Orzhov Guildgate
Orzhov Guildgate enters the battlefield tapped.
{T}: Add {W} or {B}.
"We do not believe in hiding our wealth in the shadows. This is Orzhov, and this is how we reward greatness."
—Teysa Karlov, Grand Envoy of Orzhov
Rakdos Guildgate
Rakdos Guildgate enters the battlefield tapped.
{T}: Add {B} or {R}.
Maze-runners who pass through the Rakdos gate leave behind their scruples and a significant amount of skin.
Savage Lands
Savage Lands enters the battlefield tapped.
{T}: Add {B}, {R}, or {G}.
Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.
Scalding Tarn
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Seaside Citadel
Seaside Citadel enters the battlefield tapped.
{T}: Add {G}, {W}, or {U}.
For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.
Selesnya Guildgate
Selesnya Guildgate enters the battlefield tapped.
{T}: Add {G} or {W}.
The Selesyna welcome all to help them heal the city's wounds. The price, however, is devotion to the guild and a selfless belief in Trostani.
Shimmering Grotto
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Untold riches await those who forsake the bustling world to search the secret, silent places.
Simic Guildgate
Simic Guildgate enters the battlefield tapped.
{T}: Add {G} or {U}.
Simic biomancers don't concern themselves with guarding a gate. Their ever-present creations are enough to ward off trespassers.
Verdant Catacombs
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.