Lorwyn

301 Card Expansion Set
Release Date: Oct 12th 2007
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Showing cards 49 - 96 of 301.

Wizened Cenn

Wizened Cenn
Wizened Cenn
Creature — Kithkin Cleric

Other Kithkin creatures you control get +1/+1.

"Thoughtweft binds us together as one, part of an intricate pattern that would unravel if even one thread came loose."

2/2

Aethersnipe

Aethersnipe
Aethersnipe
Creature — Elemental

When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand.

Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

4/4

Amoeboid Changeling

Amoeboid Changeling
Amoeboid Changeling
Creature — Shapeshifter

Changeling (This card is every creature type.)

{T}: Target creature gains all creature types until end of turn.

{T}: Target creature loses all creature types until end of turn.

1/1

Aquitect's Will

Aquitect's Will
Aquitect's Will
Kindred Sorcery — Merfolk

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

There is nowhere on Lorwyn that the Merrow Lanes cannot go.

Benthicore

Benthicore
Benthicore
Creature — Elemental

When Benthicore enters the battlefield, create two 1/1 blue Merfolk Wizard creature tokens.

Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)

5/5

Broken Ambitions

Broken Ambitions
Broken Ambitions
Instant

Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller mills four cards. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

Captivating Glance

Captivating Glance
Captivating Glance
Enchantment — Aura

Enchant creature

At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

Cryptic Command

Cryptic Command
Cryptic Command
Instant

Choose two —

• Counter target spell.

• Return target permanent to its owner's hand.

• Tap all creatures your opponents control.

• Draw a card.

Deeptread Merrow

Deeptread Merrow
Deeptread Merrow
Creature — Merfolk Rogue

{U}: Deeptread Merrow gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

"My success at navigating the Dark Meanders irritates the Inkfathom school. They consider themselves peerless divers, but I try to remind them that they cannot own commodities like bravery and cunning."

2/1

Drowner of Secrets

Drowner of Secrets
Drowner of Secrets
Creature — Merfolk Wizard

Tap an untapped Merfolk you control: Target player mills a card.

Merrows consider themselves the keepers of Lorwyn's past—and consider it their duty to edit when necessary.

1/3

Ego Erasure

Ego Erasure
Ego Erasure
Kindred Instant — Shapeshifter

Changeling (This card is every creature type.)

Creatures target player controls get -2/-0 and lose all creature types until end of turn.

When all is taken away, all are equal.

Ethereal Whiskergill

Ethereal Whiskergill
Ethereal Whiskergill
Creature — Elemental

Flying

Ethereal Whiskergill can't attack unless defending player controls an Island.

Fallowsages debate whether the whiskergill is native to the Dark Meanders or merely dreamstuff made real.

4/3

Faerie Harbinger

Faerie Harbinger
Faerie Harbinger
Creature — Faerie Wizard

Flash

Flying

When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.

2/2

Faerie Trickery

Faerie Trickery
Faerie Trickery
Kindred Instant — Faerie

Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

The fae are so quick and their life spans so short that it's difficult to get retribution for their pranks.

Fallowsage

Fallowsage
Fallowsage
Creature — Merfolk Wizard

Whenever Fallowsage becomes tapped, you may draw a card.

Memories of ages past are said to swim the minds of lounging fallowsages.

2/2

Familiar's Ruse

Familiar's Ruse
Familiar's Ruse
Instant

As an additional cost to cast this spell, return a creature you control to its owner's hand.

Counter target spell.

Because of their capricious nature, faeries can serve as living lenses for disruptive magic.

Fathom Trawl

Fathom Trawl
Fathom Trawl
Sorcery

Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.

Forced Fruition

Forced Fruition
Forced Fruition
Enchantment

Whenever an opponent casts a spell, that player draws seven cards.

"Petals within petals within petals, tadpole. The truth lurks below an opulence of illusion."

—Neerdiv, fallowsage

Glen Elendra Pranksters

Glen Elendra Pranksters
Glen Elendra Pranksters
Creature — Faerie Wizard

Flying

Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.

Victims spirited through a faerie ring find themselves stranded miles away.

1/3

Glimmerdust Nap

Glimmerdust Nap
Glimmerdust Nap
Enchantment — Aura

Enchant tapped creature

Enchanted creature doesn't untap during its controller's untap step.

The dreams of giants are as long as time and as deep as the earth. Thus they are prized by the dream-harvesting fae.

Guile

Guile
Guile
Creature — Elemental Incarnation

Guile can't be blocked except by three or more creatures.

If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.

When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.

6/6

Inkfathom Divers

Inkfathom Divers
Inkfathom Divers
Creature — Merfolk Soldier

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order.

"None appreciate sun and shallows like those who have seen the depths."

—Lianda of the Stonybrook school

3/3

Jace Beleren

Jace Beleren
Jace Beleren
Legendary Planeswalker — Jace

+2: Each player draws a card.

−1: Target player draws a card.

−10: Target player mills twenty cards.

Loyalty: 3

Merrow Commerce

Merrow Commerce
Merrow Commerce
Kindred Enchantment — Merfolk

At the beginning of your end step, untap all Merfolk you control.

Schools meet and mingle on Lorwyn's riverways. In the bustling interplay, the merrow renew their sense of community as they sharpen their wits and hone their trading skills.

Merrow Harbinger

Merrow Harbinger
Merrow Harbinger
Creature — Merfolk Wizard

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.

2/3

Merrow Reejerey

Merrow Reejerey
Merrow Reejerey
Creature — Merfolk Soldier

Other Merfolk creatures you control get +1/+1.

Whenever you cast a Merfolk spell, you may tap or untap target permanent.

Steady and silent as the deep current, the reejerey guides the course of the school.

2/2

Mistbind Clique

Mistbind Clique
Mistbind Clique
Creature — Faerie Wizard

Flash

Flying

Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)

When a Faerie is championed with Mistbind Clique, tap all lands target player controls.

4/4

Mulldrifter

Mulldrifter
Mulldrifter
Creature — Elemental

Flying

When Mulldrifter enters the battlefield, draw two cards.

Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

2/2

Paperfin Rascal

Paperfin Rascal
Paperfin Rascal
Creature — Merfolk Rogue

When Paperfin Rascal enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

2/2

Pestermite

Pestermite
Pestermite
Creature — Faerie Rogue

Flash

Flying

When Pestermite enters the battlefield, you may tap or untap target permanent.

The fae know when they're not wanted. That's precisely why they show up.

2/1

Ponder

Ponder
Ponder
Sorcery

Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.

"We see the same sky as you, just through a different lens."

Protective Bubble

Protective Bubble
Protective Bubble
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Skilled merrow rudders ensure their charges arrive on time and without incident.

Ringskipper

Ringskipper
Ringskipper
Creature — Faerie Wizard

Flying

When Ringskipper dies, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

1/1

Scattering Stroke

Scattering Stroke
Scattering Stroke
Instant

Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of {C} equal to that spell's mana value. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

Scion of Oona

Scion of Oona
Scion of Oona
Creature — Faerie Soldier

Flash

Flying

Other Faerie creatures you control get +1/+1.

Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)

1/1

Sentinels of Glen Elendra

Sentinels of Glen Elendra
Sentinels of Glen Elendra
Creature — Faerie Soldier

Flash

Flying

Some say the valley of Glen Elendra is mythical, and that rumors of its existence are nothing but a faerie prank. Others say it is the fae's most fiercely guarded secret.

2/3

Shapesharer

Shapesharer
Shapesharer
Creature — Shapeshifter

Changeling (This card is every creature type.)

{2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn.

One good mimic deserves another.

1/1

Silvergill Adept

Silvergill Adept
Silvergill Adept
Creature — Merfolk Wizard

As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}.

When Silvergill Adept enters the battlefield, draw a card.

"I bring baubles of lore, lost secrets seined from the listening waves."

2/1

Silvergill Douser

Silvergill Douser
Silvergill Douser
Creature — Merfolk Wizard

{T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.

The Silvergill school monitors traffic on the Lanes, ensuring that the riffraff don't interfere with travelers.

1/1

Sower of Temptation

Sower of Temptation
Sower of Temptation
Creature — Faerie Wizard

Flying

When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.

One glamer leads him far from home. The next washes away his memory that home was ever anywhere but at her side.

2/2

Spellstutter Sprite

Spellstutter Sprite
Spellstutter Sprite
Creature — Faerie Wizard

Flash

Flying

When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.

1/1

Stonybrook Angler

Stonybrook Angler
Stonybrook Angler
Creature — Merfolk Wizard

{1}{U}, {T}: You may tap or untap target creature.

"Water is in the air, the trees, and the earth. Understand its motion, speak its language, and the subtle currents that flow through all living things will fall under your command."

1/2

Streambed Aquitects

Streambed Aquitects
Streambed Aquitects
Creature — Merfolk Scout

{T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

{T}: Target land becomes an Island until end of turn.

"We look in the river and see scattered stones. A merrow looks and sees a map of Lorwyn."

—Illulia, flamekin soulstoke

2/3

Surgespanner

Surgespanner
Surgespanner
Creature — Merfolk Wizard

Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand.

They ride on waves of Æther, washing out anything that might pollute the Merrow Lanes.

2/2

Tideshaper Mystic

Tideshaper Mystic
Tideshaper Mystic
Creature — Merfolk Wizard

{T}: Target land becomes the basic land type of your choice until end of turn. Activate only during your turn.

He paints with drop and shimmer a world that exists only in the wistful heart.

1/1

Turtleshell Changeling

Turtleshell Changeling
Turtleshell Changeling
Creature — Shapeshifter

Changeling (This card is every creature type.)

{1}{U}: Switch Turtleshell Changeling's power and toughness until end of turn.

A changeling involuntarily mimics the nearest being at hand, sometimes trading a borrowed shell for borrowed claws.

1/4

Wanderwine Prophets

Wanderwine Prophets
Wanderwine Prophets
Creature — Merfolk Wizard

Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)

Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.

4/4

Whirlpool Whelm

Whirlpool Whelm
Whirlpool Whelm
Instant

Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

Showing cards 49 - 96 of 301.
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