Ajani, Caller of the Pride
+1: Put a +1/+1 counter on up to one target creature.
−3: Target creature gains flying and double strike until end of turn.
−8: Create X 2/2 white Cat creature tokens, where X is your life total.
Ajani's Chosen
Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
"United, our roar will level mountains."
Angelic Accord
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
As demons are drawn to suffering, angels are drawn to acts of benevolence.
Angelic Wall
Defender (This creature can't attack.)
Flying
"The air stirred as if fanned by angels' wings, and the enemy was turned aside."
—Tales of Ikarov the Voyager
Archangel of Thune
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
Even the wicked have nightmares.
Auramancer
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
"In memories, we can find our deepest reserves of strength."
Banisher Priest
When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)
"Oathbreaker, I cast you out!"
Blessing
Enchant creature
{W}: Enchanted creature gets +1/+1 until end of turn.
"Virtue can't survive without strength."
—Ardanna of the Angelic Council
Bonescythe Sliver
Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)
"Their appendages are sharper than our swords and quicker than our bows."
—Hastric, Thunian scout
Brave the Elements
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Capashen Knight
First strike (This creature deals combat damage before creatures without first strike.)
{1}{W}: Capashen Knight gets +1/+0 until end of turn.
He protects Benalia as much with his reputation as with his force of arms.
Celestial Flare
Target player sacrifices an attacking or blocking creature.
"You were defeated the moment you declared your aggression."
—Gideon Jura
Charging Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.
Four claws, two wings, one beak, no fear.
Congregate
Target player gains 2 life for each creature on the battlefield.
"In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing."
—*Song of All*, canto 642
Dawnstrike Paladin
Vigilance (Attacking doesn't cause this creature to tap.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
She crushes darkness beneath her charger's hooves.
Devout Invocation
Tap any number of untapped creatures you control. Create a 4/4 white Angel creature token with flying for each creature tapped this way.
A prayer to bring demons to their knees.
Divine Favor
Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.
With an armory of light, even the squire may champion her people.
Fiendslayer Paladin
First strike (This creature deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Fiendslayer Paladin can't be the target of black or red spells your opponents control.
Fortify
Choose one —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.
"Where metal is tainted and wood is scarce, we are best armed by faith."
—Tavalus, acolyte of Korlis
Griffin Sentinel
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.
Hive Stirrings
Create two 1/1 colorless Sliver creature tokens.
Sliver young are sorted into clutches according to their potential and their future role. Human scholars can only guess how those are determined.
Imposing Sovereign
Creatures your opponents control enter the battlefield tapped.
Some are born to rule. The rest are born to bow before them.
Indestructibility
Enchant permanent
Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
"By all means, keep trying."
Master of Diversion
Whenever Master of Diversion attacks, tap target creature defending player controls.
Choose your battles carefully. For example, avoid the big guy.
Pacifism
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
Path of Bravery
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.
Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
Pay No Heed
Prevent all damage a source of your choice would deal this turn.
"Out of this nettle, danger, we pluck this flower, safety."
—William Shakespeare,
*King Henry IV, Part I*
Pillarfield Ox
"You old, immobile clod! If I could stuff your doltish head with knowledge, I'd do it just so someone else could fully comprehend what your stubbornness has cost me!"
—Bruse Tarl, Goma Fada nomad
Planar Cleansing
Destroy all nonland permanents.
Sentinel Sliver
Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Through its watchful gaze, all slivers may see.
Seraph of the Sword
Flying
Prevent all combat damage that would be dealt to Seraph of the Sword.
"Only when my sword lies idle shall I rejoice."
Serra Angel
Flying, vigilance
Follow the light. In its absence, follow her.
Show of Valor
Target creature gets +2/+4 until end of turn.
Cowards watch. Heroes act.
Siege Mastodon
"The walls of the wicked will fall before us. Ready the siege engines. We proceed to war!"
—General Avitora
Silence
Your opponents can't cast spells this turn.
"Take a quiet moment to reflect on your sins."
—Cleph, Order of Redeemed Souls
Solemn Offering
Destroy target artifact or enchantment. You gain 4 life.
"You will be reimbursed for your donation.""The reimbursement is spiritual."
—Temple signs
Soulmender
{T}: You gain 1 life.
"Healing is more art than magic. Well, there is still quite a bit of magic."
Steelform Sliver
Sliver creatures you control get +0/+1.
"Though the slivers may sometimes resemble us, they are not human. Anyone who fights them must remember this."
—Sarlena, paladin of the Northern Verge
Stonehorn Chanter
{5}{W}: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)
With the Stonehorn, piety and power are one.
Suntail Hawk
Flying
"They are the finest companions in the realm. Swift, clever, and easily trained to hunt intruders."
—Almira, falconer
Wall of Swords
Defender (This creature can't attack.)
Flying
"When I said we needed more swords to protect the realm, this was not quite what I had in mind."
—Olander, tactician of the Northern Verge
Air Servant
Flying
{2}{U}: Tap target creature with flying.
"Wind is forceful, yet ephemeral. It can knock a dragon out of the sky, yet pass through the smallest crack unhindered."
—Jestus Dreya, *Of Elements and Eternity*
Archaeomancer
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
"Words of power never disappear. They sleep, awaiting those with the will to rouse them."
Armored Cancrix
Creatures displaced from time still turn up every year, stranded by the temporal disaster that once swept across Dominaria.
Cancel
Counter target spell.
Claustrophobia
Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Six feet of earth muffled his cries.
Clone
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
He knows your strengths, your weaknesses, and the shape of that unfortunate birthmark on your backside.
Colossal Whale
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. (That creature returns under its owner's control.)