Lorwyn

301 Card Expansion Set
Release Date: Oct 12th 2007
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Showing cards 1 - 48 of 301.

Ajani Goldmane

Ajani Goldmane
Ajani Goldmane
Legendary Planeswalker — Ajani

+1: You gain 2 life.

−1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

−6: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total."

Loyalty: 4

Arbiter of Knollridge

Arbiter of Knollridge
Arbiter of Knollridge
Creature — Giant Wizard

Vigilance

When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players.

Though giants are mortal, they live so long and on such a grand scale that many small folk don't believe they ever truly die.

5/5

Austere Command

Austere Command
Austere Command
Sorcery

Choose two —

• Destroy all artifacts.

• Destroy all enchantments.

• Destroy all creatures with mana value 3 or less.

• Destroy all creatures with mana value 4 or greater.

Avian Changeling

Avian Changeling
Avian Changeling
Creature — Shapeshifter

Changeling (This card is every creature type.)

Flying

Today it flies with the flock. Tomorrow it may wake to find them gone, its body in an unfamiliar form.

2/2

Battle Mastery

Battle Mastery
Battle Mastery
Enchantment — Aura

Enchant creature

Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

"Boom! Boom! Boots the size of oxcarts, then an axe like a falling sun. Elves scattered. Trees scattered. Even the hills ran for the hills!"

—*Clachan Tales*

Brigid, Hero of Kinsbaile

Brigid, Hero of Kinsbaile
Brigid, Hero of Kinsbaile
Legendary Creature — Kithkin Archer

First strike

{T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.

Thanks to one champion archer, the true borders of Kinsbaile extend an arrow's flight beyond the buildings.

2/3

Burrenton Forge-Tender

Burrenton Forge-Tender
Burrenton Forge-Tender
Creature — Kithkin Wizard

Protection from red

Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.

"We are a clachan of smiths. The forge is as comfortable to us as a small fire during a cool winter's evening."

1/1

Cenn's Heir

Cenn's Heir
Cenn's Heir
Creature — Kithkin Soldier

Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.

His home clachan's familial spirit bolsters his own, but he will be ready to preside over the town as cenn only after he learns to project that strength to others.

1/1

Changeling Hero

Changeling Hero
Changeling Hero
Creature — Shapeshifter

Changeling (This card is every creature type.)

Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

4/4

Cloudgoat Ranger

Cloudgoat Ranger
Cloudgoat Ranger
Creature — Giant Warrior Ranger

When Cloudgoat Ranger enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens.

Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.

3/3

Crib Swap

Crib Swap
Crib Swap
Tribal Instant — Shapeshifter

Changeling (This card is every creature type.)

Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.

Dawnfluke

Dawnfluke
Dawnfluke
Creature — Elemental

Flash

When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to any target this turn.

Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

0/3

Entangling Trap

Entangling Trap
Entangling Trap
Enchantment

Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)

Favor of the Mighty

Favor of the Mighty
Favor of the Mighty
Tribal Enchantment — Giant

Each creature with the highest mana value has protection from all colors.

"What does a mountain fear of a fly? Giants are barely aware of us, let alone afraid."

—Gaddock Teeg

Galepowder Mage

Galepowder Mage
Galepowder Mage
Creature — Kithkin Wizard

Flying

Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

3/3

Goldmeadow Dodger

Goldmeadow Dodger
Goldmeadow Dodger
Creature — Kithkin Rogue

Goldmeadow Dodger can't be blocked by creatures with power 4 or greater.

"I've gotten close enough to a giant to smell his breath, but none has ever so much as spotted me. I wonder how long my record can extend?"

1/1

Goldmeadow Harrier

Goldmeadow Harrier
Goldmeadow Harrier
Creature — Kithkin Soldier

{W}, {T}: Tap target creature.

"It's a proven fact that sling-stones from the dawn side of the riverbank sail the farthest and truest."

—Deagan, cenn of Burrenton

1/1

Goldmeadow Stalwart

Goldmeadow Stalwart
Goldmeadow Stalwart
Creature — Kithkin Soldier

As an additional cost to cast this spell, reveal a Kithkin card from your hand or pay {3}.

The thoughtweft ties a clachan together. Sharing each other's hopes and fears, all the village's citizens spring into action upon the first threat to any one of them.

2/2

Harpoon Sniper

Harpoon Sniper
Harpoon Sniper
Creature — Merfolk Archer

{W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.

Made from whiskergill bones, merrow spinebows can fire bolts through tree trunks.

2/2

Hillcomber Giant

Hillcomber Giant
Hillcomber Giant
Creature — Giant Scout

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

The giants believe the fossils they find in Lorwyn's rocky heights are dreams frozen in time, and they treasure them.

3/3

Hoofprints of the Stag

Hoofprints of the Stag
Hoofprints of the Stag
Tribal Enchantment — Elemental

Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.

{2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.

Judge of Currents

Judge of Currents
Judge of Currents
Creature — Merfolk Wizard

Whenever a Merfolk you control becomes tapped, you may gain 1 life.

Though the currents of the Lanes shift every year, the merrow never lose track of where they are or where they are going.

1/1

Kinsbaile Balloonist

Kinsbaile Balloonist
Kinsbaile Balloonist
Creature — Kithkin Soldier

Flying

Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn.

Even when a giant's tantrum turns the sky into a chaotic gale, the path of the balloonist never falters.

2/2

Kinsbaile Skirmisher

Kinsbaile Skirmisher
Kinsbaile Skirmisher
Creature — Kithkin Soldier

When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.

"If a boggart even dares breathe near one of my kin, I'll know. And I'll not be happy."

2/2

Kithkin Greatheart

Kithkin Greatheart
Kithkin Greatheart
Creature — Kithkin Soldier

As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike.

Sometimes a curious giant singles out a "little one" to follow for a few days, never realizing the effect it will have on the little one's life.

2/1

Kithkin Harbinger

Kithkin Harbinger
Kithkin Harbinger
Creature — Kithkin Wizard

When Kithkin Harbinger enters the battlefield, you may search your library for a Kithkin card, reveal it, then shuffle and put that card on top.

Her ears are open to even the softest voice.

1/3

Kithkin Healer

Kithkin Healer
Kithkin Healer
Creature — Kithkin Cleric

{T}: Prevent the next 1 damage that would be dealt to any target this turn.

The empathetic nature of the thoughtweft allows kithkin healers to treat the cause of an illness rather than fight its symptoms.

2/2

Knight of Meadowgrain

Knight of Meadowgrain
Knight of Meadowgrain
Creature — Kithkin Knight

First strike

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

"By tradition, we don't speak for two days after battle. If our deeds won't speak for themselves, what else could be said?"

2/2

Lairwatch Giant

Lairwatch Giant
Lairwatch Giant
Creature — Giant Warrior

Lairwatch Giant can block an additional creature each combat.

Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.

A giant can brood over a grudge for decades, and woe to those who interrupt him.

5/3

Militia's Pride

Militia's Pride
Militia's Pride
Tribal Enchantment — Kithkin

Whenever a nontoken creature you control attacks, you may pay {W}. If you do, create a 1/1 white Kithkin Soldier creature token that's tapped and attacking.

If you pick a fight with one kithkin, be ready to fight them all.

Mirror Entity

Mirror Entity
Mirror Entity
Creature — Shapeshifter

Changeling (This card is every creature type.)

{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Unaware of Lorwyn's diversity, it sees only itself, reflected a thousand times over.

1/1

Neck Snap

Neck Snap
Neck Snap
Instant

Destroy target attacking or blocking creature.

"We merrows need not be disadvantaged when fighting on land. We lack the vulnerability of those who breathe only through their throats."

—Minnarin, merrow reejerey

Oaken Brawler

Oaken Brawler
Oaken Brawler
Creature — Treefolk Warrior

When Oaken Brawler enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

2/4

Oblivion Ring

Oblivion Ring
Oblivion Ring
Enchantment

When Oblivion Ring enters the battlefield, exile another target nonland permanent.

When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

A circle of sugar and a word of forbiddance.

Plover Knights

Plover Knights
Plover Knights
Creature — Kithkin Knight

Flying, first strike

The knights are a major attraction at every Lammastide festival. Teams of riders perform daring feats of flight to the delight of all below.

3/3

Pollen Lullaby

Pollen Lullaby
Pollen Lullaby
Instant

Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

Purity

Purity
Purity
Creature — Elemental Incarnation

Flying

If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way.

When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.

6/6

Sentry Oak

Sentry Oak
Sentry Oak
Creature — Treefolk Warrior

Defender

At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

3/5

Shields of Velis Vel

Shields of Velis Vel
Shields of Velis Vel
Tribal Instant — Shapeshifter

Changeling (This card is every creature type.)

Creatures target player controls get +0/+1 and gain all creature types until end of turn.

Changelings can alter shape based on what the beings around them desire most.

Soaring Hope

Soaring Hope
Soaring Hope
Enchantment — Aura

Enchant creature

When Soaring Hope enters the battlefield, you gain 3 life.

Enchanted creature has flying.

{W}: Put Soaring Hope on top of its owner's library.

Springjack Knight

Springjack Knight
Springjack Knight
Creature — Kithkin Knight

Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

2/1

Summon the School

Summon the School
Summon the School
Tribal Sorcery — Merfolk

Create two 1/1 blue Merfolk Wizard creature tokens.

Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.

"When merrows talk, listeners grow fins."

—Kithkin saying

Surge of Thoughtweft

Surge of Thoughtweft
Surge of Thoughtweft
Tribal Instant — Kithkin

Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.

Kithkin weave together their very thoughts, creating a depth of cooperation unknown to other races.

Thoughtweft Trio

Thoughtweft Trio
Thoughtweft Trio
Creature — Kithkin Soldier

First strike, vigilance

Champion a Kithkin (When this enters the battlefield, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.)

Thoughtweft Trio can block any number of creatures.

5/5

Triclopean Sight

Triclopean Sight
Triclopean Sight
Enchantment — Aura

Flash

Enchant creature

When Triclopean Sight enters the battlefield, untap enchanted creature.

Enchanted creature gets +1/+1 and has vigilance.

Veteran of the Depths

Veteran of the Depths
Veteran of the Depths
Creature — Merfolk Soldier

Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it.

In the backwaters of the Merrow Lanes lie stones scarred with tallies of countless generations, each representing a victory of merrow soldiers.

2/2

Wellgabber Apothecary

Wellgabber Apothecary
Wellgabber Apothecary
Creature — Merfolk Cleric

{1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.

"You've discovered that boggarts bite, I see. And will the militia be chasing this lot? . . . Ah, you're staying in town to avoid Nath's hunt. Wise. Now this poultice . . ."

2/3

Wispmare

Wispmare
Wispmare
Creature — Elemental

Flying

When Wispmare enters the battlefield, destroy target enchantment.

Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

1/3
Showing cards 1 - 48 of 301.
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