Lorwyn
Wizened Cenn
Other Kithkin creatures you control get +1/+1.
"Thoughtweft binds us together as one, part of an intricate pattern that would unravel if even one thread came loose."
Aethersnipe
When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand.
Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Amoeboid Changeling
Changeling (This card is every creature type.)
{T}: Target creature gains all creature types until end of turn.
{T}: Target creature loses all creature types until end of turn.
Aquitect's Will
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
There is nowhere on Lorwyn that the Merrow Lanes cannot go.
Benthicore
When Benthicore enters the battlefield, create two 1/1 blue Merfolk Wizard creature tokens.
Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)
Broken Ambitions
Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller mills four cards. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Captivating Glance
Enchant creature
At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Cryptic Command
Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
Deeptread Merrow
{U}: Deeptread Merrow gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
"My success at navigating the Dark Meanders irritates the Inkfathom school. They consider themselves peerless divers, but I try to remind them that they cannot own commodities like bravery and cunning."
Drowner of Secrets
Tap an untapped Merfolk you control: Target player mills a card.
Merrows consider themselves the keepers of Lorwyn's past—and consider it their duty to edit when necessary.
Ego Erasure
Changeling (This card is every creature type.)
Creatures target player controls get -2/-0 and lose all creature types until end of turn.
When all is taken away, all are equal.
Ethereal Whiskergill
Flying
Ethereal Whiskergill can't attack unless defending player controls an Island.
Fallowsages debate whether the whiskergill is native to the Dark Meanders or merely dreamstuff made real.
Faerie Harbinger
Flash
Flying
When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.
Faerie Trickery
Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
The fae are so quick and their life spans so short that it's difficult to get retribution for their pranks.
Fallowsage
Whenever Fallowsage becomes tapped, you may draw a card.
Memories of ages past are said to swim the minds of lounging fallowsages.
Familiar's Ruse
As an additional cost to cast this spell, return a creature you control to its owner's hand.
Counter target spell.
Because of their capricious nature, faeries can serve as living lenses for disruptive magic.
Fathom Trawl
Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.
Forced Fruition
Whenever an opponent casts a spell, that player draws seven cards.
"Petals within petals within petals, tadpole. The truth lurks below an opulence of illusion."
—Neerdiv, fallowsage
Glen Elendra Pranksters
Flying
Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.
Victims spirited through a faerie ring find themselves stranded miles away.
Glimmerdust Nap
Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.
The dreams of giants are as long as time and as deep as the earth. Thus they are prized by the dream-harvesting fae.
Guile
Guile can't be blocked except by three or more creatures.
If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.
When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
Inkfathom Divers
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order.
"None appreciate sun and shallows like those who have seen the depths."
—Lianda of the Stonybrook school
Jace Beleren
+2: Each player draws a card.
−1: Target player draws a card.
−10: Target player mills twenty cards.
Merrow Commerce
At the beginning of your end step, untap all Merfolk you control.
Schools meet and mingle on Lorwyn's riverways. In the bustling interplay, the merrow renew their sense of community as they sharpen their wits and hone their trading skills.
Merrow Harbinger
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.
Merrow Reejerey
Other Merfolk creatures you control get +1/+1.
Whenever you cast a Merfolk spell, you may tap or untap target permanent.
Steady and silent as the deep current, the reejerey guides the course of the school.
Mistbind Clique
Flash
Flying
Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)
When a Faerie is championed with Mistbind Clique, tap all lands target player controls.
Mulldrifter
Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Paperfin Rascal
When Paperfin Rascal enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Pestermite
Flash
Flying
When Pestermite enters the battlefield, you may tap or untap target permanent.
The fae know when they're not wanted. That's precisely why they show up.
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
"We see the same sky as you, just through a different lens."
Protective Bubble
Enchant creature
Enchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Skilled merrow rudders ensure their charges arrive on time and without incident.
Ringskipper
Flying
When Ringskipper dies, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Scattering Stroke
Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of {C} equal to that spell's mana value. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Scion of Oona
Flash
Flying
Other Faerie creatures you control get +1/+1.
Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)
Sentinels of Glen Elendra
Flash
Flying
Some say the valley of Glen Elendra is mythical, and that rumors of its existence are nothing but a faerie prank. Others say it is the fae's most fiercely guarded secret.
Shapesharer
Changeling (This card is every creature type.)
{2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn.
One good mimic deserves another.
Silvergill Adept
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}.
When Silvergill Adept enters the battlefield, draw a card.
"I bring baubles of lore, lost secrets seined from the listening waves."
Silvergill Douser
{T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.
The Silvergill school monitors traffic on the Lanes, ensuring that the riffraff don't interfere with travelers.
Sower of Temptation
Flying
When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
One glamer leads him far from home. The next washes away his memory that home was ever anywhere but at her side.
Spellstutter Sprite
Flash
Flying
When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.
Stonybrook Angler
{1}{U}, {T}: You may tap or untap target creature.
"Water is in the air, the trees, and the earth. Understand its motion, speak its language, and the subtle currents that flow through all living things will fall under your command."
Streambed Aquitects
{T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
{T}: Target land becomes an Island until end of turn.
"We look in the river and see scattered stones. A merrow looks and sees a map of Lorwyn."
—Illulia, flamekin soulstoke
Surgespanner
Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand.
They ride on waves of Æther, washing out anything that might pollute the Merrow Lanes.
Tideshaper Mystic
{T}: Target land becomes the basic land type of your choice until end of turn. Activate only during your turn.
He paints with drop and shimmer a world that exists only in the wistful heart.
Turtleshell Changeling
Changeling (This card is every creature type.)
{1}{U}: Switch Turtleshell Changeling's power and toughness until end of turn.
A changeling involuntarily mimics the nearest being at hand, sometimes trading a borrowed shell for borrowed claws.
Wanderwine Prophets
Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
Whirlpool Whelm
Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)