Kaldheim Minigames

5 Card Un-Serious Set
Release Date: Feb 05th 2021
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Showing extras 1 - 5 of 5.

Base Race // Base Race (cont'd)

Transform
Base Race
Card

2 players | 3 packs | 10 minutes

OBJECTIVE:

Competition among treasure hunters on Zendikar is fierce. Find your opponent's base camp before they find yours!

GET READY:

Open three packs, give one basic land to each player, then remove any remaining land cards and any cards without Magic card backs. Shuffle the remaining cards together and deal 11 cards to each player.

Each player then looks at their cards and arranges them face down in a 4x3 grid opposite their opponent. The completed play area should be 4x6 with no extra spaces. The first player to finish their grid goes first.

LET'S PLAY:

On their turn, each player moves one of their cards one space either vertically or horizontally—not diagonally, and not onto a space occupied by another card they own.

You can use your turn to move a card safely onto an

Base Race (cont'd)
Card

empty space. Moving a card onto a space occupied by an opponent's card starts a battle! Reveal both cards and do the following for each card type:

If both revealed cards are Creatures/Artifact Creatures, the card with the higher toughness wins and remains face up; the loser is discarded. If they tie, the attacker wins.

Legendary Creatures/Planeswalkers always win against nonlegendary creatures. When they battle each other, the higher toughness or loyalty wins. If they tie, the attacker wins.

If either of the revealed cards is an Instant/Sorcery/Enchantment, discard both revealed cards. (Other effects still happen.)

If one of the revealed cards is an Artifact, the player who owns it discards it and takes an extra turn. If both revealed cards are Artifacts, only the attacker gets the extra turn.

TO WIN:

When a Land is revealed in battle, its owner loses the game. When one Land attacks another, the attacking land wins the game.

Booster Blitz

Booster Blitz
Card

2 players | 2 packs | 10 minutes

OBJECTIVE:

Best your opponent in a series of fast Magic games using only the cards in a single pack!

GET READY:

Each player opens a pack and makes four face-down piles of three cards each using the Magic cards inside. Players make their piles with the goal of winning a series of Magic games with these modified rules:

Players start at 5 life, have infinite mana, and cannot lose by drawing from an empty library.

LET'S PLAY:

Randomly determine who goes first. Each player chooses which pile their opponent will use for each round. Then both players draw all three of their cards and play a game of Magic. When a player loses a game, they get to go first in the next game.

TO WIN:

The first player to win two games wins the match.

Booster Sleuth // Booster Sleuth (cont'd)

Transform
Booster Sleuth
Card

2 players | 2 packs | 10 minutes

OBJECTIVE:

Unlike Jace, not all of us can rely on telepathy to solve a mystery. Using other cards as clues, discover all the facts about your opponent's mystery card.

GET READY:

Randomly determine who goes first—that player is the Secretkeeper, and their opponent is the Detective. First, the Secretkeeper opens a pack and removes any lands and cards without Magic card backs. Next, they shuffle the remaining cards and pick one at random. That card is the mystery card. Finally, the Secretkeeper gives the Detective the rest of the cards, and the game begins.

LET'S PLAY:

The Detective must correctly guess four facts

Booster Sleuth (cont'd)
Card

about the mystery card: converted mana cost, color, card type, and the number of words in its name. To do this, they choose and reveal cards one at a time.

When each card is revealed, the Secretkeeper tells the Detective how many of the four facts that card and the mystery card have in common. Then the Detective may either guess the four facts or reveal another card to get more clues.

The Detective gets only one guess, and they must guess all four facts correctly to win. Once the Detective has guessed, the round ends and the players switch roles with a new pack.

TO WIN:

Discover all four facts using as few cards as possible. The Detective who guesses correctly using the fewest clue cards wins! If neither player guessed correctly, or if there is a tie, play another round!

Careful Study (minigame) // Careful Study (cont'd)

Transform
Careful Study (minigame)
Card

2-6 players | 1 pack | 5 minutes

OBJECTIVE:

Take turns memorizing _Magic_ cards and trying to stump your opponent with questions!

GET READY:

Split up into two teams of one or more players. Randomly determine which team goes first, and then open a pack and remove any remaining land cards and any cards without _Magic_ card backs. Each team then picks a card and puts it face down on the table without looking at it.

LET'S PLAY:

On your turn, your team has 30 seconds to examine your card before handing it over to the opposing team. Then they ask your team five questions about your card. Once you've answered them all, note your score. Now it's your team's turn to ask the questions! Questions can be about anything on the card.

Careful Study (cont'd)

For example:

What's the creature's power?

What's the mana cost?

Who's quoted in the flavor text?

What's the character in the art holding?

Is the character's mouth open?

Who's the artist?

What's the collector number?

What mechanics are mentioned in the card text?

What's the rarity?

Can you see the sun or moon in the art?

Don't ask any questions you can't accurately answer (e.g. how many blades of grass are in the art?).

TO WIN:

The team who gets the most questions right wins! If there is a tie, play another round with new cards.

Strictly Better // Strictly Better (cont'd)

Transform
Strictly Better
Card

3-6 players | 3-6 packs | 15 minutes

OBJECTIVE:

Some cards are strong in Standard, others shine in Draft, but which card looks the tastiest? Take turns being the Judge and decide which Magic card is the best of the best in each wacky category.

GET READY:

Randomly determine who will be the first Judge. Each player then opens a pack, removes any cards without Magic backs, and looks at their cards.

LET'S PLAY:

The Judge chooses a category from the list on the back of this card (either their favorite or at random). The other players each secretly submit a card from their pack that they think fits the category.

When the Judge has collected all the cards, they reveal each card, read it aloud, then choose the winner.

The Judge role then passes to the next player, and they select a different category.

Strictly Better (cont'd)
Card

TO WIN:

The first player to win three categories is the winner!

CATEGORIES:

1. Best vacation spot

2. First pick in Draft

3. Grossest

4. Cutest

5. Shiniest

6. Best rock band name

7. Most likely to eat a hedron

8. Best party leader

9. Most inept

10. Coolest treasure

11. Most heroic

12. Most likely to split the party

13. Loudest

14. The next Planeswalker

15. The next fad diet

16. Best mystery novel title

17. Best birthday gift

18. Best win condition

19. Worst weather

20. Worst way to die

21. Best flavor text

22. Best dinner date

23. Most likely to steal your date

24. Best dressed

25. Tastiest

26. Hottest

27. Biggest

28. Smallest

29. Most dangerous job

30. Dream job

31. Most colorful

32. Colossal Dreadmaw's dinner

33. Last picked in dodgeball

34. Best pet

Showing extras 1 - 5 of 5.