415 Card Expansion Set
Release Date: Nov 17th 2023
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Showing cards 49 - 96 of 416.

Cogwork Wrestler

Cogwork Wrestler
Cogwork Wrestler
Artifact Creature — Gnome

Flash

When Cogwork Wrestler enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.

Years of adventure and adversity on the open seas did not prepare Brog for the humiliation of losing a sparring match to a cogwork doll less than half his size.

1/2

Confounding Riddle

Confounding Riddle
Confounding Riddle
Instant

Choose one —

• Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

• Counter target spell unless its controller pays {4}.

Explorers learned not to tamper with sites of ancient power without learning their purpose.

Council of Echoes

Council of Echoes
Council of Echoes
Creature — Spirit Advisor

Flying

Descend 4 — When Council of Echoes enters the battlefield, if there are four or more permanent cards in your graveyard, return up to one target nonland permanent other than Council of Echoes to its owner's hand.

The Komon Winaq, ancestors of the Oltec, linger on as the eldest of the Echoes.

4/4

Deeproot Pilgrimage

Deeproot Pilgrimage
Deeproot Pilgrimage
Enchantment

Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.

"These glyphs are more than trail markings! They tell a story as they go. But does it end in celebration or tragedy?"

Didact Echo

Didact Echo
Didact Echo
Creature — Spirit Cleric

When Didact Echo enters the battlefield, draw a card.

Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard.

The folk of the Sun Empire respect their ancestors. The Oltec go further, communing with spirits of esteemed elders after death.

3/2

Eaten by Piranhas

Eaten by Piranhas
Eaten by Piranhas
Enchantment — Aura

Flash

Enchant creature

Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other card types and creature types.)

It is ill-advised to swim where even the River Heralds do not.

The Enigma Jewel // Locus of Enlightenment

The Enigma Jewel
Locus of Enlightenment
Transform
The Enigma Jewel
Legendary Artifact

The Enigma Jewel enters the battlefield tapped.

{T}: Add {C}{C}. Spend this mana only to activate abilities.

Craft with four or more nonlands with activated abilities {8}{U} ({8}{U}, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Locus of Enlightenment
Legendary Artifact

Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn.

Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy.

The Everflowing Well // The Myriad Pools

The Everflowing Well
The Myriad Pools
Transform
The Everflowing Well
Legendary Artifact

When The Everflowing Well enters the battlefield, mill two cards, then draw two cards.

Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well.

The Myriad Pools
Legendary Artifact Land

(Transforms from The Everflowing Well.)

{T}: Add {U}.

Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn.

Frilled Cave-Wurm

Frilled Cave-Wurm
Frilled Cave-Wurm
Creature — Salamander Wurm

Descend 4 — Frilled Cave-Wurm gets +2/+0 as long as there are four or more permanent cards in your graveyard.

"Remember that weird salamander thing we found in the jungle stream? I think we just met its god."

—Carella, quartermaster of the *Windshark*

2/5

Hermitic Nautilus

Hermitic Nautilus
Hermitic Nautilus
Artifact Creature — Nautilus

Vigilance

{1}{U}: Hermitic Nautilus gets +3/-3 until end of turn.

It devoured the shell's original owner long ago, but it's just about ready to start looking for a new home—and a meal to go with it.

1/4

Hurl into History

Hurl into History
Hurl into History
Instant

Counter target artifact or creature spell. Discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Inverted Iceberg // Iceberg Titan

Inverted Iceberg
Iceberg Titan
Transform
Inverted Iceberg
Artifact

When Inverted Iceberg enters the battlefield, mill a card, then draw a card. (To mill a card, put the top card of your library into your graveyard.)

Craft with artifact {4}{U}{U} ({4}{U}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Iceberg Titan
Artifact Creature — Golem

Whenever Iceberg Titan attacks, you may tap or untap target artifact or creature.

The force of a blizzard. The rage of a monstrosaur.

6/6

Kitesail Larcenist

Kitesail Larcenist
Kitesail Larcenist
Creature — Human Pirate

Flying, ward {1}

When Kitesail Larcenist enters the battlefield, for each player, choose up to one other target artifact or creature that player controls. For as long as Kitesail Larcenist remains on the battlefield, the chosen permanents become Treasure artifacts with "{T}, Sacrifice this artifact: Add one mana of any color" and lose all other abilities.

2/3

Lodestone Needle // Guidestone Compass

Lodestone Needle
Guidestone Compass
Transform
Lodestone Needle
Artifact

Flash

When Lodestone Needle enters the battlefield, tap up to one target artifact or creature and put two stun counters on it.

Craft with artifact {2}{U} ({2}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Guidestone Compass
Artifact

{1}, {T}: Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

Malcolm, Alluring Scoundrel

Malcolm, Alluring Scoundrel
Malcolm, Alluring Scoundrel
Legendary Creature — Siren Pirate

Flash

Flying

Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.

2/1

Marauding Brinefang

Marauding Brinefang
Marauding Brinefang
Creature — Dinosaur

Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

Ancient glyphs are a lot harder to decipher when attached to an apex predator.

6/7

Merfolk Cave-Diver

Merfolk Cave-Diver
Merfolk Cave-Diver
Creature — Merfolk Scout

Whenever a creature you control explores, Merfolk Cave-Diver gets +1/+0 until end of turn and can't be blocked this turn.

"Learn all you can of this underground sea. I suspect more secrets of our ancestors lie waiting in its depths."

—Tishana

2/4

Oaken Siren

Oaken Siren
Oaken Siren
Artifact Creature — Siren Pirate

Flying, vigilance

{T}: Add {U}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source.

The ship's carpenter adorned the figurehead with a small cosmium gem, never expecting the figurehead to take flight.

1/2

Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time

Ojer Pakpatiq, Deepest Epoch
Temple of Cyclical Time
Transform
Ojer Pakpatiq, Deepest Epoch
Legendary Creature — God

Flying

Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)

When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.

4/3
Temple of Cyclical Time
Land

(Transforms from Ojer Pakpatiq, Deepest Epoch.)

{T}: Add {U}. Remove a time counter from Temple of Cyclical Time.

{2}{U}, {T}: Transform Temple of Cyclical Time. Activate only if it has no time counters on it and only as a sorcery.

Chimil gave the Oltec time. Ojer Pakpatiq gave them the tools to learn its lessons.

Orazca Puzzle-Door

Orazca Puzzle-Door
Orazca Puzzle-Door
Artifact

{1}, {T}, Sacrifice Orazca Puzzle-Door: Look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.

Between Quintorius's archaeological expertise and Huatli's knowledge of ancient glyphs, the "impossible" lock finally yielded, and the door to the underground world rumbled open.

Out of Air

Out of Air
Out of Air
Instant

This spell costs {2} less to cast if it targets a creature spell.

Counter target spell.

"The Core is not a simple trove to be plundered by intruders from the surface. It will reject those who do not accord it respect."

—Akal Pakal, First Steward of Oteclan

Pirate Hat

Pirate Hat
Pirate Hat
Artifact — Equipment

Equipped creature gets +1/+1 and has "Whenever this creature attacks, draw a card, then discard a card."

Equip Pirate {1}

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

"Landlubbers just don't understand the value of a proper hat."

Relic's Roar

Relic's Roar
Relic's Roar
Instant

Until end of turn, target artifact or creature becomes a Dinosaur artifact creature with base power and toughness 4/3 in addition to its other types.

"Well, that's one less share to divide up."

—Dranach, Dire Fleet boatswain

River Herald Scout

River Herald Scout
River Herald Scout
Creature — Merfolk Scout

When River Herald Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

"Don't worry, little swimmers. I'm here for the ruins, not you."

1/2

Sage of Days

Sage of Days
Sage of Days
Creature — Human Wizard

When Sage of Days enters the battlefield, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.

"After this age, another."

3/2

Self-Reflection

Self-Reflection
Self-Reflection
Sorcery

Create a token that's a copy of target creature you control.

Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Some Echoes remember every moment of their past lives and spend their existence contemplating past choices.

Shipwreck Sentry

Shipwreck Sentry
Shipwreck Sentry
Creature — Human Pirate

Defender

As long as an artifact entered the battlefield under your control this turn, Shipwreck Sentry can attack as though it didn't have defender.

"That's close enough, stranger."

3/3

Sinuous Benthisaur

Sinuous Benthisaur
Sinuous Benthisaur
Creature — Dinosaur

When Sinuous Benthisaur enters the battlefield, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.

4/4

Song of Stupefaction

Song of Stupefaction
Song of Stupefaction
Enchantment — Aura

Enchant creature or Vehicle

When Song of Stupefaction enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)

Fathomless descent — Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard.

Spyglass Siren

Spyglass Siren
Spyglass Siren
Creature — Siren Pirate

Flying

When Spyglass Siren enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

1/1

Staunch Crewmate

Staunch Crewmate
Staunch Crewmate
Creature — Human Pirate

When Staunch Crewmate enters the battlefield, look at the top four cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

"Leave you? Not a chance. You still owe me money."

2/1

Subterranean Schooner

Subterranean Schooner
Subterranean Schooner
Artifact — Vehicle

Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

Crew 1

3/4

Tishana's Tidebinder

Tishana's Tidebinder
Tishana's Tidebinder
Creature — Merfolk Wizard

Flash

When Tishana's Tidebinder enters the battlefield, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as Tishana's Tidebinder remains on the battlefield. (Mana abilities can't be targeted.)

3/2

Unlucky Drop

Unlucky Drop
Unlucky Drop
Instant

Target artifact or creature's owner puts it on the top or bottom of their library.

"First rule down here is the same as it is on the water: always double-check your knots."

—Captain Lannery Storm

Waterlogged Hulk // Watertight Gondola

Waterlogged Hulk
Watertight Gondola
Transform
Waterlogged Hulk
Artifact

{T}: Mill a card. (Put the top card of your library into your graveyard.)

Craft with Island {3}{U} ({3}{U}, Exile this artifact, Exile an Island you control or an Island card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Watertight Gondola
Artifact — Vehicle

Vigilance

Descend 8 — Watertight Gondola can't be blocked as long as there are eight or more permanent cards in your graveyard.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

4/4

Waterwind Scout

Waterwind Scout
Waterwind Scout
Creature — Merfolk Scout

Flying

When Waterwind Scout enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

2/2

Waylaying Pirates

Waylaying Pirates
Waylaying Pirates
Creature — Human Pirate

When Waylaying Pirates enters the battlefield, if you control an artifact, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

"The only drink in your future is seawater."

3/3

Zoetic Glyph

Zoetic Glyph
Zoetic Glyph
Enchantment — Aura

Enchant artifact

Enchanted artifact is a Golem creature with base power and toughness 5/4 in addition to its other types.

When Zoetic Glyph is put into a graveyard from the battlefield, discover 3.

Abyssal Gorestalker

Abyssal Gorestalker
Abyssal Gorestalker
Creature — Horror

When Abyssal Gorestalker enters the battlefield, each player sacrifices two creatures.

Its kin once overran entire civilizations, but they tore each other to pieces in their unending hunger. Now only it remains.

6/6

Aclazotz, Deepest Betrayal // Temple of the Dead

Aclazotz, Deepest Betrayal
Temple of the Dead
Transform
Aclazotz, Deepest Betrayal
Legendary Creature — Bat God

Flying, lifelink

Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.

Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.

When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.

4/4
Temple of the Dead
Land

(Transforms from Aclazotz, Deepest Betrayal.)

{T}: Add {B}.

{2}{B}, {T}: Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery.

Chimil gave the Oltec peace in death. Aclazotz ripped it away.

Acolyte of Aclazotz

Acolyte of Aclazotz
Acolyte of Aclazotz
Creature — Vampire Cleric

{T}, Sacrifice another creature or artifact: Each opponent loses 1 life and you gain 1 life.

"Great Aclazotz, receive this offering. Wrought with skill. Captured with strength. Anointed with the blood of your enemies."

1/4

Another Chance

Another Chance
Another Chance
Instant

You may mill two cards. Then return up to two creature cards from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.)

The pull of duty was so strong that they barely paused to notice they'd died.

Bitter Triumph

Bitter Triumph
Bitter Triumph
Instant

As an additional cost to cast this spell, discard a card or pay 3 life.

Destroy target creature or planeswalker.

Though he wept at Inti's death, Caparocti's eyes were keen, and his spear pierced cleanly through Clavileño's tainted heart.

Bloodletter of Aclazotz

Bloodletter of Aclazotz
Bloodletter of Aclazotz
Creature — Vampire Demon

Flying

If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)

Its very presence rips old wounds open to bleed anew.

2/4

Bloodthorn Flail

Bloodthorn Flail
Bloodthorn Flail
Artifact — Equipment

Equipped creature gets +2/+1.

Equip—Pay {3} or discard a card.

"This weapon embodies both the strength and the weakness of the Legion of Dusk. They will endure any pain to achieve their ends, but they suffer pointlessly just to prove their dedication."

—Huatli

Bringer of the Last Gift

Bringer of the Last Gift
Bringer of the Last Gift
Creature — Vampire Demon

Flying

When Bringer of the Last Gift enters the battlefield, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield.

6/6

Broodrage Mycoid

Broodrage Mycoid
Broodrage Mycoid
Creature — Fungus

At the beginning of your end step, if you descended this turn, create a 1/1 black Fungus creature token with "This creature can't block." (You descended if a permanent card was put into your graveyard from anywhere.)

As the massive mycoids known as rage titans charge into battle, lesser ones swarm in their wake, gobbling up any survivors.

4/3

Canonized in Blood

Canonized in Blood
Canonized in Blood
Enchantment

At the beginning of your end step, if you descended this turn, put a +1/+1 counter on target creature you control. (You descended if a permanent card was put into your graveyard from anywhere.)

{5}{B}{B}, Sacrifice Canonized in Blood: Create a 4/3 white and black Vampire Demon creature token with flying.

Showing cards 49 - 96 of 416.
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