Masters Edition III

230 Card Reprint Set
Release Date: Sep 07th 2009
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Showing cards 49 - 96 of 230.

Reveka, Wizard Savant

Reveka, Wizard Savant
Reveka, Wizard Savant
Legendary Creature — Dwarf Wizard

{T}: Reveka, Wizard Savant deals 2 damage to any target and doesn't untap during your next untap step.

"It's nice to see a sister Dwarf in a position of such power, but why'd it have to be one of those seafaring muleheads?"

—Halina, Dwarven Trader

0/1

Spiny Starfish

Spiny Starfish
Spiny Starfish
Creature — Starfish

{U}: Regenerate Spiny Starfish.

At the beginning of each end step, if Spiny Starfish regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.

0/1

Strategic Planning

Strategic Planning
Strategic Planning
Sorcery

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

"Plans evolved within the tent decide a victory 1,000 li away."

Sun Ce, Young Conquerer

Sun Ce, Young Conquerer
Sun Ce, Young Conquerer
Legendary Creature — Human Soldier

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand.

3/3

Sun Quan, Lord of Wu

Sun Quan, Lord of Wu
Sun Quan, Lord of Wu
Legendary Creature — Human Soldier

Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)

"One score and four he reigned, the Southland king: / A dragon coiled, a tiger poised below the mighty Yangtze."

4/4

Wu Elite Cavalry

Wu Elite Cavalry
Wu Elite Cavalry
Creature — Human Soldier

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

At the second battle of Ruxu, the brave Wu general Gan Ning raided Cao Cao's camp of 400,000 men with only 100 cavalry. Not a single man or horse was lost.

2/3

Wu Longbowman

Wu Longbowman
Wu Longbowman
Creature — Human Soldier Archer

{T}: Wu Longbowman deals 1 damage to any target. Activate only during your turn, before attackers are declared.

1/1

Wu Warship

Wu Warship
Wu Warship
Creature — Human Soldier

Wu Warship can't attack unless defending player controls an Island.

Both Wu and Wei warships patrolled the Yangtze River, the natural border between the two kingdoms.

3/3

All Hallow's Eve

All Hallow's Eve
All Hallow's Eve
Sorcery

Exile All Hallow's Eve with two scream counters on it.

At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.

Ashes to Ashes

Ashes to Ashes
Ashes to Ashes
Sorcery

Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.

"All rivers eventually run to the sea. My job is to sort out who goes first."

—Maeveen O'Donagh, Memoirs of a Soldier

Banshee

Banshee
Banshee
Creature — Spirit

{X}, {T}: Banshee deals half X damage, rounded down, to any target, and half X damage, rounded up, to you.

Some say Banshees are the hounds of Death, baying to herd their prey into the arms of their master.

0/1

Carrion Ants

Carrion Ants
Carrion Ants
Creature — Insect

{1}: Carrion Ants gets +1/+1 until end of turn.

"'War is no picnic,' my father liked to say. But the ants seemed to disagree."

—General Chanek Valteroth

0/1

Cosmic Horror

Cosmic Horror
Cosmic Horror
Creature — Horror

First strike

At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you.

"Then flashed the living lightning from her eyes,/ And screams of horror rend th' affrighted skies."

—Alexander Pope, The Rape of the Lock

7/7

Demonic Torment

Demonic Torment
Demonic Torment
Enchantment — Aura

Enchant creature

Enchanted creature can't attack.

Prevent all combat damage that would be dealt by enchanted creature.

Desperate Charge

Desperate Charge
Desperate Charge
Sorcery

Creatures you control get +2/+0 until end of turn.

"Lieutenants dishonored, corpses carted home; The general raises troops again to take revenge."

Evil Presence

Evil Presence
Evil Presence
Enchantment — Aura

Enchant land

Enchanted land is a Swamp.

Famine

Famine
Famine
Sorcery

Famine deals 3 damage to each creature and each player.

"But it was a year of dearth. People were reduced to eating leaves of jujube trees. Corpses were seen everywhere in the countryside."

Fevered Strength

Fevered Strength
Fevered Strength
Instant

Target creature gets +2/+0 until end of turn.

Draw a card at the beginning of the next turn's upkeep.

"The burst of strength brought on by this plague should not be mistaken for a sign of renewed health."

—Kolbjörn, High Honored Druid

Ghostly Visit

Ghostly Visit
Ghostly Visit
Sorcery

Destroy target nonblack creature.

Cao Cao was haunted to death by the ghosts of the empresses and other high courtiers he had murdered.

Ghosts of the Damned

Ghosts of the Damned
Ghosts of the Damned
Creature — Spirit

{T}: Target creature gets -1/-0 until end of turn.

The voices of the dead ring in the heart long after they have faded from the ears.

0/2

Grim Tutor

Grim Tutor
Grim Tutor
Sorcery

Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.

One who goes unpunished never learns.

—Greek proverb

Hellfire

Hellfire
Hellfire
Sorcery

Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way.

"High on a throne of royal state . . . insatiate to pursue vain war with heav'n."

—John Milton, Paradise Lost

Lesser Werewolf

Lesser Werewolf
Lesser Werewolf
Creature — Werewolf

{B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate only during the declare blockers step.

2/4

Mind Twist

Mind Twist
Mind Twist
Sorcery

Target player discards X cards at random.

Nether Void

Nether Void
Nether Void
World Enchantment

Whenever a player casts a spell, counter it unless that player pays {3}.

These days, some wizards are finding that they have a little too much spell left at the end of their mana.

Spirit Shackle

Spirit Shackle
Spirit Shackle
Enchantment — Aura

Enchant creature

Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.

Stolen Grain

Stolen Grain
Stolen Grain
Sorcery

Stolen Grain deals 5 damage to target opponent or planeswalker. You gain 5 life.

At the battle of Guandu, Cao Cao defeated Yuan Shao by raiding his grain depot, leaving him with no way to feed his troops.

Takklemaggot

Takklemaggot
Takklemaggot
Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.

When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If the player does, return Takklemaggot to the battlefield under your control attached to that creature. If they don't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to that player."

The Abyss

The Abyss
The Abyss
World Enchantment

At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.

"An immense river of oblivion is sweeping us away into a nameless abyss."

—Ernest Renan, Souvenirs d'Enfance et de Jeunesse

The Wretched

The Wretched
The Wretched
Creature — Demon

At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.

2/5

Wei Elite Companions

Wei Elite Companions
Wei Elite Companions
Creature — Human Soldier

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Cao Cao was more concerned with capabilities than lineage. He excelled at recruiting and retaining men of talent to serve him.

3/3

Wei Infantry

Wei Infantry
Wei Infantry
Creature — Human Soldier

Wei won the battle of Hefei when Zhang Liao defeated Sun Quan and then foiled a Wu scheme to incite rebellion.

2/1

Wei Night Raiders

Wei Night Raiders
Wei Night Raiders
Creature — Human Soldier

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Whenever Wei Night Raiders deals damage to an opponent, that player discards a card.

2/2

Wei Strike Force

Wei Strike Force
Wei Strike Force
Creature — Human Soldier

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

At the battle of Chang'an, Ma Chao defeated the two generals Cao Cao sent to guard the pass but was forced to flee when Cao Cao's trickery turned his own ally against him.

2/1

Xiahou Dun, the One-Eyed

Xiahou Dun, the One-Eyed
Xiahou Dun, the One-Eyed
Legendary Creature — Human Soldier

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate only during your turn, before attackers are declared.

3/2

Young Wei Recruits

Young Wei Recruits
Young Wei Recruits
Creature — Human Soldier

Young Wei Recruits can't block.

"To send the common people to war untrained is to throw them away."

—Confucius, The Analects (trans. Lau)

2/2

Active Volcano

Active Volcano
Active Volcano
Instant

Choose one —

• Destroy target blue permanent.

• Return target Island to its owner's hand.

Anaba Ancestor

Anaba Ancestor
Anaba Ancestor
Creature — Minotaur Spirit

{T}: Another target Minotaur creature gets +1/+1 until end of turn.

"The Ancestors are the wisdom of the tribe and the soul of the Homelands. I am eternally in their debt."

—Taysir

1/1

Anaba Spirit Crafter

Anaba Spirit Crafter
Anaba Spirit Crafter
Creature — Minotaur Shaman

Minotaur creatures get +1/+0.

"The Spirit Crafters sing of all our people. They sing of those lost, of those found, and of those who are yet to be."

—Onatah, Anaba Shaman

1/3

Blood Lust

Blood Lust
Blood Lust
Instant

If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.

Burning of Xinye

Burning of Xinye
Burning of Xinye
Sorcery

You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.

Chain Lightning

Chain Lightning
Chain Lightning
Sorcery

Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.

Cinder Storm

Cinder Storm
Cinder Storm
Sorcery

Cinder Storm deals 7 damage to any target.

When the sky's rain has turned to fire, what will put it out?

Corrupt Eunuchs

Corrupt Eunuchs
Corrupt Eunuchs
Creature — Human Advisor

When Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature.

2/2

Crimson Kobolds

Crimson Kobolds
Crimson Kobolds
Creature — Kobold

"Kobolds are harmless."

—Bearand the Bold, epitaph

0/1

Crimson Manticore

Crimson Manticore
Crimson Manticore
Creature — Manticore

Flying

{R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature.

Noted neither for their good looks nor their charm, manticores can be fearsome allies. As dinner companions, however, they are best left alone.

2/2

Disharmony

Disharmony
Disharmony
Instant

Cast this spell only during combat before blockers are declared.

Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.

Dong Zhou, the Tyrant

Dong Zhou, the Tyrant
Dong Zhou, the Tyrant
Legendary Creature — Human Soldier

When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player.

3/3
Showing cards 49 - 96 of 230.
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