Kamigawa: Neon Dynasty Promos

146 Card Promo Set
Release Date: Feb 18th 2022
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Showing cards 1 - 48 of 146.

Ao, the Dawn Sky

Ao, the Dawn Sky
Ao, the Dawn Sky
Legendary Creature — Dragon Spirit

Flying, vigilance

When Ao, the Dawn Sky dies, choose one —

• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.

5/4

Ao, the Dawn Sky

Ao, the Dawn Sky
Ao, the Dawn Sky
Legendary Creature — Dragon Spirit

Flying, vigilance

When Ao, the Dawn Sky dies, choose one —

• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.

5/4

Brilliant Restoration

Brilliant Restoration
Brilliant Restoration
Sorcery

Return all artifact and enchantment cards from your graveyard to the battlefield.

"We have done our best to heal this land together, but now I must entrust the future to my sister. She will carry our dreams onward into the sunrise."

—Michiko Konda's journal

Brilliant Restoration

Brilliant Restoration
Brilliant Restoration
Sorcery

Return all artifact and enchantment cards from your graveyard to the battlefield.

"We have done our best to heal this land together, but now I must entrust the future to my sister. She will carry our dreams onward into the sunrise."

—Michiko Konda's journal

Cloudsteel Kirin

Cloudsteel Kirin
Cloudsteel Kirin
Artifact Creature — Equipment Kirin

Flying

Equipped creature has flying and "You can't lose the game and your opponents can't win the game."

Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

3/2

Cloudsteel Kirin

Cloudsteel Kirin
Cloudsteel Kirin
Artifact Creature — Equipment Kirin

Flying

Equipped creature has flying and "You can't lose the game and your opponents can't win the game."

Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

3/2

Farewell

Farewell
Farewell
Sorcery

Choose one or more —

• Exile all artifacts.

• Exile all creatures.

• Exile all enchantments.

• Exile all graveyards.

Farewell

Farewell
Farewell
Sorcery

Choose one or more —

• Exile all artifacts.

• Exile all creatures.

• Exile all enchantments.

• Exile all graveyards.

Invoke Justice

Invoke Justice
Invoke Justice
Sorcery

Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.

Invoke Justice

Invoke Justice
Invoke Justice
Sorcery

Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.

Kyodai, Soul of Kamigawa

Kyodai, Soul of Kamigawa
Kyodai, Soul of Kamigawa
Legendary Creature — Dragon Spirit

Flash

Flying

When Kyodai, Soul of Kamigawa enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai.

{W}{U}{B}{R}{G}: Kyodai gets +5/+5 until end of turn.

3/3

Kyodai, Soul of Kamigawa

Kyodai, Soul of Kamigawa
Kyodai, Soul of Kamigawa
Legendary Creature — Dragon Spirit

Flash

Flying

When Kyodai, Soul of Kamigawa enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai.

{W}{U}{B}{R}{G}: Kyodai gets +5/+5 until end of turn.

3/3

Light-Paws, Emperor's Voice

Light-Paws, Emperor's Voice
Light-Paws, Emperor's Voice
Legendary Creature — Fox Advisor

Whenever an Aura enters the battlefield under your control, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle.

2/2

Light-Paws, Emperor's Voice

Light-Paws, Emperor's Voice
Light-Paws, Emperor's Voice
Legendary Creature — Fox Advisor

Whenever an Aura enters the battlefield under your control, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle.

2/2

Lion Sash

Lion Sash
Lion Sash
Artifact Creature — Equipment Cat

{W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash.

Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash.

Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

1/1

Lion Sash

Lion Sash
Lion Sash
Artifact Creature — Equipment Cat

{W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash.

Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash.

Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

1/1

March of Otherworldly Light

March of Otherworldly Light
March of Otherworldly Light
Instant

As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs {2} less to cast for each card exiled this way.

Exile target artifact, creature, or enchantment with mana value X or less.

March of Otherworldly Light

March of Otherworldly Light
March of Otherworldly Light
Instant

As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs {2} less to cast for each card exiled this way.

Exile target artifact, creature, or enchantment with mana value X or less.

The Restoration of Eiganjo // Architect of Restoration

The Restoration of Eiganjo
Architect of Restoration
Transform
The Restoration of Eiganjo
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Architect of Restoration
Enchantment Creature — Fox Monk

Vigilance

Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token.

"A visionary looks at rubble and sees not only what was, but also what could be."

—Onyx-Eye, architect of Eiganjo

3/4

The Wandering Emperor

The Wandering Emperor
The Wandering Emperor
Legendary Planeswalker

Flash

As long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.

+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.

−1: Create a 2/2 white Samurai creature token with vigilance.

−2: Exile target tapped creature. You gain 2 life.

Loyalty: 3

The Wandering Emperor

The Wandering Emperor
The Wandering Emperor
Legendary Planeswalker

Flash

As long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.

+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.

−1: Create a 2/2 white Samurai creature token with vigilance.

−2: Exile target tapped creature. You gain 2 life.

Loyalty: 3

Inventive Iteration // Living Breakthrough

Inventive Iteration
Living Breakthrough
Transform
Inventive Iteration
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Return up to one target creature or planeswalker to its owner's hand.

II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Living Breakthrough
Enchantment Creature — Moonfolk

Flying

Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn.

"While they squabble below, let us rise above."

—Emire, director of the Saiba Futurists

3/3

Invoke the Winds

Invoke the Winds
Invoke the Winds
Sorcery

Gain control of target artifact or creature. Untap it.

"Are you seriously telling me your heavy combat mech . . . blew away?"

—Risona, leader of the Asari Uprisers

Invoke the Winds

Invoke the Winds
Invoke the Winds
Sorcery

Gain control of target artifact or creature. Untap it.

"Are you seriously telling me your heavy combat mech . . . blew away?"

—Risona, leader of the Asari Uprisers

Jin-Gitaxias, Progress Tyrant

Jin-Gitaxias, Progress Tyrant
Jin-Gitaxias, Progress Tyrant
Legendary Creature — Phyrexian Praetor

Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)

Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.

5/5

Jin-Gitaxias, Progress Tyrant

Jin-Gitaxias, Progress Tyrant
Jin-Gitaxias, Progress Tyrant
Legendary Creature — Phyrexian Praetor

Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)

Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.

5/5

Kairi, the Swirling Sky

Kairi, the Swirling Sky
Kairi, the Swirling Sky
Legendary Creature — Dragon Spirit

Flying, ward {3}

When Kairi, the Swirling Sky dies, choose one —

• Return any number of target nonland permanents with total mana value 6 or less to their owners' hands.

• Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand.

6/6

Kairi, the Swirling Sky

Kairi, the Swirling Sky
Kairi, the Swirling Sky
Legendary Creature — Dragon Spirit

Flying, ward {3}

When Kairi, the Swirling Sky dies, choose one —

• Return any number of target nonland permanents with total mana value 6 or less to their owners' hands.

• Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand.

6/6

March of Swirling Mist

March of Swirling Mist
March of Swirling Mist
Instant

As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way.

Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

March of Swirling Mist

March of Swirling Mist
March of Swirling Mist
Instant

As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way.

Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

Mindlink Mech

Mindlink Mech
Mindlink Mech
Artifact — Vehicle

Flying

Whenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.

Crew 1

4/3

Mindlink Mech

Mindlink Mech
Mindlink Mech
Artifact — Vehicle

Flying

Whenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.

Crew 1

4/3

The Reality Chip

The Reality Chip
The Reality Chip
Legendary Artifact Creature — Equipment Jellyfish

You may look at the top card of your library any time.

As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.

Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

0/4

The Reality Chip

The Reality Chip
The Reality Chip
Legendary Artifact Creature — Equipment Jellyfish

You may look at the top card of your library any time.

As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.

Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

0/4

Tameshi, Reality Architect

Tameshi, Reality Architect
Tameshi, Reality Architect
Legendary Creature — Moonfolk Wizard

Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.

{X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.

2/3

Tameshi, Reality Architect

Tameshi, Reality Architect
Tameshi, Reality Architect
Legendary Creature — Moonfolk Wizard

Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.

{X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.

2/3

Tezzeret, Betrayer of Flesh

Tezzeret, Betrayer of Flesh
Tezzeret, Betrayer of Flesh
Legendary Planeswalker — Tezzeret

The first activated ability of an artifact you activate each turn costs {2} less to activate.

+1: Draw two cards. Then discard two cards unless you discard an artifact card.

−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.

−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."

Loyalty: 4

Tezzeret, Betrayer of Flesh

Tezzeret, Betrayer of Flesh
Tezzeret, Betrayer of Flesh
Legendary Planeswalker — Tezzeret

The first activated ability of an artifact you activate each turn costs {2} less to activate.

+1: Draw two cards. Then discard two cards unless you discard an artifact card.

−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.

−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."

Loyalty: 4

Thousand-Faced Shadow

Thousand-Faced Shadow
Thousand-Faced Shadow
Creature — Human Ninja

Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Flying

When Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking.

1/1

Thousand-Faced Shadow

Thousand-Faced Shadow
Thousand-Faced Shadow
Creature — Human Ninja

Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Flying

When Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking.

1/1

Biting-Palm Ninja

Biting-Palm Ninja
Biting-Palm Ninja
Creature — Human Ninja

Ninjutsu {2}{B}

Biting-Palm Ninja enters the battlefield with a menace counter on it.

Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.

3/3

Biting-Palm Ninja

Biting-Palm Ninja
Biting-Palm Ninja
Creature — Human Ninja

Ninjutsu {2}{B}

Biting-Palm Ninja enters the battlefield with a menace counter on it.

Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.

3/3

Blade of the Oni

Blade of the Oni
Blade of the Oni
Artifact Creature — Equipment Demon

Menace

Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.

Reconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

3/1

Blade of the Oni

Blade of the Oni
Blade of the Oni
Artifact Creature — Equipment Demon

Menace

Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.

Reconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

3/1

Hidetsugu, Devouring Chaos

Hidetsugu, Devouring Chaos
Hidetsugu, Devouring Chaos
Legendary Creature — Ogre Demon

{B}, Sacrifice a creature: Scry 2.

{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target.

4/4

Hidetsugu, Devouring Chaos

Hidetsugu, Devouring Chaos
Hidetsugu, Devouring Chaos
Legendary Creature — Ogre Demon

{B}, Sacrifice a creature: Scry 2.

{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target.

4/4

Invoke Despair

Invoke Despair
Invoke Despair
Sorcery

Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.

Although officials said it was a sewer failure, the people whispered that it was a warning of night's reach.

Invoke Despair

Invoke Despair
Invoke Despair
Sorcery

Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.

Although officials said it was a sewer failure, the people whispered that it was a warning of night's reach.

Showing cards 1 - 48 of 146.
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