38 Card Non-Pack Supplemental Set
Release Date: Sep 24th 2021
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Showing cards 49 - 96 of 187.

Cleaver Skaab

Cleaver Skaab
Cleaver Skaab
Creature — Zombie Horror

{3}, {T}, Sacrifice another Zombie: Create two tokens that are copies of the sacrificed creature.

2/4

Curse of Unbinding

Curse of Unbinding
Curse of Unbinding
Enchantment — Aura Curse

Enchant player

At the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard.

Drown in Dreams

Drown in Dreams
Drown in Dreams
Instant

Choose one. If you control a commander as you cast this spell, you may choose both.

• Target player draws X cards.

• Target player mills twice X cards.

Empty the Laboratory

Empty the Laboratory
Empty the Laboratory
Sorcery

Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order.

Hordewing Skaab

Hordewing Skaab
Hordewing Skaab
Creature — Zombie Horror

Flying

Other Zombies you control have flying.

Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards.

3/3

Shadow Kin

Shadow Kin
Shadow Kin
Creature — Shapeshifter

Flash

At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, Shadow Kin becomes a copy of that card, except it has this ability.

2/2

Crowded Crypt

Crowded Crypt
Crowded Crypt
Artifact

{T}: Add {B}.

Whenever a creature you control dies, put a corpse counter on Crowded Crypt.

{4}{B}{B}, {T}, Sacrifice Crowded Crypt: Create a 2/2 black Zombie creature token with decayed for each corpse counter on Crowded Crypt. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

Curse of the Restless Dead

Curse of the Restless Dead
Curse of the Restless Dead
Enchantment — Aura Curse

Enchant player

Whenever a land enters the battlefield under enchanted player's control, you create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

Ghouls' Night Out

Ghouls' Night Out
Ghouls' Night Out
Sorcery

For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

Gorex, the Tombshell

Gorex, the Tombshell
Gorex, the Tombshell
Legendary Creature — Zombie Turtle

As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs {2} less to cast for each card exiled this way.

Deathtouch

Whenever Gorex, the Tombshell attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand.

4/4

Prowling Geistcatcher

Prowling Geistcatcher
Prowling Geistcatcher
Creature — Human Rogue

Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on Prowling Geistcatcher.

When Prowling Geistcatcher leaves the battlefield, return each card exiled with it to the battlefield under your control.

2/4

Ravenous Rotbelly

Ravenous Rotbelly
Ravenous Rotbelly
Creature — Zombie Horror

When Ravenous Rotbelly enters the battlefield, you may sacrifice up to three Zombies. When you sacrifice one or more Zombies this way, each opponent sacrifices that many creatures.

4/5

Tomb Tyrant

Tomb Tyrant
Tomb Tyrant
Creature — Zombie Noble

Other Zombies you control get +1/+1.

{2}{B}, {T}, Sacrifice a creature: Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard.

3/3

Celebrate the Harvest

Celebrate the Harvest
Celebrate the Harvest
Sorcery

Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle.

Curse of Clinging Webs

Curse of Clinging Webs
Curse of Clinging Webs
Enchantment — Aura Curse

Enchant player

Whenever a nontoken creature enchanted player controls dies, exile it and you create a 1/2 green Spider creature token with reach.

Heronblade Elite

Heronblade Elite
Heronblade Elite
Creature — Human Warrior

Vigilance

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Heronblade Elite.

{T}: Add X mana of any one color, where X is Heronblade Elite's power.

1/1

Kurbis, Harvest Celebrant

Kurbis, Harvest Celebrant
Kurbis, Harvest Celebrant
Legendary Creature — Treefolk

Kurbis, Harvest Celebrant enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.

Remove a +1/+1 counter from Kurbis: Prevent all damage that would be dealt this turn to another target creature with a +1/+1 counter on it.

0/0

Ruinous Intrusion

Ruinous Intrusion
Ruinous Intrusion
Instant

Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way.

Sigardian Zealot

Sigardian Zealot
Sigardian Zealot
Creature — Human Cleric

At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power.

3/3

Somberwald Beastmaster

Somberwald Beastmaster
Somberwald Beastmaster
Creature — Human Ranger

When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.

Creature tokens you control have deathtouch.

1/1

Avacyn's Memorial

Avacyn's Memorial
Avacyn's Memorial
Legendary Artifact

Indestructible

Other legendary permanents you control have indestructible.

Visions of Glory

Visions of Glory
Visions of Glory
Sorcery

Create a 1/1 white Human creature token for each creature you control.

Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Visions of Duplicity

Visions of Duplicity
Visions of Duplicity
Sorcery

Exchange control of two target creatures you don't control.

Flashback {8}{U}{U}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Visions of Dread

Visions of Dread
Visions of Dread
Sorcery

Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control.

Flashback {8}{B}{B}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Curse of Obsession

Curse of Obsession
Curse of Obsession
Enchantment — Aura Curse

Enchant player

At the beginning of enchanted player's draw step, that player draws two additional cards.

At the beginning of enchanted player's end step, that player discards their hand.

Visions of Ruin

Visions of Ruin
Visions of Ruin
Sorcery

Each opponent sacrifices an artifact. For each artifact sacrificed this way, you create a Treasure token.

Flashback {8}{R}{R}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Visions of Dominance

Visions of Dominance
Visions of Dominance
Sorcery

Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it.

Flashback {8}{G}{G}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Lynde, Cheerful Tormentor

Lynde, Cheerful Tormentor
Lynde, Cheerful Tormentor
Legendary Creature — Human Warlock

Deathtouch

Whenever a Curse is put into your graveyard from the battlefield, return it to the battlefield attached to you at the beginning of the next end step.

At the beginning of your upkeep, you may attach a Curse attached to you to one of your opponents. If you do, draw two cards.

2/4

Abzan Falconer

Abzan Falconer
Abzan Falconer
Creature — Human Soldier

Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has flying.

The fastest way across the dunes is above.

2/3

Ainok Bond-Kin

Ainok Bond-Kin
Ainok Bond-Kin
Creature — Dog Soldier

Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has first strike.

"Hold the line, for family and the fallen!"

2/1

Angel of Glory's Rise

Angel of Glory's Rise
Angel of Glory's Rise
Creature — Angel

Flying

When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.

"Justice isn't done until undeath is undone."

4/6

Bastion Protector

Bastion Protector
Bastion Protector
Creature — Human Soldier

Commander creatures you control get +2/+2 and have indestructible.

"As long as I stand, so will your cause."

3/3

Citadel Siege

Citadel Siege
Citadel Siege
Enchantment

As Citadel Siege enters the battlefield, choose Khans or Dragons.

• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.

• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.

Cleansing Nova

Cleansing Nova
Cleansing Nova
Sorcery

Choose one —

• Destroy all creatures.

• Destroy all artifacts and enchantments.

In their final moments, the demons gazed upon grace in its purest form.

Custodi Soulbinders

Custodi Soulbinders
Custodi Soulbinders
Creature — Human Cleric

Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.

{2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.

0/0

Dearly Departed

Dearly Departed
Dearly Departed
Creature — Spirit

Flying

As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.

"Never forget our ancestors. They have not forgotten us."

—Mikaeus, the Lunarch

5/5

Elite Scaleguard

Elite Scaleguard
Elite Scaleguard
Creature — Human Soldier

When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.

2/3

Herald of War

Herald of War
Herald of War
Creature — Angel

Flying

Whenever Herald of War attacks, put a +1/+1 counter on it.

Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War.

3/3

Hour of Reckoning

Hour of Reckoning
Hour of Reckoning
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Destroy all nontoken creatures.

Those who are chosen do not doubt. Those who remain do not lament.

Knight of the White Orchid

Knight of the White Orchid
Knight of the White Orchid
Creature — Human Knight

First strike

When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

2/2

Mikaeus, the Lunarch

Mikaeus, the Lunarch
Mikaeus, the Lunarch
Legendary Creature — Human Cleric

Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.

{T}: Put a +1/+1 counter on Mikaeus.

{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

0/0

Odric, Master Tactician

Odric, Master Tactician
Odric, Master Tactician
Legendary Creature — Human Soldier

First strike (This creature deals combat damage before creatures without first strike.)

Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.

"Fear holds no place in faith's battle plan."

3/4

Orzhov Advokist

Orzhov Advokist
Orzhov Advokist
Creature — Human Advisor

At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.

The Orzhov care not for repentance, only repayment.

1/4

Return to Dust

Return to Dust
Return to Dust
Instant

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Some timelines forever fray, branch, and intermingle. Others end abruptly.

Riders of Gavony

Riders of Gavony
Riders of Gavony
Creature — Human Knight

Vigilance

As Riders of Gavony enters the battlefield, choose a creature type.

Human creatures you control have protection from creatures of the chosen type.

3/3

Swords to Plowshares

Swords to Plowshares
Swords to Plowshares
Instant

Exile target creature. Its controller gains life equal to its power.

The smallest seed of regret can bloom into redemption.

Unbreakable Formation

Unbreakable Formation
Unbreakable Formation
Instant

Creatures you control gain indestructible until end of turn.

Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Victory's Envoy

Victory's Envoy
Victory's Envoy
Creature — Human Cleric

At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.

Her paean is the clash of spears, her prayer a battle cry.

3/3
Showing cards 49 - 96 of 187.
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