389 Card Supplemental Pack Set
Release Date: Aug 26th 2021
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Showing cards 49 - 96 of 805.

Baffling End

Baffling End
Baffling End
Enchantment

When Baffling End enters the battlefield, exile target creature an opponent controls with mana value 3 or less.

When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.

Barbed Spike

Barbed Spike
Barbed Spike
Artifact — Equipment

When Barbed Spike enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying, then attach Barbed Spike to it.

Equipped creature gets +1/+0.

Equip {2}

Battlefield Promotion

Battlefield Promotion
Battlefield Promotion
Instant

Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.

Battlefield Raptor

Battlefield Raptor
Battlefield Raptor
Creature — Bird

Flying, first strike

1/2

Battle Screech

Battle Screech
Battle Screech
Sorcery

Create two 1/1 white Bird creature tokens with flying.

Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Blade Splicer

Blade Splicer
Blade Splicer
Creature — Phyrexian Human Artificer

When Blade Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.

Golems you control have first strike.

1/1

Bonds of Faith

Bonds of Faith
Bonds of Faith
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.

Bonescythe Sliver

Bonescythe Sliver
Bonescythe Sliver
Creature — Sliver

Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)

2/2

Boros Elite

Boros Elite
Boros Elite
Creature — Human Soldier

Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.

1/1

Captivating Unicorn

Captivating Unicorn
Captivating Unicorn
Creature — Unicorn

Constellation — Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.

4/4

Cast Out

Cast Out
Cast Out
Enchantment

Flash

When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.

Cycling {W} ({W}, Discard this card: Draw a card.)

Celestial Enforcer

Celestial Enforcer
Celestial Enforcer
Creature — Human Cleric

{1}{W}, {T}: Tap target creature. Activate only if you control a creature with flying.

2/3

Charming Prince

Charming Prince
Charming Prince
Creature — Human Noble

When Charming Prince enters the battlefield, choose one —

• Scry 2.

• You gain 3 life.

• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

2/2

Cloudshift

Cloudshift
Cloudshift
Instant

Exile target creature you control, then return that card to the battlefield under your control.

Codespell Cleric

Codespell Cleric
Codespell Cleric
Creature — Human Cleric

Vigilance

When Codespell Cleric enters the battlefield, if it was the second spell you cast this turn, put a +1/+1 counter on target creature.

1/1

Conclave Tribunal

Conclave Tribunal
Conclave Tribunal
Enchantment

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.

Coordinated Charge

Coordinated Charge
Coordinated Charge
Instant

Creatures you control get +2/+1 until end of turn.

Cycling {2} ({2}, Discard this card: Draw a card.)

Dauntless Bodyguard

Dauntless Bodyguard
Dauntless Bodyguard
Creature — Human Knight

As Dauntless Bodyguard enters the battlefield, choose another creature you control.

Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.

2/1

Devouring Light

Devouring Light
Devouring Light
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Exile target attacking or blocking creature.

Disciple of the Sun

Disciple of the Sun
Disciple of the Sun
Creature — Human Cleric

Lifelink

When Disciple of the Sun enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand.

3/3

Djeru's Renunciation

Djeru's Renunciation
Djeru's Renunciation
Instant

Tap up to two target creatures.

Cycling {W} ({W}, Discard this card: Draw a card.)

Doomed Traveler

Doomed Traveler
Doomed Traveler
Creature — Human Soldier

When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.

1/1

Drannith Healer

Drannith Healer
Drannith Healer
Creature — Human Cleric

Whenever you cycle another card, you gain 1 life.

Cycling {1} ({1}, Discard this card: Draw a card.)

2/2

Dueling Coach

Dueling Coach
Dueling Coach
Creature — Human Monk

When Dueling Coach enters the battlefield, put a +1/+1 counter on target creature.

{4}{W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

2/2

Elite Spellbinder

Elite Spellbinder
Elite Spellbinder
Creature — Human Cleric

Flying

When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.

3/1

Enduring Sliver

Enduring Sliver
Enduring Sliver
Creature — Sliver

Outlast {2} ({2}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Other Sliver creatures you control have outlast {2}.

2/2

Esper Sentinel

Esper Sentinel
Esper Sentinel
Artifact Creature — Human Soldier

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is Esper Sentinel's power.

1/1

Faerie Guidemother // Gift of the Fae

Faerie Guidemother // Gift of the Fae
Faerie Guidemother
Creature — Faerie

Flying

1/1
Gift of the Fae
Sorcery — Adventure

Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)

Fairgrounds Patrol

Fairgrounds Patrol
Fairgrounds Patrol
Creature — Human Soldier

{1}{W}, Exile Fairgrounds Patrol from your graveyard: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery.

2/1

Feat of Resistance

Feat of Resistance
Feat of Resistance
Instant

Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Fencing Ace

Fencing Ace
Fencing Ace
Creature — Human Soldier

Double strike

1/1

Fight as One

Fight as One
Fight as One
Instant

Choose one or both —

• Target Human creature you control gets +1/+1 and gains indestructible until end of turn.

• Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.

First Sliver's Chosen

First Sliver's Chosen
First Sliver's Chosen
Creature — Sliver

Sliver creatures you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

3/3

Flourishing Fox

Flourishing Fox
Flourishing Fox
Creature — Fox

Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox.

Cycling {1} ({1}, Discard this card: Draw a card.)

1/1

Forsake the Worldly

Forsake the Worldly
Forsake the Worldly
Instant

Exile target artifact or enchantment.

Cycling {2} ({2}, Discard this card: Draw a card.)

Fortify

Fortify
Fortify
Instant

Choose one —

• Creatures you control get +2/+0 until end of turn.

• Creatures you control get +0/+2 until end of turn.

Gauntlets of Light

Gauntlets of Light
Gauntlets of Light
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.

Enchanted creature has "{2}{W}: Untap this creature."

Gilded Light

Gilded Light
Gilded Light
Instant

You gain shroud until end of turn. (You can't be the target of spells or abilities.)

Cycling {2} ({2}, Discard this card: Draw a card.)

Gird for Battle

Gird for Battle
Gird for Battle
Sorcery

Put a +1/+1 counter on each of up to two target creatures.

Glass Casket

Glass Casket
Glass Casket
Artifact

When Glass Casket enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Glass Casket leaves the battlefield.

Glorious Enforcer

Glorious Enforcer
Glorious Enforcer
Creature — Angel

Flying, lifelink

At the beginning of each combat, if you have more life than an opponent, Glorious Enforcer gains double strike until end of turn.

5/5

Hanweir Militia Captain // Westvale Cult Leader

Hanweir Militia Captain
Westvale Cult Leader
Transform
Hanweir Militia Captain
Creature — Human Soldier

At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.

2/2
Westvale Cult Leader
Creature — Human Cleric

Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.

At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.

*/*

Healer's Flock

Healer's Flock
Healer's Flock
Creature — Bird

Flying, lifelink

3/3

Healer's Hawk

Healer's Hawk
Healer's Hawk
Creature — Bird

Flying, lifelink

1/1

Herald of the Sun

Herald of the Sun
Herald of the Sun
Creature — Angel

Flying

{3}{W}: Put a +1/+1 counter on another target creature with flying.

4/4

Hive Stirrings

Hive Stirrings
Hive Stirrings
Sorcery

Create two 1/1 colorless Sliver creature tokens.

Imposing Vantasaur

Imposing Vantasaur
Imposing Vantasaur
Creature — Dinosaur

Vigilance

Cycling {1} ({1}, Discard this card: Draw a card.)

3/6

Impostor of the Sixth Pride

Impostor of the Sixth Pride
Impostor of the Sixth Pride
Creature — Shapeshifter

Changeling (This card is every creature type.)

3/1
Showing cards 49 - 96 of 805.
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