Coral Barrier
Defender (This creature can't attack.)
When Coral Barrier enters the battlefield, create a 1/1 blue Squid creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)
Diffusion Sliver
Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.
"The hive shimmered, and its walls seemed a living mirror."
—Hastric, Thunian scout
Dissipate
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
"This abomination never belonged in our world. I'm merely setting it free."
—Dierk, geistmage
Divination
Draw two cards.
"The key to unlocking this puzzle is within you."
—Doriel, mentor of Mistral Isle
Encrust
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
"The sea blesses the tiny with the power to fell the mighty."
—Talrand, sky summoner
Ensoul Artifact
Enchant artifact
Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.
Too often, some self-described genius comes up with a "labor-saving device" that ends up creating far more work.
Frost Lynx
When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
It readily attacks much larger prey, knowing retaliation is impossible.
Fugitive Wizard
"The law has its place—as a footnote in my spellbook."
—Siyani, fugitive mage
Glacial Crasher
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Glacial Crasher can't attack unless there is a Mountain on the battlefield.
Hydrosurge
Target creature gets -5/-0 until end of turn.
"Thirsty?"
—Drunvalus, hydromancer
Illusory Angel
Cast this spell only if you've cast another spell this turn.
Flying
"In a daze, I woke and looked upon the battlefield, where I could swear my dreams were laying waste to the enemy."
—Letter from a soldier
Into the Void
Return up to two target creatures to their owners' hands.
"The cathars have their swords, the inquisitors their axes. I prefer the 'diplomatic' approach."
—Terhold, archmage of Drunau
Invisibility
Enchant creature
Enchanted creature can't be blocked except by Walls.
Verick held his breath. Breathing wouldn't reveal his position, but it would force him to smell the goblins.
Jace, the Living Guildpact
+1: Look at the top two cards of your library. Put one of them into your graveyard.
−3: Return another target nonland permanent to its owner's hand.
−8: Each player shuffles their hand and graveyard into their library. You draw seven cards.
Jace's Ingenuity
Draw three cards.
"Brute force can sometimes kick down a locked door, but knowledge is a skeleton key."
Jalira, Master Polymorphist
{2}{U}, {T}, Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
"You can become anything if I just put my mind to it."
Jorubai Murk Lurker
Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp.
{1}{B}: Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Kapsho Kitefins
Flying
Whenever Kapsho Kitefins or another creature enters the battlefield under your control, tap target creature an opponent controls.
"It's a truly disconcerting sight to see their shadows cast upon the deck."
—Captain Triff
Master of Predicaments
Flying
Whenever Master of Predicaments deals combat damage to a player, choose a card in your hand. That player guesses whether the card's mana value is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost.
Designed by David Sirlin
Mercurial Pretender
You may have Mercurial Pretender enter the battlefield as a copy of a creature you control, except it has "{2}{U}{U}: Return this creature to its owner's hand."
The king went off to find himself. Imagine his terror when he succeeded.
Military Intelligence
Whenever you attack with two or more creatures, draw a card.
To know the battlefield is to anticipate the enemy. To know the enemy is to anticipate victory.
Mind Sculpt
Target opponent mills seven cards.
"Your mind was a curious mix of madness and genius. I just took away the genius."
—Jace Beleren
Negate
Counter target noncreature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
Nimbus of the Isles
Flying (This creature can't be blocked except by creatures with flying or reach.)
The people of the Sevick Isles have a unique understanding of the term "ominous clouds."
Paragon of Gathering Mists
Other blue creatures you control get +1/+1.
{U}, {T}: Another target blue creature you control gains flying until end of turn.
Peel from Reality
Return target creature you control and target creature you don't control to their owners' hands.
"Soulless demon, you are bound to me. Now we will both dwell in oblivion."
Polymorphist's Jest
Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
"The flies were bothering me."
—Jalira, master polymorphist
Quickling
Flash (You may cast this spell any time you could cast an instant.)
Flying
When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
Research Assistant
{3}{U}, {T}: Draw a card, then discard a card.
There are many words and phrases that can cause an experienced wizard to tremble in fear. Chief among them is "oops."
Soul of Ravnica
Flying
{5}{U}{U}: Draw a card for each color among permanents you control.
{5}{U}{U}, Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control.
Statute of Denial
Counter target spell. If you control a blue creature, draw a card, then discard a card.
"Pyrotechnic activity of any sort is strictly prohibited. It is irrelevant that today is a holiday."
Stormtide Leviathan
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can't attack.
Turn to Frog
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
"Ribbit."
Void Snare
Return target nonland permanent to its owner's hand.
"I've tried so many variations on how to get rid of annoying things that it's hard to decide which one I like best."
—Ashurel, voidmage
Wall of Frost
Defender
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
"I have seen countless petty warmongers gaze on it for a time before turning away."
—Sarlena, paladin of the Northern Verge
Welkin Tern
Flying (This creature can't be blocked except by creatures with flying or reach.)
Welkin Tern can block only creatures with flying.
Sailors have come to regard them as bad luck, for they falsely bring hope of land.
Accursed Spirit
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Many have heard the slither of dragging armor and the soft squelch of its voice. But only its victims ever meet its icy gaze.
Black Cat
When Black Cat dies, target opponent discards a card at random.
Its last life is spent tormenting your dreams.
Blood Host
{1}{B}, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life.
It would be ill-mannered to decline his invitation. It would be ill-advised to accept it.
Carrion Crow
Flying (This creature can't be blocked except by creatures with flying or reach.)
Carrion Crow enters the battlefield tapped.
When carrion feeds on carrion, dark days approach.
Caustic Tar
Enchant land
Enchanted land has "{T}: Target player loses 3 life."
A forest fire can rejuvenate the land, but the tar's vile consumption leaves the land forever ruined.
Child of Night
Lifelink
Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.
Covenant of Blood
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Covenant of Blood deals 4 damage to any target and you gain 4 life.
Crippling Blight
Enchant creature
Enchanted creature gets -1/-1 and can't block.
"Still alive? No matter. I'll leave you as a warning to others who would oppose me."
—Vish Kal, Blood Arbiter
Cruel Sadist
{B}, {T}, Pay 1 life: Put a +1/+1 counter on Cruel Sadist.
{2}{B}, {T}, Remove X +1/+1 counters from Cruel Sadist: It deals X damage to target creature.
Face of innocence. Hand of death. Designed by Edmund McMillen
Endless Obedience
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Put target creature card from a graveyard onto the battlefield under your control.
Eternal Thirst
Enchant creature
Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Feast on the Fallen
At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control.
"As our numbers dwindle, the ranks of the dead grow ever stronger."
—Thalia, Knight-Cathar