450 Card Non-Pack Supplemental Set
Release Date: Apr 21st 2023
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Showing extras 1 - 40 of 50.

The Caldaia

The Caldaia
Plane — Capenna

Creature spells you cast from your hand have blitz {3}. (If you cast a spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

Whenever chaos ensues, return target creature card from your graveyard to your hand.

Enigma Ridges

Enigma Ridges
Plane — Echoir

When you planeswalk to Enigma Ridges, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, reveals them, puts them into their hand, then shuffles.

Whenever chaos ensues, draw a card, then you may put a land card from your hand onto the battlefield.

Esper

Esper
Plane — Alara

Artifact spells cost {1} less to cast.

Whenever chaos ensues, creatures you control that are white, blue, and/or black become artifacts in addition to their other types until end of turn. Then each artifact creature you control gains vigilance, menace, and lifelink until end of turn.

The Fertile Lands of Saulvinia

The Fertile Lands of Saulvinia
Plane — Antausia

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Chaos ensues on that plane. Then put all cards revealed this way on the bottom of your planar deck in any order.

Ghirapur

Ghirapur
Plane — Kaladesh

At the beginning of combat on your turn, until end of turn, each noncreature, non-Vehicle artifact you control becomes a 5/3 Vehicle in addition to its other types and gains trample, haste, and crew 2.

Whenever chaos ensues, return target noncreature artifact card from your graveyard to your hand.

The Golden City of Orazca

The Golden City of Orazca
Plane — Ixalan

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Then draw a card if you have the city's blessing.

Whenever chaos ensues, you may put a permanent card from your hand onto the battlefield tapped.

The Great Aerie

The Great Aerie
Plane — Tarkir

When you planeswalk to The Great Aerie and at the beginning of your upkeep, bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)

Whenever chaos ensues, choose up to one target creature you control and up to one target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.

Inys Haen

Inys Haen
Plane — Cridhe

When you planeswalk to Inys Haen and at the beginning of your upkeep, mill three cards.

When you planeswalk away from Inys Haen, each player returns all land cards from their graveyard to the battlefield tapped.

Whenever chaos ensues, return target nonland card from your graveyard to your hand.

Ketria

Ketria
Plane — Ikoria

When you planeswalk to Ketria and at the beginning of your upkeep, put your choice of a vigilance, menace, or trample counter on target creature you control.

Whenever chaos ensues, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.

Littjara

Littjara
Plane — Kaldheim

When you planeswalk to Littjara and at the beginning of your upkeep, create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)

Whenever chaos ensues, choose a creature type. Put a +1/+1 counter on each creature you control of that type.

Megaflora Jungle

Megaflora Jungle
Plane — Gargantikar

Each creature with mana value 2 or less gets +2/+2.

Whenever chaos ensues, create a 1/1 green Insect creature token with flying named Butterfly.

Naktamun

Naktamun
Plane — Amonkhet

Each creature card in your graveyard has embalm. Its embalm cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types with no mana cost. Embalm only as a sorcery.)

Whenever chaos ensues, you may discard a card. If you do, draw a card.

New Argive

New Argive
Plane — Dominaria

Whenever a historic creature you control attacks, it gets +2/+2 until end of turn. (Artifacts, legendaries, and Sagas are historic.)

Whenever chaos ensues, reveal cards from the top of your library until you reveal a historic card. Put that card into your hand and the rest on the bottom of your library in a random order.

Norn's Seedcore

Norn's Seedcore
Plane — New Phyrexia

When you planeswalk to Norn's Seedcore, chaos ensues.

Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Planeswalk to it, except don't planeswalk away from any plane. Put the rest of the revealed cards on the bottom of your planar deck in any order.

Nyx

Nyx
Plane — Theros

Nontoken creatures are enchantments in addition to their other types.

Constellation — Whenever an enchantment enters the battlefield under your control, you gain 1 life.

Whenever chaos ensues, choose a color. Add an amount of mana of that color equal to your devotion to that color.

Paliano

Paliano
Plane — Fiora

When one or more creatures you control deal combat damage to a player, if there is no monarch, you become the monarch.

Whenever chaos ensues, create a 1/1 black Assassin creature token with deathtouch and haste.

The Pit

The Pit
Plane — The Abyss

When you planeswalk to The Pit, each player creates their choice of a 3/3 white Angel creature token with flying or a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you."

Whenever chaos ensues, each player sacrifices a nonartifact creature.

Riptide Island

Riptide Island
Plane — Dominaria

When you planeswalk to Riptide Island and at the beginning of your upkeep, create two 1/1 colorless Sliver creature tokens.

Whenever chaos ensues, Slivers you control gain haste and get +X/+X until end of turn, where X is the number of Slivers you control.

Strixhaven

Strixhaven
Plane — Arcavios

Instant and sorcery spells players cast have demonstrate. (Whenever a player casts an instant or sorcery spell, they may copy it. If they do, they choose an opponent to also copy it. Players may choose new targets for their copies.)

Whenever chaos ensues, return up to one target instant or sorcery card from a graveyard to its owner's hand.

Ten Wizards Mountain

Ten Wizards Mountain
Plane — Shenmeng

Whenever you roll the planar die, put a +1/+1 counter on up to one target creature.

Whenever chaos ensues, creatures you control gain flying until end of turn.

Towashi

Towashi
Plane — Kamigawa

Modified creatures you control have trample and "Whenever this creature deals combat damage to a player or planeswalker, draw a card." (Equipment, Auras you control, and counters are modifications.)

Whenever chaos ensues, distribute three +1/+1 counters among one, two, or three target creatures you control.

Unyaro

Unyaro
Plane — Zhalfir

At the beginning of your end step, if you planeswalked to Unyaro this turn, untap all creatures. They phase out until a player planeswalks. (Treat them and anything attached to them as though they didn't exist.)

Whenever chaos ensues, create two 2/2 white and blue Knight creature tokens with vigilance.

Valor's Reach

Valor's Reach
Plane — Kylem

Whenever your team attacks with exactly two creatures, those creatures gain double strike until end of turn.

Whenever chaos ensues, untap up to two target creatures your team controls. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase.

The Western Cloud

The Western Cloud
Plane — Gobakhan

Prevent all damage that would be dealt to creatures and planeswalkers you control.

Whenever chaos ensues, create three tapped Treasure tokens. They each deal 1 damage to each creature and each planeswalker.

The Wilds

The Wilds
Plane — Eldraine

When you planeswalk to The Wilds and at the beginning of your upkeep, create a Food token.

Whenever chaos ensues, target player sacrifices a creature. If they do, you create a Food token. You create two Food tokens instead if the sacrificed creature's toughness was 4 or greater.

The Aether Flues

The Aether Flues
Plane — Iquatana

When you planeswalk to The Aether Flues and at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library.

Whenever chaos ensues, you may put a creature card from your hand onto the battlefield.

Bloodhill Bastion

Bloodhill Bastion
Plane — Equilor

Whenever a creature enters the battlefield, it gains double strike and haste until end of turn.

Whenever chaos ensues, exile target nontoken creature you control, then return it to the battlefield under your control.

Chaotic Aether

Chaotic Aether
Phenomenon

When you encounter Chaotic Aether, each blank roll of the planar die is a {CHAOS} roll until a player planeswalks away from a plane. (Then planeswalk away from this phenomenon.)

Gavony

Gavony
Plane — Innistrad

All creatures have vigilance.

Whenever chaos ensues, creatures you control gain indestructible until end of turn.

Glimmervoid Basin

Glimmervoid Basin
Plane — Mirrodin

Whenever a player casts an instant or sorcery spell with a single target, that player copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them.

Whenever chaos ensues, choose target creature. Each player except that creature's controller creates a token that's a copy of that creature.

The Great Forest

The Great Forest
Plane — Lorwyn

Each creature assigns combat damage equal to its toughness rather than its power.

Whenever chaos ensues, creatures you control get +0/+2 and gain trample until end of turn.

Grove of the Dreampods

Grove of the Dreampods
Plane — Fabacin

When you planeswalk to Grove of the Dreampods and at the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Whenever chaos ensues, return target creature card from your graveyard to the battlefield.

Hedron Fields of Agadeem

Hedron Fields of Agadeem
Plane — Zendikar

Creatures with power 7 or greater can't attack or block.

Whenever chaos ensues, create a 7/7 colorless Eldrazi creature token with annihilator 1. (Whenever it attacks, defending player sacrifices a permanent.)

Isle of Vesuva

Isle of Vesuva
Plane — Dominaria

Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.

Whenever chaos ensues, destroy target creature and all other creatures with the same name as that creature.

Jund

Jund
Plane — Alara

Whenever a player casts a creature spell that's black, red, or green, it gains devour 5. (As the creature enters the battlefield, its controller may sacrifice any number of creatures. The creature enters the battlefield with five times that many +1/+1 counters on it.)

Whenever chaos ensues, create two 1/1 red Goblin creature tokens.

Kharasha Foothills

Kharasha Foothills
Plane — Mongseng

Whenever a creature you control attacks a player, for each other opponent, you may create a token that's a copy of that creature, tapped and attacking that opponent. Exile those tokens at the beginning of the next end step.

Whenever chaos ensues, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature.

Krosa

Krosa
Plane — Dominaria

All creatures get +2/+2.

Whenever chaos ensues, you may add {W}{U}{B}{R}{G}.

Mutual Epiphany

Mutual Epiphany
Phenomenon

When you encounter Mutual Epiphany, each player draws four cards. (Then planeswalk away from this phenomenon.)

Orochi Colony

Orochi Colony
Plane — Kamigawa

Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Whenever chaos ensues, target creature can't be blocked this turn.

Panopticon

Panopticon
Plane — Mirrodin

When you planeswalk to Panopticon, draw a card.

At the beginning of your draw step, draw an additional card.

Whenever chaos ensues, draw a card.

Showing extras 1 - 40 of 50.
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There are also 400 Cards in this set.