Magic 2012

249 Card Core Set
Release Date: Jul 15th 2011
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Showing cards 1 - 48 of 249.

Aegis Angel

Aegis Angel
Aegis Angel
Creature — Angel

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)

5/5

Alabaster Mage

Alabaster Mage
Alabaster Mage
Creature — Human Wizard

{1}{W}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

"We hold sacred the powers of light and life. Truth and honor are our greatest weapons."

—Alabaster creed

2/1

Angelic Destiny

Angelic Destiny
Angelic Destiny
Enchantment — Aura

Enchant creature

Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.

When enchanted creature dies, return Angelic Destiny to its owner's hand.

Angel's Mercy

Angel's Mercy
Angel's Mercy
Instant

You gain 7 life.

Angels appear before both the blessed and the cursed, though most don't know which they are until they feel either the angel's kiss or her sword.

Arbalest Elite

Arbalest Elite
Arbalest Elite
Creature — Human Archer

{2}{W}, {T}: Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step.

There are few things as satisfying as a good, healthy thunk.

2/3

Archon of Justice

Archon of Justice
Archon of Justice
Creature — Archon

Flying

When Archon of Justice dies, exile target permanent.

In dark times, Truth bears a blade.

4/4

Armored Warhorse

Armored Warhorse
Armored Warhorse
Creature — Horse

"When we of the Northern Verge claim a mount, no peasant's nag will do. It must be as strong as our virtue, and must join us of its own will."

—Sarlena, paladin of the Northern Verge

2/3

Assault Griffin

Assault Griffin
Assault Griffin
Creature — Griffin

Flying

"Griffins do not serve. They give freely to those they trust."

—Amira, skycaptain of Thune

3/2

Auramancer

Auramancer
Auramancer
Creature — Human Wizard

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

"In memories, we can find our deepest reserves of strength."

2/2

Benalish Veteran

Benalish Veteran
Benalish Veteran
Creature — Human Soldier

Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.

"One day I will rest and join my comrades in the afterlife, but not while scum like you still sully this world."

2/2

Celestial Purge

Celestial Purge
Celestial Purge
Instant

Exile target black or red permanent.

"A world without evil? Boring. Give me vile fiends to smite and banish any day."

—Sarlena, paladin of the Northern Verge

Day of Judgment

Day of Judgment
Day of Judgment
Sorcery

Destroy all creatures.

Demystify

Demystify
Demystify
Instant

Destroy target enchantment.

Behind every mage is a trail of shattered lies.

Divine Favor

Divine Favor
Divine Favor
Enchantment — Aura

Enchant creature

When Divine Favor enters the battlefield, you gain 3 life.

Enchanted creature gets +1/+3.

With an armory of light, even the squire may champion her people.

Elite Vanguard

Elite Vanguard
Elite Vanguard
Creature — Human Soldier

The vanguard is skilled at waging war alone. The enemy is often defeated before its reinforcements reach the front.

2/1

Gideon Jura

Gideon Jura
Gideon Jura
Legendary Planeswalker — Gideon

+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.

−2: Destroy target tapped creature.

0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

Loyalty: 6

Gideon's Avenger

Gideon's Avenger
Gideon's Avenger
Creature — Human Soldier

Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger.

"The good don't sit and wait for the evil to act. They prepare to defend. They prepare to punish."

2/2

Gideon's Lawkeeper

Gideon's Lawkeeper
Gideon's Lawkeeper
Creature — Human Soldier

{W}, {T}: Tap target creature.

"The essence of a lawful society is swift deterrence."

1/1

Grand Abolisher

Grand Abolisher
Grand Abolisher
Creature — Human Cleric

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

"Your superstitions and mumblings are useless chaff before my righteousness."

2/2

Griffin Rider

Griffin Rider
Griffin Rider
Creature — Human Knight

As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.

After fighting alongside the griffin riders, older knights of Thune learned to admire a mount that could rip an enemy to shreds in seconds.

1/1

Griffin Sentinel

Griffin Sentinel
Griffin Sentinel
Creature — Griffin

Flying

Vigilance (Attacking doesn't cause this creature to tap.)

Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.

1/3

Guardians' Pledge

Guardians' Pledge
Guardians' Pledge
Instant

White creatures you control get +2/+2 until end of turn.

A dozen fighting for each other are worth a thousand fighting for themselves.

Honor of the Pure

Honor of the Pure
Honor of the Pure
Enchantment

White creatures you control get +1/+1.

Together the soldiers were like a golden blade, cutting down their enemies and scarring the darkness.

Lifelink

Lifelink
Lifelink
Enchantment — Aura

Enchant creature

Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

The spoils of war are not measured only in gold and silver.

Mesa Enchantress

Mesa Enchantress
Mesa Enchantress
Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

"Scholars seek to understand the way the world is. I wish to shape the world into what it should be."

0/2

Mighty Leap

Mighty Leap
Mighty Leap
Instant

Target creature gets +2/+2 and gains flying until end of turn.

"The southern fortress taken by invaders? Heh, sure . . . when elephants fly."

—Brezard Skeinbow, captain of the guard

Oblivion Ring

Oblivion Ring
Oblivion Ring
Enchantment

When Oblivion Ring enters the battlefield, exile another target nonland permanent.

When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Pacifism

Pacifism
Pacifism
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.

Peregrine Griffin

Peregrine Griffin
Peregrine Griffin
Creature — Griffin

Flying

First strike (This creature deals combat damage before creatures without first strike.)

A griffin is not just an eagle's wings and a lion's claws. It is also the fiercest of hearts.

2/4

Personal Sanctuary

Personal Sanctuary
Personal Sanctuary
Enchantment

During your turn, prevent all damage that would be dealt to you.

"There is a place deep within my soul where no foe can intrude and no tyrant can conquer."

—Sarlena, paladin of the Northern Verge

Pride Guardian

Pride Guardian
Pride Guardian
Creature — Cat Monk

Defender

Whenever Pride Guardian blocks, you gain 3 life.

"Any hotheaded cub can raise a sword in anger."

0/3

Roc Egg

Roc Egg
Roc Egg
Creature — Bird Egg

Defender (This creature can't attack.)

When Roc Egg dies, create a 3/3 white Bird creature token with flying.

A thin shell lies between the roc and a world of bite-sized treats.

0/3

Serra Angel

Serra Angel
Serra Angel
Creature — Angel

Flying, vigilance

Follow the light. In its absence, follow her.

4/4

Siege Mastodon

Siege Mastodon
Siege Mastodon
Creature — Elephant

"The walls of the wicked will fall before us. Ready the siege engines. We proceed to war!"

—General Avitora

3/5

Spirit Mantle

Spirit Mantle
Spirit Mantle
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has protection from creatures.

The shield of unimpeachable purity is as strong as any wrought on the anvil.

Stave Off

Stave Off
Stave Off
Instant

Target creature gains protection from the color of your choice until end of turn.

Stonehorn Dignitary

Stonehorn Dignitary
Stonehorn Dignitary
Creature — Rhino Soldier

When Stonehorn Dignitary enters the battlefield, target opponent skips their next combat phase.

It did not escape the ambassador's notice that the sound of war drums could also marshal the city to attention.

1/4

Stormfront Pegasus

Stormfront Pegasus
Stormfront Pegasus
Creature — Pegasus

Flying

Its hooves touch the earth only when a hero must rise.

2/1

Sun Titan

Sun Titan
Sun Titan
Creature — Giant

Vigilance

Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

A blazing sun that never sets.

6/6

Timely Reinforcements

Timely Reinforcements
Timely Reinforcements
Sorcery

If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.

The gods are not always kind, but they do have a soft spot for plucky underdogs.

Aether Adept

Aether Adept
Aether Adept
Creature — Human Wizard

When Aether Adept enters the battlefield, return target creature to its owner's hand.

"The universe is my instrument, and the song I play upon it is one you are forbidden to hear."

2/2

Alluring Siren

Alluring Siren
Alluring Siren
Creature — Siren

{T}: Target creature an opponent controls attacks you this turn if able.

She lures victims with promises of flesh, captures them in a net of deceit, and destroys them in the embrace of the sea.

1/1

Amphin Cutthroat

Amphin Cutthroat
Amphin Cutthroat
Creature — Salamander Rogue

"The amphin have long built their society in secret. While surface dwellers squabbled over trivial borders, they patiently expanded, building their ammonite temple-caves. Now amphin priests eye the shore, and amphin hunters gird for war."

—Gor Muldrak, *Cryptohistories*

2/4

Aven Fleetwing

Aven Fleetwing
Aven Fleetwing
Creature — Bird Soldier

Flying

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

"It was too fast, even for our veteran archers. They might as well have been blowing it kisses."

—Vulok, elvish archer

2/2

Azure Mage

Azure Mage
Azure Mage
Creature — Human Wizard

{3}{U}: Draw a card.

"We draw our power from the infinite ocean of the mind, where all manner of things can be conceived."

—Azure creed

2/1

Belltower Sphinx

Belltower Sphinx
Belltower Sphinx
Creature — Sphinx

Flying

Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.

2/5

Cancel

Cancel
Cancel
Instant

Counter target spell.

Chasm Drake

Chasm Drake
Chasm Drake
Creature — Drake

Flying

Whenever Chasm Drake attacks, target creature you control gains flying until end of turn.

"Once he's got you, hold on. Fall from a drake and you'll suffer much worse than a bruise."

—Garl, drake trainer

3/3
Showing cards 1 - 48 of 249.
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