856 Card Supplemental Pack Set
Release Date: Jun 23rd 2023
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Showing cards 817 - 856 of 856.

Boromir, Warden of the Tower

Boromir, Warden of the Tower
Boromir, Warden of the Tower
Legendary Creature — Human Soldier

Vigilance

Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you.

3/3

Faramir, Field Commander

Faramir, Field Commander
Faramir, Field Commander
Legendary Creature — Human Soldier

At the beginning of your end step, if a creature died under your control this turn, draw a card.

Whenever the Ring tempts you, if you chose a creature other than Faramir, Field Commander as your Ring-bearer, create a 1/1 white Human Soldier creature token.

3/3

Frodo, Sauron's Bane

Frodo, Sauron's Bane
Frodo, Sauron's Bane
Legendary Creature — Halfling Citizen

{W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink.

{B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you."

1/2

Gandalf the White

Gandalf the White
Gandalf the White
Legendary Creature — Avatar Wizard

Flash

You may cast legendary spells and artifact spells as though they had flash.

If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

4/5

Samwise the Stouthearted

Samwise the Stouthearted
Samwise the Stouthearted
Legendary Creature — Halfling Peasant

Flash

When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.

2/1

Elrond, Lord of Rivendell

Elrond, Lord of Rivendell
Elrond, Lord of Rivendell
Legendary Creature — Elf Noble

Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.

3/2

Gandalf, Friend of the Shire

Gandalf, Friend of the Shire
Gandalf, Friend of the Shire
Legendary Creature — Avatar Wizard

Flash

You may cast sorcery spells as though they had flash.

Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card.

2/4

Gollum, Patient Plotter

Gollum, Patient Plotter
Gollum, Patient Plotter
Legendary Creature — Halfling Horror

When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you.

{B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery.

3/1

Sauron, the Necromancer

Sauron, the Necromancer
Sauron, the Necromancer
Legendary Creature — Avatar Horror

Menace

Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer.

4/4

Witch-king of Angmar

Witch-king of Angmar
Witch-king of Angmar
Legendary Creature — Wraith Noble

Flying

Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you.

Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.

5/3

Gimli, Counter of Kills

Gimli, Counter of Kills
Gimli, Counter of Kills
Legendary Creature — Dwarf Warrior

Trample

Whenever a creature an opponent controls dies, Gimli, Counter of Kills deals 1 damage to that creature's controller.

4/3

Legolas, Master Archer

Legolas, Master Archer
Legolas, Master Archer
Legendary Creature — Elf Archer

Reach

Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas.

Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature.

1/4

Meriadoc Brandybuck

Meriadoc Brandybuck
Meriadoc Brandybuck
Legendary Creature — Halfling Citizen

Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

2/2

Peregrin Took

Peregrin Took
Peregrin Took
Legendary Creature — Halfling Citizen

If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Sacrifice three Foods: Draw a card.

2/3

Aragorn, Company Leader

Aragorn, Company Leader
Aragorn, Company Leader
Legendary Creature — Human Ranger

Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn.

Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature.

3/3

Aragorn, the Uniter

Aragorn, the Uniter
Aragorn, the Uniter
Legendary Creature — Human Noble

Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.

Whenever you cast a blue spell, scry 2.

Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent.

Whenever you cast a green spell, target creature gets +4/+4 until end of turn.

5/5

Elrond, Master of Healing

Elrond, Master of Healing
Elrond, Master of Healing
Legendary Creature — Elf Noble

Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way.

Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.

4/4

Faramir, Prince of Ithilien

Faramir, Prince of Ithilien
Faramir, Prince of Ithilien
Legendary Creature — Human Noble

At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.

3/3

Frodo Baggins

Frodo Baggins
Frodo Baggins
Legendary Creature — Halfling Scout

Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you.

As long as Frodo is your Ring-bearer, it must be blocked if able.

1/3

Galadriel of Lothlórien

Galadriel of Lothlórien
Galadriel of Lothlórien
Legendary Creature — Elf Noble

Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3.

Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped.

3/3

Gandalf the Grey

Gandalf the Grey
Gandalf the Grey
Legendary Creature — Avatar Wizard

Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen —

• You may tap or untap target permanent.

• Gandalf the Grey deals 3 damage to each opponent.

• Copy target instant or sorcery spell you control. You may choose new targets for the copy.

• Put Gandalf on top of its owner's library.

3/4

Gimli, Mournful Avenger

Gimli, Mournful Avenger
Gimli, Mournful Avenger
Legendary Creature — Dwarf Warrior

Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn.

Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control.

3/2

Legolas, Counter of Kills

Legolas, Counter of Kills
Legolas, Counter of Kills
Legendary Creature — Elf Archer

Reach

Whenever you scry, if Legolas, Counter of Kills is tapped, you may untap it. Do this only once each turn.

Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas.

2/3

Merry, Esquire of Rohan

Merry, Esquire of Rohan
Merry, Esquire of Rohan
Legendary Creature — Halfling Knight

Haste

Merry, Esquire of Rohan has first strike as long as it's equipped.

Whenever you attack with Merry and another legendary creature, draw a card.

2/2

Pippin, Guard of the Citadel

Pippin, Guard of the Citadel
Pippin, Guard of the Citadel
Legendary Creature — Halfling Soldier

Vigilance, ward {1}

{T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)

2/2

Samwise Gamgee

Samwise Gamgee
Samwise Gamgee
Legendary Creature — Halfling Peasant

Whenever another nontoken creature enters the battlefield under your control, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)

2/2

Saruman of Many Colors

Saruman of Many Colors
Saruman of Many Colors
Legendary Creature — Avatar Wizard

Ward—Discard an enchantment, instant, or sorcery card.

Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.

5/4

Sauron, the Dark Lord

Sauron, the Dark Lord
Sauron, the Dark Lord
Legendary Creature — Avatar Horror

Ward—Sacrifice a legendary artifact or legendary creature.

Whenever an opponent casts a spell, amass Orcs 1.

Whenever an Army you control deals combat damage to a player, the Ring tempts you.

Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.

7/6

Sméagol, Helpful Guide

Sméagol, Helpful Guide
Sméagol, Helpful Guide
Legendary Creature — Halfling Horror

At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you.

Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.

4/2

Tom Bombadil

Tom Bombadil
Tom Bombadil
Legendary Creature — God Bard

As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.

Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.

4/4

Eagle of Deliverance

Eagle of Deliverance
Eagle of Deliverance
Creature — Bird Soldier

Flying

When Eagle of Deliverance enters the battlefield, put an indestructible counter on another target creature you control. Draw a card if that creature's power is 2 or less.

Even as he came swooping down, Gwaihir saw the two figures fall, worn out, hiding their eyes from death.

5/5

Minas Tirith Garrison

Minas Tirith Garrison
Minas Tirith Garrison
Creature — Human Soldier

Minas Tirith Garrison's power is equal to the number of cards in your hand.

Whenever Minas Tirith Garrison attacks, you may tap any number of untapped Humans you control. Draw a card for each Human tapped this way.

*/5

Warg Rider

Warg Rider
Warg Rider
Creature — Orc Warrior

Menace

Other Orcs and Goblins you control have menace.

At the beginning of combat on your turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

4/3

Riders of the Mark

Riders of the Mark
Riders of the Mark
Creature — Human Knight

This spell costs {1} less to cast for each Human you control.

Trample, haste

At the beginning of your end step, if Riders of the Mark attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness.

7/4

Mirkwood Channeler

Mirkwood Channeler
Mirkwood Channeler
Creature — Elf Druid

At the beginning of combat on your turn, target Elf you control gains trample and gets +X/+X until end of turn, where X is the number of Forests you control.

The dark things that were driven out of Mirkwood have returned in greater numbers, and it is again an evil place, save where the Elvish realm is maintained.

3/3

Eagle of Deliverance

Eagle of Deliverance
Eagle of Deliverance
Creature — Bird Soldier

Flying

When Eagle of Deliverance enters the battlefield, put an indestructible counter on another target creature you control. Draw a card if that creature's power is 2 or less.

Even as he came swooping down, Gwaihir saw the two figures fall, worn out, hiding their eyes from death.

5/5

Minas Tirith Garrison

Minas Tirith Garrison
Minas Tirith Garrison
Creature — Human Soldier

Minas Tirith Garrison's power is equal to the number of cards in your hand.

Whenever Minas Tirith Garrison attacks, you may tap any number of untapped Humans you control. Draw a card for each Human tapped this way.

*/5

Warg Rider

Warg Rider
Warg Rider
Creature — Orc Warrior

Menace

Other Orcs and Goblins you control have menace.

At the beginning of combat on your turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

4/3

Riders of the Mark

Riders of the Mark
Riders of the Mark
Creature — Human Knight

This spell costs {1} less to cast for each Human you control.

Trample, haste

At the beginning of your end step, if Riders of the Mark attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness.

7/4

Mirkwood Channeler

Mirkwood Channeler
Mirkwood Channeler
Creature — Elf Druid

At the beginning of combat on your turn, target Elf you control gains trample and gets +X/+X until end of turn, where X is the number of Forests you control.

The dark things that were driven out of Mirkwood have returned in greater numbers, and it is again an evil place, save where the Elvish realm is maintained.

3/3
Showing cards 817 - 856 of 856.
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