249 Card Reprint Set
Release Date: Mar 17th 2017
«»
Showing cards 1 - 48 of 249.

Attended Knight

Attended Knight
Attended Knight
Creature — Human Knight

First strike

When Attended Knight enters the battlefield, create a 1/1 white Soldier creature token.

The virtues of knighthood are best taught in the field.

2/2

Banishing Stroke

Banishing Stroke
Banishing Stroke
Instant

Put target artifact, creature, or enchantment on the bottom of its owner's library.

Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Blade Splicer

Blade Splicer
Blade Splicer
Creature — Phyrexian Human Artificer

When Blade Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.

Golems you control have first strike.

"Flesh is a betrayal of the self."

1/1

Entreat the Angels

Entreat the Angels
Entreat the Angels
Sorcery

Create X 4/4 white Angel creature tokens with flying.

Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Eyes in the Skies

Eyes in the Skies
Eyes in the Skies
Instant

Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)

"What root and branch cannot reach, our winged friends will attend to."

—Zunak, Selesnya strategist

Flickerwisp

Flickerwisp
Flickerwisp
Creature — Elemental

Flying

When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Its wings disturb more than air.

3/1

Gideon's Lawkeeper

Gideon's Lawkeeper
Gideon's Lawkeeper
Creature — Human Soldier

{W}, {T}: Tap target creature.

"The essence of a lawful society is swift deterrence."

1/1

Graceful Reprieve

Graceful Reprieve
Graceful Reprieve
Instant

When target creature dies this turn, return that card to the battlefield under its owner's control.

"In my moment of death, I had a vision of the world, dark and unwelcoming. I wanted to hide in the deepest meander, but the light pulled me back."

Intangible Virtue

Intangible Virtue
Intangible Virtue
Enchantment

Creature tokens you control get +1/+1 and have vigilance.

In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose.

Kor Hookmaster

Kor Hookmaster
Kor Hookmaster
Creature — Kor Soldier

When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

"For us, a rope represents the ties that bind the kor. For you, it's more literal."

2/2

Kor Skyfisher

Kor Skyfisher
Kor Skyfisher
Creature — Kor Soldier

Flying

When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.

"Sometimes I snare the unexpected, but I know its purpose will be revealed in time."

2/3

Lingering Souls

Lingering Souls
Lingering Souls
Sorcery

Create two 1/1 white Spirit creature tokens with flying.

Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The murdered inhabitants of Hollowhenge impart to the living the terror they felt in death.

Linvala, Keeper of Silence

Linvala, Keeper of Silence
Linvala, Keeper of Silence
Legendary Creature — Angel

Flying

Activated abilities of creatures your opponents control can't be activated.

Those who seek to disturb the harmony of life will see their instruments taken from them.

3/4

Lone Missionary

Lone Missionary
Lone Missionary
Creature — Kor Monk

When Lone Missionary enters the battlefield, you gain 4 life.

His mission has become a grim pilgrimage, a tour of the Eldrazi-stricken outposts across Zendikar. But he marches on alone, stubborn as the daily dawn.

2/1

Master Splicer

Master Splicer
Master Splicer
Creature — Phyrexian Human Artificer

When Master Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.

Golems you control get +1/+1.

With Phyrexia's victory at hand, each sect began perfecting its vision.

1/1

Momentary Blink

Momentary Blink
Momentary Blink
Instant

Exile target creature you control, then return it to the battlefield under its owner's control.

Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Path to Exile

Path to Exile
Path to Exile
Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Pitfall Trap

Pitfall Trap
Pitfall Trap
Instant — Trap

If exactly one creature is attacking, you may pay {W} rather than pay this spell's mana cost.

Destroy target attacking creature without flying.

Each spike is poisoned—the trapmaker's idea of mercy.

Ranger of Eos

Ranger of Eos
Ranger of Eos
Creature — Human Soldier Ranger

When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.

At his side, humble beasts become weapons more deadly than sharpened steel.

3/2

Restoration Angel

Restoration Angel
Restoration Angel
Creature — Angel

Flash

Flying

When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

3/4

Rootborn Defenses

Rootborn Defenses
Rootborn Defenses
Instant

Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)

Séance

Séance
Séance
Enchantment

At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.

Sensor Splicer

Sensor Splicer
Sensor Splicer
Creature — Phyrexian Artificer

When Sensor Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.

Golem creatures you control have vigilance.

With clarity of vision comes clarity of function.

1/1

Soul Warden

Soul Warden
Soul Warden
Creature — Human Cleric

Whenever another creature enters the battlefield, you gain 1 life.

"One does not question the size or shape of the grains of sand in an hourglass. Nor do I question the temperament of the souls under my guidance."

1/1

Stony Silence

Stony Silence
Stony Silence
Enchantment

Activated abilities of artifacts can't be activated.

The relic's purpose? Its design? Whatever the intent, it is now a mere curiosity that breaks up the horizon.

Terminus

Terminus
Terminus
Sorcery

Put all creatures on the bottom of their owners' libraries.

Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Urbis Protector

Urbis Protector
Urbis Protector
Creature — Human Cleric

When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying.

"Guilds be damned. We can fend for ourselves."

—Vennick of the Gateless

1/1

Wake the Reflections

Wake the Reflections
Wake the Reflections
Sorcery

Populate. (Create a token that's a copy of a creature token you control.)

"You see a bird, an oak, a packbeast. I see the potential for an army."

—Lalia, Selesnya dryad

Youthful Knight

Youthful Knight
Youthful Knight
Creature — Human Knight

First strike

"Let no child be without a sword. We will all fight, for if we fail, we will certainly all die."

—Oracle *en*-Vec

2/1

Augur of Bolas

Augur of Bolas
Augur of Bolas
Creature — Merfolk Wizard

When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

1/3

Azure Mage

Azure Mage
Azure Mage
Creature — Human Wizard

{3}{U}: Draw a card.

"We draw our power from the infinite ocean of the mind, where all manner of things can be conceived."

—Azure creed

2/1

Cackling Counterpart

Cackling Counterpart
Cackling Counterpart
Instant

Create a token that's a copy of target creature you control.

Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Compulsive Research

Compulsive Research
Compulsive Research
Sorcery

Target player draws three cards. Then that player discards two cards unless they discard a land card.

"Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?"

Crippling Chill

Crippling Chill
Crippling Chill
Instant

Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.

One breath of the geist turns veins to rivers of ice and freezes hearts midbeat.

Cyclonic Rift

Cyclonic Rift
Cyclonic Rift
Instant

Return target nonland permanent you don't control to its owner's hand.

Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

The Izzet specialize in unnatural disaster.

Deadeye Navigator

Deadeye Navigator
Deadeye Navigator
Creature — Spirit

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."

5/5

Familiar's Ruse

Familiar's Ruse
Familiar's Ruse
Instant

As an additional cost to cast this spell, return a creature you control to its owner's hand.

Counter target spell.

Because of their capricious nature, faeries can serve as living lenses for disruptive magic.

Forbidden Alchemy

Forbidden Alchemy
Forbidden Alchemy
Instant

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Ghostly Flicker

Ghostly Flicker
Ghostly Flicker
Instant

Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

Sometimes it's useful to take a break from existence.

Gifts Ungiven

Gifts Ungiven
Gifts Ungiven
Instant

Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.

Grasp of Phantoms

Grasp of Phantoms
Grasp of Phantoms
Sorcery

Put target creature on top of its owner's library.

Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Kraken Hatchling

Kraken Hatchling
Kraken Hatchling
Creature — Kraken

A spike and a maul are needed to crack their shells, but the taste is worth the effort.

0/4

Mist Raven

Mist Raven
Mist Raven
Creature — Bird

Flying

When Mist Raven enters the battlefield, return target creature to its owner's hand.

"When you see a raven, head for the hills. It knows when the ghost-tide is headed in."

—Sved, fisherman of Nephalia

2/2

Mystical Teachings

Mystical Teachings
Mystical Teachings
Instant

Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.

Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Opportunity

Opportunity
Opportunity
Instant

Target player draws four cards.

"Opportunity isn't something you wait for. It's something you create."

Phantasmal Image

Phantasmal Image
Phantasmal Image
Creature — Illusion

You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."

0/0

Rewind

Rewind
Rewind
Instant

Counter target spell. Untap up to four lands.

"The best denials are simply that: a beginning and end unchanged, a dream with no memory."

Sea Gate Oracle

Sea Gate Oracle
Sea Gate Oracle
Creature — Human Wizard

When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

"The secret entrance should be near."

1/3
Showing cards 1 - 48 of 249.
«»