2 cards.

?/?

Memory Bank

Memory Bank
Sorcery

Draw a card.

Bank (If you cast Memory Bank from your hand, exile it until the end of the match. You may cast it from exile during another game this match. It still counts toward your deck minimum.)

Recycla-bird

Recycla-bird
Creature — Bird

Flying

When Recycla-bird dies, put a flying counter on target creature you control.

1/1

Squidnapper

Squidnapper
Creature — Squid Pirate

When Squidnapper enters the battlefield, gain control of target creature an opponent controls until Squidnapper leaves the battlefield or that player pays the ransom.

Ransom — {6} and 2 life

3/4

The Grand Tour

The Grand Tour
Instant

Exile target permanent, then put it into its owner's hand. That player discards that card, then puts it on top of their library. Then they put it onto the battlefield.

Time Sidewalk

Time Sidewalk
Sorcery

Take an extra turn after this one.

If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck.

Truth or Dare

Truth or Dare
Sorcery

Target opponent chooses one —

• Truth — That player plays with their hand revealed for the rest of the game.

• Dare — Mill all but the bottom ten cards of that player's library. (To mill, put the top card of that library into its owner's graveyard.)

Visitor from Planet Q

Visitor from Planet Q
Instant Creature — Alien

All creature cards you own with flash are instants in addition to their other types.

Whenever you cast another spell with two or more card types, you may draw a card, then discard a card.

0/4

Blood Poet

Blood Poet
Creature — Vampire Cleric

Spark (Activate spark abilities by spending or giving yourself spark counters. Activate only one spark ability per turn, and only as a sorcery.)

+1: Blood Poet gains lifelink until end of turn.

−3: Target opponent discards a card. You gain life equal to its converted mana cost.

3/2

Bone Rattler

Bone Rattler
Creature — Skeleton

When Bone Rattler is put into your graveyard from anywhere, exile it. When you do, create four Reassembling Skeleton token cards and put them into your graveyard.

4/4

Buried Ogre

Buried Ogre
Creature — Zombie Ogre

You may begin the game with Buried Ogre in your graveyard. If you do, you lose 1 life.

6/4

Celestine Cave Witch

Celestine Cave Witch
Creature — Human Warlock

When Celestine Cave Witch enters the battlefield, create two 1/1 black Insect creature tokens.

Whenever Celestine Cave Witch attacks, you may sacrifice an Insect. When you do, curse defending player. (Create a black Aura Curse enchantment token that's attached to that player. It has enchant player and "At the beginning of your upkeep, you lose 1 life.")

2/3

Chimney Goyf

Chimney Goyf
Creature — Lhurgoyf Imp

Flying

Chimney Goyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.

When Chimney Goyf dies, target opponent puts a card from their hand on top of their library.

*/*+1

Corrupted Key

Corrupted Key
Artifact — Key

As long as Corrupted Key is tapped, creatures you control have menace and deathtouch.

Cyclopean Titan

Cyclopean Titan
Creature — Zombie Giant

When Cyclopean Titan dies, two target lands become Swamps. Exile Cyclopean Titan.

{3}, {T}: Tap target creature, then return Cyclopean Titan to its owner's hand.

8/4
Showing extras 1 - 40 of 121.
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