Khans of Tarkir Promos

56 Card Promo Set
Release Date: Sep 26th 2014
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Showing cards 1 - 48 of 56.

Herald of Anafenza

Herald of Anafenza
Herald of Anafenza
Creature — Human Soldier

Outlast {2}{W} ({2}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Whenever you activate Herald of Anafenza's outlast ability, create a 1/1 white Warrior creature token.

1/2

High Sentinels of Arashin

High Sentinels of Arashin
High Sentinels of Arashin
Creature — Bird Soldier

Flying

High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it.

{3}{W}: Put a +1/+1 counter on target creature.

3/4

Master of Pearls

Master of Pearls
Master of Pearls
Creature — Human Monk

Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn.

2/2

Clever Impersonator

Clever Impersonator
Clever Impersonator
Creature — Shapeshifter

You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.

"Our own selves are the greatest obstacles to enlightenment."

—Narset, khan of the Jeskai

0/0

Dig Through Time

Dig Through Time
Dig Through Time
Instant

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

Dig Through Time

Dig Through Time
Dig Through Time
Instant

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

Icy Blast

Icy Blast
Icy Blast
Instant

Tap X target creatures.

Ferocious — If you control a creature with power 4 or greater, those creatures don't untap during their controllers' next untap steps.

"Do not think the sand or the sun will hold back the breath of winter."

Thousand Winds

Thousand Winds
Thousand Winds
Creature — Elemental

Flying

Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands.

5/6

Bloodsoaked Champion

Bloodsoaked Champion
Bloodsoaked Champion
Creature — Human Warrior

Bloodsoaked Champion can't block.

Raid — {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn.

"Death is merely another foe the Mardu will overcome."

2/1

Grim Haruspex

Grim Haruspex
Grim Haruspex
Creature — Human Wizard

Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Whenever another nontoken creature you control dies, draw a card.

"We all want to know what's going on in someone else's head. I simply open it up and look."

3/2

Necropolis Fiend

Necropolis Fiend
Necropolis Fiend
Creature — Demon

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Flying

{X}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.

4/5

Crater's Claws

Crater's Claws
Crater's Claws
Sorcery

Crater's Claws deals X damage to any target.

Ferocious — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.

Dragon-Style Twins

Dragon-Style Twins
Dragon-Style Twins
Creature — Human Monk

Double strike

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

"We are the flicker of the flame and its heat, the two sides of a single blade."

3/3

Jeering Instigator

Jeering Instigator
Jeering Instigator
Creature — Goblin Rogue

Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Jeering Instigator is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.

2/1

Hardened Scales

Hardened Scales
Hardened Scales
Enchantment

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

"Naga shed their scales. We wear ours with pride."

—Golran, dragonscale captain

Hardened Scales

Hardened Scales
Hardened Scales
Enchantment

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

"Naga shed their scales. We wear ours with pride."

—Golran, dragonscale captain

Heir of the Wilds

Heir of the Wilds
Heir of the Wilds
Creature — Human Warrior

Deathtouch

Ferocious — Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.

In the high caves of the Qal Sisma mountains, young hunters quest to hear the echoes of their fierce ancestors.

2/2

Rattleclaw Mystic

Rattleclaw Mystic
Rattleclaw Mystic
Creature — Human Shaman

{T}: Add {G}, {U}, or {R}.

Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Rattleclaw Mystic is turned face up, add {G}{U}{R}.

2/1

Rattleclaw Mystic

Rattleclaw Mystic
Rattleclaw Mystic
Creature — Human Shaman

{T}: Add {G}, {U}, or {R}.

Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Rattleclaw Mystic is turned face up, add {G}{U}{R}.

2/1

Trail of Mystery

Trail of Mystery
Trail of Mystery
Enchantment

Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.

Abzan Ascendancy

Abzan Ascendancy
Abzan Ascendancy
Enchantment

When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.

Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.

Anafenza, the Foremost

Anafenza, the Foremost
Anafenza, the Foremost
Legendary Creature — Human Soldier

Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control.

If a nontoken creature an opponent owns would die or a creature card not on the battlefield would be put into an opponent's graveyard, exile that card instead.

Rarely at rest on the Amber Throne, Anafenza always leads the Abzan Houses to battle.

4/4

Ankle Shanker

Ankle Shanker
Ankle Shanker
Creature — Goblin Berserker

Haste

Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.

The stature of the fighter matters less than the depth of the cut.

2/2

Ankle Shanker

Ankle Shanker
Ankle Shanker
Creature — Goblin Berserker

Haste

Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.

The stature of the fighter matters less than the depth of the cut.

2/2

Avalanche Tusker

Avalanche Tusker
Avalanche Tusker
Creature — Elephant Warrior

Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able.

"Hold the high ground, then bring it to your enemy"

—Surrak, khan of the Temur

6/4

Avalanche Tusker

Avalanche Tusker
Avalanche Tusker
Creature — Elephant Warrior

Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able.

"Hold the high ground, then bring it to your enemy"

—Surrak, khan of the Temur

6/4

Butcher of the Horde

Butcher of the Horde
Butcher of the Horde
Creature — Demon

Flying

Sacrifice another creature: Butcher of the Horde gains your choice of vigilance, lifelink, or haste until end of turn.

5/4

Crackling Doom

Crackling Doom
Crackling Doom
Instant

Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.

Do not fear the lightning. Fear the one it obeys.

Deflecting Palm

Deflecting Palm
Deflecting Palm
Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.

Duneblast

Duneblast
Duneblast
Sorcery

Choose up to one creature. Destroy the rest.

The Abzan turn to this spell only as a last resort, for its inevitable result is what they most dread: to be alone.

Flying Crane Technique

Flying Crane Technique
Flying Crane Technique
Instant

Untap all creatures you control. They gain flying and double strike until end of turn.

There are many Jeskai styles: Riverwalk imitates flowing water, Dragonfist the ancient hellkites, and Flying Crane the wild aven of the high peaks.

Ivorytusk Fortress

Ivorytusk Fortress
Ivorytusk Fortress
Creature — Elephant

Untap each creature you control with a +1/+1 counter on it during each other player's untap step.

Abzan soldiers march to war confident that their Houses march with them.

5/7

Ivorytusk Fortress

Ivorytusk Fortress
Ivorytusk Fortress
Creature — Elephant

Untap each creature you control with a +1/+1 counter on it during each other player's untap step.

Abzan soldiers march to war confident that their Houses march with them.

5/7

Jeskai Ascendancy

Jeskai Ascendancy
Jeskai Ascendancy
Enchantment

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.

Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.

Kheru Lich Lord

Kheru Lich Lord
Kheru Lich Lord
Creature — Zombie Wizard

At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.

4/4

Mardu Ascendancy

Mardu Ascendancy
Mardu Ascendancy
Enchantment

Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking.

Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.

Narset, Enlightened Master

Narset, Enlightened Master
Narset, Enlightened Master
Legendary Creature — Human Monk

First strike, hexproof

Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.

3/2

Rakshasa Vizier

Rakshasa Vizier
Rakshasa Vizier
Creature — Demon

Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier.

Rakshasa offer deals that sound advantageous to those who forget who they are dealing with.

4/4

Rakshasa Vizier

Rakshasa Vizier
Rakshasa Vizier
Creature — Demon

Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier.

Rakshasa offer deals that sound advantageous to those who forget who they are dealing with.

4/4

Sage of the Inward Eye

Sage of the Inward Eye
Sage of the Inward Eye
Creature — Djinn Wizard

Flying

Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.

"No one petal claims beauty for the lotus."

3/4

Sage of the Inward Eye

Sage of the Inward Eye
Sage of the Inward Eye
Creature — Djinn Wizard

Flying

Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.

"No one petal claims beauty for the lotus."

3/4

Sidisi, Brood Tyrant

Sidisi, Brood Tyrant
Sidisi, Brood Tyrant
Legendary Creature — Naga Shaman

Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, mill three cards.

Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.

3/3

Siege Rhino

Siege Rhino
Siege Rhino
Creature — Rhino

Trample

When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.

The mere approach of an Abzan war beast is enough to send enemies fleeing in panic.

4/5

Sultai Ascendancy

Sultai Ascendancy
Sultai Ascendancy
Enchantment

At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Sultai Charm

Sultai Charm
Sultai Charm
Instant

Choose one —

• Destroy target monocolored creature.

• Destroy target artifact or enchantment.

• Draw two cards, then discard a card.

"Strike," the fumes hiss. "Raise an empire with your ambition."

Surrak Dragonclaw

Surrak Dragonclaw
Surrak Dragonclaw
Legendary Creature — Human Warrior

Flash

This spell can't be countered.

Creature spells you control can't be countered.

Other creatures you control have trample.

Both his rank and his scars were earned in single combat against a cave bear.

6/6

Temur Ascendancy

Temur Ascendancy
Temur Ascendancy
Enchantment

Creatures you control have haste.

Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.

Temur Ascendancy

Temur Ascendancy
Temur Ascendancy
Enchantment

Creatures you control have haste.

Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.

Showing cards 1 - 48 of 56.
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