Masters Edition III

230 Card Reprint Set
Release Date: Sep 07th 2009
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Showing cards 1 - 48 of 230.

Akron Legionnaire

Akron Legionnaire
Akron Legionnaire
Creature — Giant Soldier

Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.

8/4

Alabaster Potion

Alabaster Potion
Alabaster Potion
Instant

Choose one —

• Target player gains X life.

• Prevent the next X damage that would be dealt to any target this turn.

"Healing is a matter of time, but it is sometimes also a matter of opportunity."

—D'Avenant proverb

Amrou Kithkin

Amrou Kithkin
Amrou Kithkin
Creature — Kithkin

Amrou Kithkin can't be blocked by creatures with power 3 or greater.

Quick and agile, Amrou Kithkin can usually escape from even the most fearsome opponents.

1/1

Call to Arms

Call to Arms
Call to Arms
Enchantment

As Call to Arms enters the battlefield, choose a color and an opponent.

White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.

When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.

Cleanse

Cleanse
Cleanse
Sorcery

Destroy all black creatures.

The clouds broke and the sun's rays burst forth; each foul beast in its turn faltered, and was gone.

D'Avenant Archer

D'Avenant Archer
D'Avenant Archer
Creature — Human Soldier Archer

{T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.

Avenant's archers are also trained as poets, so that each arrow is guided by a fragment of verse.

1/2

Disenchant

Disenchant
Disenchant
Instant

Destroy target artifact or enchantment.

Divine Intervention

Divine Intervention
Divine Intervention
Enchantment

Divine Intervention enters the battlefield with two intervention counters on it.

At the beginning of your upkeep, remove an intervention counter from Divine Intervention.

When you remove the last intervention counter from Divine Intervention, the game is a draw.

Eightfold Maze

Eightfold Maze
Eightfold Maze
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Destroy target attacking creature.

Exorcist

Exorcist
Exorcist
Creature — Human Cleric

{1}{W}, {T}: Destroy target black creature.

Though they often bore little greater charm than the demons they battled, exorcists were always welcome in Scarwood.

1/1

False Defeat

False Defeat
False Defeat
Sorcery

Return target creature card from your graveyard to the battlefield.

"All warfare is based on deception."

—Sun Tzu, Art of War (trans. Giles)

Guan Yu, Sainted Warrior

Guan Yu, Sainted Warrior
Guan Yu, Sainted Warrior
Legendary Creature — Human Soldier Warrior

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.

3/5

Guan Yu's 1,000-Li March

Guan Yu's 1,000-Li March
Guan Yu's 1,000-Li March
Sorcery

Destroy all tapped creatures.

"He Guan Yu covered the ground on a thousand-li horse;/ With dragon blade he took each pass by force."

Heal

Heal
Heal
Instant

Prevent the next 1 damage that would be dealt to any target this turn.

Draw a card at the beginning of the next turn's upkeep.

"Sometimes even the smallest boon can save a life."

—Halvor Arenson, Kjeldoran Priest

Ivory Guardians

Ivory Guardians
Ivory Guardians
Creature — Giant Cleric

Protection from red

Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.

The elite guard of the Mesa High Priests, the Ivory Guardians, were created to protect the innocent and faithful. Some say their actions are above the law.

3/3

Kongming, "Sleeping Dragon"

Kongming, Sleeping Dragon
Kongming, "Sleeping Dragon"
Legendary Creature — Human Advisor

Other creatures you control get +1/+1.

"Such a lord as this—all virtues' height—Had never been, nor ever was again."

2/2

Land Tax

Land Tax
Land Tax
Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Lightning Blow

Lightning Blow
Lightning Blow
Instant

Target creature gains first strike until end of turn.

Draw a card at the beginning of the next turn's upkeep.

"If you do it right, they'll never know what hit them."

—General Jarkeld, the Arctic Fox

Liu Bei, Lord of Shu

Liu Bei, Lord of Shu
Liu Bei, Lord of Shu
Legendary Creature — Human Soldier

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior.

"Only wisdom and virtue can truly win men's devotion."

—Liu Bei

2/4

Loyal Retainers

Loyal Retainers
Loyal Retainers
Creature — Human Advisor

Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.

1/1

Misfortune's Gain

Misfortune's Gain
Misfortune's Gain
Sorcery

Destroy target creature. Its owner gains 4 life.

The mourning families of commanders and generals were often given land, valuables, or money to compensate for their losses.

Peach Garden Oath

Peach Garden Oath
Peach Garden Oath
Sorcery

You gain 2 life for each creature you control.

"We three, though of separate ancestry, join in brotherhood. . . . We dare not hope to be together always but hereby vow to die the selfsame day."

—Peach Garden Oath

Shu Cavalry

Shu Cavalry
Shu Cavalry
Creature — Human Soldier

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

In establishing the Shu kingdom, Liu Bei's forces fought against Ma Chao at Chengdu. Eventually, Ma Chao surrendered and became one of Liu Bei's Tiger Generals.

2/2

Shu Elite Companions

Shu Elite Companions
Shu Elite Companions
Creature — Human Soldier

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Throughout the three kingdoms, important generals were often guarded by small groups of expert soldiers known as "elite companions."

3/3

Shu General

Shu General
Shu General
Creature — Human Soldier

Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)

2/2

Shu Soldier-Farmers

Shu Soldier-Farmers
Shu Soldier-Farmers
Creature — Human Soldier

When Shu Soldier-Farmers enters the battlefield, you gain 4 life.

During Kongming's campaigns against the Wei, his Shu troops rotated from the battlefront to the fields every hundred days.

2/4

Wall of Light

Wall of Light
Wall of Light
Creature — Wall

Defender (This creature can't attack.)

Protection from black

As many attackers were dazzled by the wall's beauty as were halted by its force.

1/5

Zhang Fei, Fierce Warrior

Zhang Fei, Fierce Warrior
Zhang Fei, Fierce Warrior
Legendary Creature — Human Soldier Warrior

Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Zhang Fei's uncharacteristic alliance with a defeated Riverlands general, Yan Yan, allowed Shu forces to advance through forty-five Riverlands strongpoints with no casualties.

4/4

Benthic Explorers

Benthic Explorers
Benthic Explorers
Creature — Merfolk Scout

{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.

The rising oceans brought new lakes—and new terrors—to Terisiare. The Explorers found their ancient enemies spawning everywhere.

2/4

Boomerang

Boomerang
Boomerang
Instant

Return target permanent to its owner's hand.

"O! call back yesterday, bid time return."

—William Shakespeare, King Richard the Second

Borrowing 100,000 Arrows

Borrowing 100,000 Arrows
Borrowing 100,000 Arrows
Sorcery

Draw a card for each tapped creature target opponent controls.

Kongming and Lu Su tricked Wei troops into shooting over 100,000 arrows at them to later use against the Wei at Red Cliffs.

Brilliant Plan

Brilliant Plan
Brilliant Plan
Sorcery

Draw three cards.

At Red Cliffs, Kongming and Zhou Yu each wrote his plan for defeating Wei on the palm of his hand. They laughed as they both revealed the same word, "Fire."

Capture of Jingzhou

Capture of Jingzhou
Capture of Jingzhou
Sorcery

Take an extra turn after this one.

The province of Jingzhou was the fulcrum of the three kingdoms. At separate times it was coveted and controlled by the Wu, the Shu, and the Wei.

Dance of Many

Dance of Many
Dance of Many
Enchantment

When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature.

When Dance of Many leaves the battlefield, exile the token.

When the token leaves the battlefield, sacrifice Dance of Many.

At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.

Flash Flood

Flash Flood
Flash Flood
Instant

Choose one —

• Destroy target red permanent.

• Return target Mountain to its owner's hand.

Many people say that no power can bring the mountains low. Many people are fools.

Force Spike

Force Spike
Force Spike
Instant

Counter target spell unless its controller pays {1}.

Forced Retreat

Forced Retreat
Forced Retreat
Sorcery

Put target creature on top of its owner's library.

"Leadership, not numbers, determines victory."

—A Wu commander, before his 5,000 troops forced 15,000 Wei troops to retreat from Ruxu

Infuse

Infuse
Infuse
Instant

Untap target artifact, creature, or land.

Draw a card at the beginning of the next turn's upkeep.

"The potential for change lies in all things. Know a thing's nature, know its possibilities, and know it anew."

—Gustha Ebbasdotter, Kjeldoran Royal Mage

Labyrinth Minotaur

Labyrinth Minotaur
Labyrinth Minotaur
Creature — Minotaur

Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.

"I doubt any labyrinth minotaurs still live—but then again, we minotaurs are stubborn beings."

—Onatah, Anaba Shaman

1/4

Land Equilibrium

Land Equilibrium
Land Equilibrium
Enchantment

If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.

Lu Meng, Wu General

Lu Meng, Wu General
Lu Meng, Wu General
Legendary Creature — Human Soldier

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

As the Wu chief commander, Lu Meng conquered Shu-held Jingzhou in 219 by disguising soldiers as merchants on boats filled with hiding troops.

4/4

Lu Xun, Scholar General

Lu Xun, Scholar General
Lu Xun, Scholar General
Legendary Creature — Human Soldier

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.

1/3

Mana Drain

Mana Drain
Mana Drain
Instant

Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.

Mana Vortex

Mana Vortex
Mana Vortex
Enchantment

When you cast this spell, counter it unless you sacrifice a land.

At the beginning of each player's upkeep, that player sacrifices a land.

When there are no lands on the battlefield, sacrifice Mana Vortex.

Old Man of the Sea

Old Man of the Sea
Old Man of the Sea
Creature — Djinn

You may choose not to untap Old Man of the Sea during your untap step.

{T}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.

2/3

Recall

Recall
Recall
Sorcery

Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.

Remove Soul

Remove Soul
Remove Soul
Instant

Counter target creature spell.

Nethya stiffened suddenly, head cocked as if straining to hear some distant sound, then felt lifeless to the ground.

Reset

Reset
Reset
Instant

Cast this spell only during an opponent's turn after their upkeep step.

Untap all lands you control.

Showing cards 1 - 48 of 230.
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