Clone
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
The shapeshifter mimics with a twin's esteem and a mirror's cruelty.
Cloud Elemental
Flying
Cloud Elemental can block only creatures with flying.
"The sky teems with just as much life as the forest or the deep seas."
—Hadi Kasten, Calla Dale naturalist
Conundrum Sphinx
Flying
Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.
Diminish
Target creature has base power and toughness 1/1 until end of turn.
"'That was a narrow escape!' said Alice, a good deal frightened at the sudden change, but very glad to find herself still in existence."
—Lewis Carroll,
*Alice's Adventures in Wonderland*
Flashfreeze
Counter target red or green spell.
"Your downfall was not your ignorance, your weakness, or your hubris, but your warm blood."
—Heidar, Rimewind master
Foresee
Scry 4, then draw two cards.
Two eyes to see what could be, two eyes to see what will.
Frost Titan
Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.
Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
Harbor Serpent
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
Like most giant monsters villagers worship as gods, it proves a fickle master.
Ice Cage
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
Jace Beleren
+2: Each player draws a card.
−1: Target player draws a card.
−10: Target player mills twenty cards.
Jace's Erasure
Whenever you draw a card, you may have target player mill a card.
"You should try to clear your mind of idle thoughts. And if you can't, I will."
Jace's Ingenuity
Draw three cards.
"Brute force can sometimes kick down a locked door, but knowledge is a skeleton key."
Leyline of Anticipation
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
Mana Leak
Counter target spell unless its controller pays {3}.
The fatal flaw in every plan is the assumption that you know more than your enemy.
Maritime Guard
Once common in the Kapsho Seas, merfolk were hunted almost to extinction. They survived those dark days and emerged calculating and determined to endure.
Mass Polymorph
Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
Merfolk Sovereign
Other Merfolk creatures you control get +1/+1.
{T}: Target Merfolk creature can't be blocked this turn.
"Be like the sea: flow around that which is unmovable; for everything else, crash into it unrelentingly."
Merfolk Spy
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.
Mind Control
Enchant creature
You control enchanted creature.
"The mind: a great weapon and an even greater weakness."
—Jace Beleren
Negate
Counter target noncreature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
Phantom Beast
When Phantom Beast becomes the target of a spell or ability, sacrifice it.
As insubstantial as fear, and as dangerous.
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Redirect
You may choose new targets for target spell.
"Your strategy is marvelous. I've just made a few minor adjustments."
—Veris, watcher of Indi Keep
Scroll Thief
Whenever Scroll Thief deals combat damage to a player, draw a card.
I've learned how to disable wards, pick locks, and decode the Agaran language—all before even reading the scroll!
Sleep
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
"I give them dreams so wondrous that they hesitate to return to the world of the conscious."
—Garild, merfolk mage
Stormtide Leviathan
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can't attack.
Time Reversal
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
"Optimists see the world as they wish it to be. Pessimists see the world as it is. Must these roles be mutually exclusive?"
—Evo Ragus
Tome Scour
Target player mills five cards.
Genius is overrated, especially when it's someone else's.
Traumatize
Target player mills half their library, rounded down.
He was left with just enough memory to understand what he had lost.
Unsummon
Return target creature to its owner's hand.
"You're trespassing in my reality. Ask permission next time."
—Simun the Quiet
Wall of Frost
Defender
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
"I welcome it. The pasture is cleared of weeds and the wolves are frozen solid."
—Lumi, goatherd
Water Servant
{U}: Water Servant gets +1/-1 until end of turn.
{U}: Water Servant gets -1/+1 until end of turn.
"This creature has innate perceptiveness. It knows when to rise and when to vanish into the tides."
—Jestus Dreya, *Of Elements and Eternity*
Assassinate
Destroy target tapped creature.
"This is how wars are won—not with armies of soldiers but with a single knife blade, artfully placed."
—Yurin, royal assassin
Barony Vampire
"Poor little sun-dweller out past curfew. And to think, you might have survived if it wasn't so close to suppertime."
Black Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Blood Tithe
Each opponent loses 3 life. You gain life equal to the life lost this way.
The Crimson Throne may be empty, but its coffers are full.
Bloodthrone Vampire
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
"The underclass often forget that they are not tenants, or servants, but property."
Bog Raiders
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Zombies are the perfect marshland fighters—they don't need to breathe and they don't care what they step in.
Captivating Vampire
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
Child of Night
Lifelink
A vampire enacts vengeance on the entire world, claiming her debt two tiny pinpricks at a time.
Corrupt
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
The power of the fens sleeps lightly, and always awakens hungry.
Dark Tutelage
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
"It is a rough road that leads to the heights of greatness."
—Seneca, *Epistles*, trans. Gummere
Deathmark
Destroy target green or white creature.
There are few ways to escape the deathmark: bargaining with a demon, washing in the fabled waters of youth, and of course, death.
Demon of Death's Gate
You may pay 6 life and sacrifice three black creatures rather than pay this spell's mana cost.
Flying, trample
The locks on the cages of the damned are opened with keys of marrow, sinew, and blood.
Diabolic Tutor
Search your library for a card, put that card into your hand, then shuffle.
The wise always keep an ear open to the whispers of power.
Disentomb
Return target creature card from your graveyard to your hand.
The armies of the dead always report well rested.
Doom Blade
Destroy target nonblack creature.
The void is without substance but cuts like steel.
Duress
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one."
—Liliana Vess