249 Card Core Set
Release Date: Jul 16th 2010
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Showing cards 1 - 48 of 249.

Ajani Goldmane

Ajani Goldmane
Ajani Goldmane
Legendary Planeswalker — Ajani

+1: You gain 2 life.

−1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

−6: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total."

Loyalty: 4

Ajani's Mantra

Ajani's Mantra
Ajani's Mantra
Enchantment

At the beginning of your upkeep, you may gain 1 life.

"He hasn't returned to the Cloud Forest. But I can still sense his calming presence."

—Zaliki of Naya

Ajani's Pridemate

Ajani's Pridemate
Ajani's Pridemate
Creature — Cat Soldier

Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.

"When one of us prospers, the pride prospers."

—Jazal Goldmane

2/2

Angelic Arbiter

Angelic Arbiter
Angelic Arbiter
Creature — Angel

Flying

Each opponent who cast a spell this turn can't attack with creatures.

Each opponent who attacked with a creature this turn can't cast spells.

5/6

Armored Ascension

Armored Ascension
Armored Ascension
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each Plains you control and has flying.

With skill and strength honed upon the prairie, Naxtil won his battles high above it.

Assault Griffin

Assault Griffin
Assault Griffin
Creature — Griffin

Flying

"Fine soldiers guarded the northern front. They waited for two-legged foes and left the skies unheeded."

—General Avitora

3/2

Baneslayer Angel

Baneslayer Angel
Baneslayer Angel
Creature — Angel

Flying, first strike, lifelink, protection from Demons and from Dragons

Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks.

5/5

Blinding Mage

Blinding Mage
Blinding Mage
Creature — Human Wizard

{W}, {T}: Tap target creature.

"I carry the light of truth. Do not pity those it blinds, for they never had eyes to see."

1/2

Celestial Purge

Celestial Purge
Celestial Purge
Instant

Exile target black or red permanent.

"They say only the good die young. Obviously, you are one of the exceptions."

—Delrobah, cleric of Ivora Gate

Cloud Crusader

Cloud Crusader
Cloud Crusader
Creature — Human Knight

Flying

First strike (This creature deals combat damage before creatures without first strike.)

Each crusader bonds with a griffin fledgling while still a child, and the two grow up as siblings.

2/3

Condemn

Condemn
Condemn
Instant

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now."

—Alovnek, Boros guildmage

Day of Judgment

Day of Judgment
Day of Judgment
Sorcery

Destroy all creatures.

Elite Vanguard

Elite Vanguard
Elite Vanguard
Creature — Human Soldier

The vanguard is skilled at waging war alone. The enemy is often defeated before its reinforcements reach the front.

2/1

Excommunicate

Excommunicate
Excommunicate
Sorcery

Put target creature on top of its owner's library.

"Our law prohibits capital punishment. We believe even the gravest offenders have the chance to redeem themselves."

—Torian Sha, soul warden

Goldenglow Moth

Goldenglow Moth
Goldenglow Moth
Creature — Insect

Flying

Whenever Goldenglow Moth blocks, you may gain 4 life.

"Little moth, fluttering bright,

What luck will you bring tonight?"

—Benalish children's rhyme

0/1

Holy Strength

Holy Strength
Holy Strength
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2.

"Born under the sun, the first child will seek the foundation of honor and be fortified by its righteousness."

—Codex of the Constellari

Honor of the Pure

Honor of the Pure
Honor of the Pure
Enchantment

White creatures you control get +1/+1.

Together the soldiers were like a golden blade, cutting down their enemies and scarring the darkness.

Infantry Veteran

Infantry Veteran
Infantry Veteran
Creature — Human Soldier

{T}: Target attacking creature gets +1/+1 until end of turn.

"Any fool can pick up a sword and charge into battle. To emerge alive at the end, that is a gift that comes from leadership and experience."

1/1

Inspired Charge

Inspired Charge
Inspired Charge
Instant

Creatures you control get +2/+1 until end of turn.

"Impossible! How could they overwhelm us? We had barricades, war elephants, . . . and they were barely a tenth of our number!"

—General Avitora

Knight Exemplar

Knight Exemplar
Knight Exemplar
Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)

2/2

Leyline of Sanctity

Leyline of Sanctity
Leyline of Sanctity
Enchantment

If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Mighty Leap

Mighty Leap
Mighty Leap
Instant

Target creature gets +2/+2 and gains flying until end of turn.

"The southern fortress taken by invaders? Heh, sure . . . when elephants fly."

—Brezard Skeinbow, captain of the guard

Pacifism

Pacifism
Pacifism
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.

Palace Guard

Palace Guard
Palace Guard
Creature — Human Soldier

Palace Guard can block any number of creatures.

"I'm not nearly as bothered by being outnumbered as I am by their foul stench."

1/4

Roc Egg

Roc Egg
Roc Egg
Creature — Bird Egg

Defender (This creature can't attack.)

When Roc Egg dies, create a 3/3 white Bird creature token with flying.

0/3

Safe Passage

Safe Passage
Safe Passage
Instant

Prevent all damage that would be dealt to you and creatures you control this turn.

With one flap of her wings, the angel beat back the fires of war.

Serra Angel

Serra Angel
Serra Angel
Creature — Angel

Flying, vigilance

Perfect justice in service of a perfect will.

4/4

Serra Ascendant

Serra Ascendant
Serra Ascendant
Creature — Human Monk

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.

1/1

Siege Mastodon

Siege Mastodon
Siege Mastodon
Creature — Elephant

"The walls of the wicked will fall before us. Ready the siege engines. We proceed to war!"

—General Avitora

3/5

Silence

Silence
Silence
Instant

Your opponents can't cast spells this turn.

"Take a quiet moment to reflect on your sins."

—Cleph, Order of Redeemed Souls

Silvercoat Lion

Silvercoat Lion
Silvercoat Lion
Creature — Cat

"In the wild, white fur like mine is an aberration. We lack natural camouflage, but the inability to hide encourages other strengths."

—Ajani Goldmane

2/2

Solemn Offering

Solemn Offering
Solemn Offering
Sorcery

Destroy target artifact or enchantment. You gain 4 life.

"A relic donation is suggested."

"The suggestion is mandatory."

—Temple signs

Squadron Hawk

Squadron Hawk
Squadron Hawk
Creature — Bird

Flying

When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.

1/1

Stormfront Pegasus

Stormfront Pegasus
Stormfront Pegasus
Creature — Pegasus

Flying

"At summer's end, the pegasus herd stampedes across the sky. Their silent footfalls taunt the clouds and bid the rains to come."

—Stormfront fable

2/1

Sun Titan

Sun Titan
Sun Titan
Creature — Giant

Vigilance

Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

A blazing sun that never sets.

6/6

Tireless Missionaries

Tireless Missionaries
Tireless Missionaries
Creature — Human Cleric

When Tireless Missionaries enters the battlefield, you gain 3 life.

If they succeed in their holy work, their order will vanish into welcome obscurity, for there will be no more souls to redeem.

2/3

Vengeful Archon

Vengeful Archon
Vengeful Archon
Creature — Archon

Flying

{X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player or planeswalker.

7/7

War Priest of Thune

War Priest of Thune
War Priest of Thune
Creature — Human Cleric

When War Priest of Thune enters the battlefield, you may destroy target enchantment.

"Let nothing take away from the purity of swords clashing or of arrows taking flight toward the breast of evil."

2/2

White Knight

White Knight
White Knight
Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

2/2

Wild Griffin

Wild Griffin
Wild Griffin
Creature — Griffin

Flying

Farmers typically keep their flocks at thirteen sheep—one to distract the griffins while they take the other twelve to market.

2/2

Aether Adept

Aether Adept
Aether Adept
Creature — Human Wizard

When Aether Adept enters the battlefield, return target creature to its owner's hand.

Some mages do their best work in solitude. Others do their best work creating it.

2/2

Air Servant

Air Servant
Air Servant
Creature — Elemental

Flying

{2}{U}: Tap target creature with flying.

"Wind is forceful, yet ephemeral. It can knock a dragon out of the sky, yet pass through the smallest crack unhindered."

—Jestus Dreya, *Of Elements and Eternity*

4/3

Alluring Siren

Alluring Siren
Alluring Siren
Creature — Siren

{T}: Target creature an opponent controls attacks you this turn if able.

"The ground polluted floats with human gore,

And human carnage taints the dreadful shore

Fly swift the dangerous coast: let every ear

Be stopp'd against the song! 'tis death to hear!"

—Homer, *The Odyssey*, trans. Pope

1/1

Armored Cancrix

Armored Cancrix
Armored Cancrix
Creature — Crab

Creatures displaced from time still turn up every year, stranded by the temporal disaster that once swept across Dominaria.

2/5

Augury Owl

Augury Owl
Augury Owl
Creature — Bird

Flying

When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

1/1

Azure Drake

Azure Drake
Azure Drake
Creature — Drake

Flying

More so than "storm" or "pirate," "drake" is the word a sailor least wants to hear.

2/4

Call to Mind

Call to Mind
Call to Mind
Sorcery

Return target instant or sorcery card from your graveyard to your hand.

"It's hard to say which is more satisfying: the search for that missing piece or fitting that piece into place."

—Evo Ragus

Cancel

Cancel
Cancel
Instant

Counter target spell.

Showing cards 1 - 48 of 249.
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