Magic 2012
Aegis Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
Alabaster Mage
{1}{W}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
"We hold sacred the powers of light and life. Truth and honor are our greatest weapons."
—Alabaster creed
Angelic Destiny
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.
Angel's Mercy
You gain 7 life.
Angels appear before both the blessed and the cursed, though most don't know which they are until they feel either the angel's kiss or her sword.
Arbalest Elite
{2}{W}, {T}: Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step.
There are few things as satisfying as a good, healthy thunk.
Archon of Justice
Flying
When Archon of Justice dies, exile target permanent.
In dark times, Truth bears a blade.
Armored Warhorse
"When we of the Northern Verge claim a mount, no peasant's nag will do. It must be as strong as our virtue, and must join us of its own will."
—Sarlena, paladin of the Northern Verge
Assault Griffin
Flying
"Griffins do not serve. They give freely to those they trust."
—Amira, skycaptain of Thune
Auramancer
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
"In memories, we can find our deepest reserves of strength."
Benalish Veteran
Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.
"One day I will rest and join my comrades in the afterlife, but not while scum like you still sully this world."
Celestial Purge
Exile target black or red permanent.
"A world without evil? Boring. Give me vile fiends to smite and banish any day."
—Sarlena, paladin of the Northern Verge
Day of Judgment
Destroy all creatures.
Demystify
Destroy target enchantment.
Behind every mage is a trail of shattered lies.
Divine Favor
Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.
With an armory of light, even the squire may champion her people.
Elite Vanguard
The vanguard is skilled at waging war alone. The enemy is often defeated before its reinforcements reach the front.
Gideon Jura
+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.
−2: Destroy target tapped creature.
0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
Gideon's Avenger
Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger.
"The good don't sit and wait for the evil to act. They prepare to defend. They prepare to punish."
Gideon's Lawkeeper
{W}, {T}: Tap target creature.
"The essence of a lawful society is swift deterrence."
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
"Your superstitions and mumblings are useless chaff before my righteousness."
Griffin Rider
As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.
After fighting alongside the griffin riders, older knights of Thune learned to admire a mount that could rip an enemy to shreds in seconds.
Griffin Sentinel
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.
Guardians' Pledge
White creatures you control get +2/+2 until end of turn.
A dozen fighting for each other are worth a thousand fighting for themselves.
Honor of the Pure
White creatures you control get +1/+1.
Together the soldiers were like a golden blade, cutting down their enemies and scarring the darkness.
Lifelink
Enchant creature
Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
The spoils of war are not measured only in gold and silver.
Mesa Enchantress
Whenever you cast an enchantment spell, you may draw a card.
"Scholars seek to understand the way the world is. I wish to shape the world into what it should be."
Mighty Leap
Target creature gets +2/+2 and gains flying until end of turn.
"The southern fortress taken by invaders? Heh, sure . . . when elephants fly."
—Brezard Skeinbow, captain of the guard
Oblivion Ring
When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Pacifism
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
Peregrine Griffin
Flying
First strike (This creature deals combat damage before creatures without first strike.)
A griffin is not just an eagle's wings and a lion's claws. It is also the fiercest of hearts.
Personal Sanctuary
During your turn, prevent all damage that would be dealt to you.
"There is a place deep within my soul where no foe can intrude and no tyrant can conquer."
—Sarlena, paladin of the Northern Verge
Pride Guardian
Defender
Whenever Pride Guardian blocks, you gain 3 life.
"Any hotheaded cub can raise a sword in anger."
Roc Egg
Defender (This creature can't attack.)
When Roc Egg dies, create a 3/3 white Bird creature token with flying.
A thin shell lies between the roc and a world of bite-sized treats.
Serra Angel
Flying, vigilance
Follow the light. In its absence, follow her.
Siege Mastodon
"The walls of the wicked will fall before us. Ready the siege engines. We proceed to war!"
—General Avitora
Spirit Mantle
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
The shield of unimpeachable purity is as strong as any wrought on the anvil.
Stave Off
Target creature gains protection from the color of your choice until end of turn.
Stonehorn Dignitary
When Stonehorn Dignitary enters the battlefield, target opponent skips their next combat phase.
It did not escape the ambassador's notice that the sound of war drums could also marshal the city to attention.
Stormfront Pegasus
Flying
Its hooves touch the earth only when a hero must rise.
Sun Titan
Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
A blazing sun that never sets.
Timely Reinforcements
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.
The gods are not always kind, but they do have a soft spot for plucky underdogs.
Aether Adept
When Aether Adept enters the battlefield, return target creature to its owner's hand.
"The universe is my instrument, and the song I play upon it is one you are forbidden to hear."
Alluring Siren
{T}: Target creature an opponent controls attacks you this turn if able.
She lures victims with promises of flesh, captures them in a net of deceit, and destroys them in the embrace of the sea.
Amphin Cutthroat
"The amphin have long built their society in secret. While surface dwellers squabbled over trivial borders, they patiently expanded, building their ammonite temple-caves. Now amphin priests eye the shore, and amphin hunters gird for war."
—Gor Muldrak, *Cryptohistories*
Aven Fleetwing
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
"It was too fast, even for our veteran archers. They might as well have been blowing it kisses."
—Vulok, elvish archer
Azure Mage
{3}{U}: Draw a card.
"We draw our power from the infinite ocean of the mind, where all manner of things can be conceived."
—Azure creed
Belltower Sphinx
Flying
Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.
Cancel
Counter target spell.
Chasm Drake
Flying
Whenever Chasm Drake attacks, target creature you control gains flying until end of turn.
"Once he's got you, hold on. Fall from a drake and you'll suffer much worse than a bruise."
—Garl, drake trainer