591 Card Non-Pack Supplemental Set
Release Date: Jun 23rd 2023
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Showing cards 577 - 591 of 591.

Galadriel's Dismissal

Galadriel's Dismissal
Galadriel's Dismissal
Instant

Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)

Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)

Mists of Lórien

Mists of Lórien
Mists of Lórien
Sorcery

Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Return target nonland permanent and each other nonland permanent with the same mana value as that permanent to their owners' hands.

Galadhrim Brigade

Galadhrim Brigade
Galadhrim Brigade
Creature — Elf Soldier

Squad {1}{G} (As an additional cost to cast this spell, you may pay {1}{G} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)

Other Elves you control get +1/+1.

"They have no need to ride to war; war already marches on their own lands."

—Legolas

2/2

Olórin's Searing Light

Olórin's Searing Light
Olórin's Searing Light
Instant

Each opponent exiles a creature with the greatest power among creatures that player controls.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled.

Sorcerous Squall

Sorcerous Squall
Sorcerous Squall
Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Target opponent mills nine cards, then you may cast an instant or sorcery spell from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

Rammas Echor, Ancient Shield

Rammas Echor, Ancient Shield
Rammas Echor, Ancient Shield
Legendary Artifact

Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender.

At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

Courageous Resolve

Courageous Resolve
Courageous Resolve
Instant

Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)

Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.

Gandalf of the Secret Fire

Gandalf of the Secret Fire
Gandalf of the Secret Fire
Legendary Creature — Avatar Wizard

Whenever you cast an instant or sorcery spell from your hand during an opponent's turn, exile that card with three time counters on it instead of putting it into your graveyard as it resolves. Then if the exiled card doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, you may play it without paying its mana cost.)

3/4

Fell Beast's Shriek

Fell Beast's Shriek
Fell Beast's Shriek
Sorcery

Each opponent chooses a creature they control. Tap and goad the chosen creatures. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Splice onto instant or sorcery {2}{U}{R} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Call Forth the Tempest

Call Forth the Tempest
Call Forth the Tempest
Sorcery

Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)

Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.

Nazgûl Battle-Mace

Nazgûl Battle-Mace
Nazgûl Battle-Mace
Artifact — Equipment

Equipped creature has menace, deathtouch, annihilator 1, and "Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control unless that player pays 3 life." (Whenever a creature with annihilator 1 attacks, defending player sacrifices a permanent.)

Equip {3}

Witch-king, Sky Scourge

Witch-king, Sky Scourge
Witch-king, Sky Scourge
Legendary Creature — Wraith Noble

Flying

Whenever you attack with one or more Wraiths, exile the top X cards of your library, where X is their total power. You may play those cards this turn.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

5/5

Mordor on the March

Mordor on the March
Mordor on the March
Sorcery

Exile a creature card from your graveyard. Create a token that's a copy of it. It gains haste until end of turn. Exile it at the beginning of the next end step.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Fell Beast of Mordor

Fell Beast of Mordor
Fell Beast of Mordor
Creature — Drake Beast

Flying

Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)

Whenever Fell Beast of Mordor enters the battlefield or attacks, target opponent loses X life and you gain X life, where X is the number of +1/+1 counters on it.

3/3

Minas Morgul, Dark Fortress

Minas Morgul, Dark Fortress
Minas Morgul, Dark Fortress
Legendary Land

Minas Morgul, Dark Fortress enters the battlefield tapped.

{T}: Add {B}.

{3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)

Showing cards 577 - 591 of 591.
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