450 Card Non-Pack Supplemental Set
Release Date: Apr 21st 2023
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Showing cards 1 - 48 of 400.

Bright-Palm, Soul Awakener

Bright-Palm, Soul Awakener
Bright-Palm, Soul Awakener
Legendary Creature — Fox Shaman

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.

4/3

Brimaz, Blight of Oreskos

Brimaz, Blight of Oreskos
Brimaz, Blight of Oreskos
Legendary Creature — Phyrexian Cat

Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

At the beginning of each end step, if a Phyrexian died under your control this turn, proliferate.

3/4

Gimbal, Gremlin Prodigy

Gimbal, Gremlin Prodigy
Gimbal, Gremlin Prodigy
Legendary Creature — Gremlin Artificer

Artifact creatures you control have trample.

At the beginning of your end step, create a 0/0 red Gremlin artifact creature token. Put X +1/+1 counters on it, where X is the number of differently named artifact tokens you control.

You are what you eat, and everything he'd eaten was brilliant.

4/4

Kasla, the Broken Halo

Kasla, the Broken Halo
Kasla, the Broken Halo
Legendary Creature — Angel Ally

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Flying, vigilance, haste

Whenever you cast another spell that has convoke, scry 2, then draw a card.

5/4

Sidar Jabari of Zhalfir

Sidar Jabari of Zhalfir
Sidar Jabari of Zhalfir
Legendary Creature — Human Knight

Eminence — Whenever you attack with one or more Knights, if Sidar Jabari of Zhalfir is in the command zone or on the battlefield, draw a card, then discard a card.

Flying, first strike

Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield.

4/3

Elenda and Azor

Elenda and Azor
Elenda and Azor
Legendary Creature — Vampire Knight Sphinx

Flying, ward {2}

Whenever Elenda and Azor attacks, you may pay {X}{W}{U}{B}. If you do, draw X cards.

At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn.

6/6

Moira and Teshar

Moira and Teshar
Moira and Teshar
Legendary Creature — Phyrexian Spirit Bird

Flying

Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.)

4/5

Rashmi and Ragavan

Rashmi and Ragavan
Rashmi and Ragavan
Legendary Creature — Elf Monkey

Whenever you cast your first spell during each of your turns, exile the top card of target opponent's library and create a Treasure token. Then you may cast the exiled card without paying its mana cost if it's a spell with mana value less than the number of artifacts you control. If you don't cast it this way, you may cast it this turn.

2/4

Saint Traft and Rem Karolus

Saint Traft and Rem Karolus
Saint Traft and Rem Karolus
Legendary Creature — Spirit Human

Whenever Saint Traft and Rem Karolus becomes tapped, create a 1/1 red Human creature token if this is the first time this ability has resolved this turn. If it's the second time, create a 1/1 blue Spirit creature token with flying. If it's the third time, create a 4/4 white Angel creature token with flying.

Whenever you cast a spell that has convoke, untap Saint Traft and Rem Karolus.

3/4

Shalai and Hallar

Shalai and Hallar
Shalai and Hallar
Legendary Creature — Angel Elf

Flying, vigilance

Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent.

Between the angel's blade and the elf's bow, few Phyrexians made it as far as Llanowar's canopy.

3/3

Chivalric Alliance

Chivalric Alliance
Chivalric Alliance
Enchantment

Whenever you attack with two or more creatures, draw a card.

{2}, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.

"I dub thee Syr Hellraker. For now."

Conjurer's Mantle

Conjurer's Mantle
Conjurer's Mantle
Artifact — Equipment

Equipped creature gets +1/+1 and has vigilance.

Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Equip {1}

Darksteel Splicer

Darksteel Splicer
Darksteel Splicer
Creature — Phyrexian Artificer

Whenever Darksteel Splicer or another nontoken Phyrexian enters the battlefield under your control, create X 3/3 colorless Phyrexian Golem artifact creature tokens, where X is the number of opponents you have.

Golems you control have indestructible.

1/1

Excise the Imperfect

Excise the Imperfect
Excise the Imperfect
Instant

Exile target nonland permanent. Its controller incubates X, where X is its mana value. (They create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

"Riddles are but petty diversions. Phyrexia is the only truth."

Filigree Vector

Filigree Vector
Filigree Vector
Artifact Creature — Phyrexian Construct

When Filigree Vector enters the battlefield, put a +1/+1 counter on each of any number of target creatures and a charge counter on each of any number of target artifacts.

{1}, {T}, Sacrifice another artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

1/1

Guardian Scalelord

Guardian Scalelord
Guardian Scalelord
Creature — Dragon

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)

Flying

Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.

3/4

Nesting Dovehawk

Nesting Dovehawk
Nesting Dovehawk
Creature — Bird

Flying

At the beginning of combat on your turn, populate. (Create a token that's a copy of a creature token you control.)

Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on Nesting Dovehawk.

2/2

Path of the Ghosthunter

Path of the Ghosthunter
Path of the Ghosthunter
Sorcery

Create X 1/1 white Spirit creature tokens with flying.

Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

Vulpine Harvester

Vulpine Harvester
Vulpine Harvester
Creature — Phyrexian Fox

Whenever one or more Phyrexians you control attack, return target artifact card from your graveyard to the battlefield if its mana value is less than or equal to their total power.

"Fear the fox given strength to match its cunning."

—Vivien Reid

3/3

Wand of the Worldsoul

Wand of the Worldsoul
Wand of the Worldsoul
Artifact

Wand of the Worldsoul enters the battlefield tapped.

{T}: Add {W}.

{T}: The next spell you cast this turn has convoke.

"May Mat'Selesnya bind our hearts as one."

—Selesnya prayer

Deluxe Dragster

Deluxe Dragster
Deluxe Dragster
Artifact — Vehicle

Deluxe Dragster can't be blocked except by Vehicles.

Whenever Deluxe Dragster deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

Crew 2

4/3

Herald of Hoofbeats

Herald of Hoofbeats
Herald of Hoofbeats
Creature — Human Knight

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Other Knights you control have horsemanship.

Most dismissed her love of horses as a passing childhood fancy. Years later it saved their lives.

3/3

Path of the Enigma

Path of the Enigma
Path of the Enigma
Sorcery

Target player draws four cards.

Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

"We were caught unprepared once. I won't let it happen again.

Schema Thief

Schema Thief
Schema Thief
Creature — Vedalken Rogue Artificer

Flying

Whenever Schema Thief deals combat damage to a player, create a token that's a copy of target artifact that player controls.

"An intriguing design, but it would be much better without all that oil."

3/3

Blight Titan

Blight Titan
Blight Titan
Creature — Phyrexian Giant

Deathtouch

Whenever Blight Titan enters the battlefield or attacks, mill two cards, then incubate X, where X is the number of creature cards in your graveyard. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

6/6

Exsanguinator Cavalry

Exsanguinator Cavalry
Exsanguinator Cavalry
Creature — Vampire Knight

Menace, lifelink

Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

2/3

Locthwain Lancer

Locthwain Lancer
Locthwain Lancer
Creature — Human Knight

Menace

Whenever a nontoken Knight you control dies, each opponent loses 1 life and you draw a card.

For years she believed persistence meant hunting for the Cauldron of Eternity. Now she knew it meant never giving up the fight against a world gone mad.

5/5

Path of the Schemer

Path of the Schemer
Path of the Schemer
Sorcery

Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. It's an artifact in addition to its other types.

Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

Dance with Calamity

Dance with Calamity
Dance with Calamity
Sorcery

Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs.

It was just another day on Innistrad.

Death-Greeter's Champion

Death-Greeter's Champion
Death-Greeter's Champion
Creature — Human Warrior

Dash {3}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

Double strike

2/1

Hedron Detonator

Hedron Detonator
Hedron Detonator
Creature — Goblin Artificer

Whenever an artifact enters the battlefield under your control, Hedron Detonator deals 1 damage to target opponent.

{T}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.

"*Compleat* this!"

2/3

Mirror-Style Master

Mirror-Style Master
Mirror-Style Master
Creature — Human Warrior

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.)

3/3

Pain Distributor

Pain Distributor
Pain Distributor
Creature — Devil Citizen

Menace

Whenever a player casts their first spell each turn, they create a Treasure token.

Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Pain Distributor deals 1 damage to that player.

2/3

Path of the Pyromancer

Path of the Pyromancer
Path of the Pyromancer
Sorcery

Discard all the cards in your hand. Add {R} for each card discarded this way, then draw that many cards plus one.

Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

Uncivil Unrest

Uncivil Unrest
Uncivil Unrest
Enchantment

Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)

If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.

Conclave Sledge-Captain

Conclave Sledge-Captain
Conclave Sledge-Captain
Creature — Elephant Soldier

Backup 1, backup 1, backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.)

Trample

Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.

4/4

Emergent Woodwurm

Emergent Woodwurm
Emergent Woodwurm
Creature — Wurm

Backup 3 (When this creature enters the battlefield, put three +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)

Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

4/4

Path of the Animist

Path of the Animist
Path of the Animist
Sorcery

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

Sandsteppe War Riders

Sandsteppe War Riders
Sandsteppe War Riders
Creature — Human Warrior

Trample

At the beginning of combat on your turn, bolster X, where X is the number of differently named artifact tokens you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)

4/4

Cutthroat Negotiator

Cutthroat Negotiator
Cutthroat Negotiator
Creature — Orc Pirate

Parley — Whenever Cutthroat Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a tapped Treasure token. Then each player draws a card.

"Either you two figure out how to share, or I'm going to share these swords with the insides of your skulls."

4/3

Flockchaser Phantom

Flockchaser Phantom
Flockchaser Phantom
Creature — Spirit

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Flying, vigilance

Whenever Flockchaser Phantom attacks, the next spell you cast this turn has convoke.

5/5

Mistmeadow Vanisher

Mistmeadow Vanisher
Mistmeadow Vanisher
Creature — Kithkin Wizard

Whenever Mistmeadow Vanisher becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Thanks to the thoughtweft, kithkin mages knew the instant one of their own was in danger.

3/2

Vodalian Wave-Knight

Vodalian Wave-Knight
Vodalian Wave-Knight
Creature — Merfolk Knight

Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control.

As Phyrexian portals roared open, she whispered a prayer to Svyelun for the strength to cleanse the sky.

3/3

Wildfire Awakener

Wildfire Awakener
Wildfire Awakener
Creature — Human Wizard

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

When Wildfire Awakener enters the battlefield, create X 1/1 red Elemental creature tokens with "Whenever this creature becomes tapped, it deals 1 damage to target player."

3/2

Bitterthorn, Nissa's Animus

Bitterthorn, Nissa's Animus
Bitterthorn, Nissa's Animus
Legendary Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip {3}

Ichor Elixir

Ichor Elixir
Ichor Elixir
Artifact

If you would roll one or more planar dice, instead roll that many planar dice plus one and ignore one.

{T}: Add {C}{C}.

The corrupted essence of Kaldheim's World Tree became the seed from which New Phyrexia's Realmbreaker grew.

Elspeth's Talent

Elspeth's Talent
Elspeth's Talent
Enchantment — Aura

Enchant planeswalker

Enchanted planeswalker has "[+1]: Create three 1/1 white Soldier creature tokens."

Whenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn.

Firemane Commando

Firemane Commando
Firemane Commando
Creature — Angel Soldier

Flying

Whenever you attack with two or more creatures, draw a card.

Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.

4/3
Showing cards 1 - 48 of 400.
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There are also 50 Extras in this set.