Masters Edition III
Akron Legionnaire
Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.
Alabaster Potion
Choose one —
• Target player gains X life.
• Prevent the next X damage that would be dealt to any target this turn.
"Healing is a matter of time, but it is sometimes also a matter of opportunity."
—D'Avenant proverb
Amrou Kithkin
Amrou Kithkin can't be blocked by creatures with power 3 or greater.
Quick and agile, Amrou Kithkin can usually escape from even the most fearsome opponents.
Call to Arms
As Call to Arms enters the battlefield, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.
Cleanse
Destroy all black creatures.
The clouds broke and the sun's rays burst forth; each foul beast in its turn faltered, and was gone.
D'Avenant Archer
{T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
Avenant's archers are also trained as poets, so that each arrow is guided by a fragment of verse.
Disenchant
Destroy target artifact or enchantment.
Divine Intervention
Divine Intervention enters the battlefield with two intervention counters on it.
At the beginning of your upkeep, remove an intervention counter from Divine Intervention.
When you remove the last intervention counter from Divine Intervention, the game is a draw.
Eightfold Maze
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Destroy target attacking creature.
Exorcist
{1}{W}, {T}: Destroy target black creature.
Though they often bore little greater charm than the demons they battled, exorcists were always welcome in Scarwood.
False Defeat
Return target creature card from your graveyard to the battlefield.
"All warfare is based on deception."
—Sun Tzu, Art of War (trans. Giles)
Guan Yu, Sainted Warrior
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.
Guan Yu's 1,000-Li March
Destroy all tapped creatures.
"He Guan Yu covered the ground on a thousand-li horse;/ With dragon blade he took each pass by force."
Heal
Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.
"Sometimes even the smallest boon can save a life."
—Halvor Arenson, Kjeldoran Priest
Ivory Guardians
Protection from red
Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.
The elite guard of the Mesa High Priests, the Ivory Guardians, were created to protect the innocent and faithful. Some say their actions are above the law.
Kongming, "Sleeping Dragon"
Other creatures you control get +1/+1.
"Such a lord as this—all virtues' height—Had never been, nor ever was again."
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Lightning Blow
Target creature gains first strike until end of turn.
Draw a card at the beginning of the next turn's upkeep.
"If you do it right, they'll never know what hit them."
—General Jarkeld, the Arctic Fox
Liu Bei, Lord of Shu
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior.
"Only wisdom and virtue can truly win men's devotion."
—Liu Bei
Loyal Retainers
Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.
Misfortune's Gain
Destroy target creature. Its owner gains 4 life.
The mourning families of commanders and generals were often given land, valuables, or money to compensate for their losses.
Peach Garden Oath
You gain 2 life for each creature you control.
"We three, though of separate ancestry, join in brotherhood. . . . We dare not hope to be together always but hereby vow to die the selfsame day."
—Peach Garden Oath
Shu Cavalry
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
In establishing the Shu kingdom, Liu Bei's forces fought against Ma Chao at Chengdu. Eventually, Ma Chao surrendered and became one of Liu Bei's Tiger Generals.
Shu Elite Companions
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Throughout the three kingdoms, important generals were often guarded by small groups of expert soldiers known as "elite companions."
Shu General
Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Shu Soldier-Farmers
When Shu Soldier-Farmers enters the battlefield, you gain 4 life.
During Kongming's campaigns against the Wei, his Shu troops rotated from the battlefront to the fields every hundred days.
Wall of Light
Defender (This creature can't attack.)
Protection from black
As many attackers were dazzled by the wall's beauty as were halted by its force.
Zhang Fei, Fierce Warrior
Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Zhang Fei's uncharacteristic alliance with a defeated Riverlands general, Yan Yan, allowed Shu forces to advance through forty-five Riverlands strongpoints with no casualties.
Benthic Explorers
{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.
The rising oceans brought new lakes—and new terrors—to Terisiare. The Explorers found their ancient enemies spawning everywhere.
Boomerang
Return target permanent to its owner's hand.
"O! call back yesterday, bid time return."
—William Shakespeare, King Richard the Second
Borrowing 100,000 Arrows
Draw a card for each tapped creature target opponent controls.
Kongming and Lu Su tricked Wei troops into shooting over 100,000 arrows at them to later use against the Wei at Red Cliffs.
Brilliant Plan
Draw three cards.
At Red Cliffs, Kongming and Zhou Yu each wrote his plan for defeating Wei on the palm of his hand. They laughed as they both revealed the same word, "Fire."
Capture of Jingzhou
Take an extra turn after this one.
The province of Jingzhou was the fulcrum of the three kingdoms. At separate times it was coveted and controlled by the Wu, the Shu, and the Wei.
Dance of Many
When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature.
When Dance of Many leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice Dance of Many.
At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.
Flash Flood
Choose one —
• Destroy target red permanent.
• Return target Mountain to its owner's hand.
Many people say that no power can bring the mountains low. Many people are fools.
Force Spike
Counter target spell unless its controller pays {1}.
Forced Retreat
Put target creature on top of its owner's library.
"Leadership, not numbers, determines victory."
—A Wu commander, before his 5,000 troops forced 15,000 Wei troops to retreat from Ruxu
Infuse
Untap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
"The potential for change lies in all things. Know a thing's nature, know its possibilities, and know it anew."
—Gustha Ebbasdotter, Kjeldoran Royal Mage
Labyrinth Minotaur
Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.
"I doubt any labyrinth minotaurs still live—but then again, we minotaurs are stubborn beings."
—Onatah, Anaba Shaman
Land Equilibrium
If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.
Lu Meng, Wu General
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
As the Wu chief commander, Lu Meng conquered Shu-held Jingzhou in 219 by disguising soldiers as merchants on boats filled with hiding troops.
Lu Xun, Scholar General
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
Mana Vortex
When you cast this spell, counter it unless you sacrifice a land.
At the beginning of each player's upkeep, that player sacrifices a land.
When there are no lands on the battlefield, sacrifice Mana Vortex.
Old Man of the Sea
You may choose not to untap Old Man of the Sea during your untap step.
{T}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.
Recall
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
Remove Soul
Counter target creature spell.
Nethya stiffened suddenly, head cocked as if straining to hear some distant sound, then felt lifeless to the ground.
Reset
Cast this spell only during an opponent's turn after their upkeep step.
Untap all lands you control.