350 Card Expansion Set
Release Date: Oct 08th 1996
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Showing cards 1 - 48 of 350.

Afterlife

Afterlife
Afterlife
Instant

Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.

Facets of life, reflections of the soul.

Alarum

Alarum
Alarum
Instant

Untap target nonattacking creature. It gets +1/+3 until end of turn.

"One timely cry of warning can save nine of surprise."

—Sidar Jabari

Auspicious Ancestor

Auspicious Ancestor
Auspicious Ancestor
Creature — Human Cleric

When Auspicious Ancestor dies, you gain 3 life.

Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.

2/3

Benevolent Unicorn

Benevolent Unicorn
Benevolent Unicorn
Creature — Unicorn

If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead.

The best use for a unicorn's horn is to adorn a unicorn.

—Femeref adage

1/2

Blinding Light

Blinding Light
Blinding Light
Sorcery

Tap all nonwhite creatures.

"My shield will bear a shining sun so you will always be with me. / Inlaid with gold, it will shine like glowing embers."

—"Love Song of Night and Day"

Celestial Dawn

Celestial Dawn
Celestial Dawn
Enchantment

Lands you control are Plains.

Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.

You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

Civic Guildmage

Civic Guildmage
Civic Guildmage
Creature — Human Wizard

{G}, {T}: Target creature gets +0/+1 until end of turn.

{U}, {T}: Put target creature you control on top of its owner's library.

To condemn the innocent you must first condemn yourself.

—Civic Guild maxim

1/1

Dazzling Beauty

Dazzling Beauty
Dazzling Beauty
Instant

Cast this spell only during the declare blockers step.

Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.)

Draw a card at the beginning of the next turn's upkeep.

Disempower

Disempower
Disempower
Instant

Put target artifact or enchantment on top of its owner's library.

"Mangara is gone. Who among you doubts that I have taken his power?"

—Kaervek

Disenchant

Disenchant
Disenchant
Instant

Destroy target artifact or enchantment.

"There are harsher ways to learn the meaning of the word 'no.'"

—Rashida Scalebane

Divine Offering

Divine Offering
Divine Offering
Instant

Destroy target artifact. You gain life equal to its mana value.

"Suq'Ata believe in trade; Femeref, alms; Zhalfirins, steel. Be warned, Kaervek—now we are joined."

—Sidar Jabari

Divine Retribution

Divine Retribution
Divine Retribution
Instant

Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.

"To the undiscerning eye, justice and vengeance can look the same."

—Rashida Scalebane

Ekundu Griffin

Ekundu Griffin
Ekundu Griffin
Creature — Griffin

Flying, first strike

"My goat was a small price to pay for the chance to see the hunting griffin dive and seize it."

—Pashad ibn Asim, Suq'Ata trader

2/2

Enlightened Tutor

Enlightened Tutor
Enlightened Tutor
Instant

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

"I do not teach. I simply reveal."

—Daudi, Femeref tutor

Ethereal Champion

Ethereal Champion
Ethereal Champion
Creature — Avatar

Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.

"If I have learned anything as a wizard it is this: never fight your own battles."

—Waffa, sorcerer of Nyomba

3/4

Favorable Destiny

Favorable Destiny
Favorable Destiny
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2 as long as it's white.

Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)

Femeref Healer

Femeref Healer
Femeref Healer
Creature — Human Cleric

{T}: Prevent the next 1 damage that would be dealt to any target this turn.

"Faith is my shield, and hope is my armor; I am vulnerable only to myself."

—Asmira, Holy Avenger

1/1

Femeref Knight

Femeref Knight
Femeref Knight
Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

{W}: Femeref Knight gains vigilance until end of turn.

"I will return / with lizard skins for your sandals. Paint your eyes black and wait for me."

—"Love Song of Night and Day"

2/2

Femeref Scouts

Femeref Scouts
Femeref Scouts
Creature — Human Scout

"The days before the war were filled with strange portents: scouts and herders spoke of villages reduced to ash, of farmers taken from their fields, and of foul beasts roaming the plains in packs. I know, for I spoke to them all."

—Hakim, Loreweaver

1/4

Healing Salve

Healing Salve
Healing Salve
Instant

Choose one —

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.

"The Femeref look only to the Sun for healing; they have never truly understood life's cycle."

—Kifimbo, Shadow Guildmage

Illumination

Illumination
Illumination
Instant

Counter target artifact or enchantment spell. Its controller gains life equal to its mana value.

"A brilliant light can either illuminate or blind. How will you know which until you open your eyes?"

—Asmira, Holy Avenger

Iron Tusk Elephant

Iron Tusk Elephant
Iron Tusk Elephant
Creature — Elephant

Trample

"The fury in the lion's eye;

the patience in the hippo's yawn;

the pride within the griffin's cry

are one within the iron tusk's stride."

—"Iron Tusk," Femeref song

3/3

Ivory Charm

Ivory Charm
Ivory Charm
Instant

Choose one —

• All creatures get -2/-0 until end of turn.

• Tap target creature.

• Prevent the next 1 damage that would be dealt to any target this turn.

Jabari's Influence

Jabari's Influence
Jabari's Influence
Instant

Cast this spell only after combat.

Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it.

"Common soldiers can't understand what a sidar knows: the enemy can be a resource."

—Sidar Jabari

Mangara's Blessing

Mangara's Blessing
Mangara's Blessing
Instant

You gain 5 life.

When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step.

Mangara's Equity

Mangara's Equity
Mangara's Equity
Enchantment

As Mangara's Equity enters the battlefield, choose black or red.

At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay {1}{W}.

Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals that much damage to that creature.

Melesse Spirit

Melesse Spirit
Melesse Spirit
Creature — Angel Spirit

Flying, protection from black

Like a laughing knife, immaculate and sharp, is the Melesse.

3/3

Mtenda Griffin

Mtenda Griffin
Mtenda Griffin
Creature — Griffin

Flying

{W}, {T}: Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate only during your upkeep.

"Unlike Zhalfir, the griffin needs no council to keep harmony among its parts."

—Asmira, Holy Avenger

2/2

Mtenda Herder

Mtenda Herder
Mtenda Herder
Creature — Human Scout

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

"All animals—even humans—can be herded. The trick is to make them think they choose their own destination."

—Mangara

1/1

Noble Elephant

Noble Elephant
Noble Elephant
Creature — Elephant

Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"Proud am I, / strong am I, / courageous in defending my children / and fierce in punishing what stands in my way."

—"So the Elephant Speaks," Zhalfirin song

2/2

Null Chamber

Null Chamber
Null Chamber
World Enchantment

As Null Chamber enters the battlefield, you and an opponent each choose a card name other than a basic land card name.

Spells with the chosen names can't be cast and lands with the chosen names can't be played.

Discovered by Femeref mages, the Null Chamber is the ultimate testing ground for the uncreative.

Pacifism

Pacifism
Pacifism
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.

Pearl Dragon

Pearl Dragon
Pearl Dragon
Creature — Dragon

Flying

{1}{W}: Pearl Dragon gets +0/+1 until end of turn.

"They knew Bantau was lost when, to hide the pearl he had found on the beach, he swallowed it—and soon grew wings."

—Hakim, Loreweaver

4/4

Prismatic Circle

Prismatic Circle
Prismatic Circle
Enchantment

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

As Prismatic Circle enters the battlefield, choose a color.

{1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Rashida Scalebane

Rashida Scalebane
Rashida Scalebane
Legendary Creature — Human Soldier

{T}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power.

It is not by the blood of dragons that Rashida measures victories, but by the sum of children who no longer wake from nightmares of scales and fire.

3/4

Ritual of Steel

Ritual of Steel
Ritual of Steel
Enchantment — Aura

Enchant creature

When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep.

Enchanted creature gets +0/+2.

"Our soldiers are blessed with lizard scales as hard and cold as steel."

—Sidar Jabari

Sacred Mesa

Sacred Mesa
Sacred Mesa
Enchantment

At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.

{1}{W}: Create a 1/1 white Pegasus creature token with flying.

"Do not go there, do not go / unless you rise on wings, unless you walk on hooves."

—"Song to the Sun," Femeref song

Shadowbane

Shadowbane
Shadowbane
Instant

The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.

Light creates shadow; light destroys shadow. Such is the transience of darkness.

Sidar Jabari

Sidar Jabari
Sidar Jabari
Legendary Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Whenever Sidar Jabari attacks, tap target creature defending player controls.

"Prophecy is whatever one makes of it, but destiny cannot be changed."

—Sidar Jabari

2/2

Soul Echo

Soul Echo
Soul Echo
Enchantment

Soul Echo enters the battlefield with X echo counters on it.

You don't lose the game for having 0 or less life.

At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.

Spectral Guardian

Spectral Guardian
Spectral Guardian
Creature — Spirit

As long as Spectral Guardian is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)

"A treasure to guard other treasures is worth the highest price."

—Mtai, Civic Guildmage

2/3

Sunweb

Sunweb
Sunweb
Creature — Wall

Defender (This creature can't attack.)

Flying

Sunweb can't block creatures with power 2 or less.

"There is no sweeter music than the wails of a dying dragon."

—Rashida Scalebane

5/6

Teremko Griffin

Teremko Griffin
Teremko Griffin
Creature — Griffin

Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"When we're aloft, I love to lean over the *Weatherlight*'s railing and watch the patterns the griffins' shadows make on the clouds below."

—Sisay, Captain of the *Weatherlight*

2/2

Unyaro Griffin

Unyaro Griffin
Unyaro Griffin
Creature — Griffin

Flying

Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.

The griffin's shadow gives courage to the righteous and dread to the idle.

2/2

Vigilant Martyr

Vigilant Martyr
Vigilant Martyr
Creature — Human Cleric

Sacrifice Vigilant Martyr: Regenerate target creature.

{W}{W}, {T}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment.

1/1

Wall of Resistance

Wall of Resistance
Wall of Resistance
Creature — Wall

Defender (This creature can't attack.)

Flying

At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.

Telim'Tor could no longer recall the exact number of assaults—but his troops could.

0/3

Ward of Lights

Ward of Lights
Ward of Lights
Enchantment — Aura

You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

As Ward of Lights enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.

Yare

Yare
Yare
Instant

Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn.

Showing cards 1 - 48 of 350.
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