370 Card Non-Pack Supplemental Set
Release Date: Nov 17th 2023
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Showing cards 337 - 370 of 370.

Isolated Chapel

Isolated Chapel
Isolated Chapel
Land

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

{T}: Add {W} or {B}.

Serra's blessing lies strongest upon Sursi, where her holy chapels are untouched even as evil encroaches.

Jungle Shrine

Jungle Shrine
Jungle Shrine
Land

Jungle Shrine enters the battlefield tapped.

{T}: Add {R}, {G}, or {W}.

The people of the Sun Empire worship the sun in three aspects: the creative sun, the sustaining sun, and the destructive sun.

Karn's Bastion

Karn's Bastion
Karn's Bastion
Land

{T}: Add {C}.

{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

"I can't protect everyone here. But those I can, I will."

—Karn

Kessig Wolf Run

Kessig Wolf Run
Kessig Wolf Run
Land

{T}: Add {C}.

{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.

When a werewolf changes for the first time, that first howl is said to echo through the wilds till moonset.

Llanowar Reborn

Llanowar Reborn
Llanowar Reborn
Land

Llanowar Reborn enters the battlefield tapped.

{T}: Add {G}.

Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)

Mosswort Bridge

Mosswort Bridge
Mosswort Bridge
Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Mosswort Bridge enters the battlefield tapped.

{T}: Add {G}.

{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Myriad Landscape

Myriad Landscape
Myriad Landscape
Land

Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Nephalia Drownyard

Nephalia Drownyard
Nephalia Drownyard
Land

{T}: Add {C}.

{1}{U}{B}, {T}: Target player mills three cards.

"Some see a coastal disaster. I see a fully-stocked seagraf."

—Jadar, ghoulcaller of Nephalia

Orzhov Basilica

Orzhov Basilica
Orzhov Basilica
Land

Orzhov Basilica enters the battlefield tapped.

When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{B}.

Path of Ancestry

Path of Ancestry
Path of Ancestry
Land

Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Port of Karfell

Port of Karfell
Port of Karfell
Land

Port of Karfell enters the battlefield tapped.

{T}: Add {U}.

{3}{U}{B}{B}, {T}, Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.)

Reliquary Tower

Reliquary Tower
Reliquary Tower
Land

You have no maximum hand size.

{T}: Add {C}.

Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.

Rogue's Passage

Rogue's Passage
Rogue's Passage
Land

{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.

Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.

Secluded Courtyard

Secluded Courtyard
Secluded Courtyard
Land

As Secluded Courtyard enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.

Shineshadow Snarl

Shineshadow Snarl
Shineshadow Snarl
Land

As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.

{T}: Add {W} or {B}.

A flickering beacon of righteous corruption.

Simic Growth Chamber

Simic Growth Chamber
Simic Growth Chamber
Land

Simic Growth Chamber enters the battlefield tapped.

When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{U}.

Smoldering Marsh

Smoldering Marsh
Smoldering Marsh
Land — Swamp Mountain

({T}: Add {B} or {R}.)

Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

The continent of Guul Draz is a geothermal swampland reeking of heat and decay.

Sulfur Falls

Sulfur Falls
Sulfur Falls
Land

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

{T}: Add {U} or {R}.

Skirsdag cultists meet behind a waterfall's curtain and plot with demonic forces.

Sunken Hollow

Sunken Hollow
Sunken Hollow
Land — Island Swamp

({T}: Add {U} or {B}.)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes.

Tainted Field

Tainted Field
Tainted Field
Land

{T}: Add {C}.

{T}: Add {W} or {B}. Activate only if you control a Swamp.

Temple of Mystery

Temple of Mystery
Temple of Mystery
Land

Temple of Mystery enters the battlefield tapped.

When Temple of Mystery enters the battlefield, scry 1.

{T}: Add {G} or {U}.

Temple of Silence

Temple of Silence
Temple of Silence
Land

Temple of Silence enters the battlefield tapped.

When Temple of Silence enters the battlefield, scry 1.

{T}: Add {W} or {B}.

Temple of the False God

Temple of the False God
Temple of the False God
Land

{T}: Add {C}{C}. Activate only if you control five or more lands.

"When gods become apathetic, the people will worship anyone who answers their pleas."

—Kiora

Terramorphic Expanse

Terramorphic Expanse
Terramorphic Expanse
Land

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.

Thriving Bluff

Thriving Bluff
Thriving Bluff
Land

Thriving Bluff enters the battlefield tapped.

As Thriving Bluff enters the battlefield, choose a color other than red.

{T}: Add {R} or one mana of the chosen color.

As eons passed, the rock wore away, revealing the rich colors at the mountain's heart.

Thriving Grove

Thriving Grove
Thriving Grove
Land

Thriving Grove enters the battlefield tapped.

As Thriving Grove enters the battlefield, choose a color other than green.

{T}: Add {G} or one mana of the chosen color.

Far from human eyes, birds flit between vivid blossoms in a hidden paradise.

Thriving Heath

Thriving Heath
Thriving Heath
Land

Thriving Heath enters the battlefield tapped.

As Thriving Heath enters the battlefield, choose a color other than white.

{T}: Add {W} or one mana of the chosen color.

Wildflowers here bloom not with the season but with the ebb and flow of magic.

Thriving Isle

Thriving Isle
Thriving Isle
Land

Thriving Isle enters the battlefield tapped.

As Thriving Isle enters the battlefield, choose a color other than blue.

{T}: Add {U} or one mana of the chosen color.

All the wonders of the natural world in one breathtaking microcosm.

Thriving Moor

Thriving Moor
Thriving Moor
Land

Thriving Moor enters the battlefield tapped.

As Thriving Moor enters the battlefield, choose a color other than black.

{T}: Add {B} or one mana of the chosen color.

Beauty appears in strange places for those with eyes to see it.

Unclaimed Territory

Unclaimed Territory
Unclaimed Territory
Land

As Unclaimed Territory enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Vault of the Archangel

Vault of the Archangel
Vault of the Archangel
Land

{T}: Add {C}.

{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.

"For centuries my creation kept this world in balance. Now only her shadow remains."

—Sorin Markov

Vineglimmer Snarl

Vineglimmer Snarl
Vineglimmer Snarl
Land

As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.

{T}: Add {G} or {U}.

A verdant paradox of primal logic.

Voldaren Estate

Voldaren Estate
Voldaren Estate
Land

{T}: Add {C}.

{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.

{5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Windbrisk Heights

Windbrisk Heights
Windbrisk Heights
Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Windbrisk Heights enters the battlefield tapped.

{T}: Add {W}.

{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Showing cards 337 - 370 of 370.
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