497 Card Supplemental Pack Set
Release Date: Jul 17th 2020
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Showing cards 1 - 48 of 497.

A-Blood Artist

A-Blood Artist
A-Blood Artist
Creature — Vampire

Whenever Blood Artist or another creature dies, target opponent loses 1 life and you gain 1 life.

0/1

Blessed Sanctuary

Blessed Sanctuary
Blessed Sanctuary
Enchantment

Prevent all noncombat damage that would be dealt to you and creatures you control.

Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.

Brightmare

Brightmare
Brightmare
Creature — Unicorn

When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power.

A ray of hope in the darkest night.

2/3

Emiel the Blessed

Emiel the Blessed
Emiel the Blessed
Legendary Creature — Unicorn

{3}: Exile another target creature you control, then return it to the battlefield under its owner's control.

Whenever another creature enters the battlefield under your control, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.)

4/4

Release the Dogs

Release the Dogs
Release the Dogs
Sorcery

Create four 1/1 white Dog creature tokens.

They charge into battle and out for their morning walk with the same exuberance.

Steel-Plume Marshal

Steel-Plume Marshal
Steel-Plume Marshal
Creature — Bird Soldier

Flying

Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.

The defenders watched in terror as the flying V split apart into a bristling battle formation.

3/3

Stone Haven Pilgrim

Stone Haven Pilgrim
Stone Haven Pilgrim
Creature — Kor Cleric

Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn.

The persistence to overcome obstacles is the most esteemed of kor virtues.

2/2

Supply Runners

Supply Runners
Supply Runners
Creature — Dog

When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control.

Good dogs stay by your side until the end. Great dogs leave to bring back aid.

2/2

Trusty Retriever

Trusty Retriever
Trusty Retriever
Creature — Dog

When Trusty Retriever enters the battlefield, choose one —

• Put a +1/+1 counter on Trusty Retriever.

• Return target artifact or enchantment card from your graveyard to your hand.

Wipe away the slobber and it's as good as new, give or take a few bite marks.

2/3

Archaeomender

Archaeomender
Archaeomender
Creature — Human Wizard

When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand.

"Just as a broken relic can be mended, a shattered history can be made whole."

2/3

Bruvac the Grandiloquent

Bruvac the Grandiloquent
Bruvac the Grandiloquent
Legendary Creature — Human Advisor

If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)

". . . and furthermore . . ."

1/4

Corsair Captain

Corsair Captain
Corsair Captain
Creature — Human Pirate

When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Other Pirates you control get +1/+1.

"Lungs full of sea air and a hold full of loot. Ah, what a life!"

2/2

Inniaz, the Gale Force

Inniaz, the Gale Force
Inniaz, the Gale Force
Legendary Creature — Djinn

Flying

{2}{W/U}: Attacking creatures with flying get +1/+1 until end of turn. ({W/U} can be paid with either {W} or {U}.)

Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.

4/4

Ormos, Archive Keeper

Ormos, Archive Keeper
Ormos, Archive Keeper
Legendary Creature — Sphinx

Flying

If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper.

{1}{U}{U}, Discard three cards with different names: Draw five cards.

5/5

Scholar of the Lost Trove

Scholar of the Lost Trove
Scholar of the Lost Trove
Creature — Sphinx

Flying

When Scholar of the Lost Trove enters the battlefield, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.

5/5

Kels, Fight Fixer

Kels, Fight Fixer
Kels, Fight Fixer
Legendary Creature — Azra Warlock

Menace

Whenever you sacrifice a creature, you may pay {U/B}. If you do, draw a card. ({U/B} can be paid with either {U} or {B}.)

{1}, Sacrifice a creature: Kels, Fight Fixer gains indestructible until end of turn.

4/3

Nocturnal Feeder

Nocturnal Feeder
Nocturnal Feeder
Creature — Vampire Rogue

Flying

When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life.

A living pulse is an irresistible temptation.

2/1

Tinybones, Trinket Thief

Tinybones, Trinket Thief
Tinybones, Trinket Thief
Legendary Creature — Skeleton Rogue

At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.

{4}{B}{B}: Each opponent with no cards in hand loses 10 life.

Big distractions mean tiny nuisances can slip by unnoticed.

1/2

Witch of the Moors

Witch of the Moors
Witch of the Moors
Creature — Human Warlock

Deathtouch

At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand.

Many hands for many evils.

4/4

Chained Brute

Chained Brute
Chained Brute
Creature — Devil

Chained Brute doesn't untap during your untap step.

{1}, Sacrifice another creature: Untap Chained Brute. Activate only during your turn.

A momentary lapse is all it needs to break free.

4/3

Immolating Gyre

Immolating Gyre
Immolating Gyre
Sorcery

Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard.

"Nice army you had there."

Lightning Phoenix

Lightning Phoenix
Lightning Phoenix
Creature — Phoenix

Flying, haste

Lightning Phoenix can't block.

At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay {R}. If you do, return Lightning Phoenix from your graveyard to the battlefield.

2/2

Lightning Visionary

Lightning Visionary
Lightning Visionary
Creature — Minotaur Shaman

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

"The gods don't speak to mortals with gentle entreaties. They speak with thunder and fury."

2/1

Living Lightning

Living Lightning
Living Lightning
Creature — Elemental Shaman

When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand.

Not all storms come from the sky.

3/2

Muxus, Goblin Grandee

Muxus, Goblin Grandee
Muxus, Goblin Grandee
Legendary Creature — Goblin Noble

When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.

Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.

4/4

Sethron, Hurloon General

Sethron, Hurloon General
Sethron, Hurloon General
Legendary Creature — Minotaur Warrior

Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token.

{2}{B/R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. ({B/R} can be paid with either {B} or {R}.)

4/4

Spiteful Prankster

Spiteful Prankster
Spiteful Prankster
Creature — Devil

As long as it's your turn, Spiteful Prankster has first strike.

Whenever another creature dies, Spiteful Prankster deals 1 damage to target player or planeswalker.

The devil appreciated the irony of using doves for ammunition. The townsfolk, not so much.

3/2

Zurzoth, Chaos Rider

Zurzoth, Chaos Rider
Zurzoth, Chaos Rider
Legendary Creature — Devil

Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."

Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.

2/3

Allosaurus Shepherd

Allosaurus Shepherd
Allosaurus Shepherd
Creature — Elf Shaman

This spell can't be countered.

Green spells you control can't be countered.

{4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.

1/1

Branching Evolution

Branching Evolution
Branching Evolution
Enchantment

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.

"Is it the water? The stars? Whatever it is, something incredible is happening here."

—Eris, zoologist, journal entry

Neyith of the Dire Hunt

Neyith of the Dire Hunt
Neyith of the Dire Hunt
Legendary Creature — Human Warrior

Whenever one or more creatures you control fight or become blocked, draw a card.

At the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ({R/G} can be paid with either {R} or {G}.)

3/3

Towering Titan

Towering Titan
Towering Titan
Creature — Giant

Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control.

Sacrifice a creature with defender: All creatures gain trample until end of turn.

"Knock, knock."

0/0

Lightning-Core Excavator

Lightning-Core Excavator
Lightning-Core Excavator
Artifact Creature — Golem

{5}, {T}, Sacrifice Lightning-Core Excavator: It deals 3 damage to any target.

"That's the third time this month it's exploded on site. Maybe we should switch to something a little less defective."

—Kerrin, archaeologist

0/3

Thriving Bluff

Thriving Bluff
Thriving Bluff
Land

Thriving Bluff enters the battlefield tapped.

As Thriving Bluff enters the battlefield, choose a color other than red.

{T}: Add {R} or one mana of the chosen color.

As eons passed, the rock wore away, revealing the rich colors at the mountain's heart.

Thriving Grove

Thriving Grove
Thriving Grove
Land

Thriving Grove enters the battlefield tapped.

As Thriving Grove enters the battlefield, choose a color other than green.

{T}: Add {G} or one mana of the chosen color.

Far from human eyes, birds flit between vivid blossoms in a hidden paradise.

Thriving Heath

Thriving Heath
Thriving Heath
Land

Thriving Heath enters the battlefield tapped.

As Thriving Heath enters the battlefield, choose a color other than white.

{T}: Add {W} or one mana of the chosen color.

Wildflowers here bloom not with the season but with the ebb and flow of magic.

Thriving Isle

Thriving Isle
Thriving Isle
Land

Thriving Isle enters the battlefield tapped.

As Thriving Isle enters the battlefield, choose a color other than blue.

{T}: Add {U} or one mana of the chosen color.

All the wonders of the natural world in one breathtaking microcosm.

Thriving Moor

Thriving Moor
Thriving Moor
Land

Thriving Moor enters the battlefield tapped.

As Thriving Moor enters the battlefield, choose a color other than black.

{T}: Add {B} or one mana of the chosen color.

Beauty appears in strange places for those with eyes to see it.

Plains

Plains
Plains
Basic Land — Plains

({T}: Add {W}.)

Plains

Plains
Plains
Basic Land — Plains

({T}: Add {W}.)

Plains

Plains
Plains
Basic Land — Plains

({T}: Add {W}.)

Plains

Plains
Plains
Basic Land — Plains

({T}: Add {W}.)

Plains

Plains
Plains
Basic Land — Plains

({T}: Add {W}.)

Plains

Plains
Plains
Basic Land — Plains

({T}: Add {W}.)

Plains

Plains
Plains
Basic Land — Plains

({T}: Add {W}.)

Plains

Plains
Plains
Basic Land — Plains

({T}: Add {W}.)

Island

Island
Island
Basic Land — Island

({T}: Add {U}.)

Island

Island
Island
Basic Land — Island

({T}: Add {U}.)

Showing cards 1 - 48 of 497.
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