370 Card Non-Pack Supplemental Set
Release Date: Nov 17th 2023
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Showing cards 49 - 96 of 370.

Francisco, Fowl Marauder

Francisco, Fowl Marauder
Francisco, Fowl Marauder
Legendary Creature — Bird Pirate

Flying

Francisco, Fowl Marauder can't block.

Whenever one or more Pirates you control deal damage to a player, Francisco explores.

Partner (You can have two commanders if both have partner.)

0/1

The Grim Captain's Locker

The Grim Captain's Locker
The Grim Captain's Locker
Legendary Artifact

{T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

{T}: Until end of turn, each creature card in your graveyard gains "Escape—{3}{B}, Exile four other cards from your graveyard." (You may cast a card with escape from your graveyard for its escape cost.)

Master of Dark Rites

Master of Dark Rites
Master of Dark Rites
Creature — Vampire Cleric

{T}, Sacrifice another creature: Add {B}{B}{B}. Spend this mana only to cast Vampire, Cleric, and/or Demon spells.

"With each sacrifice, we step closer to the Age of Everflowing Blood."

1/1

Promise of Aclazotz // Foul Rebirth

Promise of Aclazotz // Foul Rebirth
Promise of Aclazotz
Enchantment

At the beginning of your end step, you may sacrifice a non-Demon creature. If you do, populate. (Create a token that's a copy of a creature token you control.)

Foul Rebirth
Sorcery — Adventure

Sacrifice a non-Demon creature. If you do, create a 4/3 white and black Vampire Demon creature token with flying.

Skeleton Crew

Skeleton Crew
Skeleton Crew
Creature — Skeleton Pirate

Each other creature you control that's a Skeleton or Pirate gets +1/+1.

Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.)

{5}{B}: Return Skeleton Crew from your graveyard to the battlefield tapped.

3/3

Broadside Bombardiers

Broadside Bombardiers
Broadside Bombardiers
Creature — Goblin Pirate

Menace, haste

Boast — Sacrifice another creature or artifact: Broadside Bombardiers deals damage equal to 2 plus the sacrificed permanent's mana value to any target. (Activate only if this creature attacked this turn and only once each turn.)

When they ran short on cannonballs, they went for the pots and pans.

2/2

Gemcutter Buccaneer

Gemcutter Buccaneer
Gemcutter Buccaneer
Creature — Orc Pirate Artificer

Whenever Gemcutter Buccaneer or another Pirate enters the battlefield under your control, create a tapped Treasure token.

Treasures you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0," equip Pirate {1}, and equip {3}.

1/3

Wrathful Raptors

Wrathful Raptors
Wrathful Raptors
Creature — Dinosaur

Trample

Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur.

They gulp down their prey on the run, claws dripping with blood as they hunt for their next meal.

5/5

Bygone Marvels

Bygone Marvels
Bygone Marvels
Sorcery

Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies.

Return target permanent card from your graveyard to your hand. Exile Bygone Marvels.

Curious Altisaur

Curious Altisaur
Curious Altisaur
Creature — Dinosaur

Vigilance, reach

Whenever a Dinosaur you control deals combat damage to a player, draw a card.

After long days of squeezing through cramped tunnels, the Sun Empire's dinosaurs were overjoyed to stretch their necks and survey the wonders of the Core.

2/5

Deeproot Historian

Deeproot Historian
Deeproot Historian
Creature — Merfolk Druid

Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.)

"The language of the Komon Winaq has much in common with the tongue of our ancestors. Surely the two peoples once lived and worked in close harmony."

3/3

Dinosaur Egg

Dinosaur Egg
Dinosaur Egg
Creature — Dinosaur Egg

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

When Dinosaur Egg dies, you may discover X, where X is its toughness.

The Oltec revere dinosaurs as living remnants of the bygone Fourth Age.

0/3

Scion of Calamity

Scion of Calamity
Scion of Calamity
Creature — Dinosaur

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls.

5/5

Sunfrill Imitator

Sunfrill Imitator
Sunfrill Imitator
Creature — Dinosaur

Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.

With a flare of plumage and an earthshaking bellow, it can scare off predators three times its size.

3/3

Topography Tracker

Topography Tracker
Topography Tracker
Creature — Merfolk Scout

When Topography Tracker enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

If a creature you control would explore, instead it explores, then it explores again.

"Good thing I'm not afraid of heights."

2/2

Tributary Instructor

Tributary Instructor
Tributary Instructor
Creature — Merfolk Shaman

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Whenever a creature you control with a +1/+1 counter on it dies, draw a card.

"Like water between rivers, wisdom must flow freely from one generation to the next."

4/4

Order of Sacred Dusk

Order of Sacred Dusk
Order of Sacred Dusk
Creature — Vampire Knight

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Flying, lifelink, haste

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Other Vampires you control have exalted.

5/5

Singer of Swift Rivers

Singer of Swift Rivers
Singer of Swift Rivers
Creature — Merfolk Shaman

Flash

When Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

You may cast Merfolk spells as though they had flash.

3/2

Arm-Mounted Anchor

Arm-Mounted Anchor
Arm-Mounted Anchor
Artifact — Equipment

Equipped creature gets +2/+2 and has menace.

Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.

Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand.

Progenitor's Icon

Progenitor's Icon
Progenitor's Icon
Artifact

As Progenitor's Icon enters the battlefield, choose a creature type.

{T}: Add one mana of any color.

{T}: The next spell of the chosen type you cast this turn can be cast as though it had flash.

Bronzebeak Foragers

Bronzebeak Foragers
Bronzebeak Foragers
Creature — Dinosaur

When Bronzebeak Foragers enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Bronzebeak Foragers leaves the battlefield.

{X}{W}: Put target card with mana value X exiled with Bronzebeak Foragers into its owner's graveyard. You gain X life.

3/4

Charismatic Conqueror

Charismatic Conqueror
Charismatic Conqueror
Creature — Vampire Soldier

Vigilance

Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.

"There's a whole world under the surface, waiting for the light of our salvation."

2/2

Elenda's Hierophant

Elenda's Hierophant
Elenda's Hierophant
Creature — Vampire Cleric

Flying

Whenever you gain life, put a +1/+1 counter on Elenda's Hierophant.

When Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.

1/1

From the Rubble

From the Rubble
From the Rubble
Enchantment

As From the Rubble enters the battlefield, choose a creature type.

At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

March of the Canonized

March of the Canonized
March of the Canonized
Enchantment

When March of the Canonized enters the battlefield, create X 1/1 white Vampire creature tokens with lifelink.

At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying.

Redemption Choir

Redemption Choir
Redemption Choir
Creature — Vampire Cleric

Lifelink

Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield.

3/3

The Indomitable

The Indomitable
The Indomitable
Legendary Artifact — Vehicle

Trample

Whenever a creature you control deals combat damage to a player, draw a card.

Crew 3

You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.

6/6

Mist Dancer

Mist Dancer
Mist Dancer
Creature — Merfolk Wizard

Flying

Other Merfolk you control get +1/+0 and have flying.

Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

3/3

Ripples of Potential

Ripples of Potential
Ripples of Potential
Instant

Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)

Storm Fleet Negotiator

Storm Fleet Negotiator
Storm Fleet Negotiator
Creature — Siren Pirate

Flying

Parley — Whenever Storm Fleet Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card. (A Map token is an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

2/2

Wave Goodbye

Wave Goodbye
Wave Goodbye
Sorcery

Return each creature without a +1/+1 counter on it to its owner's hand.

Whatever the tide brings in, the shapers can wash away.

Dusk Legion Sergeant

Dusk Legion Sergeant
Dusk Legion Sergeant
Creature — Vampire Soldier

Menace

{1}{B}, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/2

Francisco, Fowl Marauder

Francisco, Fowl Marauder
Francisco, Fowl Marauder
Legendary Creature — Bird Pirate

Flying

Francisco, Fowl Marauder can't block.

Whenever one or more Pirates you control deal damage to a player, Francisco explores.

Partner (You can have two commanders if both have partner.)

0/1

The Grim Captain's Locker

The Grim Captain's Locker
The Grim Captain's Locker
Legendary Artifact

{T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

{T}: Until end of turn, each creature card in your graveyard gains "Escape—{3}{B}, Exile four other cards from your graveyard." (You may cast a card with escape from your graveyard for its escape cost.)

Master of Dark Rites

Master of Dark Rites
Master of Dark Rites
Creature — Vampire Cleric

{T}, Sacrifice another creature: Add {B}{B}{B}. Spend this mana only to cast Vampire, Cleric, and/or Demon spells.

"With each sacrifice, we step closer to the Age of Everflowing Blood."

1/1

Promise of Aclazotz // Foul Rebirth

Promise of Aclazotz // Foul Rebirth
Promise of Aclazotz
Enchantment

At the beginning of your end step, you may sacrifice a non-Demon creature. If you do, populate. (Create a token that's a copy of a creature token you control.)

Foul Rebirth
Sorcery — Adventure

Sacrifice a non-Demon creature. If you do, create a 4/3 white and black Vampire Demon creature token with flying.

Skeleton Crew

Skeleton Crew
Skeleton Crew
Creature — Skeleton Pirate

Each other creature you control that's a Skeleton or Pirate gets +1/+1.

Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.)

{5}{B}: Return Skeleton Crew from your graveyard to the battlefield tapped.

3/3

Broadside Bombardiers

Broadside Bombardiers
Broadside Bombardiers
Creature — Goblin Pirate

Menace, haste

Boast — Sacrifice another creature or artifact: Broadside Bombardiers deals damage equal to 2 plus the sacrificed permanent's mana value to any target. (Activate only if this creature attacked this turn and only once each turn.)

When they ran short on cannonballs, they went for the pots and pans.

2/2

Gemcutter Buccaneer

Gemcutter Buccaneer
Gemcutter Buccaneer
Creature — Orc Pirate Artificer

Whenever Gemcutter Buccaneer or another Pirate enters the battlefield under your control, create a tapped Treasure token.

Treasures you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0," equip Pirate {1}, and equip {3}.

1/3

Wrathful Raptors

Wrathful Raptors
Wrathful Raptors
Creature — Dinosaur

Trample

Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur.

They gulp down their prey on the run, claws dripping with blood as they hunt for their next meal.

5/5

Bygone Marvels

Bygone Marvels
Bygone Marvels
Sorcery

Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies.

Return target permanent card from your graveyard to your hand. Exile Bygone Marvels.

Curious Altisaur

Curious Altisaur
Curious Altisaur
Creature — Dinosaur

Vigilance, reach

Whenever a Dinosaur you control deals combat damage to a player, draw a card.

After long days of squeezing through cramped tunnels, the Sun Empire's dinosaurs were overjoyed to stretch their necks and survey the wonders of the Core.

2/5

Deeproot Historian

Deeproot Historian
Deeproot Historian
Creature — Merfolk Druid

Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.)

"The language of the Komon Winaq has much in common with the tongue of our ancestors. Surely the two peoples once lived and worked in close harmony."

3/3

Dinosaur Egg

Dinosaur Egg
Dinosaur Egg
Creature — Dinosaur Egg

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

When Dinosaur Egg dies, you may discover X, where X is its toughness.

The Oltec revere dinosaurs as living remnants of the bygone Fourth Age.

0/3

Scion of Calamity

Scion of Calamity
Scion of Calamity
Creature — Dinosaur

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls.

5/5

Sunfrill Imitator

Sunfrill Imitator
Sunfrill Imitator
Creature — Dinosaur

Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.

With a flare of plumage and an earthshaking bellow, it can scare off predators three times its size.

3/3

Topography Tracker

Topography Tracker
Topography Tracker
Creature — Merfolk Scout

When Topography Tracker enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

If a creature you control would explore, instead it explores, then it explores again.

"Good thing I'm not afraid of heights."

2/2

Tributary Instructor

Tributary Instructor
Tributary Instructor
Creature — Merfolk Shaman

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Whenever a creature you control with a +1/+1 counter on it dies, draw a card.

"Like water between rivers, wisdom must flow freely from one generation to the next."

4/4
Showing cards 49 - 96 of 370.
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