295 Card Core Set
Release Date: Aug 05th 1993
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Showing cards 49 - 96 of 295.

Blue Elemental Blast

Blue Elemental Blast
Blue Elemental Blast
Instant

Choose one —

• Counter target red spell.

• Destroy target red permanent.

Braingeyser

Braingeyser
Braingeyser
Sorcery

Target player draws X cards.

Clone

Clone
Clone
Creature — Shapeshifter

You may have Clone enter the battlefield as a copy of any creature on the battlefield.

0/0

Control Magic

Control Magic
Control Magic
Enchantment — Aura

Enchant creature

You control enchanted creature.

Copy Artifact

Copy Artifact
Copy Artifact
Enchantment

You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.

Counterspell

Counterspell
Counterspell
Instant

Counter target spell.

Creature Bond

Creature Bond
Creature Bond
Enchantment — Aura

Enchant creature

When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.

Drain Power

Drain Power
Drain Power
Sorcery

Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.

Feedback

Feedback
Feedback
Enchantment — Aura

Enchant enchantment

At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.

Flight

Flight
Flight
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Invisibility

Invisibility
Invisibility
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked except by Walls.

Jump

Jump
Jump
Instant

Target creature gains flying until end of turn.

Lifetap

Lifetap
Lifetap
Enchantment

Whenever a Forest an opponent controls becomes tapped, you gain 1 life.

Lord of Atlantis

Lord of Atlantis
Lord of Atlantis
Creature — Merfolk

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

A master of tactics, the Lord of Atlantis makes his people bold in battle merely by arriving to lead them.

2/2

Magical Hack

Magical Hack
Magical Hack
Instant

Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)

Mahamoti Djinn

Mahamoti Djinn
Mahamoti Djinn
Creature — Djinn

Flying (This creature can't be blocked except by creatures with flying or reach.)

Of royal blood among the spirits of the air, the Mahamoti Djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.

5/6

Mana Short

Mana Short
Mana Short
Instant

Tap all lands target player controls and that player loses all unspent mana.

Merfolk of the Pearl Trident

Merfolk of the Pearl Trident
Merfolk of the Pearl Trident
Creature — Merfolk

Most human scholars believe that Merfolk are the survivors of sunken Atlantis, humans adapted to the water. Merfolk, however, believe that humans sprang forth from Merfolk who adapted themselves in order to explore their last frontier.

1/1

Phantasmal Forces

Phantasmal Forces
Phantasmal Forces
Creature — Illusion

Flying

At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.

These beings embody the essence of true heroes long dead. Summoned from the dreamrealms, they rise to meet their enemies.

4/1

Phantasmal Terrain

Phantasmal Terrain
Phantasmal Terrain
Enchantment — Aura

Enchant land

As Phantasmal Terrain enters the battlefield, choose a basic land type.

Enchanted land is the chosen type.

Phantom Monster

Phantom Monster
Phantom Monster
Creature — Illusion

Flying

"While, like a ghastly rapid river,

Through the pale door,

A hideous throng rush out forever,

And laugh—but smile no more."

—Edgar Allan Poe, "The Haunted Palace"

3/3

Pirate Ship

Pirate Ship
Pirate Ship
Creature — Human Pirate

Pirate Ship can't attack unless defending player controls an Island.

{T}: Pirate Ship deals 1 damage to any target.

When you control no Islands, sacrifice Pirate Ship.

4/3

Power Leak

Power Leak
Power Leak
Enchantment — Aura

Enchant enchantment

At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

Power Sink

Power Sink
Power Sink
Instant

Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

Prodigal Sorcerer

Prodigal Sorcerer
Prodigal Sorcerer
Creature — Human Wizard

{T}: Prodigal Sorcerer deals 1 damage to any target.

Occasionally a member of the Institute of Arcane Study acquires a taste for worldly pleasures. Seldom do they have trouble finding employment.

1/1

Psionic Blast

Psionic Blast
Psionic Blast
Instant

Psionic Blast deals 4 damage to any target and 2 damage to you.

Psychic Venom

Psychic Venom
Psychic Venom
Enchantment — Aura

Enchant land

Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.

Sea Serpent

Sea Serpent
Sea Serpent
Creature — Serpent

Sea Serpent can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Sea Serpent.

Legend has it that Serpents used to be bigger, but how could that be?

5/5

Siren's Call

Siren's Call
Siren's Call
Instant

Cast this spell only during an opponent's turn, before attackers are declared.

Creatures the active player controls attack this turn if able.

At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.

Sleight of Mind

Sleight of Mind
Sleight of Mind
Instant

Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)

Spell Blast

Spell Blast
Spell Blast
Instant

Counter target spell with mana value X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)

Stasis

Stasis
Stasis
Enchantment

Players skip their untap steps.

At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.

Steal Artifact

Steal Artifact
Steal Artifact
Enchantment — Aura

Enchant artifact

You control enchanted artifact.

Thoughtlace

Thoughtlace
Thoughtlace
Instant

Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)

Time Walk

Time Walk
Time Walk
Sorcery

Take an extra turn after this one.

Timetwister

Timetwister
Timetwister
Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)

Twiddle

Twiddle
Twiddle
Instant

You may tap or untap target artifact, creature, or land.

Unsummon

Unsummon
Unsummon
Instant

Return target creature to its owner's hand.

Vesuvan Doppelganger

Vesuvan Doppelganger
Vesuvan Doppelganger
Creature — Shapeshifter

You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."

0/0

Volcanic Eruption

Volcanic Eruption
Volcanic Eruption
Sorcery

Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.

Wall of Air

Wall of Air
Wall of Air
Creature — Wall

Defender, flying (This creature can't attack, and it can block creatures with flying.)

"This 'standing windstorm' can hold us off indefinitely? Ridiculous!" Saying nothing, she put a pinch of salt on the table. With a bang she clapped her hands, and the salt disappeared, blown away.

1/5

Wall of Water

Wall of Water
Wall of Water
Creature — Wall

Defender (This creature can't attack.)

{U}: Wall of Water gets +1/+0 until end of turn.

A deafening roar arose as the fury of an enormous vertical river supplanted our serenity. Eddies turned into whirling geysers, leveling everything in their path.

0/5

Water Elemental

Water Elemental
Water Elemental
Creature — Elemental

Unpredictable as the sea itself, Water Elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms.

5/4

Animate Dead

Animate Dead
Animate Dead
Enchantment — Aura

Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.

Bad Moon

Bad Moon
Bad Moon
Enchantment

Black creatures get +1/+1.

Black Knight

Black Knight
Black Knight
Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.

2/2

Bog Wraith

Bog Wraith
Bog Wraith
Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

'Twas in the bogs of Cannelbrae My mate did meet an early grave 'Twas nothing left for us to save In the peat-filled bogs of Cannelbrae.

3/3

Contract from Below

Contract from Below
Contract from Below
Sorcery

Remove Contract from Below from your deck before playing if you're not playing for ante.

Discard your hand, ante the top card of your library, then draw seven cards.

Showing cards 49 - 96 of 295.
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