389 Card Supplemental Pack Set
Release Date: Aug 26th 2021
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Showing cards 769 - 805 of 805.

Evolving Wilds

Evolving Wilds
Evolving Wilds
Land

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Forgotten Cave

Forgotten Cave
Forgotten Cave
Land

Forgotten Cave enters the battlefield tapped.

{T}: Add {R}.

Cycling {R} ({R}, Discard this card: Draw a card.)

Jungle Hollow

Jungle Hollow
Jungle Hollow
Land

Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

{T}: Add {B} or {G}.

Khalni Garden

Khalni Garden
Khalni Garden
Land

Khalni Garden enters the battlefield tapped.

When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token.

{T}: Add {G}.

Lonely Sandbar

Lonely Sandbar
Lonely Sandbar
Land

Lonely Sandbar enters the battlefield tapped.

{T}: Add {U}.

Cycling {U} ({U}, Discard this card: Draw a card.)

Rugged Highlands

Rugged Highlands
Rugged Highlands
Land

Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.

{T}: Add {R} or {G}.

Rupture Spire

Rupture Spire
Rupture Spire
Land

Rupture Spire enters the battlefield tapped.

When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.

Scoured Barrens

Scoured Barrens
Scoured Barrens
Land

Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B}.

Secluded Steppe

Secluded Steppe
Secluded Steppe
Land

Secluded Steppe enters the battlefield tapped.

{T}: Add {W}.

Cycling {W} ({W}, Discard this card: Draw a card.)

Sliver Hive

Sliver Hive
Sliver Hive
Land

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a Sliver spell.

{5}, {T}: Create a 1/1 colorless Sliver creature token. Activate only if you control a Sliver.

Swiftwater Cliffs

Swiftwater Cliffs
Swiftwater Cliffs
Land

Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

{T}: Add {U} or {R}.

Light of Hope

Light of Hope
Light of Hope
Instant

Choose one —

• You gain 4 life.

• Destroy target enchantment.

• Put a +1/+1 counter on target creature.

Thornwood Falls

Thornwood Falls
Thornwood Falls
Land

Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

{T}: Add {G} or {U}.

Stormfront Pegasus

Stormfront Pegasus
Stormfront Pegasus
Creature — Pegasus

Flying

2/1

Tranquil Cove

Tranquil Cove
Tranquil Cove
Land

Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.

Swords to Plowshares

Swords to Plowshares
Swords to Plowshares
Instant

Exile target creature. Its controller gains life equal to its power.

Tranquil Thicket

Tranquil Thicket
Tranquil Thicket
Land

Tranquil Thicket enters the battlefield tapped.

{T}: Add {G}.

Cycling {G} ({G}, Discard this card: Draw a card.)

Force Spike

Force Spike
Force Spike
Instant

Counter target spell unless its controller pays {1}.

Unknown Shores

Unknown Shores
Unknown Shores
Land

{T}: Add {C}.

{1}, {T}: Add one mana of any color.

Kraken Hatchling

Kraken Hatchling
Kraken Hatchling
Creature — Kraken

A spike and a maul are needed to crack their shells, but the taste is worth the effort.

0/4

Wind-Scarred Crag

Wind-Scarred Crag
Wind-Scarred Crag
Land

Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

{T}: Add {R} or {W}.

Ponder

Ponder
Ponder
Sorcery

Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.

Plains

Plains
Plains
Basic Land — Plains

({T}: Add {W}.)

Dark Ritual

Dark Ritual
Dark Ritual
Instant

Add {B}{B}{B}.

Island

Island
Island
Basic Land — Island

({T}: Add {U}.)

Duress

Duress
Duress
Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Swamp

Swamp
Swamp
Basic Land — Swamp

({T}: Add {B}.)

Reassembling Skeleton

Reassembling Skeleton
Reassembling Skeleton
Creature — Skeleton Warrior

{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.

1/1

Mountain

Mountain
Mountain
Basic Land — Mountain

({T}: Add {R}.)

Assault Strobe

Assault Strobe
Assault Strobe
Sorcery

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Forest

Forest
Forest
Basic Land — Forest

({T}: Add {G}.)

Lightning Bolt

Lightning Bolt
Lightning Bolt
Instant

Lightning Bolt deals 3 damage to any target.

Shivan Dragon

Shivan Dragon
Shivan Dragon
Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.)

{R}: Shivan Dragon gets +1/+0 until end of turn.

5/5

Fog

Fog
Fog
Instant

Prevent all combat damage that would be dealt this turn.

Giant Growth

Giant Growth
Giant Growth
Instant

Target creature gets +3/+3 until end of turn.

Regal Force

Regal Force
Regal Force
Creature — Elemental

When Regal Force enters the battlefield, draw a card for each green creature you control.

5/5

Tropical Island

Tropical Island
Tropical Island
Land — Forest Island

({T}: Add {G} or {U}.)

Showing cards 769 - 805 of 805.
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