249 Card Core Set
Release Date: Jul 19th 2013
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Showing cards 1 - 48 of 249.

Ajani, Caller of the Pride

Ajani, Caller of the Pride
Ajani, Caller of the Pride
Legendary Planeswalker — Ajani

+1: Put a +1/+1 counter on up to one target creature.

−3: Target creature gains flying and double strike until end of turn.

−8: Create X 2/2 white Cat creature tokens, where X is your life total.

Loyalty: 4

Ajani's Chosen

Ajani's Chosen
Ajani's Chosen
Creature — Cat Soldier

Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.

"United, our roar will level mountains."

3/3

Angelic Accord

Angelic Accord
Angelic Accord
Enchantment

At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.

As demons are drawn to suffering, angels are drawn to acts of benevolence.

Angelic Wall

Angelic Wall
Angelic Wall
Creature — Wall

Defender (This creature can't attack.)

Flying

"The air stirred as if fanned by angels' wings, and the enemy was turned aside."

—Tales of Ikarov the Voyager

0/4

Archangel of Thune

Archangel of Thune
Archangel of Thune
Creature — Angel

Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Whenever you gain life, put a +1/+1 counter on each creature you control.

Even the wicked have nightmares.

3/4

Auramancer

Auramancer
Auramancer
Creature — Human Wizard

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

"In memories, we can find our deepest reserves of strength."

2/2

Banisher Priest

Banisher Priest
Banisher Priest
Creature — Human Cleric

When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)

"Oathbreaker, I cast you out!"

2/2

Blessing

Blessing
Blessing
Enchantment — Aura

Enchant creature

{W}: Enchanted creature gets +1/+1 until end of turn.

"Virtue can't survive without strength."

—Ardanna of the Angelic Council

Bonescythe Sliver

Bonescythe Sliver
Bonescythe Sliver
Creature — Sliver

Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)

"Their appendages are sharper than our swords and quicker than our bows."

—Hastric, Thunian scout

2/2

Brave the Elements

Brave the Elements
Brave the Elements
Instant

Choose a color. White creatures you control gain protection from the chosen color until end of turn.

Capashen Knight

Capashen Knight
Capashen Knight
Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

{1}{W}: Capashen Knight gets +1/+0 until end of turn.

He protects Benalia as much with his reputation as with his force of arms.

1/1

Celestial Flare

Celestial Flare
Celestial Flare
Instant

Target player sacrifices an attacking or blocking creature.

"You were defeated the moment you declared your aggression."

—Gideon Jura

Charging Griffin

Charging Griffin
Charging Griffin
Creature — Griffin

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.

Four claws, two wings, one beak, no fear.

2/2

Congregate

Congregate
Congregate
Instant

Target player gains 2 life for each creature on the battlefield.

"In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing."

—*Song of All*, canto 642

Dawnstrike Paladin

Dawnstrike Paladin
Dawnstrike Paladin
Creature — Human Knight

Vigilance (Attacking doesn't cause this creature to tap.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

She crushes darkness beneath her charger's hooves.

2/4

Devout Invocation

Devout Invocation
Devout Invocation
Sorcery

Tap any number of untapped creatures you control. Create a 4/4 white Angel creature token with flying for each creature tapped this way.

A prayer to bring demons to their knees.

Divine Favor

Divine Favor
Divine Favor
Enchantment — Aura

Enchant creature

When Divine Favor enters the battlefield, you gain 3 life.

Enchanted creature gets +1/+3.

With an armory of light, even the squire may champion her people.

Fiendslayer Paladin

Fiendslayer Paladin
Fiendslayer Paladin
Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Fiendslayer Paladin can't be the target of black or red spells your opponents control.

2/2

Fortify

Fortify
Fortify
Instant

Choose one —

• Creatures you control get +2/+0 until end of turn.

• Creatures you control get +0/+2 until end of turn.

"Where metal is tainted and wood is scarce, we are best armed by faith."

—Tavalus, acolyte of Korlis

Griffin Sentinel

Griffin Sentinel
Griffin Sentinel
Creature — Griffin

Flying

Vigilance (Attacking doesn't cause this creature to tap.)

Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.

1/3

Hive Stirrings

Hive Stirrings
Hive Stirrings
Sorcery

Create two 1/1 colorless Sliver creature tokens.

Sliver young are sorted into clutches according to their potential and their future role. Human scholars can only guess how those are determined.

Imposing Sovereign

Imposing Sovereign
Imposing Sovereign
Creature — Human Noble

Creatures your opponents control enter the battlefield tapped.

Some are born to rule. The rest are born to bow before them.

2/1

Indestructibility

Indestructibility
Indestructibility
Enchantment — Aura

Enchant permanent

Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)

"By all means, keep trying."

Master of Diversion

Master of Diversion
Master of Diversion
Creature — Human Scout

Whenever Master of Diversion attacks, tap target creature defending player controls.

Choose your battles carefully. For example, avoid the big guy.

2/2

Pacifism

Pacifism
Pacifism
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.

Path of Bravery

Path of Bravery
Path of Bravery
Enchantment

As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.

Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.

Pay No Heed

Pay No Heed
Pay No Heed
Instant

Prevent all damage a source of your choice would deal this turn.

"Out of this nettle, danger, we pluck this flower, safety."

—William Shakespeare,

*King Henry IV, Part I*

Pillarfield Ox

Pillarfield Ox
Pillarfield Ox
Creature — Ox

"You old, immobile clod! If I could stuff your doltish head with knowledge, I'd do it just so someone else could fully comprehend what your stubbornness has cost me!"

—Bruse Tarl, Goma Fada nomad

2/4

Planar Cleansing

Planar Cleansing
Planar Cleansing
Sorcery

Destroy all nonland permanents.

Sentinel Sliver

Sentinel Sliver
Sentinel Sliver
Creature — Sliver

Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)

Through its watchful gaze, all slivers may see.

2/2

Seraph of the Sword

Seraph of the Sword
Seraph of the Sword
Creature — Angel

Flying

Prevent all combat damage that would be dealt to Seraph of the Sword.

"Only when my sword lies idle shall I rejoice."

3/3

Serra Angel

Serra Angel
Serra Angel
Creature — Angel

Flying, vigilance

Follow the light. In its absence, follow her.

4/4

Show of Valor

Show of Valor
Show of Valor
Instant

Target creature gets +2/+4 until end of turn.

Cowards watch. Heroes act.

Siege Mastodon

Siege Mastodon
Siege Mastodon
Creature — Elephant

"The walls of the wicked will fall before us. Ready the siege engines. We proceed to war!"

—General Avitora

3/5

Silence

Silence
Silence
Instant

Your opponents can't cast spells this turn.

"Take a quiet moment to reflect on your sins."

—Cleph, Order of Redeemed Souls

Solemn Offering

Solemn Offering
Solemn Offering
Sorcery

Destroy target artifact or enchantment. You gain 4 life.

"You will be reimbursed for your donation.""The reimbursement is spiritual."

—Temple signs

Soulmender

Soulmender
Soulmender
Creature — Human Cleric

{T}: You gain 1 life.

"Healing is more art than magic. Well, there is still quite a bit of magic."

1/1

Steelform Sliver

Steelform Sliver
Steelform Sliver
Creature — Sliver

Sliver creatures you control get +0/+1.

"Though the slivers may sometimes resemble us, they are not human. Anyone who fights them must remember this."

—Sarlena, paladin of the Northern Verge

2/2

Stonehorn Chanter

Stonehorn Chanter
Stonehorn Chanter
Creature — Rhino Cleric

{5}{W}: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)

With the Stonehorn, piety and power are one.

4/4

Suntail Hawk

Suntail Hawk
Suntail Hawk
Creature — Bird

Flying

"They are the finest companions in the realm. Swift, clever, and easily trained to hunt intruders."

—Almira, falconer

1/1

Wall of Swords

Wall of Swords
Wall of Swords
Creature — Wall

Defender (This creature can't attack.)

Flying

"When I said we needed more swords to protect the realm, this was not quite what I had in mind."

—Olander, tactician of the Northern Verge

3/5

Air Servant

Air Servant
Air Servant
Creature — Elemental

Flying

{2}{U}: Tap target creature with flying.

"Wind is forceful, yet ephemeral. It can knock a dragon out of the sky, yet pass through the smallest crack unhindered."

—Jestus Dreya, *Of Elements and Eternity*

4/3

Archaeomancer

Archaeomancer
Archaeomancer
Creature — Human Wizard

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

"Words of power never disappear. They sleep, awaiting those with the will to rouse them."

1/2

Armored Cancrix

Armored Cancrix
Armored Cancrix
Creature — Crab

Creatures displaced from time still turn up every year, stranded by the temporal disaster that once swept across Dominaria.

2/5

Cancel

Cancel
Cancel
Instant

Counter target spell.

Claustrophobia

Claustrophobia
Claustrophobia
Enchantment — Aura

Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Six feet of earth muffled his cries.

Clone

Clone
Clone
Creature — Shapeshifter

You may have Clone enter the battlefield as a copy of any creature on the battlefield.

He knows your strengths, your weaknesses, and the shape of that unfortunate birthmark on your backside.

0/0

Colossal Whale

Colossal Whale
Colossal Whale
Creature — Whale

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. (That creature returns under its owner's control.)

5/5
Showing cards 1 - 48 of 249.
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