350 Card Expansion Set
Release Date: Oct 08th 1996
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Showing cards 49 - 96 of 350.

Zhalfirin Commander

Zhalfirin Commander
Zhalfirin Commander
Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

{1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.

"Command is the act of balancing on a vine and convincing others that it is firm ground."

—Sidar Jabari

2/2

Zhalfirin Knight

Zhalfirin Knight
Zhalfirin Knight
Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

{W}{W}: Zhalfirin Knight gains first strike until end of turn.

"You returned a warrior. . . . Your hair was cut, your eye tattooed with the red triangle of war."

—"Love Song of Night and Day"

2/2

Zuberi, Golden Feather

Zuberi, Golden Feather
Zuberi, Golden Feather
Legendary Creature — Griffin

Flying

Other Griffin creatures get +1/+1.

"If the griffins tell of their gods, perhaps they speak of feathers bright as the Sun."

—Afari, *Tales*

3/3

Ancestral Memories

Ancestral Memories
Ancestral Memories
Sorcery

Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.

"Even the ancient storytellers proclaimed Zhalfir to be dominant over all Jamuraa. Kaervek's invasion shocked us all."

—Hakim, Loreweaver

Azimaet Drake

Azimaet Drake
Azimaet Drake
Creature — Drake

Flying

{U}: Azimaet Drake gets +1/+0 until end of turn. Activate only once each turn.

"A vizier's dish, best served drenched in honey and almonds."

—Suq'Ata royal recipe

1/3

Bay Falcon

Bay Falcon
Bay Falcon
Creature — Bird

Flying, vigilance

"Wear the falcon's feathers in your hair— be fast as the falcon, bright as the Sun."

—"Rise on Wings," Zhalfirin song

1/1

Bazaar of Wonders

Bazaar of Wonders
Bazaar of Wonders
World Enchantment

When Bazaar of Wonders enters the battlefield, exile all graveyards.

Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.

Boomerang

Boomerang
Boomerang
Instant

Return target permanent to its owner's hand.

A lie always returns; be careful how you catch it.

Cerulean Wyvern

Cerulean Wyvern
Cerulean Wyvern
Creature — Drake

Flying, protection from green

"Once, a Quirion asked why I was so cautious when the day was clear. I told him of the sky-blue hide of the cerluean wyvern, and he offered me double if I could conjure a strong tailwind!"

—Sisay, Captain of the *Weatherlight*

3/3

Cloak of Invisibility

Cloak of Invisibility
Cloak of Invisibility
Enchantment — Aura

Enchant creature

Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)

"Useful . . . if you can find it."

—Pashad ibn Asim, Suq'Ata trader

Coral Fighters

Coral Fighters
Coral Fighters
Creature — Merfolk Soldier

Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.

1/1

Daring Apprentice

Daring Apprentice
Daring Apprentice
Creature — Human Wizard

{T}, Sacrifice Daring Apprentice: Counter target spell.

In front of every great wizard is a doomed apprentice.

1/1

Dissipate

Dissipate
Dissipate
Instant

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

"If you weren't born with it, you don't need it."

—Grahilah, former trader of Amiqat

Dream Cache

Dream Cache
Dream Cache
Sorcery

Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.

Dreams' riches are easily spent.

—Suq'Ata adage

Dream Fighter

Dream Fighter
Dream Fighter
Creature — Human Soldier

Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

Not only the sleeping should fear dreams.

1/1

Energy Vortex

Energy Vortex
Energy Vortex
Enchantment

As Energy Vortex enters the battlefield, choose an opponent.

At the beginning of your upkeep, remove all vortex counters from Energy Vortex.

At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless they pay {1} for each vortex counter on Energy Vortex.

{X}: Put X vortex counters on Energy Vortex. Activate only during your upkeep.

Ether Well

Ether Well
Ether Well
Instant

Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead.

"Whoa—my tail will *never* fit through that hole!"

Flash

Flash
Flash
Instant

You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}.

Floodgate

Floodgate
Floodgate
Creature — Wall

Defender (This creature can't attack.)

When Floodgate has flying, sacrifice it.

When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.

"Quick, Rhirhok—teach me to swim!"

—Makht, goblin casualty

0/5

Hakim, Loreweaver

Hakim, Loreweaver
Hakim, Loreweaver
Legendary Creature — Human Wizard

Flying

{U}{U}: Return target Aura card from your graveyard to the battlefield attached to Hakim, Loreweaver. Activate only during your upkeep and only if Hakim isn't enchanted.

{U}{U}, {T}: Destroy all Auras attached to Hakim.

2/4

Harmattan Efreet

Harmattan Efreet
Harmattan Efreet
Creature — Efreet

Flying

{1}{U}{U}: Target creature gains flying until end of turn.

"One moment I was walking along the beach, and the next I was high in the air, staring into a hideous smiling face."

—Tarub, Suq'Ata sailor

2/2

Jolt

Jolt
Jolt
Instant

You may tap or untap target artifact, creature, or land.

Draw a card at the beginning of the next turn's upkeep.

"There's nothing like a sudden shock to clarify one's thoughts."

—Pashad ibn Asim, Suq'Ata trader

Kukemssa Pirates

Kukemssa Pirates
Kukemssa Pirates
Creature — Human Pirate

Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn.

". . . pirates gambled with a djinn and lost the thing more dear than gold."

—"Love Song of Night and Day"

2/2

Kukemssa Serpent

Kukemssa Serpent
Kukemssa Serpent
Creature — Serpent

Kukemssa Serpent can't attack unless defending player controls an Island.

{U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn.

When you control no Islands, sacrifice Kukemssa Serpent.

4/3

Meddle

Meddle
Meddle
Instant

If target spell has only one target and that target is a creature, change that spell's target to another creature.

"Shadimir was as surprised as he was relieved when the blow turned aside."

—Afari, *Tales*

Memory Lapse

Memory Lapse
Memory Lapse
Instant

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

"The caliph was so intelligent he could not remember what he knew."

—Azeworai, "Three Riddles"

Merfolk Raiders

Merfolk Raiders
Merfolk Raiders
Creature — Merfolk Soldier

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

"Turn your back for a second and they just vanish! As if they weren't shifty enough before."

—Rhirhok, goblin archer

2/3

Merfolk Seer

Merfolk Seer
Merfolk Seer
Creature — Merfolk Wizard

When Merfolk Seer dies, you may pay {1}{U}. If you do, draw a card.

The sea leaves no room for tears.

—Zhalfirin adage

2/2

Mind Bend

Mind Bend
Mind Bend
Instant

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)

Mind Harness

Mind Harness
Mind Harness
Enchantment — Aura

Enchant red or green creature

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

You control enchanted creature.

Centuries ago, Mangara won the loyalty of the Quirion not by ruling their minds but by supporting their independence.

Mist Dragon

Mist Dragon
Mist Dragon
Creature — Dragon

{0}: Mist Dragon gains flying. (This effect lasts indefinitely.)

{0}: Mist Dragon loses flying. (This effect lasts indefinitely.)

{3}{U}{U}: Mist Dragon phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

"Across the plains, farmers who braved the mists began to vanish. Most blamed the goblins; none guessed the truth."

—Hakim, Loreweaver

4/4

Mystical Tutor

Mystical Tutor
Mystical Tutor
Instant

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

"To the tutors, a 'poem of sand' was of little account, a 'poem of ivory,' priceless."

—Afari, *Tales*

Political Trickery

Political Trickery
Political Trickery
Sorcery

Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.)

"Politics is a game—move a stone here, move a stone there—except sometimes the stones bleed."

—Shauku, Endbringer

Polymorph

Polymorph
Polymorph
Sorcery

Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.

"Ahh! Opposable digits!"

Power Sink

Power Sink
Power Sink
Instant

Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

Prismatic Lace

Prismatic Lace
Prismatic Lace
Instant

Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.)

Psychic Transfer

Psychic Transfer
Psychic Transfer
Sorcery

If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.

"The memory of your existence will fade like the final stars of morning."

—Kaervek

Ray of Command

Ray of Command
Ray of Command
Instant

Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.

"Heel."

Reality Ripple

Reality Ripple
Reality Ripple
Instant

Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

"Can you prepare for the unexpected? No, you cannot. You can prepare only to be surprised."

—Teferi

Sandbar Crocodile

Sandbar Crocodile
Sandbar Crocodile
Creature — Crocodile

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

"We've run aground sandbars before, but today, a sandbar ran aground us."

—Kipkemboi, Kukemssa pirate

6/5

Sapphire Charm

Sapphire Charm
Sapphire Charm
Instant

Choose one —

• Target player draws a card at the beginning of the next turn's upkeep.

• Target creature gains flying until end of turn.

• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Sea Scryer

Sea Scryer
Sea Scryer
Creature — Merfolk Wizard

{T}: Add {C}.

{1}, {T}: Add {U}.

1/1

Shaper Guildmage

Shaper Guildmage
Shaper Guildmage
Creature — Human Wizard

{W}, {T}: Target creature gains first strike until end of turn.

{B}, {T}: Target creature gets +1/+0 until end of turn.

Shape this world in Zhalfir's image.

—Shaper Guild maxim

1/1

Shimmer

Shimmer
Shimmer
Enchantment

As Shimmer enters the battlefield, choose a land type.

Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)

To buy unseen land, pay in unseen coin.

—Suq'Ata maxim

Soar

Soar
Soar
Enchantment — Aura

You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature gets +0/+1 and has flying.

"Would you give up your hands to fly? That is what the birds have done."

—*The One Thousand Questions*

Suq'Ata Firewalker

Suq'Ata Firewalker
Suq'Ata Firewalker
Creature — Human Wizard

Suq'Ata Firewalker can't be the target of red spells or abilities from red sources.

{T}: Suq'Ata Firewalker deals 1 damage to any target.

"Comfortable even in a furnace? I've never met one who'd accept my wager."

—Talibah, embermage

0/1

Taniwha

Taniwha
Taniwha
Legendary Creature — Serpent

Trample

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)

"Taniwha rolls in its sleep, and the land is awash with the waves."

—Poetics of Hanan

7/7

Teferi's Curse

Teferi's Curse
Teferi's Curse
Enchantment — Aura

Enchant artifact or creature

Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)

"Stepping through time is like riding a camel. It may get you where you want to go, but the ride is rarely pleasant."

—Teferi

Showing cards 49 - 96 of 350.
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